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1384 lines
41 KiB
1384 lines
41 KiB
/*==========================================================================
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*
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* Copyright (c) 1995 - 1997 Microsoft Corporation. All Rights Reserved.
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* Copyright (C) 1994-1995 ATI Technologies Inc. All Rights Reserved.
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*
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* File: gameproc.c
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* Content: Game processing routines
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*
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***************************************************************************/
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#include "foxbear.h"
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GFX_HBM hBuffer;
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HBITMAPLIST *hBitmapList;
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HBITMAPLIST *hTileList;
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HPOSLIST *hForePosList;
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HPOSLIST *hMidPosList;
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HPOSLIST *hBackPosList;
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HSURFACELIST *hSurfaceList;
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HPLANE *hForeground;
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HPLANE *hMidground;
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HPLANE *hBackground;
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HSPRITE *hFox;
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HSPRITE *hBear;
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HSPRITE *hApple;
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USHORT chewCount;
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LONG chewDif;
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IDirectDrawStreamSample *g_pMovieSource = NULL;
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/*
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* ErrorMessage
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*/
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void ErrorMessage( CHAR *pText )
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{
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char ach[128];
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wsprintf( ach, "FOXBEAR FATAL ERROR: %s\r\n", pText );
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OutputDebugString(ach);
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gfxEnd( hBuffer );
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exit( 0 );
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} /* ErrorMessage */
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/*
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* InitBuffer
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*/
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BOOL InitBuffer( GFX_HBM *hBuffer )
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{
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*hBuffer = gfxBegin();
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if( *hBuffer == NULL )
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{
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ErrorMessage( "gfxBegin failed" );
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return FALSE;
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}
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return TRUE;
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} /* InitBuffer */
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/*
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* DestroyBuffer
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*/
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void DestroyBuffer ( GFX_HBM hBuffer )
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{
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if( gfxEnd( hBuffer ) == FALSE )
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{
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ErrorMessage( "gfxEnd in DestroyBuffer" );
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}
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} /* DestroyBuffer */
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/*
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* LoadBitmaps
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*/
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HBITMAPLIST *LoadBitmaps( void )
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{
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HBITMAPLIST *hBitmapList;
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CHAR fileName[32];
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USHORT i;
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USHORT n;
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if( !FastFileInit( "foxbear.art", 5 ) )
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{
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Msg( "Could not load art file err=%08lX" , GetLastError());
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return NULL;
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}
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hBitmapList = CMemAlloc( C_TILETOTAL + C_FBT + C_BBT, sizeof (HBITMAPLIST) );
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Msg( "Loading tiles" );
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for( i = 0; i < C_TILETOTAL; ++i )
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{
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wsprintf( fileName, "%03u.BMP", i + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n = C_TILETOTAL;
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Msg( "Loading FoxWalk" );
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for( i = n; i < n + C_FOXWALK; ++i )
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{
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wsprintf( fileName, "FW%02uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXWALK;
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Msg( "Loading FoxWalk2" );
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for( i = n; i < n + C_FOXWALK; ++i )
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{
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wsprintf( fileName, "FW%02uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXWALK;
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Msg( "Loading FoxRun" );
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for( i = n; i < n + C_FOXRUN; ++i )
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{
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wsprintf( fileName, "FR%02uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXRUN;
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Msg( "Loading FoxRun2" );
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for( i = n; i < n + C_FOXRUN; ++i )
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{
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wsprintf( fileName, "FR%02uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXRUN;
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Msg( "Loading FoxStill" );
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for( i = n; i < n + C_FOXSTILL; ++i )
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{
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wsprintf( fileName, "FS%1uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXSTILL;
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Msg( "Loading FoxStill2" );
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for( i = n; i < n + C_FOXSTILL; ++i )
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{
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wsprintf( fileName, "FS%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXSTILL;
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Msg( "Loading FoxStunned" );
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for( i = n; i < n + C_FOXSTUNNED; ++i )
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{
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wsprintf( fileName, "FK%1uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXSTUNNED;
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Msg( "Loading FoxStunned2" );
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for( i = n; i < n + C_FOXSTUNNED; ++i )
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{
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wsprintf( fileName, "FK%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXSTUNNED;
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Msg( "Loading FoxCrouch" );
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for( i = n; i < n + C_FOXCROUCH; ++i )
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{
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wsprintf( fileName, "FC%1uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXCROUCH;
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Msg( "Loading FoxCrouch2" );
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for( i = n; i < n + C_FOXCROUCH; ++i )
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{
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wsprintf( fileName, "FC%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXCROUCH;
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Msg( "Loading FoxStop" );
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for( i = n; i < n + C_FOXSTOP; ++i )
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{
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wsprintf( fileName, "FCD%1uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXSTOP;
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Msg( "Loading FoxStop2" );
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for( i = n; i < n + C_FOXSTOP; ++i )
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{
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wsprintf( fileName, "FCD%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXSTOP;
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Msg( "Loading FoxThrow" );
