Source code of Windows XP (NT5)
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304 lines
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#include <stdlib.h>
#include <stdio.h>
#include <windows.h>
#include <commctrl.h>
#include <memory.h>
#include <assert.h>
#include <gl\gl.h>
#include "lighting.h"
#include "hugetest.h"
#include "resource.h"
#include "ui_huge.h"
#include "macros.h"
void InitLD(LIGHTINGDATA *pld)
{
int i;
bzero(pld,sizeof(LIGHTINGDATA));
BEGINstring(pld, "lighting");
ENDstring(pld, "lighting");
pld->bEnable = FALSE;
pld->bTwoSided = TRUE;
pld->bLocalViewer = TRUE;
for (i = 0 ; i < NUMBEROFLIGHTS ; i++) {
pld->aLights[i].bEnable = FALSE;
pld->aLights[i].afAmbient[0] = 0.0;
pld->aLights[i].afAmbient[1] = 0.0;
pld->aLights[i].afAmbient[2] = 0.0;
pld->aLights[i].afAmbient[3] = 1.0;
pld->aLights[i].afDiffuse[0] = 1.0;
pld->aLights[i].afDiffuse[1] = 1.0;
pld->aLights[i].afDiffuse[2] = 1.0;
pld->aLights[i].afDiffuse[3] = 1.0;
pld->aLights[i].afSpecular[0] = 1.0;
pld->aLights[i].afSpecular[1] = 1.0;
pld->aLights[i].afSpecular[2] = 1.0;
pld->aLights[i].afSpecular[3] = 1.0;
pld->aLights[i].afPosition[0] = 0.0;
pld->aLights[i].afPosition[1] = 0.0;
pld->aLights[i].afPosition[2] = 1.0;
pld->aLights[i].afPosition[3] = 0.0;
pld->aLights[i].afSpotDirection[0] = 0.0;
pld->aLights[i].afSpotDirection[1] = 0.0;
pld->aLights[i].afSpotDirection[2] = -1.0;
pld->aLights[i].fSpotCutoff = 180;
pld->aLights[i].afAttenuation[0] = 1.0;
pld->aLights[i].afAttenuation[1] = 0.0;
pld->aLights[i].afAttenuation[2] = 0.0;
}
}
void lighting_init(const LIGHTINGDATA ld)
{
static int aiIndexToID[] = {
GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3,
GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7 };
const int iMaxLights = sizeof(aiIndexToID) / sizeof(aiIndexToID[0]);
int i;
assert(iMaxLights >= NUMBEROFLIGHTS);
if (!ld.bEnable) {
glDisable(GL_LIGHTING);
return;
}
glEnable(GL_LIGHTING);
for (i = 0 ; i < NUMBEROFLIGHTS ; i++) {
if (!ld.aLights[i].bEnable) {
glDisable(aiIndexToID[i]);
} else {
glLightfv(aiIndexToID[i], GL_AMBIENT, ld.aLights[i].afAmbient);
glLightfv(aiIndexToID[i], GL_DIFFUSE, ld.aLights[i].afDiffuse);
glLightfv(aiIndexToID[i], GL_SPECULAR, ld.aLights[i].afSpecular);
glLightfv(aiIndexToID[i], GL_POSITION, ld.aLights[i].afPosition);
glLightfv(aiIndexToID[i], GL_SPOT_DIRECTION,
ld.aLights[i].afSpotDirection);
glLightf(aiIndexToID[i],GL_SPOT_EXPONENT,ld.aLights[i].fSpotExponent);
glLightf(aiIndexToID[i], GL_SPOT_CUTOFF, ld.aLights[i].fSpotCutoff);
glLightf(aiIndexToID[i], GL_CONSTANT_ATTENUATION,
ld.aLights[i].afAttenuation[0]);
glLightf(aiIndexToID[i], GL_LINEAR_ATTENUATION,
