mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
312 lines
7.8 KiB
312 lines
7.8 KiB
/*
|
|
* (c) Copyright 1993, Silicon Graphics, Inc.
|
|
* ALL RIGHTS RESERVED
|
|
* Permission to use, copy, modify, and distribute this software for
|
|
* any purpose and without fee is hereby granted, provided that the above
|
|
* copyright notice appear in all copies and that both the copyright notice
|
|
* and this permission notice appear in supporting documentation, and that
|
|
* the name of Silicon Graphics, Inc. not be used in advertising
|
|
* or publicity pertaining to distribution of the software without specific,
|
|
* written prior permission.
|
|
*
|
|
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
|
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
|
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
|
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
|
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
|
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
|
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
|
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
|
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
|
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
|
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*
|
|
* US Government Users Restricted Rights
|
|
* Use, duplication, or disclosure by the Government is subject to
|
|
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
|
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
|
* clause at DFARS 252.227-7013 and/or in similar or successor
|
|
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
|
* Unpublished-- rights reserved under the copyright laws of the
|
|
* United States. Contractor/manufacturer is Silicon Graphics,
|
|
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
|
*
|
|
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
|
*/
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include "tk.h"
|
|
|
|
|
|
GLenum rgb, doubleBuffer, directRender;
|
|
|
|
double plane[4] = {
|
|
1.0, 0.0, -1.0, 0.0
|
|
};
|
|
float rotX = 5.0, rotY = -5.0, zTranslate = -65.0;
|
|
float fogDensity = 0.02;
|
|
GLint cubeList = 1;
|
|
|
|
float scp[18][3] = {
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 5.000000
|
|
},
|
|
{
|
|
0.707107, 0.707107, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.707107, 5.000000
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
0.000000, 1.000000, 5.000000
|
|
},
|
|
{
|
|
-0.707107, 0.707107, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.707107, 5.000000
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 5.000000
|
|
},
|
|
{
|
|
-0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.707107, 5.000000
|
|
},
|
|
{
|
|
0.000000, -1.000000, 0.000000
|
|
},
|
|
{
|
|
0.000000, -1.000000, 5.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 5.000000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 5.000000
|
|
},
|
|
};
|
|
|
|
|
|
static void Build_lists(void)
|
|
{
|
|
|
|
glNewList(cubeList, GL_COMPILE);
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(scp[0]); glVertex3fv(scp[0]);
|
|
glNormal3fv(scp[0]); glVertex3fv(scp[1]);
|
|
glNormal3fv(scp[2]); glVertex3fv(scp[2]);
|
|
glNormal3fv(scp[2]); glVertex3fv(scp[3]);
|
|
glNormal3fv(scp[4]); glVertex3fv(scp[4]);
|
|
glNormal3fv(scp[4]); glVertex3fv(scp[5]);
|
|
glNormal3fv(scp[6]); glVertex3fv(scp[6]);
|
|
glNormal3fv(scp[6]); glVertex3fv(scp[7]);
|
|
glNormal3fv(scp[8]); glVertex3fv(scp[8]);
|
|
glNormal3fv(scp[8]); glVertex3fv(scp[9]);
|
|
glNormal3fv(scp[10]); glVertex3fv(scp[10]);
|
|
glNormal3fv(scp[10]); glVertex3fv(scp[11]);
|
|
glNormal3fv(scp[12]); glVertex3fv(scp[12]);
|
|
glNormal3fv(scp[12]); glVertex3fv(scp[13]);
|
|
glNormal3fv(scp[14]); glVertex3fv(scp[14]);
|
|
glNormal3fv(scp[14]); glVertex3fv(scp[15]);
|
|
glNormal3fv(scp[16]); glVertex3fv(scp[16]);
|
|
glNormal3fv(scp[16]); glVertex3fv(scp[17]);
