Source code of Windows XP (NT5)
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#include <stdlib.h>
#include <stdio.h>
#include <windows.h>
#include <commdlg.h>
#include <math.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include "hugetest.h"
#include "texture.h"
#include "resource.h"
#include "ui_huge.h"
#include "macros.h"
extern HINSTANCE hInstance;
BOOL PreviewImage(HWND hDlg, ImageType cWhichImage, char *szFileName);
BOOL LoadImage(TEXTUREDATA *pxd);
#define COLOR_STRING "Color Pattern"
#define MONO_STRING "Monochrome Checkers"
#define CHECKERWIDTH 64
#define CHECKERHEIGHT 64
GLubyte acMonoCheckerImage[3 * CHECKERWIDTH * CHECKERHEIGHT];
GLubyte acColorImage[3 * CHECKERWIDTH * CHECKERHEIGHT];
AUX_RGBImageRec MonoImageRec;
AUX_RGBImageRec ColorImageRec;
void MakeMonoCheckerImage()
{
int i, j, c;
static BOOL done = FALSE;
if (done) return;
done = TRUE;
MonoImageRec.sizeX = CHECKERWIDTH;
MonoImageRec.sizeY = CHECKERHEIGHT;
MonoImageRec.data = acMonoCheckerImage;
for (i = 0 ; i < CHECKERWIDTH ; i++) {
for (j = 0 ; j < CHECKERHEIGHT ; j++) {
c = ((((i&0x8)==0)^((j&0x8))==0))*255;
acMonoCheckerImage[3 * (CHECKERHEIGHT * i + j) + 0] = (GLubyte) c;
acMonoCheckerImage[3 * (CHECKERHEIGHT * i + j) + 1] = (GLubyte) c;
acMonoCheckerImage[3 * (CHECKERHEIGHT * i + j) + 2] = (GLubyte) c;
}
}
}
void MakeColorImage(void)
{
int i, j;
float ti, tj;
static BOOL done = FALSE;
if (done) return;
done = TRUE;
ColorImageRec.sizeX = CHECKERWIDTH;
ColorImageRec.sizeY = CHECKERHEIGHT;
ColorImageRec.data = acColorImage;
for (i = 0; i < CHECKERWIDTH; i++) {
ti = 2.0f*3.14159265f*i/CHECKERWIDTH;
for (j = 0; j < CHECKERHEIGHT; j++) {
tj = 2.0f*3.14159265f*j/CHECKERHEIGHT;
acColorImage[3*(CHECKERHEIGHT*i+j)+0]=(GLubyte)(127*(1.0+sin(ti)));
acColorImage[3*(CHECKERHEIGHT*i+j)+1]=(GLubyte)(127*(1.0+cos(2*tj)));
acColorImage[3*(CHECKERHEIGHT*i+j)+2]=(GLubyte)(127*(1.0+cos(ti+tj)));
}
}
}
void InitXD(TEXTUREDATA *pxd)
{
MakeMonoCheckerImage();
MakeColorImage();
bzero(pxd,sizeof(TEXTUREDATA));
BEGINstring(pxd, "texture");
ENDstring(pxd, "texture");
sprintf(pxd->szFileName, MONO_STRING);
pxd->cWhichImage = MONO_CHECKERS;
pxd->iHeight = CHECKERHEIGHT;
pxd->iWidth = CHECKERWIDTH;
pxd->iBorder = 0;
pxd->iQuality = DONT_CARE;
pxd->bEnable1D = FALSE;
pxd->bEnable2D = FALSE;
pxd->bBuildMipmap = TRUE;
pxd->aiFilter[0] = NEAREST_MIPMAP_LINEAR;
pxd->aiFilter[1] = LINEAR;
pxd->aiFilter[2] = NEAREST_MIPMAP_LINEAR;
pxd->aiFilter[3] = LINEAR;
pxd->iEnvMode = MODULATE;
pxd->iGenModeS = EYE_LINEAR;
pxd->iGenModeT = EYE_LINEAR;
pxd->iGenModeR = EYE_LINEAR;
pxd->iGenModeQ = EYE_LINEAR;
pxd->bAutoGenS = TRUE;
pxd->bAutoGenT = TRUE;
pxd->bAutoGenR = FALSE;
pxd->bAutoGenQ = FALSE;
pxd->iWrapS = REPEAT;
pxd->iWrapT = REPEAT;
LoadImage(pxd);
} // void InitXD(TEXTUREDATA *pxd);
void texture_init(const TEXTUREDATA xd)
{
byte *Image = NULL;
int iWidth, iHeight;
byte Image64[64][64][3];
int iErr;
float Debug_S[] = { 1.0, 1.0, 1.0, 0.0 };
float Debug_T[] = { 0.0, 1.0, 0.0, 0.0 };
Image = xd.acImage;
