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195 lines
5.5 KiB
195 lines
5.5 KiB
#ifndef __VOLUME_HPP__
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#define __VOLUME_HPP__
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/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: volume.hpp
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* Content: Class header the volume class. This class acts
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* as a level for the MipVolume class. The base class
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* assumes a system-memory allocation; while the
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* Driver sub-class will call the driver for every
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* lock and unlock operation.
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*
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*
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***************************************************************************/
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// Includes
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#include "mipvol.hpp"
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//
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// Each Volume implements the IDirect3DVolume8 interface.
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// To reduce overhead per level, we have
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// put most of the "real" guts of each volume into the MipVolume container
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// class; i.e. most of the methods of the Volume really just end
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// up calling something in the MipVolume object.
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//
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// The base class implementation assumes a sys-mem allocation.
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//
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//
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// The CVolume class is a special class that
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// works solely with the CMipVolume class. Each Volume
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// corresponds to a single level of the mip-volume. They are
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// not stand-alone COM objects because they share the
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// same life-time as their CMipVolume parent.
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//
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// The CDriverVolume class is declared later in this file
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//
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class CVolume : public IDirect3DVolume8
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{
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public:
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// Constructor
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CVolume(CMipVolume *pParent,
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BYTE iLevel,
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HANDLE hKernelHandle
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) :
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m_pParent(pParent),
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m_isLocked(FALSE),
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m_iLevel(iLevel),
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m_hKernelHandle(hKernelHandle)
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{
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DXGASSERT(pParent);
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DXGASSERT(hKernelHandle || (pParent->GetUserPool() == D3DPOOL_SCRATCH) );
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#ifdef DEBUG
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m_cRefDebug = 0;
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#endif // DEBUG
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if (m_pParent->Desc()->Usage &
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(D3DUSAGE_LOCK | D3DUSAGE_LOADONCE))
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{
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m_isLockable = TRUE;
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}
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else
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{
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m_isLockable = FALSE;
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}
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return;
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} // CVolume
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~CVolume()
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{
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DXGASSERT(m_cRefDebug == 0);
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if (m_pParent->GetUserPool() != D3DPOOL_SCRATCH)
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{
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// Tell the thunk layer that we need to
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// be freed.
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DXGASSERT(m_hKernelHandle);
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D3D8_DESTROYSURFACEDATA DestroySurfData;
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DestroySurfData.hDD = m_pParent->Device()->GetHandle();
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DestroySurfData.hSurface = m_hKernelHandle;
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m_pParent->Device()->GetHalCallbacks()->DestroySurface(&DestroySurfData);
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}
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#ifdef DEBUG
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else
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{
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DXGASSERT(m_pParent->GetUserPool() == D3DPOOL_SCRATCH);
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}
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#endif //DEBUG
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}; // ~CVolume
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public:
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// IUnknown methods
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STDMETHOD(QueryInterface) (REFIID riid,
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VOID **ppvObj);
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STDMETHOD_(ULONG,AddRef) ();
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STDMETHOD_(ULONG,Release) ();
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// IBuffer methods
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STDMETHOD(SetPrivateData)(REFGUID riid,
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CONST VOID *pvData,
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DWORD cbData,
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DWORD dwFlags);
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STDMETHOD(GetPrivateData)(REFGUID riid,
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VOID *pvData,
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DWORD *pcbData);
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STDMETHOD(FreePrivateData)(REFGUID riid);
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STDMETHOD(GetContainer)(REFIID riid,
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void **ppContainer);
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STDMETHOD(GetDevice)(IDirect3DDevice8 **ppDevice);
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// IDirect3DVolume8 methods
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STDMETHOD(GetDesc)(D3DVOLUME_DESC *pDesc);
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STDMETHOD(LockBox)(D3DLOCKED_BOX *pLockedBox,
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CONST D3DBOX *pBox,
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DWORD dwFlags);
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STDMETHOD(UnlockBox)(void);
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virtual HRESULT InternalLockBox(D3DLOCKED_BOX *pLockedBox,
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CONST D3DBOX *pBox,
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DWORD dwFlags);
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virtual HRESULT InternalUnlockBox();
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BOOL IsLocked() const
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{
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return m_isLocked;
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} // IsLocked
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protected:
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CMipVolume *m_pParent;
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BOOL m_isLocked;
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BOOL m_isLockable;
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BYTE m_iLevel;
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// We'll need internal handles so that
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// we can communicate call Destroy
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// and so that CDriverVolume can call
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// Lock/Unlock etc.
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HANDLE m_hKernelHandle;
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CBaseDevice * Device() const
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{
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return m_pParent->Device();
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} // Device
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// Debugging trick to help spew better
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// information if someone over-releases a volume
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// (Since our ref's carry over to the parent object; it
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// means that over-releases can be hard to find.)
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#ifdef DEBUG
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DWORD m_cRefDebug;
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#endif // DEBUG
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}; // CVolume
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// The CDriverVolume is a modification of the base volume
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// class. It overrides lock and unlock and routes the call to the
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// driver
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class CDriverVolume : public CVolume
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{
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public:
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// Constructor
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CDriverVolume(CMipVolume *pParent,
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BYTE iLevel,
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HANDLE hKernelHandle
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) :
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CVolume(pParent, iLevel, hKernelHandle)
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{
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} // CDriverVolume
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public:
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STDMETHOD(LockBox)(D3DLOCKED_BOX *pLockedBox,
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CONST D3DBOX *pBox,
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DWORD dwFlags);
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STDMETHOD(UnlockBox)();
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virtual HRESULT InternalLockBox(D3DLOCKED_BOX *pLockedBox,
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CONST D3DBOX *pBox,
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DWORD dwFlags);
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virtual HRESULT InternalUnlockBox();
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}; // CDriverVolume
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#endif // __VOLUME_HPP__
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