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265 lines
7.4 KiB
265 lines
7.4 KiB
#ifndef __CUBESURF_HPP__
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#define __CUBESURF_HPP__
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/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: cubesurf.hpp
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* Content: Class header the cubesurface class. This class acts
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* as a level for the CubeMap class. The base class
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* assumes a system-memory allocation; while the
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* Driver sub-class will call the driver for every
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* lock and unlock operation.
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*
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*
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***************************************************************************/
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// Includes
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#include "cubemap.hpp"
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//
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// The CCubeSurface class is a special class that
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// works solely with the CCubeMap class. Each CubeSurface
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// corresponds to a single level and face of the cube-map. They are
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// not stand-alone COM objects because they share the
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// same life-time as their CCubeMap parent.
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//
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// The CDriverCubeSurface class handles
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// the driver-managed and vid-mem versions of this
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// class.
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//
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class CCubeSurface : public CBaseSurface
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{
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public:
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// Constructor
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CCubeSurface(CCubeMap *pParent,
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BYTE iFace,
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BYTE iLevel,
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HANDLE hKernelHandle)
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:
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m_pParent(pParent),
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m_iFace(iFace),
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m_iLevel(iLevel),
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m_hKernelHandle(hKernelHandle)
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{
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DXGASSERT(hKernelHandle || (pParent->GetUserPool() == D3DPOOL_SCRATCH) );
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DXGASSERT(m_pParent);
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#ifdef DEBUG
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m_cRefDebug = 0;
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#endif // DEBUG
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if (m_pParent->Desc()->Usage &
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(D3DUSAGE_LOCK | D3DUSAGE_LOADONCE))
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{
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m_isLockable = TRUE;
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}
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else
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{
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m_isLockable = FALSE;
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}
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} // CCubeSurface
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~CCubeSurface()
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{
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DXGASSERT(m_pParent);
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DXGASSERT(m_cRefDebug == 0);
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if (m_hKernelHandle)
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{
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// Tell the thunk layer that we need to
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// be freed.
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D3D8_DESTROYSURFACEDATA DestroySurfData;
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DestroySurfData.hDD = m_pParent->Device()->GetHandle();
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DestroySurfData.hSurface = m_hKernelHandle;
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m_pParent->Device()->GetHalCallbacks()->DestroySurface(&DestroySurfData);
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}
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#ifdef DEBUG
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else
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{
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DXGASSERT(m_pParent->GetUserPool() == D3DPOOL_SCRATCH);
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}
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#endif //DEBUG
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}; // ~CCubeSurface
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public:
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// IUnknown methods
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STDMETHOD(QueryInterface) (REFIID riid,
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LPVOID FAR * ppvObj);
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STDMETHOD_(ULONG,AddRef) ();
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STDMETHOD_(ULONG,Release) ();
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// IBuffer methods
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STDMETHOD(SetPrivateData)(REFGUID riid,
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CONST VOID* pvData,
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DWORD cbData,
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DWORD dwFlags);
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STDMETHOD(GetPrivateData)(REFGUID riid,
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LPVOID pvData,
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LPDWORD pcbData);
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STDMETHOD(FreePrivateData)(REFGUID riid);
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STDMETHOD(GetContainer)(REFIID riid,
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void **ppContainer);
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STDMETHOD(GetDevice)(IDirect3DDevice8 ** ppvObj);
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// IDirect3DSurface8 methods
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STDMETHOD(GetDesc)(D3DSURFACE_DESC *pDesc);
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STDMETHOD(LockRect)(D3DLOCKED_RECT *pLockedRectData,
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CONST RECT *pRect,
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DWORD dwFlags);
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STDMETHOD(UnlockRect)();
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// BaseSurface methods
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virtual DWORD DrawPrimHandle() const
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{
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return D3D8GetDrawPrimHandle(m_hKernelHandle);
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} // GetDrawPrimHandle
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virtual HANDLE KernelHandle() const
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{
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return m_hKernelHandle;
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} // GetKernelHandle
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virtual DWORD IncrementUseCount()
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{
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return m_pParent->IncrementUseCount();
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} // IncrementUseCount
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virtual DWORD DecrementUseCount()
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{
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return m_pParent->DecrementUseCount();
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} // DecrementUseCount
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virtual void Batch()
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{
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m_pParent->Batch();
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return;
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} // Batch
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virtual void Sync()
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{
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m_pParent->Sync();
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return;
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} // Sync
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// Internal lock functions bypass
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// parameter checking and also whether the
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// surface marked as Lockable or LockOnce
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// etc. (Methods of CBaseSurface.)