iWidth = xd.iWidth;
iHeight = xd.iHeight;
switch (xd.iQuality) {
case FASTEST: glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_FASTEST); break;
case DONT_CARE: glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_DONT_CARE); break;
case NICEST: glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); break;
}
if (xd.bEnable1D || xd.bEnable2D) {
switch (xd.iEnvMode) {
case 0: glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL); break;
case 1: glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); break;
case 2: glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_BLEND); break;
}
} // if (xd.bEnable1D || xd.bEnable2D)
switch (xd.iWrapS) {
case CLAMP: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
break;
case REPEAT: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
break;
}
switch (xd.iWrapT) {
case CLAMP: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
break;
case REPEAT: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
}
if (xd.bEnable2D) {
if (!Image) {
MessageBox(NULL, "ERROR: No texture image found, using default!",
NULL, MB_OK | MB_ICONERROR);
Image = MonoImageRec.data;
iWidth = MonoImageRec.sizeX;
iHeight = MonoImageRec.sizeY;
}
glTexImage2D(GL_TEXTURE_2D, 0, 3, iWidth, iHeight, xd.iBorder,
GL_RGB, GL_UNSIGNED_BYTE, Image);
if (xd.bBuildMipmap) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
iErr = gluScaleImage(GL_RGB, iWidth, iHeight, GL_UNSIGNED_BYTE,
Image, 64, 64, GL_UNSIGNED_BYTE, Image64);
iErr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 64, 64, GL_RGB,
GL_UNSIGNED_BYTE, Image64);
}
switch (xd.aiFilter[2]) {
case 0:
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
break;
case 1:
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
break;
case 2:
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
break;
case 3:
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
break;
case 4:
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
break;
case 5:
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
break;
} // switch (xd.aiFilter[2])
switch (xd.aiFilter[3]) {
case 0:glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case 1:glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
} // switch (xd.aiFilter[3])
glEnable(GL_TEXTURE_2D);
} else { // if (xd.bEnable2D)
glDisable(GL_TEXTURE_2D);
} // if (xd.bEnable2D) (else)
switch (xd.iGenModeS)
{
case DISABLE: break;
case OBJECT_LINEAR:
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); break;
case EYE_LINEAR:
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); break;
case SPHERE_MAP:
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); break;
}
switch (xd.iGenModeT)
{
case DISABLE: break;
case OBJECT_LINEAR:
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); break;
case EYE_LINEAR:
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); break;
case SPHERE_MAP:
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); break;
}
switch (xd.iGenModeR)
{
case DISABLE: break;
case OBJECT_LINEAR:
