Source code of Windows XP (NT5)
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#include <stdlib.h>
#include <stdio.h> // for debugging
#include <windows.h>
#include <commctrl.h>
#include <sys/types.h>
#include <sys/timeb.h>
#include <time.h>
#include <gl\gl.h>
#include "macros.h"
#include "prfl.h"
#include "skeltest.h"
#include "hugetest.h"
#include "primtest.h"
#include "teapot.h"
// Window procedure, handles all messages for this program
LRESULT CALLBACK prfl_WndProc(HWND, UINT msg, WPARAM, LPARAM);
extern HINSTANCE hInstance;
static LPCTSTR lpszClassName = "GL Profiler";
static SkeletonTest *pst = NULL;
static HINSTANCE hInst = NULL;
static HWND hwndTest = NULL;
static long lIdleCount = 0;
static struct _timeb timeStart;
static struct _timeb timeEnd;
void_void *prfl_EndFunct = NULL;
// Select the pixel format for a given device context
void SetDCPixelFormat(HDC hDC)
{
int nPixelFormat;
DWORD mode =
PFD_DRAW_TO_WINDOW | // Draw to Window (not to bitmap)
PFD_SUPPORT_OPENGL | // Support OpenGL calls in window
(pst->td.swapbuffers ? PFD_DOUBLEBUFFER : 0); // Double buffered mode?
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size of this structure
1, // Version of this structure
-1,
PFD_TYPE_RGBA, // RGBA Color mode
-1,
0,0,0,0,0,0, // Not used to select mode
0,0, // Not used to select mode
0,0,0,0,0, // Not used to select mode
-1,
0, // Not used to select mode
0, // Not used to select mode
PFD_MAIN_PLANE, // Draw in main plane
0, // Not used to select mode
0,0,0 }; // Not used to select mode
pfd.dwFlags = mode;
pfd.cDepthBits = pst->bd.cDepthBits;
pfd.cColorBits = GetDeviceCaps(hDC,BITSPIXEL)*GetDeviceCaps(hDC,PLANES);
// Choose a pixel format that best matches that described in pfd
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
// Set the pixel format for the device context
SetPixelFormat(hDC, nPixelFormat, &pfd);
}
HWND prfl_InitWindow(LPCTSTR lpszWinName)
{
if (prfl_RegisterClass(NULL) == FALSE) {
fprintf(stderr,"Can't register class for test window.\n");
return NULL;
}
if (hwndTest != NULL)
return NULL;
hwndTest = CreateWindow(lpszClassName, lpszWinName,
// OpenGL requires WS_CLIPCHILDREN and WS_CLIPSIBLINGS
WS_CLIPCHILDREN | WS_CLIPSIBLINGS |
WS_VISIBLE | DS_SYSMODAL,
// Window position and size
pst->td.iX, pst->td.iY, pst->td.iW, pst->td.iH,
NULL, NULL, hInst, NULL);
if (!hwndTest) {
fprintf(stderr,"Couldn't create test window.\n");
return NULL;
}
SetWindowPos(hwndTest, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOSENDCHANGING);
return hwndTest;
}
// If necessary, creates a 3-3-2 palette for the device context listed.
HPALETTE GetOpenGLPalette(HDC hDC)
{
HPALETTE hRetPal = NULL; // Handle to palette to be created
PIXELFORMATDESCRIPTOR pfd; // Pixel Format Descriptor
LOGPALETTE *pPal; // Pointer to memory for logical palette
int nPixelFormat; // Pixel format index
int nColors; // Number of entries in palette
int i; // Counting variable
BYTE RedRange,GreenRange,BlueRange;
// Range for each color entry (7,7,and 3)
// Get the pixel format index and retrieve the pixel format description
nPixelFormat = GetPixelFormat(hDC);
DescribePixelFormat(hDC, nPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
// Does this pixel format require a palette? If not, do not create a
// palette and just return NULL
if(!(pfd.dwFlags & PFD_NEED_PALETTE))
return NULL;
// Number of entries in palette. 8 bits yeilds 256 entries
nColors = 1 << pfd.cColorBits;
// Allocate space for a logical palette structure
// plus all the palette entries
pPal = (LOGPALETTE*)malloc(sizeof(LOGPALETTE)+nColors*sizeof(PALETTEENTRY));
// Fill in palette header
pPal->palVersion = 0x300; // Windows 3.0
pPal->palNumEntries = nColors; // table size
// Build mask of all 1's. This creates a number represented by having
// the low order x bits set, where x = pfd.cRedBits, pfd.cGreenBits, and
// pfd.cBlueBits.
