Source code of Windows XP (NT5)
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173 lines
5.3 KiB

#include <stdlib.h>
#include <stdio.h>
#include <windows.h>
#include "hugetest.h"
#include "resource.h"
#include "ui_huge.h"
#include "macros.h"
void InitFD(FOGDATA *pfd)
{
bzero(pfd,sizeof(FOGDATA));
BEGINstring(pfd, "fog");
ENDstring(pfd, "fog");
pfd->fColor[0] = 0.0;
pfd->fColor[1] = 0.0;
pfd->fColor[2] = 0.0;
pfd->fColor[3] = 1.0;
pfd->fDensity = 0.5;
pfd->fLinearStart = 1.0;
pfd->fLinearEnd = 0.0;
pfd->bEnable = FALSE;
pfd->iMode = FOG_EXP; // == Exp
pfd->iQuality = DONT_CARE; // == Don't Care
}
void fog_init(const FOGDATA fd)
{
if (!fd.bEnable) {
glDisable(GL_FOG);
return;
}
glEnable(GL_FOG);
switch(fd.iMode) {
case 0: glFogi (GL_FOG_MODE, GL_EXP); break;
case 1: glFogi (GL_FOG_MODE, GL_EXP2); break;
case 2: glFogi (GL_FOG_MODE, GL_LINEAR); break;
}
glFogf (GL_FOG_START, fd.fLinearStart);
glFogf (GL_FOG_END, fd.fLinearEnd);
glFogfv(GL_FOG_COLOR, fd.fColor);
glFogf (GL_FOG_DENSITY, fd.fDensity);
switch (fd.iQuality) {
case FASTEST: glHint(GL_FOG_HINT, GL_FASTEST); break;
case DONT_CARE: glHint(GL_FOG_HINT, GL_DONT_CARE); break;
case NICEST: glHint(GL_FOG_HINT, GL_NICEST); break;
}
}
#ifndef NO_UI_IN_CNFG
void fog_SetDisplayFromData(HWND hDlg, const FOGDATA *pfd)
{
SetDlgFloatString(hDlg, F_IDC_COLOR1, pfd->fColor[0]);
SetDlgFloatString(hDlg, F_IDC_COLOR2, pfd->fColor[1]);
SetDlgFloatString(hDlg, F_IDC_COLOR3, pfd->fColor[2]);
SetDlgFloatString(hDlg, F_IDC_COLOR4, pfd->fColor[3]);
SetDlgFloatString(hDlg, F_IDC_DENSITY, pfd->fDensity);
SetDlgFloatString(hDlg, F_IDC_LINEARSTART,pfd->fLinearStart);
SetDlgFloatString(hDlg, F_IDC_LINEAREND, pfd->fLinearEnd);
CheckDlgButton(hDlg, IDC_ENABLE, pfd->bEnable?1:0);
CB_DlgSetSelect(hDlg, F_IDC_MODE, pfd->iMode);
CB_DlgSetSelect(hDlg, F_IDC_QUALITY, pfd->iQuality);
}
void fog_GetDataFromDisplay(HWND hDlg, FOGDATA *pfd)
{
pfd->fColor[0] = GetDlgFloatString(hDlg, F_IDC_COLOR1);
pfd->fColor[1] = GetDlgFloatString(hDlg, F_IDC_COLOR2);
pfd->fColor[2] = GetDlgFloatString(hDlg, F_IDC_COLOR3);
pfd->fColor[3] = GetDlgFloatString(hDlg, F_IDC_COLOR4);
pfd->fDensity = GetDlgFloatString(hDlg, F_IDC_DENSITY);
pfd->fLinearStart = GetDlgFloatString(hDlg, F_IDC_LINEARSTART);
pfd->fLinearEnd = GetDlgFloatString(hDlg, F_IDC_LINEAREND);
pfd->bEnable = IsDlgButtonChecked(hDlg,IDC_ENABLE);
pfd->iMode = CB_DlgGetSelect(hDlg, F_IDC_MODE);
pfd->iQuality = CB_DlgGetSelect(hDlg, F_IDC_QUALITY);
}
void fog_EnableOrDisableWindows(HWND hDlg)
{
static int aiCommands[] =
{ F_IDC_COLOR1, F_IDC_COLOR2, F_IDC_COLOR3, F_IDC_COLOR4,
F_IDC_DENSITY, F_IDC_LINEAREND, F_IDC_LINEARSTART, F_IDC_MODE,
F_IDC_QUALITY };
const int iNumCommands = 9;
BOOL b;
int i;
b = (BOOL) IsDlgButtonChecked(hDlg, IDC_ENABLE);
for (i = 0 ; i < iNumCommands ; i++) {
EnableWindow(GetDlgItem(hDlg,aiCommands[i]),b);
}
}
BOOL CALLBACK hugeFogDlgProc(HWND hDlg,UINT msg,WPARAM wParam,LPARAM lParam)
{
static FOGDATA *pfd = NULL;
switch (msg)
{
case WM_INITDIALOG:
pfd = (FOGDATA*) (((PROPSHEETPAGE*)lParam)->lParam);
CB_DlgAddString(hDlg, F_IDC_MODE, "Exp");
CB_DlgAddString(hDlg, F_IDC_MODE, "Exp2");
CB_DlgAddString(hDlg, F_IDC_MODE, "Linear");
CB_DlgAddString(hDlg, F_IDC_QUALITY, "Fastest");
CB_DlgAddString(hDlg, F_IDC_QUALITY, "Don't Care");
CB_DlgAddString(hDlg, F_IDC_QUALITY, "Nicest");
fog_SetDisplayFromData(hDlg,pfd);
fog_EnableOrDisableWindows(hDlg);
return TRUE;
case WM_COMMAND:
{
int iControl, iNote;
iControl = LOWORD(wParam);
iNote = HIWORD(wParam); // notification code for edit boxes
switch (iControl)
{
case IDC_ENABLE:
PropSheet_Changed(GetParent(hDlg),hDlg);
fog_EnableOrDisableWindows(hDlg);
break;
case F_IDC_COLOR1:
case F_IDC_COLOR2:
case F_IDC_COLOR3:
case F_IDC_COLOR4:
case F_IDC_DENSITY:
case F_IDC_LINEAREND:
case F_IDC_LINEARSTART:
case F_IDC_MODE:
if (EN_KILLFOCUS == iNote) {
PropSheet_Changed(GetParent(hDlg),hDlg);
VerifyEditboxFloat(hDlg,iControl);
}
break;
default:
PropSheet_Changed(GetParent(hDlg),hDlg);
break;
}
}
break;
case WM_NOTIFY:
{
LPNMHDR pnmh = (LPNMHDR) lParam;
switch (pnmh->code)
{
case PSN_APPLY: // user clicked on OK or Apply
fog_GetDataFromDisplay(hDlg, pfd);
break;
case PSN_RESET: // user clicked on Cancel
break;
case PSN_HELP: // user clicked help
break;
}
}
break;
default:
return FALSE;
}
return TRUE;
}
#else
#endif // NO_UI_IN_CNFG