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547 lines
28 KiB
547 lines
28 KiB
#ifndef _pixel_h_
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#define _pixel_h_
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/*
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** Copyright 1991,1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include "types.h"
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#include "vertex.h"
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#include "constant.h"
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/* Not much for elegance, but it works. */
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#define __GL_N_PIXEL_MAPS (GL_PIXEL_MAP_A_TO_A - GL_PIXEL_MAP_I_TO_I + 1)
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#define __GL_REMAP_PM(x) ((x) - GL_PIXEL_MAP_I_TO_I)
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#define __GL_PIXEL_MAP_I_TO_I __GL_REMAP_PM(GL_PIXEL_MAP_I_TO_I)
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#define __GL_PIXEL_MAP_S_TO_S __GL_REMAP_PM(GL_PIXEL_MAP_S_TO_S)
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#define __GL_PIXEL_MAP_I_TO_R __GL_REMAP_PM(GL_PIXEL_MAP_I_TO_R)
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#define __GL_PIXEL_MAP_I_TO_G __GL_REMAP_PM(GL_PIXEL_MAP_I_TO_G)
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#define __GL_PIXEL_MAP_I_TO_B __GL_REMAP_PM(GL_PIXEL_MAP_I_TO_B)
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#define __GL_PIXEL_MAP_I_TO_A __GL_REMAP_PM(GL_PIXEL_MAP_I_TO_A)
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#define __GL_PIXEL_MAP_R_TO_R __GL_REMAP_PM(GL_PIXEL_MAP_R_TO_R)
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#define __GL_PIXEL_MAP_G_TO_G __GL_REMAP_PM(GL_PIXEL_MAP_G_TO_G)
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#define __GL_PIXEL_MAP_B_TO_B __GL_REMAP_PM(GL_PIXEL_MAP_B_TO_B)
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#define __GL_PIXEL_MAP_A_TO_A __GL_REMAP_PM(GL_PIXEL_MAP_A_TO_A)
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/*
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** Pixel type not exlicitly defined by the spec, but implictly suggested.
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*/
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#define __GL_RED_ALPHA 1
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#ifdef GL_EXT_paletted_texture
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// Pixel type needed to distinguish paletted texture data from
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// normal color index
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#define __GL_PALETTE_INDEX 2
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#endif
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typedef struct __GLpixelMapHeadRec {
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GLint size;
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GLint tableId;
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union {
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GLint *mapI; /* access index (integral) entries */
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__GLfloat *mapF; /* access component (float) entries */
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} base;
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} __GLpixelMapHead;
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//!!! Don't change this structure without changing MCDPIXELTRANSFER !!!
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typedef struct __GLpixelTransferModeRec {
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__GLfloat r_scale, g_scale, b_scale, a_scale, d_scale;
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__GLfloat r_bias, g_bias, b_bias, a_bias, d_bias;
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__GLfloat zoomX;
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__GLfloat zoomY;
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GLint indexShift;
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GLint indexOffset;
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GLboolean mapColor;
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GLboolean mapStencil;
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} __GLpixelTransferMode;
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//!!! Don't change this structure without changing MCDPIXELPACK !!!
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typedef struct __GLpixelPackModeRec {
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GLboolean swapEndian;
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GLboolean lsbFirst;
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GLuint lineLength;
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GLuint skipLines;
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GLuint skipPixels;
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GLuint alignment;
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} __GLpixelPackMode;
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//!!! Don't change this structure without changing MCDPIXELUNPACK !!!
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typedef struct __GLpixelUnpackModeRec {
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GLboolean swapEndian;
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GLboolean lsbFirst;
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GLuint lineLength;
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GLuint skipLines;
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GLuint skipPixels;
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GLuint alignment;
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} __GLpixelUnpackMode;
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typedef struct __GLpixelStateRec {
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__GLpixelTransferMode transferMode;
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__GLpixelMapHead pixelMap[__GL_N_PIXEL_MAPS];
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__GLpixelPackMode packModes;
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__GLpixelUnpackMode unpackModes;
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GLuint pixelMapTableId;
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/*
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** Read buffer. Where pixel reads come from.