ld.aLights[i].afAttenuation[1]);
glLightf(aiIndexToID[i], GL_QUADRATIC_ATTENUATION,
ld.aLights[i].afAttenuation[2]);
glEnable(aiIndexToID[i]);
}
}
}
#ifndef NO_UI_IN_CNFG
void lighting_EnableOrDisableWindows(HWND hDlg)
{
static int aiCommands[] =
{ L_IDC_AMBIENT1, L_IDC_AMBIENT2, L_IDC_AMBIENT3, L_IDC_AMBIENT4,
L_IDC_DIFFUSE1, L_IDC_DIFFUSE2, L_IDC_DIFFUSE3, L_IDC_DIFFUSE4,
L_IDC_SPECULAR1, L_IDC_SPECULAR2, L_IDC_SPECULAR3, L_IDC_SPECULAR4,
L_IDC_POSITION1, L_IDC_POSITION2, L_IDC_POSITION3, L_IDC_POSITION4,
L_IDC_SPOTDIR1, L_IDC_SPOTDIR2, L_IDC_SPOTDIR3,
L_IDC_CUTOFF, L_IDC_EXPONENT,
L_IDC_ATTENUATION1, L_IDC_ATTENUATION2, L_IDC_ATTENUATION3 };
const int iNumCommands = sizeof(aiCommands) / sizeof(aiCommands[0]);
BOOL b;
int i;
b = (BOOL) IsDlgButtonChecked(hDlg, IDC_ENABLE);
EnableWindow(GetDlgItem(hDlg, L_IDC_TWOSIDED), b);
EnableWindow(GetDlgItem(hDlg, L_IDC_ENABLELIGHT), b);
EnableWindow(GetDlgItem(hDlg, L_IDC_LOCALVIEWER), b);
EnableWindow(GetDlgItem(hDlg, L_IDC_INFINITEVIEWER), b);
if (b)
b = IsDlgButtonChecked(hDlg, L_IDC_ENABLELIGHT) ? TRUE :0;
for (i = 0 ; i < iNumCommands ; i++) {
EnableWindow(GetDlgItem(hDlg,aiCommands[i]),b);
}
}
void lighting_SetDisplayFromData(HWND hDlg, const LIGHTINGDATA *pld, int i)
{
static char acBuffer[100];
sprintf(acBuffer, "Light number: %d", i);
SetDlgItemText(hDlg, L_IDC_LIGHT, acBuffer);
CheckDlgButton(hDlg, IDC_ENABLE, pld->bEnable);
CheckDlgButton(hDlg, L_IDC_TWOSIDED, pld->bTwoSided);
CheckDlgButton(hDlg, L_IDC_LOCALVIEWER, pld->bLocalViewer);
CheckDlgButton(hDlg, L_IDC_INFINITEVIEWER, !(pld->bLocalViewer));
CheckDlgButton(hDlg, L_IDC_ENABLELIGHT, pld->aLights[i].bEnable);
SetDlgFloatString(hDlg, L_IDC_AMBIENT1, pld->aLights[i].afAmbient[0]);
SetDlgFloatString(hDlg, L_IDC_AMBIENT2, pld->aLights[i].afAmbient[1]);
SetDlgFloatString(hDlg, L_IDC_AMBIENT3, pld->aLights[i].afAmbient[2]);
SetDlgFloatString(hDlg, L_IDC_AMBIENT4, pld->aLights[i].afAmbient[3]);
SetDlgFloatString(hDlg, L_IDC_DIFFUSE1, pld->aLights[i].afDiffuse[0]);
SetDlgFloatString(hDlg, L_IDC_DIFFUSE2, pld->aLights[i].afDiffuse[1]);
SetDlgFloatString(hDlg, L_IDC_DIFFUSE3, pld->aLights[i].afDiffuse[2]);
SetDlgFloatString(hDlg, L_IDC_DIFFUSE4, pld->aLights[i].afDiffuse[3]);
SetDlgFloatString(hDlg, L_IDC_SPECULAR1, pld->aLights[i].afSpecular[0]);
SetDlgFloatString(hDlg, L_IDC_SPECULAR2, pld->aLights[i].afSpecular[1]);
SetDlgFloatString(hDlg, L_IDC_SPECULAR3, pld->aLights[i].afSpecular[2]);
SetDlgFloatString(hDlg, L_IDC_SPECULAR4, pld->aLights[i].afSpecular[3]);
SetDlgFloatString(hDlg, L_IDC_POSITION1, pld->aLights[i].afPosition[0]);