RedRange = (1 << pfd.cRedBits) - 1;
GreenRange = (1 << pfd.cGreenBits) - 1;
BlueRange = (1 << pfd.cBlueBits) - 1;
// Loop through all the palette entries
for(i = 0; i < nColors; i++) {
// Fill in the 8-bit equivalents for each component
pPal->palPalEntry[i].peRed = (i >> pfd.cRedShift) & RedRange;
pPal->palPalEntry[i].peRed =
(unsigned char)((double) pPal->palPalEntry[i].peRed
* 255.0 / RedRange);
pPal->palPalEntry[i].peGreen = (i >> pfd.cGreenShift) & GreenRange;
pPal->palPalEntry[i].peGreen =
(unsigned char)((double)pPal->palPalEntry[i].peGreen
* 255.0 / GreenRange);
pPal->palPalEntry[i].peBlue = (i >> pfd.cBlueShift) & BlueRange;
pPal->palPalEntry[i].peBlue =
(unsigned char)((double)pPal->palPalEntry[i].peBlue
* 255.0 / BlueRange);
pPal->palPalEntry[i].peFlags = (unsigned char) NULL;
}
// Create the palette
hRetPal = CreatePalette(pPal);
// Go ahead and select and realize the palette for this device context
SelectPalette(hDC, hRetPal, FALSE);
RealizePalette(hDC);
// Free the memory used for the logical palette structure
free(pPal);
// Return the handle to the new palette
return hRetPal;
}
// Window procedure, handles all messages for this program
LRESULT CALLBACK prfl_WndProc(HWND hWnd, UINT msg,WPARAM wParam, LPARAM lParam)
{
static HGLRC hRC; // Permenant Rendering context
static HDC hDC; // Private GDI Device context
static HPALETTE hPalette = NULL;
//!!! Debug
static BOOL bStartOnce = TRUE;
switch (msg)
{
case WM_CREATE:
// Window creation, setup for OpenGL
// Store the device context
hDC = GetDC(hWnd);
// Select the pixel format
SetDCPixelFormat(hDC);
// Create the rendering context and make it current
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
// Create the palette
hPalette = GetOpenGLPalette(hDC);
// New window, restart timer state
bStartOnce = TRUE;
break;
case WM_SIZE:
if (bStartOnce) {
// do any initialization
if (pst)
pst->initfunct(LOWORD(lParam), HIWORD(lParam));
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);
glFlush();
if (pst && pst->td.swapbuffers) {
SwapBuffers(hDC);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);
glFlush();
}
ValidateRect(hWnd,NULL);
lIdleCount = 0;
// Create a timer that fires every millisecond
SetTimer(hWnd,101,1,NULL);
// Only run for X seconds
SetTimer(hWnd,102,pst->td.iDuration,NULL);
_ftime(&timeStart);
// Only once!
bStartOnce = FALSE;
}
break;
case WM_DESTROY:
_ftime(&timeEnd);
// Kill the timers that we created
KillTimer(hWnd,101);
KillTimer(hWnd,102);
// do any test-specific cleaning up
if (pst)
pst->destfunct();
// Deselect the current rendering context and delete it
wglMakeCurrent(hDC,NULL);
wglDeleteContext(hRC);
// Delete the palette
if(hPalette != NULL)
DeleteObject(hPalette);
hwndTest = NULL;
break;
case WM_TIMER:
// Call the idle function, if it exists, then force a repaint
if (wParam == 101) {
if (pst)
pst->idlefunct();
lIdleCount++;
InvalidateRect(hWnd,NULL,FALSE);
} else if (wParam == 102) {
DestroyWindow(hWnd);
// alert the caller of the test that it's over.
if (prfl_EndFunct)
prfl_EndFunct();
}
break;
case WM_PAINT:
// Call OpenGL drawing code
if (pst)
pst->rendfunct();
// Call function to swap the buffers
if (pst && pst->td.swapbuffers)
SwapBuffers(hDC);
// Validate the newly painted client area
ValidateRect(hWnd,NULL);
break;
case WM_QUERYNEWPALETTE:
// Windows is telling the application that it may modify
// the system palette. This message in essance asks the
// application for a new palette.
//
// If the palette was created.
if(hPalette) {
int nRet;
// Selects the palette into the current device context
SelectPalette(hDC, hPalette, FALSE);
// Map entries from the currently selected palette to
// the system palette. The return value is the number
// of palette entries modified.
nRet = RealizePalette(hDC);
// Repaint, forces remap of palette in current window
InvalidateRect(hWnd,NULL,FALSE);
return TRUE; // nRet
}
break;
case WM_PALETTECHANGED:
// This window may set the palette, even though it is not the
// currently active window.
