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1590 lines
36 KiB
1590 lines
36 KiB
/*
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* (c) Copyright 1993, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor
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* clauses in the FAR or the DOD or NASA FAR Supplement.
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* Unpublished-- rights reserved under the copyright laws of the
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* United States. Contractor/manufacturer is Silicon Graphics,
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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*
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "tk.h"
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#define PI 3.141592654
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#define BLACK 0
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#define GRAY 128
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#define WHITE 255
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#define BL 0x00
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#define WH 0xFF
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#define RD 0xA40000FF
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#define WT 0xFFFFFFFF
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#define CHECKIMAGEWIDTH 8
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#define CHECKIMAGEHEIGHT 8
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#define BRICKIMAGEWIDTH 16
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#define BRICKIMAGEHEIGHT 16
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GLenum rgb, doubleBuffer, directRender;
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float black[3] = {0.0, 0.0, 0.0};
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float white[3] = {1.0, 1.0, 1.0};
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float gray[3] = {0.5, 0.5, 0.5};
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float blue[3] = {0.0, 0.0, 1.0};
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GLint colorIndexes[3] = {0, 200, 255};
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GLenum polyMode;
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GLenum dithering;
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GLenum shade;
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GLenum doStipple;
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double plane[4] = {1.0, 0.0, -1.0, 0.0};
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float xRotation = 30.0, yRotation = 30.0;
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float zTranslation = -15.0;
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GLint singleCylinder;
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GLint doubleCylinder;
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GLint elbow, logo;
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GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
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BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
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WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
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WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
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BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
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WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
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WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
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BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
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WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
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WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
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BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
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WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
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WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
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};
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GLuint brickImage[BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
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RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
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RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
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RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
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RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
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WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
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RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
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RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
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RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
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RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
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WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
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RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