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); break;
case EYE_LINEAR:
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); break;
case SPHERE_MAP:
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); break;
}
switch (xd.iGenModeQ)
{
case DISABLE: break;
case OBJECT_LINEAR:
glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); break;
case EYE_LINEAR:
glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); break;
case SPHERE_MAP:
glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); break;
}
GL_EnableOrDisable(xd.bAutoGenS, GL_TEXTURE_GEN_S);
GL_EnableOrDisable(xd.bAutoGenT, GL_TEXTURE_GEN_T);
GL_EnableOrDisable(xd.bAutoGenR, GL_TEXTURE_GEN_R);
GL_EnableOrDisable(xd.bAutoGenQ, GL_TEXTURE_GEN_Q);
}
BOOL PreviewImage(HWND hDlg, ImageType cWhichImage, char *szFileName)
{
HBITMAP hBitmap;
AUX_RGBImageRec *pImageRec;
switch (cWhichImage)
{
case COLOR_CHECKERS:
hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_COLOR_CHECKERS));
szFileName = COLOR_STRING;
pImageRec = &ColorImageRec;
break;
case MONO_CHECKERS:
hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_MONO_CHECKERS));
szFileName = MONO_STRING;
pImageRec = &MonoImageRec;
break;
case EXTERNAL:
pImageRec = auxDIBImageLoadA(szFileName);
break;
default:
return FALSE;
}
if (!pImageRec)
return FALSE;
SetDlgItemText(hDlg, X_IDC_FILENAME, szFileName);
SetDlgItemInt(hDlg, X_IDC_WIDTH, pImageRec->sizeX, TRUE);
SetDlgItemInt(hDlg, X_IDC_HEIGHT, pImageRec->sizeY, TRUE);
if (cWhichImage == EXTERNAL) {
free(pImageRec->data);
free(pImageRec);
}
return TRUE;
}
BOOL UnloadImage(TEXTUREDATA *pxd)
{
if (pxd->cWhichImage == EXTERNAL) {
free(pxd->acImage);
}
pxd->cWhichImage = NONE;
pxd->acImage = NULL;
return TRUE;
}
// loads the appropriate image file into pxd->acImage
BOOL LoadImage(TEXTUREDATA *pxd)
{
HBITMAP hBitmap;
AUX_RGBImageRec *pImageRec;
if (pxd->cWhichImage == EXTERNAL) {
pImageRec = auxDIBImageLoadA(pxd->szFileName);
if (pImageRec) {
pxd->acImage = pImageRec->data;
pxd->iWidth = pImageRec->sizeX;
pxd->iHeight = pImageRec->sizeY;
free(pImageRec);
} else {
pxd->cWhichImage = MONO_CHECKERS;
}
}
switch (pxd->cWhichImage)
{
case COLOR_CHECKERS:
hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_COLOR_CHECKERS));
pxd->acImage = (byte*) acColorImage;
pxd->iWidth = CHECKERWIDTH;
pxd->iHeight = CHECKERHEIGHT;
break;
case MONO_CHECKERS:
hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_MONO_CHECKERS));
pxd->acImage = (byte*) acMonoCheckerImage;
pxd->iWidth = CHECKERWIDTH;
pxd->iHeight = CHECKERHEIGHT;
break;
case EXTERNAL:
break;
default:
return FALSE;
}
return TRUE;
}
#ifndef NO_UI_IN_CNFG
void texture_SetDisplayFromData(HWND hDlg, const TEXTUREDATA *pxd)
{
CB_DlgSetSelect(hDlg, X_IDC_ENV_MODE, pxd->iEnvMode);
CB_DlgSetSelect(hDlg, X_IDC_FILTER1, pxd->aiFilter[0]);
CB_DlgSetSelect(hDlg, X_IDC_FILTER2, pxd->aiFilter[1]);
CB_DlgSetSelect(hDlg, X_IDC_FILTER3, pxd->aiFilter[2]);
CB_DlgSetSelect(hDlg, X_IDC_FILTER4, pxd->aiFilter[3]);
CB_DlgSetSelect(hDlg, X_IDC_GEN_MODE_S, pxd->iGenModeS);