//
// Don't do anything if the palette does not exist, or if
// this is the window that changed the palette.
if((hPalette != NULL) && ((HWND)wParam != hWnd)) {
// Select the palette into the device context
SelectPalette(hDC,hPalette,FALSE);
// Map entries to system palette
RealizePalette(hDC);
// Remap the current colors to the newly realized palette
UpdateColors(hDC);
return TRUE; // 0
}
break;
default: // Passes it on if unproccessed
return (DefWindowProc(hWnd, msg, wParam, lParam));
// return FALSE;
}
// return TRUE;
return (0L);
}
// Above are internal functions
// Below are public functions
void *prfl_AutoLoad(const char *szFileName, int *piError)
{
static char szErrorMsg[120];
static SkeletonTest st;
SkeletonTest *pst = NULL;
HANDLE hFile;
int i;
char *szType;
DWORD dwPointer;
if (!piError || !szFileName)
return NULL;
*piError = PRFL_NO_ERROR;
hFile = CreateFile(szFileName, GENERIC_READ, 0, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE) {
sprintf(szErrorMsg, "Error opening file: %d\n", GetLastError());
*piError = PRFL_ERROR_OPENFILE;
return szErrorMsg;
}
i = st.Load(hFile);
if (i < 0) {
CloseHandle(hFile);
sprintf(szErrorMsg, "Error number %d while reading file", i);
*piError = PRFL_ERROR_LOADFILE;
return szErrorMsg;
}
dwPointer = SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
if (dwPointer == 0xFFFFFFFF) {
sprintf(szErrorMsg, "Error rewinding file: %d\n", GetLastError());
*piError = PRFL_ERROR_FILESEEK;
CloseHandle(hFile); // hope for no errors
return szErrorMsg;
}
szType = (char*) st.QueryType();
pst = NULL;
switch(szType[0])
{
case 's':
case 'S':
if (!strcasecmp(szType, "skeleton"))
pst = new(SkeletonTest);
break;
case 'h':
case 'H':
if (!strcasecmp(szType, "huge"))
pst = new(HugeTest);
break;
case 'p':
case 'P':
if (!strcasecmp(szType, "primative"))
pst = new(PrimativeTest);
break;
case 't':
case 'T':
if (!strcasecmp(szType, "teapot"))
pst = new(TeapotTest);
break;
default:
sprintf(szErrorMsg, "Unknown test type: %s", szType);
*piError = PRFL_ERROR_UNKNOWN_TYPE;
return szErrorMsg;
}
i = pst->Load(hFile);
if (i < 0) {
CloseHandle(hFile);
sprintf(szErrorMsg, "Error number %d while reading file", i);
*piError = PRFL_ERROR_LOADFILE;
return szErrorMsg;
}
if (!CloseHandle(hFile)) {
sprintf(szErrorMsg, "Error closing file: %d\n", GetLastError());
*piError = PRFL_ERROR_CLOSEFILE;
return szErrorMsg;
}
return pst;
}
BOOL prfl_RegisterClass(HINSTANCE hInstance)
{
static BOOL fRet = FALSE;
WNDCLASS wc; // Windows class structure
if ((fRet == TRUE) || (!hInstance))
return fRet;
fRet = TRUE;
hInst = hInstance;
// Register Window style
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC) prfl_WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
// No need for background brush for OpenGL window
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = lpszClassName;
// Register the window class
if(RegisterClass(&wc) == 0)
fRet = FALSE;
return fRet;
}
BOOL prfl_StartTest(SkeletonTest *ptest, LPCTSTR lpzWinName, void_void EndFn)
{
prfl_EndFunct = EndFn;
if (hwndTest) {
fprintf(stderr,"Error: Test is already running.\n");
return FALSE;
}
if (ptest)
pst = ptest;
else
return FALSE;
if (NULL == prfl_InitWindow(lpzWinName)) {
return FALSE;
}
return TRUE;
}
BOOL prfl_StopTest(void)
{
if (hwndTest == NULL)
return TRUE;
DestroyWindow(hwndTest);
hwndTest = NULL;
return TRUE;
}
BOOL prfl_TestRunning()
{
return (BOOL) hwndTest;
}
double prfl_GetDuration()
{
long lSecDiff;
long lMilDiff;
double dRet;
lSecDiff = (timeEnd.time - timeStart.time);
lMilDiff = (timeEnd.millitm - timeStart.millitm);
dRet = 1000*(lSecDiff + ((double) lMilDiff/1000));
return dRet;
}
double prfl_GetCount()
{
return (double) lIdleCount;
}
double prfl_GetResult()
{
if (!pst)
return -1.0;
return (pst->td.dResult * lIdleCount);
}