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RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
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RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
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RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
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WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
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RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
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};
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GLubyte *image = checkImage;
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GLint imageHeight = CHECKIMAGEHEIGHT;
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GLint imageWidth = CHECKIMAGEWIDTH;
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float decal[] = {
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GL_DECAL,
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};
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float modulate[] = {
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GL_MODULATE,
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};
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float repeat[] = {
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GL_REPEAT,
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};
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float nearest[] = {
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GL_NEAREST,
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};
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GLubyte stipple[4*32] = {
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x0F, 0xF0, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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};
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float tscp[18][2] = {
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{
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0.0, 0.0
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},
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{
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1.0, 0.0
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},
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{
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0.0, 0.125
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},
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{
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1.0, 0.125
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},
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{
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0.0, 0.250
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},
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{
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1.0, 0.25
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},
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{
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0.0, 0.375
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},
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{
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1.0, 0.375
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},
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{
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0.0, 0.50
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},
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{
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1.0, 0.50
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},
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{
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0.0, 0.625
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},
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{
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1.0, 0.625
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},
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{
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0.0, 0.75
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},
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{
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1.0, 0.75
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},
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{
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0.0, 0.875
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},
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{
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1.0, 0.875
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},
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{
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0.0, 1.0
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},
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{
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1.0, 1.0
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}
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};
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float scp[18][3] = {
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{
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1.000000, 0.000000, 0.000000
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},
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{
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1.000000, 0.000000, 5.000000
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},