SetDlgFloatString(hDlg, L_IDC_POSITION2, pld->aLights[i].afPosition[1]);
SetDlgFloatString(hDlg, L_IDC_POSITION3, pld->aLights[i].afPosition[2]);
SetDlgFloatString(hDlg, L_IDC_POSITION4, pld->aLights[i].afPosition[3]);
SetDlgFloatString(hDlg, L_IDC_SPOTDIR1, pld->aLights[i].afSpotDirection[0]);
SetDlgFloatString(hDlg, L_IDC_SPOTDIR2, pld->aLights[i].afSpotDirection[1]);
SetDlgFloatString(hDlg, L_IDC_SPOTDIR3, pld->aLights[i].afSpotDirection[2]);
SetDlgFloatString(hDlg, L_IDC_CUTOFF, pld->aLights[i].fSpotCutoff);
SetDlgFloatString(hDlg, L_IDC_EXPONENT, pld->aLights[i].fSpotExponent);
SetDlgFloatString(hDlg,L_IDC_ATTENUATION1,pld->aLights[i].afAttenuation[0]);
SetDlgFloatString(hDlg,L_IDC_ATTENUATION2,pld->aLights[i].afAttenuation[1]);
SetDlgFloatString(hDlg,L_IDC_ATTENUATION3,pld->aLights[i].afAttenuation[2]);
lighting_EnableOrDisableWindows(hDlg);
}
void lighting_GetDataFromDisplay(HWND hDlg, LIGHTINGDATA *pld, int i)
{
pld->bEnable = IsDlgButtonChecked(hDlg, IDC_ENABLE);
pld->bTwoSided = IsDlgButtonChecked(hDlg, L_IDC_TWOSIDED);
pld->bLocalViewer = IsDlgButtonChecked(hDlg, L_IDC_LOCALVIEWER);
pld->aLights[i].bEnable = IsDlgButtonChecked(hDlg, L_IDC_ENABLELIGHT);
pld->aLights[i].afAmbient[0] = GetDlgFloatString(hDlg, L_IDC_AMBIENT1);
pld->aLights[i].afAmbient[1] = GetDlgFloatString(hDlg, L_IDC_AMBIENT2);
pld->aLights[i].afAmbient[2] = GetDlgFloatString(hDlg, L_IDC_AMBIENT3);
pld->aLights[i].afAmbient[3] = GetDlgFloatString(hDlg, L_IDC_AMBIENT4);
pld->aLights[i].afDiffuse[0] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE1);
pld->aLights[i].afDiffuse[1] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE2);
pld->aLights[i].afDiffuse[2] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE3);
pld->aLights[i].afDiffuse[3] = GetDlgFloatString(hDlg, L_IDC_DIFFUSE4);
pld->aLights[i].afSpecular[0] = GetDlgFloatString(hDlg, L_IDC_SPECULAR1);
pld->aLights[i].afSpecular[1] = GetDlgFloatString(hDlg, L_IDC_SPECULAR2);
pld->aLights[i].afSpecular[2] = GetDlgFloatString(hDlg, L_IDC_SPECULAR3);
pld->aLights[i].afSpecular[3] = GetDlgFloatString(hDlg, L_IDC_SPECULAR4);
pld->aLights[i].afPosition[0] = GetDlgFloatString(hDlg, L_IDC_POSITION1);
pld->aLights[i].afPosition[1] = GetDlgFloatString(hDlg, L_IDC_POSITION2);
pld->aLights[i].afPosition[2] = GetDlgFloatString(hDlg, L_IDC_POSITION3);
pld->aLights[i].afPosition[3] = GetDlgFloatString(hDlg, L_IDC_POSITION4);
pld->aLights[i].afSpotDirection[0] = GetDlgFloatString(hDlg,L_IDC_SPOTDIR1);
pld->aLights[i].afSpotDirection[1] = GetDlgFloatString(hDlg,L_IDC_SPOTDIR2);
pld->aLights[i].afSpotDirection[2] = GetDlgFloatString(hDlg,L_IDC_SPOTDIR3);