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for( i = n; i < n + C_FOXTHROW; ++i )
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{
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wsprintf( fileName, "FT%1uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXTHROW;
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Msg( "Loading FoxThrow2" );
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for( i = n; i < n + C_FOXTHROW; ++i )
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{
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wsprintf( fileName, "FT%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXTHROW;
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Msg( "Loading FoxJumpThrow" );
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for( i = n; i < n + C_FOXJUMPTHROW; ++i )
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{
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wsprintf( fileName, "FJT%1uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXJUMPTHROW;
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Msg( "Loading FoxJumpThrow2" );
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for( i = n; i < n + C_FOXJUMPTHROW; ++i )
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{
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wsprintf( fileName, "FJT%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXJUMPTHROW;
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Msg( "Loading FoxJump" );
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for( i = n; i < n + C_FOXJUMP; ++i )
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{
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wsprintf( fileName, "FJ%1uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXJUMP;
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Msg( "Loading FoxJump2" );
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for( i = n; i < n + C_FOXJUMP; ++i )
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{
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wsprintf( fileName, "FJ%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXJUMP;
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Msg( "Loading FoxCrouchWalk" );
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for( i = n; i < n + C_FOXCROUCHWALK; ++i )
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{
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wsprintf( fileName, "FCW%02uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXCROUCHWALK;
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Msg( "Loading FoxCrouchWalk2" );
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for( i = n; i < n + C_FOXCROUCHWALK; ++i )
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{
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wsprintf( fileName, "FCW%02uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXCROUCHWALK;
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Msg( "Loading FoxBlurr" );
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for( i = n; i < n + C_FOXBLURR; ++i )
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{
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wsprintf( fileName, "FB%02uR.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXBLURR;
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Msg( "Loading FoxBlurr2" );
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for( i = n; i < n + C_FOXBLURR; ++i )
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{
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wsprintf( fileName, "FB%02uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_FOXBLURR;
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Msg( "Loading BearMiss" );
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for( i = n; i < n + C_BEARMISS; ++i )
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{
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wsprintf( fileName, "BM%1uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_BEARMISS;
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Msg( "Loading BearStrike" );
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for( i = n; i < n + C_BEARSTRIKE; ++i )
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{
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wsprintf( fileName, "BS%02uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_BEARSTRIKE;
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Msg( "Loading BearWalk" );
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for( i = n; i < n + C_BEARWALK; ++i )
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{
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wsprintf( fileName, "BW%02uL.BMP", i - n + 1 );
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hBitmapList[i].hBM = gfxLoadBitmap( fileName );
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}
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n += C_BEARWALK;
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FastFileFini();
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return hBitmapList;
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} /* LoadBitmaps */
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/*
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* InitTiles
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*/
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void InitTiles(
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HBITMAPLIST **hTileList,
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HBITMAPLIST *hBitmapList,
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USHORT tileCount )
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{
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*hTileList = CreateTiles( hBitmapList, tileCount );
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} /* InitTiles */
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/*
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* InitPlane
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*/
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void InitPlane(
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HPLANE **hPlane,
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HPOSLIST **hPosList,
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LPSTR szFileName,
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USHORT width,
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USHORT height,
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USHORT denom )
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{
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*hPlane = CreatePlane( width, height, denom );
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*hPosList = CreatePosList( szFileName, width, height );
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} /* InitPlane */
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/*
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* InitSurface
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*/
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void InitSurface(
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HSURFACELIST **pphSurfaceList,
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CHAR *szFileName,
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USHORT width,
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USHORT height )
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{
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*pphSurfaceList = CreateSurfaceList( szFileName, width, height );
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} /* InitSurface */
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/*
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* InitFox
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*/
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void InitFox ( HSPRITE **pphFox, HBITMAPLIST *phBitmapList )
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{
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GFX_HBM hBM;
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GFX_HBM hBM_src;
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ACTION action;
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DIRECTION direction;
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USHORT i;
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LONG startX = C_FOX_STARTX;
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LONG startY = C_FOX_STARTY;
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USHORT boundW = 108;
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USHORT boundH = 105;
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LONG as = 6;
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SHORT x[C_FBT] = { 7, 15, 18, 11, 6, 3, 7, 15, 17, 11, 6, 3,
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7, 15, 18, 11, 6, 3, 7, 15, 17, 11, 6, 3,
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10, 3, 5, 16, 9, 13, 31, 24, 9, 3, 5, 16, 10, 13, 33, 23,
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10, 3, 5, 16, 9, 13, 31, 24, 9, 3, 5, 16, 10, 13, 33, 23,
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11, 11, 31, 31, 7, 7, 27, 27, 8, 10, 8, 10,
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26, 6, 26, 6, 17, 21, 21, 24, 17, 21, 21, 24,
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1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1,
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1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1,
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2, 2, -1, 0, 2, 2, -1, 0 };
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SHORT y[C_FBT] = { 20, 24, 26, 25, 27, 19, 20, 25, 26, 25, 29, 21,
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20, 24, 26, 25, 27, 19, 20, 25, 26, 25, 29, 21,
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42, 42, 31, 19, 13, 11, 20, 33, 40, 43, 31, 19, 14, 12, 20, 33,
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42, 42, 31, 19, 13, 11, 20, 33, 40, 43, 31, 19, 14, 12, 20, 33,
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14, 14, 20, 20, 58, 58, 26, 26, 20, 24, 20, 24,
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0, 9, 0, 9, 20, 11, 10, 9, 20, 11, 10, 9,
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61, 61, 61, 61, 60, 60, 61, 61, 61, 61, 60, 60,
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61, 61, 61, 61, 60, 60, 61, 61, 61, 61, 60, 60,
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45, 45, 45, 45, 45, 45, 45, 45 };