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|
{
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|
0.707107, 0.707107, 0.000000
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|
},
|
|
{
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|
0.707107, 0.707107, 5.000000
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},
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|
{
|
|
0.000000, 1.000000, 0.000000
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|
},
|
|
{
|
|
0.000000, 1.000000, 5.000000
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|
},
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|
{
|
|
-0.707107, 0.707107, 0.000000
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|
},
|
|
{
|
|
-0.707107, 0.707107, 5.000000
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|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
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|
},
|
|
{
|
|
-1.000000, 0.000000, 5.000000
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|
},
|
|
{
|
|
-0.707107, -0.707107, 0.000000
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|
},
|
|
{
|
|
-0.707107, -0.707107, 5.000000
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|
},
|
|
{
|
|
0.000000, -1.000000, 0.000000
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|
},
|
|
{
|
|
0.000000, -1.000000, 5.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 5.000000
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|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
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},
|
|
{
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1.000000, 0.000000, 5.000000
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|
}
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};
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float dcp[18][3] = {
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{
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1.000000, 0.000000, 0.000000
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},
|
|
{
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|
1.000000, 0.000000, 7.000000
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|
},
|
|
{
|
|
0.707107, 0.707107, 0.000000
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|
},
|
|
{
|
|
0.707107, 0.707107, 7.000000
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|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
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|
},
|
|
{
|
|
0.000000, 1.000000, 7.000000
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|
},
|
|
{
|
|
-0.707107, 0.707107, 0.000000
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|
},
|
|
{
|
|
-0.707107, 0.707107, 7.000000
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|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 7.000000
|
|
},
|
|
{
|
|
-0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.707107, 7.000000
|
|
},
|
|
{
|
|
0.000000, -1.000000, 0.000000
|
|
},
|
|
{
|
|
0.000000, -1.000000, 7.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 7.000000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 7.000000
|
|
}
|
|
};
|
|
float ep[7][9][3] = {
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|
{
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|
{
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|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.707107, 0.000000
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.707107, 0.000000
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
0.000000, -1.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.034074, 0.258819
|
|
},
|
|
{
|
|
0.707107, 0.717087, 0.075806
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.717087, 0.075806
|
|
},
|
|
{
|
|
-1.000000, 0.034074, 0.258819
|
|
},
|
|
{
|
|
-0.707107, -0.648939, 0.441832
|
|
},
|
|
{
|
|
0.000000, -0.931852, 0.517638
|
|
},
|
|
{
|
|
0.707107, -0.648939, 0.441832
|
|
},
|
|
{
|
|
1.000000, 0.034074, 0.258819
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.133975, 0.500000
|
|
},
|
|
{
|
|
0.707107, 0.746347, 0.146447
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.746347, 0.146447
|
|
},
|
|
{
|
|
-1.000000, 0.133975, 0.500000
|
|
},
|
|
{
|
|
-0.707107, -0.478398, 0.853553
|
|
},
|
|
{
|
|
0.000000, -0.732051, 1.000000
|
|
},
|
|
{
|
|
0.707107, -0.478398, 0.853553
|
|
},
|
|
{
|
|
1.000000, 0.133975, 0.500000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.292893, 0.707107
|
|
},
|
|
{
|
|
0.707107, 0.792893, 0.207107
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.792893, 0.207107
|
|
},
|
|
{
|
|
-1.000000, 0.292893, 0.707107
|
|
},
|
|
{
|
|
-0.707107, -0.207107, 1.207107
|
|
},
|
|
{
|
|
0.000000, -0.414214, 1.414214
|
|
},
|
|
{
|
|
0.707107, -0.207107, 1.207107
|
|
},
|
|
{
|
|
1.000000, 0.292893, 0.707107
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.500000, 0.866025
|
|
},
|
|
{
|
|
0.707107, 0.853553, 0.253653
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.853553, 0.253653
|
|
},
|
|
{
|
|
-1.000000, 0.500000, 0.866025
|
|
},
|
|
{
|
|
-0.707107, 0.146447, 1.478398
|
|
},
|
|
{
|
|
0.000000, 0.000000, 1.732051
|
|
},
|
|
{
|
|
0.707107, 0.146447, 1.478398
|
|
},
|
|
{
|
|
1.000000, 0.500000, 0.866025
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.741181, 0.965926
|
|
},
|
|
{
|
|
0.707107, 0.924194, 0.282913
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.924194, 0.282913
|
|
},
|
|
{
|
|
-1.000000, 0.741181, 0.965926
|
|
},
|
|
{
|
|
-0.707107, 0.558168, 1.648939
|
|
},
|
|
{
|
|
0.000000, 0.482362, 1.931852
|
|
},
|
|
{
|
|
0.707107, 0.558168, 1.648939