pld->aLights[i].fSpotCutoff = GetDlgFloatString(hDlg, L_IDC_CUTOFF);
pld->aLights[i].fSpotExponent = GetDlgFloatString(hDlg, L_IDC_EXPONENT);
pld->aLights[i].afAttenuation[0]=GetDlgFloatString(hDlg,L_IDC_ATTENUATION1);
pld->aLights[i].afAttenuation[1]=GetDlgFloatString(hDlg,L_IDC_ATTENUATION2);
pld->aLights[i].afAttenuation[2]=GetDlgFloatString(hDlg,L_IDC_ATTENUATION3);
}
BOOL CALLBACK hugeLightDlgProc(HWND hDlg,UINT msg,WPARAM wParam,LPARAM lParam)
{
static LIGHTINGDATA *pld = NULL, ld;
static int index;
switch (msg)
{
case WM_INITDIALOG:
index = 0;
UD_DlgSetPos (hDlg, L_IDC_WHICHLIGHT, index);
UD_DlgSetRange(hDlg, L_IDC_WHICHLIGHT, 7, 0);
pld = (LIGHTINGDATA*) (((PROPSHEETPAGE*)lParam)->lParam);
bcopy(pld, &ld, sizeof(ld));
lighting_SetDisplayFromData(hDlg, &ld, index);
lighting_EnableOrDisableWindows(hDlg);
return TRUE;
case WM_COMMAND:
{
int iControl, iNote;
iControl = LOWORD(wParam);
iNote = HIWORD(wParam); // notification code for edit boxes
switch (iControl)
{
case IDC_ENABLE:
case L_IDC_ENABLELIGHT:
lighting_EnableOrDisableWindows(hDlg);
ld.bEnable = IsDlgButtonChecked(hDlg, IDC_ENABLE);
ld.aLights[index].bEnable
= IsDlgButtonChecked(hDlg, L_IDC_ENABLELIGHT);
break;
case L_IDC_AMBIENT1:
case L_IDC_AMBIENT2:
case L_IDC_AMBIENT3:
case L_IDC_AMBIENT4:
case L_IDC_ATTENUATION1:
case L_IDC_ATTENUATION2:
case L_IDC_ATTENUATION3:
case L_IDC_CUTOFF:
case L_IDC_DIFFUSE1:
case L_IDC_DIFFUSE2:
case L_IDC_DIFFUSE3:
case L_IDC_DIFFUSE4:
case L_IDC_EXPONENT:
case L_IDC_POSITION1:
case L_IDC_POSITION2:
case L_IDC_POSITION3:
case L_IDC_POSITION4:
case L_IDC_SPECULAR1:
case L_IDC_SPECULAR2:
case L_IDC_SPECULAR3:
case L_IDC_SPECULAR4:
case L_IDC_SPOTDIR1:
case L_IDC_SPOTDIR2:
case L_IDC_SPOTDIR3:
if (EN_KILLFOCUS == iNote) {
PropSheet_Changed(GetParent(hDlg),hDlg);
VerifyEditboxFloat(hDlg,iControl);
}
break;
case L_IDC_TWOSIDED:
ld.bTwoSided = IsDlgButtonChecked(hDlg,L_IDC_TWOSIDED);
break;
case L_IDC_LOCALVIEWER:
case L_IDC_INFINITEVIEWER:
ld.bLocalViewer = IsDlgButtonChecked(hDlg,L_IDC_LOCALVIEWER);
break;
default:
PropSheet_Changed(GetParent(hDlg),hDlg);
break;
}
}
break;
case WM_HSCROLL:
lighting_GetDataFromDisplay(hDlg, &ld, index);
index = LOWORD(UD_DlgGetPos(hDlg, L_IDC_WHICHLIGHT));
lighting_SetDisplayFromData(hDlg, &ld, index);
break;
case WM_NOTIFY:
{
LPNMHDR pnmh = (LPNMHDR) lParam;
switch (pnmh->code)
{
case PSN_APPLY: // user clicked on OK or Apply
lighting_GetDataFromDisplay(hDlg, &ld, index);
bcopy(&ld, pld, sizeof(ld));
break;
case PSN_RESET: // user clicked on Cancel
break;
case PSN_HELP: // user clicked help
break;
}
}
break;
default:
return FALSE;
}
return TRUE;
}
#else
#endif // NO_UI_IN_CNFG