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USHORT w[C_FBT] = { 75, 73, 73, 82, 92, 84, 74, 74, 73, 81, 91, 84,
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75, 73, 73, 82, 92, 84, 74, 74, 73, 81, 91, 84,
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88, 92, 88, 78, 80, 78, 70, 84, 88, 92, 88, 78, 79, 79, 68, 85,
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88, 92, 88, 78, 80, 78, 70, 84, 88, 92, 88, 78, 79, 79, 68, 85,
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65, 65, 61, 61, 88, 88, 72, 72, 57, 86, 57, 86,
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54, 92, 54, 92, 59, 57, 57, 52, 59, 57, 57, 52,
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98, 99, 99, 99,100,100, 98,101,100, 99,100, 98,
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98, 99, 99, 99,100,100, 98,101,100, 99,100, 98,
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94, 94, 97, 96, 94, 94, 97, 96 };
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USHORT h[C_FBT] = { 78, 74, 72, 73, 71, 79, 78, 73, 72, 73, 69, 77,
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78, 74, 72, 73, 71, 79, 78, 73, 72, 73, 69, 77,
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56, 56, 67, 79, 85, 87, 78, 65, 58, 55, 67, 79, 84, 86, 78, 65,
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56, 56, 67, 79, 85, 87, 78, 65, 58, 55, 67, 79, 84, 86, 78, 65,
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84, 84, 85, 85, 40, 40, 72, 72, 78, 74, 78, 74,
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88, 82, 88, 82, 84, 87, 86, 85, 84, 87, 86, 85,
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37, 37, 37, 37, 38, 38, 37, 37, 37, 37, 38, 38,
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37, 37, 37, 37, 38, 38, 37, 37, 37, 37, 38, 38,
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54, 53, 51, 54, 54, 53, 51, 54 };
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*pphFox = CreateSprite( C_FBT, startX, startY, boundW, boundH, C_FORE_W * C_TILE_W, C_FORE_H * C_TILE_H, (SHORT) as, TRUE);
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for( i = 0; i < C_FBT; ++i )
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{
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hBM_src = phBitmapList[i + C_TILETOTAL].hBM;
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if( i < 12 )
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{
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action = WALK;
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direction = RIGHT;
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}
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else if( (i >= 12) && (i < 24) )
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{
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action = WALK;
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direction = LEFT;
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}
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else if( (i >= 24) && (i < 40) )
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{
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action = RUN;
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direction = RIGHT;
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}
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else if( (i >= 40) && (i < 56) )
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{
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action = RUN;
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direction = LEFT;
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}
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else if( i == 56 )
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{
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action = STILL;
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direction = RIGHT;
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}
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else if( i == 57 )
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{
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action = STILL;
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direction = LEFT;
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}
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else if( i == 58 )
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{
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action = STUNNED;
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direction = RIGHT;
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}
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else if( i == 59 )
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{
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action = STUNNED;
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direction = LEFT;
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}
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else if( i == 60 )
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{
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action = CROUCH;
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direction = RIGHT;
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}
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else if( i == 61 )
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{
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action = CROUCH;
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direction = LEFT;
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}
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else if( i == 62 )
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{
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action = STOP;
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direction = RIGHT;
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}
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else if( i == 63 )
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{
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action = STOP;
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direction = LEFT;
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}
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else if( (i >= 64) && (i < 66) )
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{
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action = THROW;
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direction = RIGHT;
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}
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else if( (i >= 66) && (i < 68) )
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{
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action = THROW;
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direction = LEFT;
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}
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else if( (i >= 68) && (i < 70) )
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{
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action = JUMPTHROW;
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direction = RIGHT;
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}
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else if( (i >= 70) && (i < 72) )
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{
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action = JUMPTHROW;
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direction = LEFT;
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}
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else if( (i >= 72) && (i < 76) )
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{
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action = JUMP;
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direction = RIGHT;
|
|
}
|
|
else if( (i >= 76) && (i < 80) )
|
|
{
|
|
action = JUMP;
|
|
direction = LEFT;
|
|
}
|
|
else if( (i >= 80) && (i < 92) )
|
|
{
|
|
action = CROUCHWALK;
|
|
direction = RIGHT;
|
|
}
|
|
else if( (i >= 92) && (i < 104) )
|
|
{
|
|
action = CROUCHWALK;
|
|
direction = LEFT;
|
|
}
|
|
else if( (i >= 104) && (i < 108) )
|
|
{
|
|
action = BLURR;
|
|
direction = RIGHT;
|
|
}
|
|
else if( (i >= 108) && (i < 112) )
|
|
{
|
|
action = BLURR;
|
|
direction = LEFT;
|
|
}
|
|
|
|
hBM = hBM_src;
|
|
|
|
BitBltSprite(
|
|
*pphFox,
|
|
hBM,
|
|
action,
|
|
direction,
|
|
x[i],
|
|
y[i],
|
|
w[i],
|
|
h[i] );
|
|
}
|
|
SetSpriteAction( *pphFox, STILL, RIGHT );
|
|
|
|
} /* InitFox */
|
|
|
|
/*
|
|
* InitBear
|
|
*/
|
|
void InitBear( HSPRITE **pphBear, HBITMAPLIST *phBitmapList )
|
|
{
|
|
GFX_HBM hBM_src;
|
|
ACTION action;
|
|
DIRECTION direction;
|
|
USHORT i;
|
|
|
|
LONG startX = C_BEAR_STARTX;
|
|
LONG startY = C_BEAR_STARTY;
|
|
USHORT boundW = 196;
|
|
USHORT boundH = 88;
|
|
LONG as = 6;
|
|
USHORT x[C_BBT] = { 14, 10,
|
|
8, 12, 13, 14, 10, 10, 9, 9, 9, 9, 8, 9,
|
|
11, 6, 1, 0, 3, 13, 11, 7, 1, 1, 3, 14 };
|
|
USHORT y[C_BBT] = { 7, 7,
|
|
3, 8, 9, 7, 7, 3, 3, 3, 3, 3, 3, 3,
|
|
1, 1, 2, 2, 3, 1, 0, 1, 1, 2, 3, 2 };
|
|
USHORT w[C_BBT] = {127,129,
|
|
127,153,183,153,129,138,146,150,152,151,143,139,
|
|
131,136,140,141,136,125,131,135,140,140,136,126 };
|
|
USHORT h[C_BBT] = { 80, 80,
|
|
84, 79, 78, 80, 80, 84, 84, 84, 84, 84, 84, 84,
|
|
86, 86, 86, 85, 84, 86, 87, 86, 87, 85, 84, 86 };
|
|
|
|
*pphBear = CreateSprite( C_BBT, startX, startY, boundW, boundH, C_FORE_W * C_TILE_W, C_FORE_H * C_TILE_H, (SHORT) as, TRUE);
|
|
|
|
for( i = 0; i < C_BBT; ++i )
|
|
{
|
|
hBM_src = phBitmapList[i + C_TILETOTAL + C_FBT].hBM;
|
|
|
|
if( i < 2 )
|
|
{
|
|
action = MISS;
|
|
direction = LEFT;
|
|
}
|
|
else if( (i >= 2) && (i < 8) )
|
|
{
|
|
action = STRIKE;
|
|
direction = LEFT;
|
|
}
|
|
else if( (i >= 8) && (i < 14) )
|
|
{
|
|
action = CHEW;
|
|
direction = LEFT;
|
|
}
|
|
else if( (i >= 14) && (i < 26) )
|
|
{
|
|
action = WALK;
|
|
direction = LEFT;
|
|
}
|
|
|
|
BitBltSprite (
|
|
*pphBear,
|
|
hBM_src,
|
|
action,
|
|
direction,
|
|
x[i],
|
|
y[i],
|
|
w[i],
|
|
h[i] );
|
|
}
|
|
|
|
SetSpriteAction( *pphBear, WALK, LEFT );
|
|
SetSpriteVelX( *pphBear, -C_BEAR_WALKMOVE, P_ABSOLUTE );
|
|
SetSpriteSwitch( *pphBear, C_BEAR_WALKSWITCH, P_ABSOLUTE );
|
|
|
|
} /* InitBear */
|
|
|
|
/*
|
|
* InitApple
|
|
*/
|
|
VOID InitApple ( HSPRITE **pphApple, HBITMAPLIST *phBitmapList )
|
|
{
|
|
|
|
// CREATE THE DIRECTDRAW SOURCE HERE!!! AND REPLACE FINAL NULL WITH POITNER!