CB_DlgSetSelect(hDlg, X_IDC_PERSPECTIVE_QUALITY, pxd->iQuality);
CB_DlgSetSelect(hDlg, X_IDC_WRAP_S, pxd->iWrapS);
CB_DlgSetSelect(hDlg, X_IDC_WRAP_T, pxd->iWrapT);
CheckDlgButton(hDlg, X_IDC_1D_ENABLE, pxd->bEnable1D?1:0);
CheckDlgButton(hDlg, X_IDC_2D_ENABLE, pxd->bEnable2D?1:0);
CheckDlgButton(hDlg, X_IDC_AUTOMATIC_Q, pxd->bAutoGenQ?1:0);
CheckDlgButton(hDlg, X_IDC_AUTOMATIC_R, pxd->bAutoGenR?1:0);
CheckDlgButton(hDlg, X_IDC_AUTOMATIC_S, pxd->bAutoGenS?1:0);
CheckDlgButton(hDlg, X_IDC_AUTOMATIC_T, pxd->bAutoGenT?1:0);
CheckDlgButton(hDlg, X_IDC_BUILD_MIPMAP, pxd->bBuildMipmap?1:0);
SetDlgFloatString(hDlg, X_IDC_BORDER_COLOR1, pxd->afBorderColor[0]);
SetDlgFloatString(hDlg, X_IDC_BORDER_COLOR2, pxd->afBorderColor[1]);
SetDlgFloatString(hDlg, X_IDC_BORDER_COLOR3, pxd->afBorderColor[2]);
SetDlgFloatString(hDlg, X_IDC_BORDER_COLOR4, pxd->afBorderColor[3]);
SetDlgItemInt(hDlg, X_IDC_BORDER, pxd->iBorder, TRUE);
SetDlgItemInt(hDlg, X_IDC_HEIGHT, pxd->iHeight, TRUE);
SetDlgItemInt(hDlg, X_IDC_WIDTH, pxd->iWidth, TRUE);
SetDlgItemText(hDlg, X_IDC_FILENAME, pxd->szFileName);
} // void texture_SetDisplayFromData(HWND hDlg, const TEXTUREDATA *pxd);
void texture_GetDataFromDisplay(HWND hDlg, TEXTUREDATA *pxd)
{
UnloadImage(pxd);
GetDlgItemText(hDlg,X_IDC_FILENAME,pxd->szFileName,sizeof(pxd->szFileName));
pxd->afBorderColor[0] = GetDlgFloatString(hDlg, X_IDC_BORDER_COLOR1);
pxd->afBorderColor[1] = GetDlgFloatString(hDlg, X_IDC_BORDER_COLOR2);
pxd->afBorderColor[2] = GetDlgFloatString(hDlg, X_IDC_BORDER_COLOR3);
pxd->afBorderColor[3] = GetDlgFloatString(hDlg, X_IDC_BORDER_COLOR4);
pxd->aiFilter[0] = CB_DlgGetSelect(hDlg, X_IDC_FILTER1);
pxd->aiFilter[1] = CB_DlgGetSelect(hDlg, X_IDC_FILTER2);
pxd->aiFilter[2] = CB_DlgGetSelect(hDlg, X_IDC_FILTER3);
pxd->aiFilter[3] = CB_DlgGetSelect(hDlg, X_IDC_FILTER4);
pxd->bAutoGenQ = IsDlgButtonChecked(hDlg, X_IDC_AUTOMATIC_Q);
pxd->bAutoGenR = IsDlgButtonChecked(hDlg, X_IDC_AUTOMATIC_R);
pxd->bAutoGenS = IsDlgButtonChecked(hDlg, X_IDC_AUTOMATIC_S);
pxd->bAutoGenT = IsDlgButtonChecked(hDlg, X_IDC_AUTOMATIC_T);
pxd->bBuildMipmap = IsDlgButtonChecked(hDlg, X_IDC_BUILD_MIPMAP);
pxd->bEnable1D = IsDlgButtonChecked(hDlg, X_IDC_1D_ENABLE);
pxd->bEnable2D = IsDlgButtonChecked(hDlg, X_IDC_2D_ENABLE);
pxd->iBorder = GetDlgItemInt(hDlg, X_IDC_BORDER, NULL, TRUE);
pxd->iEnvMode = CB_DlgGetSelect(hDlg, X_IDC_ENV_MODE);
pxd->iEnvMode = CB_DlgGetSelect(hDlg, X_IDC_ENV_MODE);
pxd->iGenModeS = CB_DlgGetSelect(hDlg, X_IDC_GEN_MODE_S);
pxd->iGenModeT = pxd->iGenModeR = pxd->iGenModeQ = pxd->iGenModeS;
pxd->iHeight = GetDlgItemInt(hDlg, X_IDC_HEIGHT, NULL, TRUE);
pxd->iQuality = CB_DlgGetSelect(hDlg, X_IDC_PERSPECTIVE_QUALITY);
pxd->iWidth = GetDlgItemInt(hDlg, X_IDC_WIDTH, NULL, TRUE);
pxd->iWrapS = CB_DlgGetSelect(hDlg, X_IDC_WRAP_S);
pxd->iWrapT = CB_DlgGetSelect(hDlg, X_IDC_WRAP_T);
pxd->cWhichImage = EXTERNAL;
/* This switch statement is setup and use for speed, because it's much
* faster than using several if statements which all call strcmp.