|
|
},
|
|
{
|
|
1.000000, 0.741181, 0.965926
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 1.000000, 1.000000
|
|
},
|
|
{
|
|
0.707107, 1.000000, 0.292893
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 1.000000, 0.292893
|
|
},
|
|
{
|
|
-1.000000, 1.000000, 1.000000
|
|
},
|
|
{
|
|
-0.707107, 1.000000, 1.707107
|
|
},
|
|
{
|
|
0.000000, 1.000000, 2.000000
|
|
},
|
|
{
|
|
0.707107, 1.000000, 1.707107
|
|
},
|
|
{
|
|
1.000000, 1.000000, 1.000000
|
|
}
|
|
}
|
|
};
|
|
float en[7][9][3] = {
|
|
{
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.707107, 0.000000
|
|
},
|
|
{
|
|
0.000000, 1.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.707107, 0.000000
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
0.000000, -1.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, -0.707107, 0.000000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.683013, -0.183013
|
|
},
|
|
{
|
|
0.000000, 0.965926, -0.258819
|
|
},
|
|
{
|
|
-0.707107, 0.683013, -0.183013
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.683013, 0.183013
|
|
},
|
|
{
|
|
0.000000, -0.965926, 0.258819
|
|
},
|
|
{
|
|
0.707107, -0.683013, 0.183013
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.612372, -0.353553
|
|
},
|
|
{
|
|
0.000000, 0.866025, -0.500000
|
|
},
|
|
{
|
|
-0.707107, 0.612372, -0.353553
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.612372, 0.353553
|
|
},
|
|
{
|
|
0.000000, -0.866025, 0.500000
|
|
},
|
|
{
|
|
0.707107, -0.612372, 0.353553
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.500000, -0.500000
|
|
},
|
|
{
|
|
0.000000, 0.707107, -0.707107
|
|
},
|
|
{
|
|
-0.707107, 0.500000, -0.500000
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.500000, 0.500000
|
|
},
|
|
{
|
|
0.000000, -0.707107, 0.707107
|
|
},
|
|
{
|
|
0.707107, -0.500000, 0.500000
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.353553, -0.612372
|
|
},
|
|
{
|
|
0.000000, 0.500000, -0.866025
|
|
},
|
|
{
|
|
-0.707107, 0.353553, -0.612372
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.353553, 0.612372
|
|
},
|
|
{
|
|
0.000000, -0.500000, 0.866025
|
|
},
|
|
{
|
|
0.707107, -0.353553, 0.612372
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.183013, -0.683013
|
|
},
|
|
{
|
|
0.000000, 0.258819, -0.965926
|
|
},
|
|
{
|
|
-0.707107, 0.183013, -0.683013
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, -0.183013, 0.683013
|
|
},
|
|
{
|
|
0.000000, -0.258819, 0.965926
|
|
},
|
|
{
|
|
0.707107, -0.183013, 0.683013
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
},
|
|
{
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
0.707107, 0.000000, -0.707107
|
|
},
|
|
{
|
|
0.000000, 0.000000, -1.000000
|
|
},
|
|
{
|
|
-0.707107, 0.000000, -0.707107
|
|
},
|
|
{
|
|
-1.000000, 0.000000, 0.000000
|
|
},
|
|
{
|
|
-0.707107, 0.000000, 0.707107
|
|
},
|
|
{
|
|
0.000000, 0.000000, 1.000000
|
|
},
|
|
{
|
|
0.707107, 0.000000, 0.707107
|
|
},
|
|
{
|
|
1.000000, 0.000000, 0.000000
|
|
}
|
|
}
|
|
};
|
|
float tep[7][9][2] = {
|
|
{
|
|
{
|
|
0, 0.0
|
|
},
|
|
{
|
|
0.125, 0.0
|
|
},
|
|
{
|
|
0.25, 0.0
|
|
},
|
|
{
|
|
0.375, 0.0
|
|
},
|
|
{
|
|
0.5, 0.0
|
|
},
|
|
{
|
|
0.625, 0.0
|
|
},
|
|
{
|
|
0.75, 0.0
|
|
},
|
|
{
|
|
0.875, 0.0
|
|
},
|
|
{
|
|
1.0, 0.0
|
|
}
|
|
},
|
|
{
|
|
{
|
|
0, 0.16667
|
|
},
|
|
{
|
|
0.125, 0.16667
|
|
},
|
|
{
|
|
0.25, 0.16667
|
|
},
|
|
{
|
|
0.375, 0.16667
|
|
},
|
|
{
|
|
0.5, 0.16667
|
|
},
|
|
{
|
|
0.625, 0.16667
|
|
},
|
|
{
|
|
0.75, 0.16667
|
|
},
|
|
{
|
|
0.875, 0.16667
|
|
},
|
|
{
|
|
1.0, 0.16667
|
|
}
|
|
},
|
|
{
|
|
{
|
|
0, 0.33333
|
|
},
|
|
{
|
|
0.125, 0.33333
|
|
},
|
|
{
|
|
0.25, 0.33333
|
|
},
|
|
{
|
|
0.375, 0.33333
|
|
},
|
|
{
|
|
0.5, 0.33333
|
|
},
|
|
{
|
|
0.625, 0.33333
|
|
},
|
|
{
|
|
0.75, 0.33333
|
|
},
|
|
{
|
|
0.875, 0.33333
|
|
},
|
|
{
|
|
1.0, 0.33333
|
|
}
|
|
},
|
|
{
|
|
{
|
|
0, 0.5
|
|
},
|
|
{
|
|
0.125, 0.5
|
|
},
|
|
{
|
|
0.25, 0.5
|
|
},
|
|
{
|
|
0.375, 0.5
|
|
},
|
|
{
|
|
0.5, 0.5
|
|
},
|
|
{
|
|
0.625, 0.5
|
|
},
|
|
{
|
|
0.75, 0.5
|
|
},
|
|
{
|
|
0.875, 0.5
|
|
},
|
|
{
|
|
1.0, 0.5
|
|
}
|
|
},
|
|
{
|
|
{
|
|
0, 0.6667
|
|
},
|
|
{
|
|
0.125, 0.6667
|
|
},
|
|
{
|
|
0.25, 0.6667
|
|
},
|
|
{
|
|
0.375, 0.6667
|
|
},
|
|
{
|
|
0.5, 0.6667
|
|
},
|
|
{
|
|
0.625, 0.6667
|
|
},
|
|
{
|
|
0.75, 0.6667
|
|
},
|
|
{
|
|
0.875, 0.6667
|
|
},
|
|
{
|
|
1.0, 0.6667
|
|
}
|
|
},
|
|
{
|
|
{
|
|
0, 0.83333
|
|
},
|
|
{
|
|
0.125, 0.83333
|
|
},
|
|
{
|
|
0.25, 0.83333
|
|
},
|
|
{
|
|
0.375, 0.83333
|
|
},
|
|
{
|
|
0.5, 0.83333
|
|
},
|
|
{
|
|
0.625, 0.83333
|
|
},
|
|
{
|
|
0.75, 0.83333
|
|
},
|
|
{
|
|
0.875, 0.83333
|
|
},
|
|
{
|
|
1.0, 0.83333
|
|
}
|
|
},
|
|
{
|
|
{
|
|
0, 1.0
|
|
},
|
|
{
|
|
0.125, 1.0
|
|
},
|
|
{
|
|
0.25, 1.0
|
|
},
|
|
{
|
|
0.375, 1.0
|
|
},
|
|
{
|
|
0.5, 1.0
|
|
},
|
|
{
|
|
0.625, 1.0
|
|
},
|
|
{
|
|
0.75, 1.0
|
|
},
|
|
{
|
|
0.875, 1.0
|
|
},
|
|
{
|
|
1.0, 1.0
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
static void SetUpAntiAliasedGrayScale(void)
|
|
{
|
|
float color;
|
|
GLint i, j;
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
color = (2 * i + 1) / 32.0;
|
|
for (j = 0; j < 16; j++) {
|
|
tkSetOneColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void BendForward(void)
|
|
{
|
|
|
|
glTranslatef(0.0, 1.0, 0.0);
|
|
glRotatef(90.0, 1, 0, 0);
|
|
glTranslatef(0.0, -1.0, 0.0);
|
|
}
|
|
|
|
static void BendLeft(void)
|
|
{
|
|
|
|
glRotatef(-90.0, 0, 0, 1);
|
|
glTranslatef(0.0, 1.0, 0.0);
|
|
glRotatef(90.0, 1, 0, 0);
|
|
glTranslatef(0.0, -1.0, 0.0);
|
|
}
|
|
|
|
static void BendRight(void)
|
|
{
|
|
|
|
glRotatef(90.0, 0, 0, 1);
|
|
