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145 lines
3.9 KiB
145 lines
3.9 KiB
/******************************Module*Header*******************************\
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* Module Name: dlistfn.h
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*
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* Display list inline functions
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* Cannot be in dlist.h because they require full definitions of structures
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* defines in context.h
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*
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* Created: 23-Oct-1995 18:31:42
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* Author: Drew Bliss [drewb]
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*
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* Copyright (c) 1995-96 Microsoft Corporation
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*
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\**************************************************************************/
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#ifndef __DLISTFN_H__
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#define __DLISTFN_H__
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extern const GLubyte * FASTCALL __glle_Nop(__GLcontext *gc, const GLubyte *PC);
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// Allocate space in a display for a display list op and return
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// a pointer to the data space for the record
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// These functions are specially written to be small so that they
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// can be inlined to remove call overhead
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// Add an op which doesn't require QWORD alignment
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__inline
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void *__glDlistAddOpUnaligned(__GLcontext *gc,
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GLuint size,
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__GLlistExecFunc *fp)
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{
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__GLdlist *dlist;
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GLubyte *data;
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dlist = gc->dlist.listData;
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if (dlist->size-dlist->used < size)
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{
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if ((dlist = __glDlistGrow(size)) == NULL)
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{
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return NULL;
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}
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}
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data = dlist->head+dlist->used;
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dlist->used += size;
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*((__GLlistExecFunc * UNALIGNED64 *) data) = fp;
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return data+sizeof(__GLlistExecFunc *);
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}
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// Add an op which does require QWORD alignment
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__inline
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void *__glDlistAddOpAligned(__GLcontext *gc,
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GLuint size,
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__GLlistExecFunc *fp)
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{
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__GLdlist *dlist;
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GLubyte *data;
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GLboolean addPad;
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dlist = gc->dlist.listData;
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// dlist->head is always non-QWORD aligned, but make sure
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// We use this fact to simplify the alignment check below
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#ifndef _IA64_
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ASSERTOPENGL((((char *) (&dlist->head) - (char *) (dlist)) & 7) == 4,
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"bad dlist->head alignment\n");
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#endif
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// Add padding for aligned records
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// Since head is always non-QWORD aligned, dlist->head is guaranteed
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// to be at QWORD offset 4. Since we stick a dispatch pointer at
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// the head of every record, this gets bumped up to an even QWORD
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// boundary as long as the current record would begin at a half
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// QWORD boundary. That means as long as dlist->used is QWORD-even,
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// the record data will be QWORD aligned
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// Win95 note: LocalAlloc doesn't appear to return QWORD aligned
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// memory so we need to check the real pointer for alignment
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#ifndef _IA64_
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if (((ULONG_PTR)(dlist->head+dlist->used) & 7) == 0)
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{
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size += sizeof(__GLlistExecFunc **);
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addPad = GL_TRUE;
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}
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else
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#endif
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{
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addPad = GL_FALSE;
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}
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if (dlist->size-dlist->used < size)
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{
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// New dlist->head will be properly non-QWORD aligned - remove any
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// padding
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if( addPad ) {
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size -= sizeof(__GLlistExecFunc **);
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addPad = GL_FALSE;
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}
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if ((dlist = __glDlistGrow(size)) == NULL)
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{
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return NULL;
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}
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}
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data = dlist->head+dlist->used;
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dlist->used += size;
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if (addPad)
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{
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*((__GLlistExecFunc **) data) = __glle_Nop;
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data += sizeof(__GLlistExecFunc **);
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}
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*((__GLlistExecFunc * UNALIGNED64 *) data) = fp;
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return data+sizeof(__GLlistExecFunc *);
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}
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/*
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** Append the given op to the currently under construction list.
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*/
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__inline
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void __glDlistAppendOp(__GLcontext *gc, void *data,
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__GLlistExecFunc *fp)
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{
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if (gc->dlist.mode == GL_COMPILE_AND_EXECUTE)
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{
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fp(gc, (GLubyte *)data);
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}
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}
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// Resize the current op to a smaller size.
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__inline
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void __glDlistResizeCurrentOp(__GLcontext *gc, GLuint oldSize, GLuint newSize)
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{
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__GLdlist *dlist;
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ASSERTOPENGL(oldSize >= newSize, "new size > old size!\n");
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dlist = gc->dlist.listData;
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dlist->used -= oldSize - newSize;
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return;
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}
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#endif // __DLISTFN_H__
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