* It is likely that szFileName begins with "C:\" so we check for "C:", not
* just "C".
*/
switch (pxd->szFileName[0])
{
case 'c':
case 'C':
if (pxd->szFileName[1] != ':')
if (0 == strcmp(pxd->szFileName, COLOR_STRING))
pxd->cWhichImage = COLOR_CHECKERS;
break;
case 'm':
case 'M':
if (0 == strcmp(pxd->szFileName, MONO_STRING))
pxd->cWhichImage = MONO_CHECKERS;
break;
}
LoadImage(pxd);
} // void texture_GetDataFromDisplay(HWND hDlg, TEXTUREDATA *pxd);
void ShowOrHideFilter(HWND hDlg)
{
int iIDs[] = { X_IDC_FILTER1, X_IDC_FILTER2, X_IDC_FILTER3, X_IDC_FILTER4 };
int i, iShow;
iShow = IsDlgButtonChecked(hDlg,X_IDC_FILTER_MAG);
iShow += IsDlgButtonChecked(hDlg,X_IDC_FILTER_2D) ? 2 : 0;
for (i = 0 ; i < 4 ; i++) {
ShowWindow(GetDlgItem(hDlg, iIDs[i]), iShow==i ? SW_SHOWNORMAL: SW_HIDE);
}
} // void ShowOrHideFilter(HWND hDlg)
BOOL CALLBACK hugeTextureDlgProc(HWND hDlg,UINT msg,WPARAM wParam,LPARAM lParam)
{
static TEXTUREDATA *pxd = NULL;
static OPENFILENAME ofn;
static char szFileName[_MAX_PATH];
static char szTitleName[_MAX_FNAME + _MAX_EXT];
static char szFilter[] = "Bitmap Files (*.bmp)\0*.bmp\0" \
"All Files (*.*)\0*.*\0\0" ;
switch (msg)
{
case WM_INITDIALOG:
pxd = (TEXTUREDATA*) (((PROPSHEETPAGE*)lParam)->lParam);
CB_DlgAddString(hDlg, X_IDC_PERSPECTIVE_QUALITY, "Fastest");
CB_DlgAddString(hDlg, X_IDC_PERSPECTIVE_QUALITY, "Don't Care");
CB_DlgAddString(hDlg, X_IDC_PERSPECTIVE_QUALITY, "Nicest");
CB_DlgAddString(hDlg, X_IDC_ENV_MODE, "Decal");
CB_DlgAddString(hDlg, X_IDC_ENV_MODE, "Modulate");
CB_DlgAddString(hDlg, X_IDC_ENV_MODE, "Blend");
// CB_DlgAddString(hDlg, X_IDC_GEN_MODE_S, "<disabled>");
CB_DlgAddString(hDlg, X_IDC_GEN_MODE_S, "Object Linear");
CB_DlgAddString(hDlg, X_IDC_GEN_MODE_S, "Eye Linear");
CB_DlgAddString(hDlg, X_IDC_GEN_MODE_S, "Sphere Map");
CheckDlgButton(hDlg, X_IDC_FILTER_2D, 1);
CheckDlgButton(hDlg, X_IDC_FILTER_MAG, 1);
CB_DlgAddString(hDlg, X_IDC_FILTER1, "Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER1, "Linear");
CB_DlgAddString(hDlg, X_IDC_FILTER1, "Nearest Mipmap Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER1, "Nearest Mipmap Linear");
CB_DlgAddString(hDlg, X_IDC_FILTER1, "Linear Mipmap Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER1, "Linear Mipmap Linear");
CB_DlgAddString(hDlg, X_IDC_FILTER2, "Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER2, "Linear");