glTranslatef(0.0, 1.0, 0.0);
|
|
glRotatef(90.0, 1, 0, 0);
|
|
glTranslatef(0.0, -1.0, 0.0);
|
|
}
|
|
|
|
static void BuildSingleCylinder(void)
|
|
{
|
|
|
|
glNewList(singleCylinder, GL_COMPILE);
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
|
|
glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
|
|
glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
|
|
glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
|
|
glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
|
|
glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
|
|
glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
|
|
glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
|
|
glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
|
|
glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
|
|
glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
|
|
glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
|
|
glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
|
|
glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
|
|
glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
|
|
glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
|
|
glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
|
|
glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
|
|
glEnd();
|
|
|
|
glEndList();
|
|
}
|
|
|
|
static void BuildDoubleCylinder(void)
|
|
{
|
|
|
|
glNewList(doubleCylinder, GL_COMPILE);
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
|
|
glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
|
|
glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
|
|
glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
|
|
glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
|
|
glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
|
|
glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
|
|
glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
|
|
glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
|
|
glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
|
|
glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
|
|
glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
|
|
glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
|
|
glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
|
|
glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
|
|
glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
|
|
glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
|
|
glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
|
|
glEnd();
|
|
|
|
glEndList();
|
|
}
|
|
|
|
static void BuildElbow(void)
|
|
{
|
|
|
|
glNewList(elbow, GL_COMPILE);
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
|
|
glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
|
|
glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
|
|
glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
|
|
glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
|
|
glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
|
|
glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
|
|
glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
|
|
glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
|
|
glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
|
|
glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
|
|
glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
|
|
glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
|
|
glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
|
|
glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
|
|
glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
|
|
glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
|
|
glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
|
|
glEnd();
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
|
|
glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
|
|
glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
|
|
glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
|
|
glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
|
|
glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
|
|
glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
|
|
glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
|
|
glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
|
|
glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
|
|
glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
|
|
glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
|
|
glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
|
|
glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
|
|
glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
|
|
glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
|
|
glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
|
|
glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
|
|
glEnd();
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
|
|
glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
|
|
glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
|
|
glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
|
|
glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
|
|
glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
|
|
glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
|
|
glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
|
|
glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
|
|
glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
|
|
glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
|
|
glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
|
|
glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
|
|
glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
|
|
glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