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*/
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GLenum readBuffer;
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/*
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** Read buffer specified by user. May be different from readBuffer
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** above. If the user specifies GL_FRONT_LEFT, for example, then
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** readBuffer is set to GL_FRONT, and readBufferReturn to
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** GL_FRONT_LEFT.
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*/
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GLenum readBufferReturn;
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} __GLpixelState;
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typedef struct __GLpixelMachineRec {
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GLboolean modifyRGBA; /* Is the RGBA path being modified? */
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GLboolean modifyCI;
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GLboolean modifyDepth;
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GLboolean modifyStencil;
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/* scaled values indicating what a red of 0 maps to, an alpha of 1 ... */
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GLfloat red0Mod, green0Mod, blue0Mod, alpha1Mod;
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GLfloat *redMap; /* Lookup tables with no modification */
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GLfloat *greenMap;
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GLfloat *blueMap;
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GLfloat *alphaMap;
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GLfloat *iMap;
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GLvoid *iCurMap, *redCurMap, *greenCurMap, *blueCurMap, *alphaCurMap;
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GLboolean rgbaCurrent;
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GLfloat *redModMap; /* Lookup tables for modification path */
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GLfloat *greenModMap;
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GLfloat *blueModMap;
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GLfloat *alphaModMap;
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GLboolean iToICurrent; /* Lookup table for modification of CI */
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GLfloat *iToIMap;
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GLboolean iToRGBACurrent; /* Lookup tables from CI to RGBA */
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GLfloat *iToRMap;
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GLfloat *iToGMap;
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GLfloat *iToBMap;
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GLfloat *iToAMap;
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} __GLpixelMachine;
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extern void FASTCALL __glInitDefaultPixelMap(__GLcontext *gc, GLenum map);
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/************************************************************************/
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#define __GL_MAX_SPAN_SIZE (__GL_MAX_MAX_VIEWPORT * 4 * sizeof(GLfloat))
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struct __GLpixelSpanInfoRec {
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GLenum srcFormat, srcType; /* Form of source image */
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const GLvoid *srcImage; /* The source image */
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GLvoid *srcCurrent; /* The current pointer into the source data */
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GLint srcRowIncrement; /* Add this much to get to the next row */
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GLint srcGroupIncrement; /* Add this much to get to the next group */
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GLint srcComponents; /* (4 for RGBA, 1 for ALPHA, etc.) */
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GLint srcElementSize; /* Size of one element (1 for BYTE) */
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GLint srcSwapBytes;
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GLint srcLsbFirst;
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GLint srcSkipPixels, srcSkipLines;
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GLint srcLineLength;
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GLint srcAlignment;
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GLboolean srcPackedData; /* True if source data is packed */
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GLint srcStartBit; /* After applying skipPixels */
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GLenum dstFormat, dstType; /* Form of destination image */
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const GLvoid *dstImage; /* The destination image */
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GLvoid *dstCurrent; /* The current pointer into the dest data */
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GLint dstRowIncrement; /* Add this much to get to the next row */
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GLint dstGroupIncrement; /* Add this much to get to the next group */
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GLint dstComponents; /* (4 for RGBA, 1 for ALPHA, etc.) */
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GLint dstElementSize; /* Size of one element (1 for BYTE) */
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GLint dstSwapBytes;
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GLint dstLsbFirst;
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GLint dstSkipPixels, dstSkipLines;
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GLint dstLineLength;
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GLint dstAlignment;
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GLboolean dstPackedData; /* True if destination data is packed */
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GLint dstStartBit; /* After applying skipPixels */
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__GLfloat zoomx, zoomy;
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GLint width, height; /* Size of image */
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GLint realWidth; /* Width of actual span (after xZoom) */
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__GLfloat readX, readY; /* Reading coords (CopyPixels, ReadPixels) */
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__GLfloat x, y; /* Effective raster coordinates */
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GLint startCol, startRow; /* First actual pixel goes here */
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GLint endCol; /* Last column rendered (minus coladd) */
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GLint columns, rows; /* Taking zoomx, zoomy into account */
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GLboolean overlap; /* Do CopyPixels src/dest regions overlap? */
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GLint rowsUp, rowsDown; /* Stuff for overlapping CopyPixels regions */
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GLint rowadd, coladd; /* Adders for incrementing the col or row */
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__GLfloat rendZoomx; /* effective zoomx for render span */
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__GLzValue fragz; /* save this computation in the span walker */
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__GLfloat rpyUp, rpyDown;
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GLint startUp, startDown;
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GLint readUp, readDown;
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GLvoid *redMap, *greenMap, *blueMap, *alphaMap;
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GLvoid *indexMap;
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GLshort *pixelArray; /* Array of pixel relication counts (if */
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/* zoomx < -1 or zoomx > 1) or pixels to */
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/* skip (if zoomx < 1 and zoomx > -1). */
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#ifdef GL_EXT_paletted_texture
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// Used when the source or destination has a palette
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// These fields are only used for expanding palette index
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// data into RGBA so only source fields are needed
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RGBQUAD *srcPalette;
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GLint srcPaletteSize;
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#endif
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/*
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** A pile of span routines used by the DrawPixels, ReadPixels, and
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** CopyPixels functions.