|
|
*pphApple = CreateSprite( 1, 50 * C_UNIT, 390 * C_UNIT, 32, 32, C_FORE_W * C_TILE_W, C_FORE_H * C_TILE_H, 0, FALSE);
|
|
|
|
BitBltSprite( *pphApple, phBitmapList[61].hBM, NONE, RIGHT, 0, 0, 32, 32 );
|
|
|
|
SetSpriteAction( *pphApple, NONE, RIGHT );
|
|
|
|
} /* InitApple */
|
|
|
|
|
|
/*
|
|
* PreInitializeGame
|
|
*/
|
|
BOOL PreInitializeGame( void )
|
|
{
|
|
return InitBuffer( &hBuffer);
|
|
|
|
} /* PreInitializeGame */
|
|
|
|
|
|
/*
|
|
* InitializeGame
|
|
*/
|
|
BOOL InitializeGame ( void )
|
|
{
|
|
CoInitialize(NULL);
|
|
Splash();
|
|
|
|
hBitmapList = LoadBitmaps();
|
|
if( hBitmapList == NULL )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
InitTiles( &hTileList, hBitmapList, C_TILETOTAL );
|
|
|
|
InitPlane( &hForeground, &hForePosList, "FORELIST", C_FORE_W, C_FORE_H, C_FORE_DENOM );
|
|
TilePlane( hForeground, hTileList, hForePosList );
|
|
|
|
InitPlane( &hMidground, &hMidPosList, "MIDLIST", C_MID_W, C_MID_H, C_MID_DENOM );
|
|
TilePlane( hMidground, hTileList, hMidPosList );
|
|
|
|
InitPlane( &hBackground, &hBackPosList, "BACKLIST", C_BACK_W, C_BACK_H, C_BACK_DENOM );
|
|
TilePlane( hBackground, hTileList, hBackPosList );
|
|
|
|
InitSurface( &hSurfaceList, "SURFLIST", C_FORE_W, C_FORE_H );
|
|
SurfacePlane( hForeground, hSurfaceList );
|
|
|
|
InitFox( &hFox, hBitmapList );
|
|
InitBear( &hBear, hBitmapList );
|
|
InitApple( &hApple, hBitmapList );
|
|
|
|
CreateVideoSource (&g_pMovieSource, L"\\msamovdk\\movies\\aninm.mpg");
|
|
|
|
DDClear(); // clear all the backbuffers.
|
|
|
|
return TRUE;
|
|
|
|
} /* InitializeGame */
|
|
|
|
extern void DisplayFrameRate( void );
|
|
|
|
/*
|
|
* NewGameFrame
|
|
*/
|
|
int NewGameFrame( void )
|
|
{
|
|
|
|
SetSpriteX( hFox, 0, P_AUTOMATIC );
|
|
SetSpriteY( hFox, 0, P_AUTOMATIC );
|
|
|
|
SetPlaneVelX( hBackground, GetSpriteVelX(hFox), P_ABSOLUTE );
|
|
SetPlaneVelX( hMidground, GetSpriteVelX(hFox), P_ABSOLUTE );
|
|
SetPlaneVelX( hForeground, GetSpriteVelX(hFox), P_ABSOLUTE );
|
|
|
|
SetPlaneX( hBackground, 0, P_AUTOMATIC );
|
|
SetPlaneX( hMidground, 0, P_AUTOMATIC );
|
|
SetPlaneX( hForeground, 0, P_AUTOMATIC );
|
|
|
|
SetSpriteX( hBear, 0, P_AUTOMATIC );
|
|
SetSpriteX( hApple, 0, P_AUTOMATIC );
|
|
SetSpriteY( hApple, 0, P_AUTOMATIC );
|
|
|
|
/*
|
|
* once all sprites are processed, display them
|
|
*
|
|
* If we are using destination transparency instead of source
|
|
* transparency, we need to paint the background with the color key
|
|
* and then paint our sprites and planes in reverse order.
|
|
*
|
|
* Since destination transparency will allow you to only write pixels
|
|
* on the destination if the transparent color is present, reversing
|
|
* the order (so that the topmost bitmaps are drawn first instead of
|
|
* list) causes everything to come out ok.