CB_DlgAddString(hDlg, X_IDC_FILTER3, "Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER3, "Linear");
CB_DlgAddString(hDlg, X_IDC_FILTER3, "Nearest Mipmap Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER3, "Nearest Mipmap Linear");
CB_DlgAddString(hDlg, X_IDC_FILTER3, "Linear Mipmap Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER3, "Linear Mipmap Linear");
CB_DlgAddString(hDlg, X_IDC_FILTER4, "Nearest");
CB_DlgAddString(hDlg, X_IDC_FILTER4, "Linear");
CB_DlgAddString(hDlg, X_IDC_WRAP_S, "Clamp S");
CB_DlgAddString(hDlg, X_IDC_WRAP_S, "Repeat S");
CB_DlgAddString(hDlg, X_IDC_WRAP_T, "Clamp T");
CB_DlgAddString(hDlg, X_IDC_WRAP_T, "Repeat T");
ShowOrHideFilter(hDlg);
texture_SetDisplayFromData(hDlg, pxd);
ofn.lStructSize = sizeof (OPENFILENAME);
ofn.hwndOwner = hDlg;
ofn.hInstance = NULL;
ofn.lpstrFilter = szFilter;
ofn.lpstrCustomFilter = NULL;
ofn.nMaxCustFilter = 0;
ofn.nFilterIndex = 0;
ofn.lpstrFile = szFileName;
ofn.nMaxFile = _MAX_PATH;
ofn.lpstrFileTitle = szTitleName;
ofn.nMaxFileTitle = _MAX_FNAME + _MAX_EXT;
ofn.lpstrInitialDir = NULL;
ofn.lpstrTitle = NULL;
ofn.Flags = OFN_FILEMUSTEXIST;
ofn.nFileOffset = 0;
ofn.nFileExtension = 0;
ofn.lpstrDefExt = "bmp";
ofn.lCustData = 0L;
ofn.lpfnHook = NULL;
ofn.lpTemplateName = NULL;
break;
case WM_COMMAND:
{
int iControl, iNote;
iControl = LOWORD(wParam);
iNote = HIWORD(wParam); // notification code for edit boxes
switch (iControl)
{
case X_IDC_BORDER_COLOR1:
case X_IDC_BORDER_COLOR2:
case X_IDC_BORDER_COLOR3:
case X_IDC_BORDER_COLOR4:
if (EN_KILLFOCUS == iNote) {
PropSheet_Changed(GetParent(hDlg),hDlg);
VerifyEditboxFloat(hDlg,iControl);
}
break;
case X_IDC_PICKFILE:
ofn.hwndOwner = hDlg;
if (GetOpenFileName (&ofn)) {
PreviewImage(hDlg, EXTERNAL, szFileName);
};
break;
case X_IDC_PICKFILE_C:
PreviewImage(hDlg, COLOR_CHECKERS, NULL);
break;
case X_IDC_PICKFILE_M:
PreviewImage(hDlg, MONO_CHECKERS, NULL);
break;
case X_IDC_FILTER_1D:
case X_IDC_FILTER_2D:
case X_IDC_FILTER_MAG:
case X_IDC_FILTER_MIN:
ShowOrHideFilter(hDlg);
break;
default:
PropSheet_Changed(GetParent(hDlg),hDlg);
break;
}
}
break;
case WM_NOTIFY:
{
LPNMHDR pnmh = (LPNMHDR) lParam;
switch (pnmh->code)
{
case PSN_APPLY: // user clicked on OK or Apply
texture_GetDataFromDisplay(hDlg, pxd);
break;
case PSN_RESET: // user clicked on Cancel
break;
case PSN_HELP: // user clicked help
break;
}
}
break;
default:
return FALSE;
}
return TRUE;
}
#else
#endif // NO_UI_IN_CNFG