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*/
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void (FASTCALL *spanReader)(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *outspan);
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void (*(spanModifier[7]))(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void (FASTCALL *spanRender)(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan);
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};
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/* px_api.c */
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extern GLboolean __glCheckDrawPixelArgs(__GLcontext *gc, GLsizei width,
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GLsizei height, GLenum format,
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GLenum type);
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void FASTCALL __glPixelSetColorScales(__GLcontext *);
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/* px_paths.c */
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GLboolean FASTCALL __glClipDrawPixels(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glComputeSpanPixelArray(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glLoadUnpackModes(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLboolean packed);
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void __glInitDrawPixelsInfo(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLint width, GLint height, GLenum format,
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GLenum type, const GLvoid *pixels);
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void FASTCALL __glDrawPixels4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glDrawPixels3(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glDrawPixels2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glDrawPixels1(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glDrawPixels0(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void __glSlowPickDrawPixels(__GLcontext *gc, GLint width, GLint height,
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GLenum format, GLenum type, const GLvoid *pixels,
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GLboolean packed);
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void FASTCALL __glGenericPickDrawPixels(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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GLboolean FASTCALL __glClipReadPixels(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glLoadPackModes(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void __glInitReadPixelsInfo(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLint x, GLint y, GLint width, GLint height,
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GLenum format, GLenum type, const GLvoid *pixels);
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void FASTCALL __glReadPixels5(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glReadPixels4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glReadPixels3(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glReadPixels2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glReadPixels1(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glReadPixels0(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void __glSlowPickReadPixels(__GLcontext *gc, GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type, const GLvoid *pixels);
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void FASTCALL __glGenericPickReadPixels(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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GLboolean FASTCALL __glClipCopyPixels(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void __glInitCopyPixelsInfo(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLint x, GLint y, GLint width, GLint height,
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GLenum format);
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void FASTCALL __glCopyPixels2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyPixels1(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyPixels0(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyPixelsOverlapping(__GLcontext *gc,
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__GLpixelSpanInfo *spanInfo, GLint modifiers);
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void __glSlowPickCopyPixels(__GLcontext *gc, GLint x, GLint y, GLint width,
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GLint height, GLenum type);
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void FASTCALL __glGenericPickCopyPixels(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyImage1(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyImage2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyImage3(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyImage4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyImage5(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyImage6(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glCopyImage7(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void FASTCALL __glGenericPickCopyImage(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLboolean applyPixelTransfer);
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/* px_modify.c */
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void FASTCALL __glBuildRGBAModifyTables(__GLcontext *gc, __GLpixelMachine *pm);
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void FASTCALL __glBuildItoIModifyTables(__GLcontext *gc, __GLpixelMachine *pm);
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void FASTCALL __glBuildItoRGBAModifyTables(__GLcontext *gc,
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__GLpixelMachine *pm);
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void __glSpanModifyRGBA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyRed(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyBlue(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyGreen(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyRGB(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyLuminance(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyLuminanceAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyRedAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyDepth(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyStencil(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanModifyCI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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/* px_pack.c */
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void FASTCALL __glInitPacker(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void __glSpanReduceRed(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanReduceGreen(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanReduceBlue(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanReduceAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanReduceRGB(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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#ifdef GL_EXT_bgra
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void __glSpanReduceBGR(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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#endif
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void __glSpanReduceLuminance(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanReduceLuminanceAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanReduceRedAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackUbyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackByte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackUshort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackShort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackUint(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackInt(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackUbyteI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackByteI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackUshortI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackShortI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackUintI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackIntI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanCopy(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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void __glSpanPackBitmap(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *inspan, GLvoid *outspan);