|
|
*/
|
|
if( bTransDest )
|
|
{
|
|
gfxFillBack( dwColorKey );
|
|
|
|
DisplayFrameRate();
|
|
|
|
DisplaySprite( hBuffer, hApple, GetPlaneX(hForeground) );
|
|
DisplaySprite( hBuffer, hBear, GetPlaneX(hForeground) );
|
|
DisplaySprite( hBuffer, hFox, GetPlaneX(hForeground) );
|
|
|
|
DisplayPlane( hBuffer, hForeground );
|
|
DisplayPlane( hBuffer, hMidground );
|
|
DisplayPlane( hBuffer, hBackground );
|
|
}
|
|
else
|
|
{
|
|
|
|
DisplayPlane( hBuffer, hBackground );
|
|
DisplayPlane( hBuffer, hMidground );
|
|
DisplayVideoSource(g_pMovieSource);
|
|
DisplayPlane( hBuffer, hForeground );
|
|
|
|
DisplaySprite( hBuffer, hFox, GetPlaneX(hForeground) );
|
|
DisplaySprite( hBuffer, hBear, GetPlaneX(hForeground) );
|
|
DisplaySprite( hBuffer, hApple, GetPlaneX(hForeground) );
|
|
|
|
DisplayFrameRate();
|
|
}
|
|
|
|
gfxSwapBuffers();
|
|
|
|
return 0;
|
|
|
|
} /* NewGameFrame */
|
|
|
|
/*
|
|
* DestroyGame
|
|
*/
|
|
void DestroyGame()
|
|
{
|
|
if (hBuffer)
|
|
{
|
|
DestroyTiles( hTileList );
|
|
DestroyPlane( hForeground );
|
|
DestroyPlane( hMidground );
|
|
DestroyPlane( hBackground );
|
|
DestroyBuffer( hBuffer );
|
|
DestroySound();
|
|
|
|
if (g_pMovieSource) {
|
|
IDirectDrawStreamSample_Release(g_pMovieSource);
|
|
g_pMovieSource = NULL;
|
|
}
|
|
|
|
hTileList = NULL;
|
|
hForeground = NULL;
|
|
hMidground = NULL;
|
|
hBackground = NULL;
|
|
hBuffer = NULL;
|
|
}
|
|
|
|
} /* DestroyGame */
|
|
|
|
/*
|
|
* ProcessInput
|
|
*/
|
|
BOOL ProcessInput( SHORT input )
|
|
{
|
|
static BOOL fBearPlaying = FALSE;
|
|
LONG foxSpeedX;
|
|
LONG foxSpeedY;
|
|
LONG foxX;
|
|
LONG foxY;
|
|
LONG bearX;
|
|
LONG bearY;
|
|
LONG appleX;
|
|
LONG appleY;
|
|
ACTION foxAction;
|
|
DIRECTION foxDir;
|
|
BOOL cont = TRUE;
|
|
|
|
foxSpeedX = GetSpriteVelX( hFox );
|
|
foxAction = GetSpriteAction( hFox );
|
|
foxDir = GetSpriteDirection( hFox );
|
|
|
|
if( (GetSpriteActive(hFox) == FALSE) && (input != 4209) )
|
|
{
|
|
input = 0;
|
|
}
|
|
switch( input )
|
|
{
|
|
case KEY_DOWN:
|
|
if( foxAction == STOP )
|
|
{
|
|
break;
|
|
}
|
|
else if( foxAction == STILL )
|
|
{
|
|
SetSpriteAction( hFox, CROUCH, SAME );
|
|
}
|
|
else if( foxAction == WALK )
|
|
{
|
|
SetSpriteAction( hFox, CROUCHWALK, SAME );
|
|
}
|
|
break;
|
|
|
|
case KEY_LEFT:
|
|
if( foxAction == STOP )
|
|
{
|
|
break;
|
|
}
|
|
else if( foxSpeedX == 0 )
|
|
{
|
|
if( foxAction == STILL )
|
|
{
|
|
if( foxDir == RIGHT )
|
|
{
|
|
ChangeSpriteDirection( hFox );
|
|
SetPlaneSlideX( hForeground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hMidground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hBackground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneIncremX( hForeground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hBackground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hMidground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
}
|
|
else
|
|
{
|
|
SetSpriteAction( hFox, WALK, LEFT );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
SetSpriteVelX( hFox, -C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
}
|
|
else if( foxAction == CROUCH )
|
|
{
|
|
if( foxDir == RIGHT )
|
|
{
|
|
ChangeSpriteDirection( hFox );
|
|
SetPlaneSlideX( hForeground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hMidground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hBackground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneIncremX( hForeground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hBackground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hMidground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
}
|
|
else
|
|
{
|
|
SetSpriteAction( hFox, CROUCHWALK, LEFT );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
SetSpriteVelX( hFox, -C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetSpriteVelX( hFox, -C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
} else {
|
|
SetSpriteVelX( hFox, -C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
break;
|
|
|
|
case KEY_RIGHT:
|
|
if( foxAction == STOP )
|
|
{
|
|
break;
|
|
}
|
|
else if( foxSpeedX == 0 )
|
|
{
|
|
if( foxAction == STILL )
|
|
{
|
|
if( foxDir == LEFT )
|
|
{
|
|
ChangeSpriteDirection( hFox );
|
|
SetPlaneSlideX( hForeground, C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hMidground, C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hBackground, C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneIncremX( hForeground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hBackground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hMidground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
}
|
|
else
|
|
{
|
|
SetSpriteAction( hFox, WALK, RIGHT );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
SetSpriteVelX( hFox, C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
}
|
|
else if( foxAction == CROUCH )
|
|
{
|
|
if( foxDir == LEFT )
|
|
{
|
|
ChangeSpriteDirection( hFox );
|
|
SetPlaneSlideX( hForeground, C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hMidground, C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hBackground, C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneIncremX( hForeground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hBackground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hMidground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
}
|
|
else
|
|
{
|
|
SetSpriteAction( hFox, CROUCHWALK, RIGHT );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
SetSpriteVelX( hFox, C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetSpriteVelX( hFox, C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetSpriteVelX( hFox, C_FOX_XMOVE, P_RELATIVE );
|
|
}
|
|
break;
|
|
|
|
case KEY_STOP:
|
|
if( foxAction == STOP )
|
|
{
|
|
break;
|
|
}
|
|
else if( (foxAction == RUN) || (foxAction == BLURR) )
|
|
{
|
|
SetSpriteAction( hFox, STOP, SAME );
|
|
SetSpriteAccX( hFox, -foxSpeedX / 25, P_ABSOLUTE );
|
|
SoundPlayEffect( SOUND_STOP );
|
|
} else {
|
|
SetSpriteVelX( hFox, 0, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case KEY_UP:
|
|
if( foxAction == STOP )
|
|
{
|
|
break;
|
|
}
|
|
else if( foxAction == CROUCH )
|
|
{
|
|
SetSpriteAction( hFox, STILL, SAME );
|
|
}
|
|
else if( foxAction == CROUCHWALK )
|
|
{
|
|
SetSpriteAction( hFox, WALK, SAME );
|
|
}
|
|
break;
|
|
|
|
case KEY_JUMP:
|
|
if( foxAction == STOP )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
if( (foxAction == STILL) || (foxAction == WALK) ||
|
|
(foxAction == RUN) || (foxAction == CROUCH) ||
|
|
(foxAction == CROUCHWALK) )
|
|
{
|
|
SetSpriteAction( hFox, JUMP, SAME );
|
|
SetSpriteSwitchType( hFox, TIMESWITCH );
|
|
SetSpriteSwitch( hFox, C_FOX_JUMPSWITCH, P_ABSOLUTE );
|
|
SetSpriteVelY( hFox, -C_FOX_JUMPMOVE, P_ABSOLUTE );
|
|
SetSpriteAccY( hFox, C_UNIT / 2, P_ABSOLUTE );
|
|
SoundPlayEffect( SOUND_JUMP );
|
|
}
|
|
break;
|
|
|
|
case KEY_THROW:
|
|
if( foxAction == STOP )
|
|
{
|
|
break;
|
|
}
|
|
else if( (foxAction == STILL) || (foxAction == WALK) ||
|
|
(foxAction == RUN) || (foxAction == CROUCH) ||
|
|
(foxAction == CROUCHWALK) )
|
|
{
|
|
SetSpriteAction( hFox, THROW, SAME );
|
|
SetSpriteSwitch( hFox, C_FOX_THROWSWITCH, P_ABSOLUTE );
|
|
SetSpriteVelX( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteSwitchType( hFox, TIMESWITCH );
|
|
}
|
|
else if( foxAction == JUMP )
|
|
{
|
|
SetSpriteAccY( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteSwitch( hFox, C_FOX_THROWSWITCH, P_ABSOLUTE );
|
|
SetSpriteAction( hFox, JUMPTHROW, SAME );
|
|
SetSpriteVelY( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteSwitchDone( hFox, FALSE );
|
|
SetSpriteSwitchForward( hFox, TRUE );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* Fox actions follow...