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virtual HRESULT InternalLockRect(D3DLOCKED_RECT *pLockedRectData,
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CONST RECT *pRect,
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DWORD dwFlags);
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virtual HRESULT InternalUnlockRect();
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virtual D3DSURFACE_DESC InternalGetDesc() const;
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// Access the device of the surface
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virtual CBaseDevice *InternalGetDevice() const
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{
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return m_pParent->Device();
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} // InternalGetDevice
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// Determines if a LOAD_ONCE surface has already
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// been loaded
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virtual BOOL IsLoaded() const
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{
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DXGASSERT(m_pParent->Desc()->Usage & D3DUSAGE_LOADONCE);
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if (m_isLockable)
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{
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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} // IsLoaded
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// End Of BaseSurface methods
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// Quick accessor for the device
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// Access the device of the surface
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CBaseDevice *Device() const
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{
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return m_pParent->Device();
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} // Device
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protected:
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CCubeMap *m_pParent;
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BOOL m_isLockable;
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BYTE m_iLevel;
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BYTE m_iFace;
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// Helper function so that we can put all
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// the private data into the same list. This
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// returns a value that can be used to tag
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// each of the private datas that are held
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// by the master cubemap. Also, the value
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// of (m_cLevel) is used as the tag for
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// the CubeMap's private data itself
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BYTE CombinedFaceLevel()
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{
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DXGASSERT(m_iLevel < (1<<5));
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DXGASSERT(m_iFace < (1<<3));
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return (m_iFace << 5) + m_iLevel;
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} // CombinedFaceLevel
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// We'll need a kernel handle so that
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// we can communicate to the kernel for
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// the Destroy call
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HANDLE m_hKernelHandle;
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// Debugging trick to help spew better
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// information if someone over-releases a cubesurface
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// (Since our ref's carry over to the parent object; it
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// means that over-releases can be hard to find.)
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#ifdef DEBUG
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DWORD m_cRefDebug;
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#endif // DEBUG
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}; // CCubeSurface
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// The CDriverCubeSurface is a modification of the base Cube-map
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// class. It keeps track some additional information and overrides
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// some of the methods. It implements Lock/Unlock by calling the
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// driver; hence it is used for both driver-managed and vid-mem
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// surface
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class CDriverCubeSurface : public CCubeSurface
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{
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public:
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// Constructor
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CDriverCubeSurface(CCubeMap *pParent,
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BYTE iFace,
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BYTE iLevel,
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HANDLE hKernelHandle)
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:
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CCubeSurface(pParent, iFace, iLevel, hKernelHandle)
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{
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} // Init
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STDMETHOD(LockRect)(D3DLOCKED_RECT *pLockedRectData,
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CONST RECT *pRect,
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DWORD dwFlags);
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STDMETHOD(UnlockRect)(THIS);
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// Internal lock functions bypass
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// parameter checking and also whether the
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// surface marked as Lockable or LockOnce
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// etc. (Methods of CBaseSurface.)
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virtual HRESULT InternalLockRect(D3DLOCKED_RECT *pLockedRectData,
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CONST RECT *pRect,
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DWORD dwFlags);
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virtual HRESULT InternalUnlockRect();
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}; // CDriverCubeSurface
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#endif // __CUBESURF_HPP__
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