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/* px_read.c */
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void FASTCALL __glSpanReadRGBA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanReadRGBA2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanReadCI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanReadCI2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanReadDepth(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanReadDepth2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanReadStencil(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanReadStencil2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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/* px_render.c */
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void FASTCALL __glSlowDrawPixelsStore(__GLcolorBuffer *cfb, const __GLfragment *frag);
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void FASTCALL __glSpanRenderRGBubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderRGBubyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderRGBAubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderRGBAubyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderDepthUint(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderDepthUint2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderDepth2Uint(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderDepth2Uint2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderStencilUshort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderStencilUshort2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderStencilUbyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderStencilUbyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderCIushort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderCIushort2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderCIubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
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GLvoid *span);
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void FASTCALL __glSpanRenderCIubyte2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
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GLvoid *span);
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void FASTCALL __glSpanRenderCIubyte3(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
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GLvoid *span);
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void FASTCALL __glSpanRenderCIubyte4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
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GLvoid *span);
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void FASTCALL __glSpanRenderRGBA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
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GLvoid *span);
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void FASTCALL __glSpanRenderRGBA2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span);
|
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void FASTCALL __glSpanRenderDepth(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span);
|
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void FASTCALL __glSpanRenderDepth2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span);
|
|
void FASTCALL __glSpanRenderCI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span);
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void FASTCALL __glSpanRenderCI2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span);
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void FASTCALL __glSpanRenderStencil(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span);
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void FASTCALL __glSpanRenderStencil2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *span);
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|
|
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/* px_unpack.c */
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GLint FASTCALL __glElementsPerGroup(GLenum format);
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__GLfloat FASTCALL __glBytesPerElement(GLenum type);
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void FASTCALL __glInitUnpacker(__GLcontext *gc, __GLpixelSpanInfo *spanInfo);
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void __glSpanUnpackBitmap(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
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void __glSpanUnpackBitmap2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
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void __glSpanUnpackRGBubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
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void __glSpanUnpackIndexUbyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackRGBAubyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSwapBytes2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSwapBytes2Dst(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSwapAndSkipBytes2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSwapBytes4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSwapBytes4Dst(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSwapAndSkipBytes4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSkipPixels1(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSkipPixels2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSkipPixels4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSlowSkipPixels2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanSlowSkipPixels4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanAlignPixels2(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanAlignPixels2Dst(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanAlignPixels4(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanAlignPixels4Dst(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackUbyte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackByte(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackUshort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackShort(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackUint(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackInt(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackUbyteI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackByteI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackUshortI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackShortI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackUintI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnpackIntI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanClampFloat(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanClampSigned(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanExpandRed(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanExpandGreen(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanExpandBlue(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanExpandAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanExpandRGB(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
#ifdef GL_EXT_bgra
|
|
void __glSpanExpandBGR(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
#endif
|
|
void __glSpanExpandLuminance(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanExpandLuminanceAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanExpandRedAlpha(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanScaleRGBA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnscaleRGBA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
#ifdef GL_EXT_bgra
|
|
void __glSpanScaleBGRA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanUnscaleBGRA(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
#endif
|
|
#ifdef GL_EXT_paletted_texture
|
|
void __glSpanModifyPI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
void __glSpanScalePI(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLvoid *inspan, GLvoid *outspan);
|
|
#endif
|
|
|
|
#endif /* _pixel_h_ */
|