|
|
*/
|
|
if( GetSpriteActive(hFox) == FALSE )
|
|
{
|
|
goto bearActions;
|
|
}
|
|
|
|
if( abs(GetSpriteVelX( hFox )) < C_FOX_XMOVE )
|
|
{
|
|
SetSpriteVelX( hFox, 0, P_ABSOLUTE );
|
|
}
|
|
|
|
foxAction = GetSpriteAction( hFox );
|
|
|
|
if( GetSpriteVelY(hFox) == 0 )
|
|
{
|
|
if( GetSurface( hForeground, hFox ) == FALSE )
|
|
{
|
|
if( (foxAction == WALK) || (foxAction == RUN) ||
|
|
(foxAction == CROUCHWALK) )
|
|
{
|
|
SetSpriteAccY( hFox, C_UNIT / 2, P_ABSOLUTE );
|
|
}
|
|
else if( foxAction == STOP )
|
|
{
|
|
SetSpriteAccY( hFox, C_UNIT / 2, P_ABSOLUTE );
|
|
SetSpriteAccX( hFox, 0, P_ABSOLUTE );
|
|
}
|
|
}
|
|
}
|
|
else if( GetSpriteVelY(hFox) > 2 * C_UNIT )
|
|
{
|
|
if( (foxAction == WALK) || (foxAction == RUN) ||
|
|
(foxAction == CROUCHWALK) )
|
|
{
|
|
SetSpriteSwitchForward( hFox, FALSE );
|
|
SetSpriteAction( hFox, JUMP, SAME );
|
|
SetSpriteSwitchType( hFox, TIMESWITCH );
|
|
SetSpriteSwitch( hFox, C_FOX_JUMPSWITCH, P_ABSOLUTE );
|
|
}
|
|
if( foxAction == STOP )
|
|
{
|
|
SetSpriteAction( hFox, STUNNED, SAME );
|
|
SetSpriteAccX( hFox, -GetSpriteVelX(hFox) / 25, P_ABSOLUTE );
|
|
SoundPlayEffect( SOUND_STUNNED );
|
|
}
|
|
}
|
|
|
|
foxSpeedX = GetSpriteVelX( hFox );
|
|
foxSpeedY = GetSpriteVelY( hFox );
|
|
foxAction = GetSpriteAction( hFox );
|
|
foxDir = GetSpriteDirection( hFox );
|
|
|
|
switch( foxAction ) {
|
|
case STUNNED:
|
|
if( (GetSpriteVelY(hFox) >= 0) &&
|
|
(!GetSurface( hForeground, hFox ) == FALSE) )
|
|
{
|
|
SetSpriteAccY( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteAction( hFox, STOP, SAME );
|
|
SetSpriteVelY( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteAccX( hFox, -foxSpeedX / 25, P_ABSOLUTE );
|
|
// SetSurface( hForeground, hFox );
|
|
SoundPlayEffect( SOUND_STOP );
|
|
}
|
|
break;
|
|
|
|
case CROUCHWALK:
|
|
if( foxSpeedX == 0 )
|
|
{
|
|
SetSpriteAction( hFox, CROUCH, SAME );
|
|
}
|
|
else if( foxSpeedX > C_FOX_WALKMOVE )
|
|
{
|
|
SetSpriteVelX( hFox, C_FOX_WALKMOVE, P_ABSOLUTE );
|
|
}
|
|
else if( foxSpeedX < -C_FOX_WALKMOVE )
|
|
{
|
|
SetSpriteVelX( hFox, -C_FOX_WALKMOVE, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case STOP:
|
|
if( foxSpeedX == 0 )
|
|
{
|
|
SetSpriteAction( hFox, STILL, SAME );
|
|
SetSpriteAccX( hFox, 0, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case RUN:
|
|
if( (foxSpeedX < C_FOX_WALKTORUN ) && (foxSpeedX > 0) )
|
|
{
|
|
SetSpriteAction( hFox, WALK, RIGHT );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
}
|
|
else if( foxSpeedX > C_FOX_RUNTOBLURR )
|
|
{
|
|
SetSpriteAction( hFox, BLURR, RIGHT );
|
|
SetSpriteSwitch( hFox, C_FOX_BLURRSWITCH, P_ABSOLUTE );
|
|
}
|
|
else if( (foxSpeedX > -C_FOX_WALKTORUN ) && (foxSpeedX < 0) )
|
|
{
|
|
SetSpriteAction( hFox, WALK, LEFT );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
}
|
|
else if( foxSpeedX < -C_FOX_RUNTOBLURR )
|
|
{
|
|
SetSpriteAction( hFox, BLURR, LEFT );
|
|
SetSpriteSwitch( hFox, C_FOX_BLURRSWITCH, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case WALK:
|
|
if( foxSpeedX == 0 )
|
|
{
|
|
SetSpriteAction( hFox, STILL, SAME );
|
|
}
|
|
else if( foxSpeedX > C_FOX_WALKTORUN )
|
|
{
|
|
SetSpriteAction( hFox, RUN, RIGHT );
|
|
SetSpriteSwitch( hFox, C_FOX_RUNSWITCH, P_ABSOLUTE );
|
|
}
|
|
else if( foxSpeedX < -C_FOX_WALKTORUN )
|
|
{
|
|
SetSpriteAction( hFox, RUN, LEFT );
|
|
SetSpriteSwitch( hFox, C_FOX_RUNSWITCH, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case BLURR:
|
|
if( (foxSpeedX < C_FOX_RUNTOBLURR ) && (foxSpeedX > C_FOX_WALKTORUN) )
|
|
{
|
|
SetSpriteAction( hFox, RUN, RIGHT );
|
|
SetSpriteSwitch( hFox, C_FOX_RUNSWITCH, P_ABSOLUTE );
|
|
}
|
|
else if( (foxSpeedX > -C_FOX_RUNTOBLURR ) && (foxSpeedX < -C_FOX_WALKTORUN) )
|
|
{
|
|
SetSpriteAction( hFox, RUN, LEFT );
|
|
SetSpriteSwitch( hFox, C_FOX_RUNSWITCH, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case JUMPTHROW:
|
|
if( !GetSpriteSwitchDone(hFox) == FALSE )
|
|
{
|
|
SetSpriteSwitchForward( hFox, FALSE );
|
|
SetSpriteAction( hFox, JUMP, SAME );
|
|
SetSpriteSwitch( hFox, C_FOX_JUMPSWITCH, P_ABSOLUTE );