|
|
glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
|
|
glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
|
|
glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
|
|
glEnd();
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
|
|
glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
|
|
glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
|
|
glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
|
|
glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
|
|
glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
|
|
glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
|
|
glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
|
|
glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
|
|
glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
|
|
glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
|
|
glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
|
|
glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
|
|
glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
|
|
glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
|
|
glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
|
|
glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
|
|
glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
|
|
glEnd();
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
|
|
glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
|
|
glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
|
|
glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
|
|
glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
|
|
glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
|
|
glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
|
|
glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
|
|
glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
|
|
glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
|
|
glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
|
|
glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
|
|
glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
|
|
glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
|
|
glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
|
|
glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
|
|
glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
|
|
glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
|
|
glEnd();
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
|
|
glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
|
|
glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
|
|
glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
|
|
glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
|
|
glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
|
|
glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
|
|
glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
|
|
glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
|
|
glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
|
|
glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
|
|
glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
|
|
glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
|
|
glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
|
|
glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
|
|
glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
|
|
glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
|
|
glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
|
|
glEnd();
|
|
|
|
glEndList();
|
|
}
|
|
|
|
static void BuildLogo(void)
|
|
{
|
|
|
|
glNewList(logo, GL_COMPILE);
|
|
|
|
glTranslatef(5.5, -3.5, 4.5);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -5.0);
|
|
glCallList(singleCylinder);
|
|
BendRight();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -5.0);
|
|
glCallList(singleCylinder);
|
|
BendLeft();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -5.0);
|
|
glCallList(singleCylinder);
|
|
BendRight();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -5.0);
|
|
glCallList(singleCylinder);
|
|
BendLeft();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -5.0);
|
|
glCallList(singleCylinder);
|
|
BendRight();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -7.0);
|
|
glCallList(doubleCylinder);
|
|
BendForward();
|
|
glCallList(elbow);
|
|
glTranslatef(0.0, 0.0, -5.0);
|
|
glCallList(singleCylinder);
|
|
BendLeft();
|
|
glCallList(elbow);
|
|
|
|
glEndList();
|
|
}
|
|
|
|
static void BuildLists(void)
|
|
{
|
|
|
|
singleCylinder = glGenLists(1);
|
|
doubleCylinder = glGenLists(1);
|
|
elbow = glGenLists(1);
|
|
logo = glGenLists(1);
|
|
|
|
BuildSingleCylinder();
|
|
BuildDoubleCylinder();
|
|
BuildElbow();
|
|
BuildLogo();
|
|
}
|
|
|
|
static void Init(void)
|
|
{
|
|
static float ambient[] = {0.1, 0.1, 0.1, 1.0};
|
|
static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
|
|
static float position[] = {90.0, 90.0, 150.0, 0.0};
|
|
static float front_mat_shininess[] = {30.0};
|
|
static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
|
|
static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
|
|
static float back_mat_shininess[] = {50.0};
|
|
static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
|
|
static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
|
|
static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
|
|
static float lmodel_twoside[] = {GL_TRUE};
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
|
|
glFrontFace(GL_CW);
|
|
|
|
glDepthFunc(GL_LEQUAL);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
|
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
|
glLightfv(GL_LIGHT0, GL_POSITION, position);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
