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378 lines
10 KiB
378 lines
10 KiB
/*==========================================================================
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*
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* Copyright (c) 1995 - 1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: dsutil.cpp
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* Content: Routines for dealing with sounds from resources
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*
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*
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***************************************************************************/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windowsx.h>
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#include <mmsystem.h>
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#include <dsound.h>
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typedef struct
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{
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BYTE *pbWaveData; // pointer into wave resource (for restore)
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DWORD cbWaveSize; // size of wave data (for restore)
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int iAlloc; // number of buffers.
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int iCurrent; // current buffer
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IDirectSoundBuffer* Buffers[1]; // list of buffers
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} SNDOBJ, *HSNDOBJ;
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#define _HSNDOBJ_DEFINED
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#include "dsutil.h"
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static const char c_szWAV[] = "WAV";
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///////////////////////////////////////////////////////////////////////////////
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//
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// DSLoadSoundBuffer
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//
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///////////////////////////////////////////////////////////////////////////////
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IDirectSoundBuffer *DSLoadSoundBuffer(IDirectSound *pDS, LPCTSTR lpName)
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{
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IDirectSoundBuffer *pDSB = NULL;
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DSBUFFERDESC dsBD = {0};
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BYTE *pbWaveData;
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if (DSGetWaveResource(NULL, lpName, &dsBD.lpwfxFormat, &pbWaveData, &dsBD.dwBufferBytes))
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{
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dsBD.dwSize = sizeof(dsBD);
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dsBD.dwFlags = DSBCAPS_STATIC | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GETCURRENTPOSITION2;
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if (SUCCEEDED(IDirectSound_CreateSoundBuffer(pDS, &dsBD, &pDSB, NULL)))
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{
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if (!DSFillSoundBuffer(pDSB, pbWaveData, dsBD.dwBufferBytes))
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{
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IDirectSoundBuffer_Release(pDSB);
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pDSB = NULL;
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}
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}
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else
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{
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pDSB = NULL;
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}
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}
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return pDSB;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// DSReloadSoundBuffer
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//
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///////////////////////////////////////////////////////////////////////////////
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BOOL DSReloadSoundBuffer(IDirectSoundBuffer *pDSB, LPCTSTR lpName)
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{
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BOOL result=FALSE;
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BYTE *pbWaveData;
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DWORD cbWaveSize;
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if (DSGetWaveResource(NULL, lpName, NULL, &pbWaveData, &cbWaveSize))
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{
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if (SUCCEEDED(IDirectSoundBuffer_Restore(pDSB)) &&
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DSFillSoundBuffer(pDSB, pbWaveData, cbWaveSize))
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{
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result = TRUE;
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}
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}
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// DSGetWaveResource
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//
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///////////////////////////////////////////////////////////////////////////////
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BOOL DSGetWaveResource(HMODULE hModule, LPCTSTR lpName,
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WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData, DWORD *pcbWaveSize)
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{
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HRSRC hResInfo;
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HGLOBAL hResData;
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void *pvRes;
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if (((hResInfo = FindResource(hModule, lpName, c_szWAV)) != NULL) &&
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((hResData = LoadResource(hModule, hResInfo)) != NULL) &&
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((pvRes = LockResource(hResData)) != NULL) &&
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DSParseWaveResource(pvRes, ppWaveHeader, ppbWaveData, pcbWaveSize))
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{
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return TRUE;
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}
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return FALSE;
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}
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///////////////////////////////////////////////////////////////////////////////
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// SndObj fns
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///////////////////////////////////////////////////////////////////////////////
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SNDOBJ *SndObjCreate(IDirectSound *pDS, LPCTSTR lpName, int iConcurrent)
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{
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SNDOBJ *pSO = NULL;
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LPWAVEFORMATEX pWaveHeader;
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BYTE *pbData;
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UINT cbData;
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if (DSGetWaveResource(NULL, lpName, &pWaveHeader, &pbData, &cbData))
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{
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if (iConcurrent < 1)
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iConcurrent = 1;
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if ((pSO = (SNDOBJ *)LocalAlloc(LPTR, sizeof(SNDOBJ) +
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(iConcurrent-1) * sizeof(IDirectSoundBuffer *))) != NULL)
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{
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int i;
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pSO->iAlloc = iConcurrent;
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pSO->pbWaveData = pbData;
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pSO->cbWaveSize = cbData;
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pSO->Buffers[0] = DSLoadSoundBuffer(pDS, lpName);
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for (i=1; i<pSO->iAlloc; i++)
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{
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if (FAILED(IDirectSound_DuplicateSoundBuffer(pDS,
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pSO->Buffers[0], &pSO->Buffers[i])))
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{
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pSO->Buffers[i] = DSLoadSoundBuffer(pDS, lpName);
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if (!pSO->Buffers[i]) {
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SndObjDestroy(pSO);
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pSO = NULL;
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break;
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}
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}
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}
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}
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}
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return pSO;
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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void SndObjDestroy(SNDOBJ *pSO)
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{
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if (pSO)
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{
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int i;
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for (i=0; i<pSO->iAlloc; i++)
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{
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if (pSO->Buffers[i])
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{
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IDirectSoundBuffer_Release(pSO->Buffers[i]);
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pSO->Buffers[i] = NULL;
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}
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}