|
|
SetSpriteSwitchDone( hFox, FALSE );
|
|
SetSpriteAccY( hFox, C_UNIT / 2, P_ABSOLUTE );
|
|
SoundPlayEffect( SOUND_THROW );
|
|
}
|
|
else
|
|
if( (GetSpriteBitmap(hFox) == 1) &&
|
|
(GetSpriteDirection(hFox) == RIGHT) )
|
|
{
|
|
SetSpriteActive( hApple, TRUE );
|
|
SetSpriteX( hApple, GetSpriteX(hFox) + 60 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteY( hApple, GetSpriteY(hFox) + 30 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelX( hApple, 8 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelY( hApple, -4 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteAccX( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteAccY( hApple, C_UNIT / 4, P_ABSOLUTE );
|
|
}
|
|
else if( (GetSpriteBitmap(hFox) == 1) &&
|
|
(GetSpriteDirection(hFox) == LEFT) )
|
|
{
|
|
SetSpriteActive( hApple, TRUE );
|
|
SetSpriteX( hApple, GetSpriteX(hFox) + 15 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteY( hApple, GetSpriteY(hFox) + 30 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelX( hApple, -8 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelY( hApple, -4 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteAccX( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteAccY( hApple, C_UNIT / 4, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case THROW:
|
|
if( !GetSpriteSwitchDone(hFox) == FALSE )
|
|
{
|
|
SetSpriteAction( hFox, STILL, SAME );
|
|
SetSpriteSwitchType( hFox, HOR );
|
|
SetSpriteSwitch( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteSwitchDone( hFox, FALSE );
|
|
SoundPlayEffect( SOUND_THROW );
|
|
}
|
|
else if( (GetSpriteBitmap(hFox) == 1) &&
|
|
(GetSpriteDirection(hFox) == RIGHT) )
|
|
{
|
|
SetSpriteActive( hApple, TRUE );
|
|
SetSpriteX( hApple, GetSpriteX(hFox) + 60 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteY( hApple, GetSpriteY(hFox) + 50 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelX( hApple, 8 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelY( hApple, -4 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteAccX( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteAccY( hApple, C_UNIT / 4, P_ABSOLUTE );
|
|
}
|
|
else if( (GetSpriteBitmap(hFox) == 1) &&
|
|
(GetSpriteDirection(hFox) == LEFT) )
|
|
{
|
|
SetSpriteActive( hApple, TRUE );
|
|
SetSpriteX( hApple, GetSpriteX(hFox) + 20 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteY( hApple, GetSpriteY(hFox) + 50 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelX( hApple, -8 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelY( hApple, -4 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteAccX( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteAccY( hApple, C_UNIT / 4, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
|
|
case JUMP:
|
|
if( (foxSpeedY >= 0) && (!GetSpriteSwitchForward( hFox ) == FALSE) )
|
|
{
|
|
SetSpriteSwitchForward( hFox, FALSE );
|
|
}
|
|
else if( GetSpriteSwitchForward( hFox ) == FALSE )
|
|
{
|
|
if( (!GetSurface( hForeground, hFox ) == FALSE) ||
|
|
(!GetSurface( hForeground, hFox ) == FALSE) )
|
|
{
|
|
if( foxSpeedX >= C_FOX_RUNMOVE )
|
|
{
|
|
SetSpriteAction( hFox, RUN, SAME );
|
|
SetSpriteSwitch( hFox, C_FOX_RUNSWITCH, P_ABSOLUTE );
|
|
}
|
|
else if( foxSpeedX == 0 )
|
|
{
|
|
SetSpriteAction( hFox, STILL, SAME );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
}
|
|
else
|
|
{
|
|
SetSpriteAction( hFox, WALK, SAME );
|
|
SetSpriteSwitch( hFox, C_FOX_WALKSWITCH, P_ABSOLUTE );
|
|
}
|
|
|
|
SetSpriteAccY( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteVelY( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteSwitchType( hFox, HOR );
|
|
SetSpriteSwitchForward( hFox, TRUE );
|
|
// SetSurface( hForeground, hFox );
|
|
SetSpriteSwitchDone( hFox, FALSE );
|
|
}
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
/*
|
|
* Bear Actions
|
|
*/
|
|
bearActions:
|
|
|
|
foxX = GetSpriteX( hFox );
|
|
foxY = GetSpriteY( hFox );
|
|
bearX = GetSpriteX( hBear );
|
|
bearY = GetSpriteY( hBear );
|
|
appleX = GetSpriteX( hApple );
|
|