|
|
glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
|
|
glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
|
|
glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
|
|
glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
|
|
|
|
glEnable(GL_CLIP_PLANE0);
|
|
|
|
if (rgb) {
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
} else {
|
|
tkSetGreyRamp();
|
|
if (doubleBuffer) {
|
|
colorIndexes[1] = 10;
|
|
colorIndexes[2] = 15;
|
|
}
|
|
glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
|
|
}
|
|
|
|
BuildLists();
|
|
|
|
dithering = GL_TRUE;
|
|
shade = GL_TRUE;
|
|
doStipple = GL_FALSE;
|
|
polyMode = GL_BACK;
|
|
}
|
|
|
|
static void Reshape(int width, int height)
|
|
{
|
|
|
|
glViewport(0, 0, (GLint)width, (GLint)height);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(90, 1.0, 1.0, 200.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
static GLenum Key(int key, GLenum mask)
|
|
{
|
|
|
|
switch (key) {
|
|
case TK_ESCAPE:
|
|
tkQuit();
|
|
|
|
case TK_LEFT:
|
|
yRotation += 0.5;
|
|
break;
|
|
case TK_RIGHT:
|
|
yRotation -= 0.5;
|
|
break;
|
|
case TK_UP:
|
|
plane[3] += 2.0;
|
|
break;
|
|
case TK_DOWN:
|
|
plane[3] -= 2.0;
|
|
break;
|
|
case TK_Z:
|
|
zTranslation -= 1.0;
|
|
break;
|
|
case TK_z:
|
|
zTranslation += 1.0;
|
|
break;
|
|
|
|
case TK_1:
|
|
glPolygonMode(polyMode, GL_POINT);
|
|
break;
|
|
case TK_2:
|
|
glPolygonMode(polyMode, GL_LINE);
|
|
break;
|
|
case TK_3:
|
|
glPolygonMode(polyMode, GL_FILL);
|
|
break;
|
|
case TK_p:
|
|
switch (polyMode) {
|
|
case GL_BACK:
|
|
polyMode = GL_FRONT;
|
|
break;
|
|
case GL_FRONT:
|
|
polyMode = GL_FRONT_AND_BACK;
|
|
break;
|
|
case GL_FRONT_AND_BACK:
|
|
polyMode = GL_BACK;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case TK_4:
|
|
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
|
|
break;
|
|
case TK_5:
|
|
glEnable(GL_POLYGON_SMOOTH);
|
|
if (rgb) {
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glEnable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
} else {
|
|
SetUpAntiAliasedGrayScale();
|
|
}
|
|
break;
|
|
case TK_6:
|
|
glDisable(GL_POLYGON_SMOOTH);
|
|
if (rgb) {
|
|
glBlendFunc(GL_ONE, GL_ZERO);
|
|
glDisable(GL_BLEND);
|
|
glEnable(GL_DEPTH_TEST);
|
|
} else {
|
|
tkSetGreyRamp();
|
|
}
|
|
break;
|
|
|
|
case TK_8:
|
|
dithering = !dithering;
|
|
(dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
|
|
break;
|
|
|
|
case TK_9:
|
|
doStipple = !doStipple;
|
|
if (doStipple) {
|
|
glPolygonStipple(stipple);
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
} else {
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
}
|
|
break;
|
|
|
|
case TK_0:
|
|
shade = !shade;
|
|
(shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
|
|
break;
|
|
|
|
case TK_q:
|
|
glDisable(GL_CULL_FACE);
|
|
break;
|
|
case TK_w:
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace(GL_FRONT);
|
|
break;
|
|
case TK_e:
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace(GL_BACK);
|
|
break;
|
|
|
|
case TK_r:
|
|
glFrontFace(GL_CW);
|
|
break;
|
|
case TK_t:
|
|
glFrontFace(GL_CCW);
|
|
break;
|
|
case TK_y:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
|
|
glPolygonStipple(stipple);
|
|
break;
|
|
case TK_u:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
|
|
glPolygonStipple(stipple);
|
|
break;
|
|
|
|
case TK_a:
|
|
glEnable(GL_TEXTURE_2D);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
|
|
BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
(GLvoid *)brickImage);
|
|
break;
|
|
case TK_s:
|
|
glEnable(GL_TEXTURE_2D);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
|
|
CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
|
|
(GLvoid *)checkImage);
|
|
break;
|
|
case TK_d:
|
|
glDisable(GL_TEXTURE_2D);
|
|
break;
|
|
|
|
case TK_f:
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
|
|
break;
|
|
case TK_g:
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
|
|
break;
|
|
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
static void Draw(void)
|
|
{
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef(0, 0, zTranslation);
|
|
glRotatef(30.0, 1, 0, 0);
|
|
glRotatef(yRotation, 0, 1, 0);
|
|
glClipPlane(GL_CLIP_PLANE0, plane);
|
|
glCallList(logo);
|
|
|
|
glPopMatrix();
|
|
|
|
glFlush();
|
|
|
|
if (doubleBuffer) {
|
|
tkSwapBuffers();
|
|
}
|
|
}
|
|
|
|
static GLenum Args(int argc, char **argv)
|
|
{
|
|
GLint i;
|
|
|
|
rgb = GL_TRUE;
|
|
doubleBuffer = GL_TRUE;
|
|
directRender = GL_FALSE;
|
|
|
|
for (i = 1; i < argc; i++) {
|
|
if (strcmp(argv[i], "-ci") == 0) {
|
|
rgb = GL_FALSE;
|
|
} else if (strcmp(argv[i], "-rgb") == 0) {
|
|
rgb = GL_TRUE;
|
|
} else if (strcmp(argv[i], "-sb") == 0) {
|
|
doubleBuffer = GL_FALSE;
|
|
} else if (strcmp(argv[i], "-db") == 0) {
|
|
doubleBuffer = GL_TRUE;
|
|
} else if (strcmp(argv[i], "-dr") == 0) {
|
|
directRender = GL_TRUE;
|
|
} else if (strcmp(argv[i], "-ir") == 0) {
|
|
directRender = GL_FALSE;
|
|
} else {
|
|
printf("%s (Bad option).\n", argv[i]);
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void main(int argc, char **argv)
|
|
{
|
|
GLenum type;
|
|
|
|
if (Args(argc, argv) == GL_FALSE) {
|
|
tkQuit();
|
|
}
|
|
|
|
tkInitPosition(0, 0, 300, 300);
|
|
|
|
type = TK_DEPTH16;
|
|
type |= (rgb) ? TK_RGB : TK_INDEX;
|
|
type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE;
|
|
type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
|
|
tkInitDisplayMode(type);
|
|
|
|
if (tkInitWindow("Logo Test") == GL_FALSE) {
|
|
tkQuit();
|
|
}
|
|
|
|
Init();
|
|
|
|
tkExposeFunc(Reshape);
|
|
tkReshapeFunc(Reshape);
|
|
tkKeyDownFunc(Key);
|
|
tkDisplayFunc(Draw);
|
|
tkExec();
|
|
}
|