Source code of Windows XP (NT5)
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/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#ifdef GLX_MOTIF
void intToggleCB(Widget w, XtPointer client_data, XtPointer call_data);
void resetLightsCB(Widget w);
void autoMotionCB(Widget w, XtPointer client_data, XtPointer call_data);
void initCB(Widget w);
void exposeCB(Widget w);
void resizeCB(Widget w, XtPointer client_data, XtPointer call);
void inputCB(Widget w, XtPointer client_data, XtPointer call_data);
void drawAllCB(Widget w);
void drawSomethingCB(Widget w, XtPointer client_data, XtPointer call_data);
void refractionCB(Widget w, XtPointer client_data, XtPointer call_data);
void subdivisionCB(Widget w, XtPointer client_data, XtPointer call_data);
void light_onCB(Widget w, XtPointer client_data, XtPointer call_data);
void exitCB(Widget w, XtPointer client_data, XtPointer call_data);
Boolean drawWP(XtPointer data);
#endif
void draw(void);
void vQuickMove(void);
void vResetLights(void);
void vAutoMotion(void);
void vInit(void);
void vExpose(int, int);
void vResize(GLsizei, GLsizei);
void vDrawAll(void);
void vDrawSquare(void);
void vDrawShadow(void);
void vDrawRefraction(void);
void vDrawSphere(void);
void vDrawLight(void);
void vDrawTexture(void);
void vDrawStuff(int *);
void vRefractionAIR(void);
void vRefractionICE(void);
void vRefractionWATER(void);
void vRefractionZincGLASS(void);
void vRefractionLightGLASS(void);
void vRefractionHeavyGLASS(void);
void vRefraction(int);
void vSubdivision10(void);
void vSubdivision20(void);
void vSubdivision30(void);
void vSubdivision40(void);
void vSubdivision(int);
void vRLight_on(void);
void vGLight_on(void);
void vBLight_on(void);
void vLight_on(int);
void vExit(void);
GLboolean bAutoMotion(void);
void vMouseDown(AUX_EVENTREC *);
void vLeftMouseUp(AUX_EVENTREC *);
void vMiddleMouseUp(AUX_EVENTREC *);
void vRightMouseUp(AUX_EVENTREC *);
void CALLBACK vMouseMove(AUX_EVENTREC *event);
PVOID __nw(unsigned int ui);
VOID __dl(PVOID pv);
PVOID __vec_new(void *p, int x, int y, void *q);