appleY = GetSpriteY( hApple );
|
|
|
|
switch( GetSpriteAction( hBear ) ) {
|
|
case STRIKE:
|
|
if( GetSpriteBitmap( hBear ) == 2 )
|
|
{
|
|
if( (bearX > foxX - C_UNIT * 30) && (bearX < foxX + C_UNIT * 40) &&
|
|
(bearY < foxY + C_UNIT * 60) )
|
|
{
|
|
SetSpriteActive( hFox, FALSE );
|
|
if( !fBearPlaying )
|
|
{
|
|
SoundPlayEffect( SOUND_BEARSTRIKE );
|
|
fBearPlaying = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetSpriteAction( hBear, MISS, SAME );
|
|
SetSpriteSwitch( hBear, C_BEAR_MISSSWITCH, P_ABSOLUTE );
|
|
SetSpriteSwitchDone( hBear, FALSE );
|
|
}
|
|
}
|
|
else if( !GetSpriteSwitchDone( hBear ) == FALSE )
|
|
{
|
|
SetSpriteAction( hBear, CHEW, SAME );
|
|
SetSpriteSwitchDone( hBear, FALSE );
|
|
chewCount = 0;
|
|
fBearPlaying = FALSE;
|
|
}
|
|
break;
|
|
|
|
case MISS:
|
|
if( !fBearPlaying )
|
|
{
|
|
SoundPlayEffect( SOUND_BEARMISS );
|
|
fBearPlaying = TRUE;
|
|
}
|
|
if( !GetSpriteSwitchDone( hBear ) == FALSE )
|
|
{
|
|
SetSpriteAction( hBear, WALK, SAME );
|
|
SetSpriteVelX( hBear, -C_BEAR_WALKMOVE, P_ABSOLUTE );
|
|
SetSpriteSwitch( hBear, C_BEAR_WALKSWITCH, P_ABSOLUTE );
|
|
SetSpriteSwitchType( hBear, HOR );
|
|
fBearPlaying = FALSE;
|
|
}
|
|
break;
|
|
|
|
case WALK:
|
|
if( (!GetSpriteActive(hApple) == FALSE) && (appleX > bearX) &&
|
|
(appleX > bearX + 80 * C_UNIT) && (appleY > bearY + 30 * C_UNIT) )
|
|
{
|
|
SetSpriteAction( hBear, STRIKE, SAME );
|
|
SetSpriteVelX( hBear, 0, P_ABSOLUTE );
|
|
SetSpriteSwitchType( hBear, TIMESWITCH );
|
|
SetSpriteSwitch( hBear, C_BEAR_STRIKESWITCH, P_ABSOLUTE );
|
|
SetSpriteSwitchDone( hBear, FALSE );
|
|
}
|
|
else if( (bearX > foxX - C_UNIT * 30) &&
|
|
(bearX < foxX + C_UNIT * 30) &&
|
|
(bearY < foxY + C_UNIT * 60) )
|
|
{
|
|
SetSpriteAction( hBear, STRIKE, SAME );
|
|
SetSpriteVelX( hBear, 0, P_ABSOLUTE );
|
|
SetSpriteSwitchType( hBear, TIMESWITCH );
|
|
SetSpriteSwitch( hBear, C_BEAR_STRIKESWITCH, P_ABSOLUTE );
|
|
SetSpriteSwitchDone( hBear, FALSE );
|
|
}
|
|
break;
|
|
|
|
case CHEW:
|
|
++chewCount;
|
|
if( chewCount >= 200 )
|
|
{
|
|
SetSpriteAction( hBear, STRIKE, SAME );
|
|
SetSpriteSwitch( hBear, C_BEAR_STRIKESWITCH, P_ABSOLUTE );
|
|
SetSpriteVelX( hBear, 0, P_ABSOLUTE );
|
|
SetSpriteSwitchDone( hBear, FALSE );
|
|
|
|
if( GetSpriteDirection(hFox) == RIGHT )
|
|
{
|
|
SetPlaneSlideX( hForeground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hMidground, -C_BOUNDDIF, P_RELATIVE );
|
|
SetPlaneSlideX( hBackground, -C_BOUNDDIF, P_RELATIVE );
|
|
}
|
|
|
|
chewDif = GetSpriteX(hFox);
|
|
|
|
SetSpriteActive( hFox, TRUE );
|
|
SetSpriteAction( hFox, STUNNED, LEFT );
|
|
SetSpriteX( hFox, GetSpriteX(hBear), P_ABSOLUTE );
|
|
SetSpriteY( hFox, GetSpriteY(hBear), P_ABSOLUTE );
|
|
SetSpriteAccX( hFox, 0, P_ABSOLUTE );
|
|
SetSpriteAccY( hFox, C_UNIT / 2, P_ABSOLUTE );
|
|
SetSpriteVelX( hFox, -8 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteVelY( hFox, -10 * C_UNIT, P_ABSOLUTE );
|
|
SetSpriteSwitch( hFox, 0, P_ABSOLUTE );
|
|
SoundPlayEffect( SOUND_STUNNED );
|
|
|
|
chewDif -= GetSpriteX(hFox);
|
|
|
|
SetPlaneSlideX( hForeground, -chewDif, P_RELATIVE );
|
|
SetPlaneSlideX( hMidground, -chewDif, P_RELATIVE );
|
|
SetPlaneSlideX( hBackground, -chewDif, P_RELATIVE );
|
|
SetPlaneIncremX( hForeground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hMidground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
SetPlaneIncremX( hBackground, C_BOUNDINCREM, P_ABSOLUTE );
|
|
}
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* Apple actions...
|
|
*/
|
|
if( (GetSpriteVelY(hApple) != 0) && (GetSpriteY(hApple) >= 420 * C_UNIT) )
|
|
{
|
|
SetSpriteX( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteY( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteAccX( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteAccY( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteVelX( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteVelY( hApple, 0, P_ABSOLUTE );
|
|
SetSpriteActive( hApple, FALSE );
|
|
}
|
|
|
|
return cont;
|
|
|
|
} /* ProcessInput */
|