|
|
glEnd();
|
|
glEndList();
|
|
}
|
|
|
|
static void Init(void)
|
|
{
|
|
static float ambient[] = {0.1, 0.1, 0.1, 1.0};
|
|
static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
|
|
static float position[] = {90.0, 90.0, 0.0, 0.0};
|
|
static float front_mat_shininess[] = {30.0};
|
|
static float front_mat_specular[] = {0.0, 0.0, 0.0, 1.0};
|
|
static float front_mat_diffuse[] = {0.0, 1.0, 0.0, 1.0};
|
|
static float back_mat_shininess[] = {50.0};
|
|
static float back_mat_specular[] = {0.0, 0.0, 1.0, 1.0};
|
|
static float back_mat_diffuse[] = {1.0, 0.0, 0.0, 1.0};
|
|
static float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0};
|
|
static float fog_color[] = {0.8, 0.8, 0.8, 1.0};
|
|
|
|
glFrontFace(GL_CW);
|
|
|
|
glDepthFunc(GL_LEQUAL);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
|
glLightfv(GL_LIGHT0, GL_POSITION, position);
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
|
|
glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
|
|
glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
|
|
glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
|
|
glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
|
|
|
|
glEnable(GL_FOG);
|
|
glFogi(GL_FOG_MODE, GL_EXP);
|
|
glFogf(GL_FOG_DENSITY, fogDensity);
|
|
if (rgb) {
|
|
glFogfv(GL_FOG_COLOR, fog_color);
|
|
glClearColor(0.8, 0.8, 0.8, 1.0);
|
|
} else {
|
|
glFogi(GL_FOG_INDEX, 1<<5);
|
|
tkSetFogRamp(5, 3);
|
|
glClearIndex(128);
|
|
}
|
|
|
|
Build_lists();
|
|
}
|
|
|
|
static void Reshape(int width, int height)
|
|
{
|
|
|
|
glViewport(0, 0, (GLint)width, (GLint)height);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(45.0, 1.0, 1.0, 200.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
static GLenum Key(int key, GLenum mask)
|
|
{
|
|
|
|
switch (key) {
|
|
case TK_ESCAPE:
|
|
tkQuit();
|
|
case TK_UP:
|
|
rotX -= 5;
|
|
break;
|
|
case TK_DOWN:
|
|
rotX += 5;
|
|
break;
|
|
case TK_LEFT:
|
|
rotY -= 5;
|
|
break;
|
|
case TK_RIGHT:
|
|
rotY += 5;
|
|
break;
|
|
case TK_D:
|
|
if (rgb) {
|
|
fogDensity *= 1.10;
|
|
glFogf(GL_FOG_DENSITY, fogDensity);
|
|
}
|
|
break;
|
|
case TK_d:
|
|
if (rgb) {
|
|
fogDensity /= 1.10;
|
|
glFogf(GL_FOG_DENSITY, fogDensity);
|
|
}
|
|
break;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
static void Draw(void)
|
|
{
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef(0, 0, zTranslate);
|
|
glRotatef(rotY, 0,1,0);
|
|
glRotatef(rotX, 1,0,0);
|
|
glScalef(1.0, 1.0, 10.0);
|
|
|
|
glCallList(cubeList);
|
|
|
|
glPopMatrix();
|
|
|
|
glFlush();
|
|
|
|
if (doubleBuffer) {
|
|
tkSwapBuffers();
|
|
}
|
|
}
|
|
|
|
static GLenum Args(int argc, char **argv)
|
|
{
|
|
GLint i;
|
|
|
|
rgb = GL_TRUE;
|
|
doubleBuffer = GL_FALSE;
|
|
directRender = GL_FALSE;
|
|
|
|
for (i = 1; i < argc; i++) {
|
|
if (strcmp(argv[i], "-ci") == 0) {
|
|
rgb = GL_FALSE;
|
|
} else if (strcmp(argv[i], "-rgb") == 0) {
|
|
rgb = GL_TRUE;
|
|
} else if (strcmp(argv[i], "-sb") == 0) {
|
|
doubleBuffer = GL_FALSE;
|
|
} else if (strcmp(argv[i], "-db") == 0) {
|
|
doubleBuffer = GL_TRUE;
|
|
} else if (strcmp(argv[i], "-dr") == 0) {
|
|
directRender = GL_TRUE;
|
|
} else if (strcmp(argv[i], "-ir") == 0) {
|
|
directRender = GL_FALSE;
|
|
} else {
|
|
printf("%s (Bad option).\n", argv[i]);
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void main(int argc, char **argv)
|
|
{
|
|
GLenum type;
|
|
|
|
if (Args(argc, argv) == GL_FALSE) {
|
|
tkQuit();
|
|
}
|
|
|
|
tkInitPosition(0, 0, 300, 300);
|
|
|
|
type = TK_DEPTH16;
|
|
type |= (rgb) ? TK_RGB : TK_INDEX;
|
|
type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE;
|
|
type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
|
|
tkInitDisplayMode(type);
|
|
|
|
if (tkInitWindow("Fog Test") == GL_FALSE) {
|
|
tkQuit();
|
|
}
|
|
|
|
Init();
|
|
|
|
tkExposeFunc(Reshape);
|
|
tkReshapeFunc(Reshape);
|
|
tkKeyDownFunc(Key);
|
|
tkDisplayFunc(Draw);
|
|
tkExec();
|
|
}
|