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LocalFree((HANDLE)pSO);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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IDirectSoundBuffer *SndObjGetFreeBuffer(SNDOBJ *pSO)
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{
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IDirectSoundBuffer *pDSB;
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if (pSO == NULL)
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return NULL;
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if (pDSB = pSO->Buffers[pSO->iCurrent])
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{
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HRESULT hres;
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DWORD dwStatus;
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hres = IDirectSoundBuffer_GetStatus(pDSB, &dwStatus);
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if (FAILED(hres))
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dwStatus = 0;
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if ((dwStatus & DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING)
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{
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if (pSO->iAlloc > 1)
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{
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if (++pSO->iCurrent >= pSO->iAlloc)
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pSO->iCurrent = 0;
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pDSB = pSO->Buffers[pSO->iCurrent];
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hres = IDirectSoundBuffer_GetStatus(pDSB, &dwStatus);
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if (SUCCEEDED(hres) && (dwStatus & DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING)
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{
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IDirectSoundBuffer_Stop(pDSB);
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IDirectSoundBuffer_SetCurrentPosition(pDSB, 0);
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}
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}
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else
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{
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pDSB = NULL;
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}
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}
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if (pDSB && (dwStatus & DSBSTATUS_BUFFERLOST))
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{
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if (FAILED(IDirectSoundBuffer_Restore(pDSB)) ||
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!DSFillSoundBuffer(pDSB, pSO->pbWaveData, pSO->cbWaveSize))
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{
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pDSB = NULL;
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}
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}
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}
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return pDSB;
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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BOOL SndObjPlay(SNDOBJ *pSO, DWORD dwPlayFlags)
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{
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BOOL result = FALSE;
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if (pSO == NULL)
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return FALSE;
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if ((!(dwPlayFlags & DSBPLAY_LOOPING) || (pSO->iAlloc == 1)))
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{
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IDirectSoundBuffer *pDSB = SndObjGetFreeBuffer(pSO);
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if (pDSB != NULL) {
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result = SUCCEEDED(IDirectSoundBuffer_Play(pDSB, 0, 0, dwPlayFlags));
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}
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}
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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BOOL SndObjStop(SNDOBJ *pSO)
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{
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int i;
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if (pSO == NULL)
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return FALSE;
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for (i=0; i<pSO->iAlloc; i++)
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{
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IDirectSoundBuffer_Stop(pSO->Buffers[i]);
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IDirectSoundBuffer_SetCurrentPosition(pSO->Buffers[i], 0);
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}
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return TRUE;
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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BOOL DSFillSoundBuffer(IDirectSoundBuffer *pDSB, BYTE *pbWaveData, DWORD cbWaveSize)
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{
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if (pDSB && pbWaveData && cbWaveSize)
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{
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LPVOID pMem1, pMem2;
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DWORD dwSize1, dwSize2;
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if (SUCCEEDED(IDirectSoundBuffer_Lock(pDSB, 0, cbWaveSize,
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&pMem1, &dwSize1, &pMem2, &dwSize2, 0)))
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{
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CopyMemory(pMem1, pbWaveData, dwSize1);
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if ( 0 != dwSize2 )
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CopyMemory(pMem2, pbWaveData+dwSize1, dwSize2);
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IDirectSoundBuffer_Unlock(pDSB, pMem1, dwSize1, pMem2, dwSize2);
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return TRUE;
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}
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}
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return FALSE;
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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BOOL DSParseWaveResource(void *pvRes, WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData,DWORD *pcbWaveSize)
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{
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DWORD *pdw;
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DWORD *pdwEnd;
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DWORD dwRiff;
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DWORD dwType;
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DWORD dwLength;
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if (ppWaveHeader)
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*ppWaveHeader = NULL;
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if (ppbWaveData)
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*ppbWaveData = NULL;
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if (pcbWaveSize)
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*pcbWaveSize = 0;
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pdw = (DWORD *)pvRes;
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dwRiff = *pdw++;
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dwLength = *pdw++;
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dwType = *pdw++;
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if (dwRiff != mmioFOURCC('R', 'I', 'F', 'F'))
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goto exit; // not even RIFF
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if (dwType != mmioFOURCC('W', 'A', 'V', 'E'))
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goto exit; // not a WAV
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pdwEnd = (DWORD *)((BYTE *)pdw + dwLength-4);
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while (pdw < pdwEnd)
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{
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dwType = *pdw++;
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dwLength = *pdw++;
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switch (dwType)
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{
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case mmioFOURCC('f', 'm', 't', ' '):
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if (ppWaveHeader && !*ppWaveHeader)
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{
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if (dwLength < sizeof(WAVEFORMAT))
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goto exit; // not a WAV
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*ppWaveHeader = (WAVEFORMATEX *)pdw;
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if ((!ppbWaveData || *ppbWaveData) &&
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(!pcbWaveSize || *pcbWaveSize))
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{
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return TRUE;
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}
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}
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break;
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case mmioFOURCC('d', 'a', 't', 'a'):
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if ((ppbWaveData && !*ppbWaveData) ||
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(pcbWaveSize && !*pcbWaveSize))
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{
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if (ppbWaveData)
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*ppbWaveData = (LPBYTE)pdw;
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if (pcbWaveSize)
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*pcbWaveSize = dwLength;
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if (!ppWaveHeader || *ppWaveHeader)
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return TRUE;
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}
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break;
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}
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pdw = (DWORD *)((BYTE *)pdw + ((dwLength+1)&~1));
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}
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exit:
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return FALSE;
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}
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