mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
255 lines
7.3 KiB
255 lines
7.3 KiB
/*
|
|
* win8map.c - program to create an 8 bit RGB color map for OpenGL use
|
|
*
|
|
* OpenGL RGB rendering needs to know red, green, & blue component bit
|
|
* sizes and positions. On 8 bit palette devices you need to create a
|
|
* logical palette that has the correct RGB values for all 256 possible
|
|
* entries. This program will create an 8 bit RGB color cube with a
|
|
* default gamma of 1.4.
|
|
*
|
|
* Unfortunately, if you select this palette into an 8 bit display DC, you
|
|
* will not realize all of the logical palette. This is because the standard
|
|
* 20 colors in the system palette cannot be changed. This program changes
|
|
* some of the entries in the logical palette to match enties in the system
|
|
* palette. The program does a least squares calculation to find the
|
|
* enties to replace.
|
|
*
|
|
*
|
|
*
|
|
* Note: Three bits for red & green, two for blue, red is lsb, blue msb
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
|
|
#define DEFAULT_GAMMA 1.4F
|
|
|
|
#define MAX_PAL_ERROR (3*256*256L)
|
|
|
|
struct colorentry {
|
|
unsigned char red;
|
|
unsigned char green;
|
|
unsigned char blue;
|
|
};
|
|
|
|
struct rampentry {
|
|
struct colorentry color;
|
|
long defaultindex;
|
|
unsigned char flags;
|
|
};
|
|
|
|
|
|
struct defaultentry {
|
|
struct colorentry color;
|
|
long rampindex;
|
|
unsigned char flags;
|
|
};
|
|
|
|
/* values for flags */
|
|
#define EXACTMATCH 0x01
|
|
#define CHANGED 0x02 /* one of the default entries is close */
|
|
|
|
/*
|
|
* These arrays hold bit arrays with a gamma of 1.0
|
|
* used to convert n bit values to 8 bit values
|
|
*/
|
|
|
|
unsigned char threeto8[8] = {
|
|
0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
|
|
};
|
|
|
|
unsigned char twoto8[4] = {
|
|
0, 0x55, 0xaa, 0xff
|
|
};
|
|
|
|
unsigned char oneto8[2] = {
|
|
0, 255
|
|
};
|
|
|
|
struct defaultentry defaultpal[20] = {
|
|
{ 0, 0, 0 },
|
|
{ 0x80,0, 0 },
|
|
{ 0, 0x80,0 },
|
|
{ 0x80,0x80,0 },
|
|
{ 0, 0, 0x80 },
|
|
{ 0x80,0, 0x80 },
|
|
{ 0, 0x80,0x80 },
|
|
{ 0xC0,0xC0,0xC0 },
|
|
|
|
{ 192, 220, 192 },
|
|
{ 166, 202, 240 },
|
|
{ 255, 251, 240 },
|
|
{ 160, 160, 164 },
|
|
|
|
{ 0x80,0x80,0x80 },
|
|
{ 0xFF,0, 0 },
|
|
{ 0, 0xFF,0 },
|
|
{ 0xFF,0xFF,0 },
|
|
{ 0, 0, 0xFF },
|
|
{ 0xFF,0, 0xFF },
|
|
{ 0, 0xFF,0xFF },
|
|
{ 0xFF,0xFF,0xFF }
|
|
};
|
|
|
|
struct rampentry rampmap[256];
|
|
|
|
void
|
|
gammacorrect(double gamma)
|
|
{
|
|
int i;
|
|
unsigned char v, nv;
|
|
double dv;
|
|
|
|
for (i=0; i<8; i++) {
|
|
v = threeto8[i];
|
|
dv = (255.0 * pow(v/255.0, 1.0/gamma)) + 0.5;
|
|
nv = (unsigned char)dv;
|
|
printf("Gamma correct %d to %d (gamma %.2f)\n", v, nv, gamma);
|
|
threeto8[i] = nv;
|
|
}
|
|
for (i=0; i<4; i++) {
|
|
v = twoto8[i];
|
|
dv = (255.0 * pow(v/255.0, 1.0/gamma)) + 0.5;
|
|
nv = (unsigned char)dv;
|
|
printf("Gamma correct %d to %d (gamma %.2f)\n", v, nv, gamma);
|
|
twoto8[i] = nv;
|
|
}
|
|
printf("\n");
|
|
}
|
|
|
|
main(int argc, char *argv[])
|
|
{
|
|
long i, j, error, min_error;
|
|
long error_index, delta;
|
|
double gamma;
|
|
struct colorentry *pc;
|
|
|
|
if (argc == 2)
|
|
gamma = atof(argv[1]);
|
|
else
|
|
gamma = DEFAULT_GAMMA;
|
|
|
|
gammacorrect(gamma);
|
|
|
|
/* First create a 256 entry RGB color cube */
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
/* BGR: 2:3:3 */
|
|
rampmap[i].color.red = threeto8[(i&7)];
|
|
rampmap[i].color.green = threeto8[((i>>3)&7)];
|
|
rampmap[i].color.blue = twoto8[(i>>6)&3];
|
|
}
|
|
|
|
/* Go through the default palette and find exact matches */
|
|
for (i=0; i<20; i++) {
|
|
for(j=0; j<256; j++) {
|
|
if ( (defaultpal[i].color.red == rampmap[j].color.red) &&
|
|
(defaultpal[i].color.green == rampmap[j].color.green) &&
|
|
(defaultpal[i].color.blue == rampmap[j].color.blue)) {
|
|
|
|
rampmap[j].flags = EXACTMATCH;
|
|
rampmap[j].defaultindex = i;
|
|
defaultpal[i].rampindex = j;
|
|
defaultpal[i].flags = EXACTMATCH;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Now find close matches */
|
|
for (i=0; i<20; i++) {
|
|
if (defaultpal[i].flags == EXACTMATCH)
|
|
continue; /* skip entries w/ exact matches */
|
|
min_error = MAX_PAL_ERROR;
|
|
|
|
/* Loop through RGB ramp and calculate least square error */
|
|
/* if an entry has already been used, skip it */
|
|
for(j=0; j<256; j++) {
|
|
if (rampmap[j].flags != 0) /* Already used */
|
|
continue;
|
|
|
|
delta = defaultpal[i].color.red - rampmap[j].color.red;
|
|
error = (delta * delta);
|
|
delta = defaultpal[i].color.green - rampmap[j].color.green;
|
|
error += (delta * delta);
|
|
delta = defaultpal[i].color.blue - rampmap[j].color.blue;
|
|
error += (delta * delta);
|
|
if (error < min_error) { /* New minimum? */
|
|
error_index = j;
|
|
min_error = error;
|
|
}
|
|
}
|
|
defaultpal[i].rampindex = error_index;
|
|
rampmap[error_index].flags = CHANGED;
|
|
rampmap[error_index].defaultindex = i;
|
|
}
|
|
|
|
/* First print out the color cube */
|
|
|
|
printf("Standard 8 bit RGB color cube with gamma %.2f:\n", gamma);
|
|
for (i=0; i<256; i++) {
|
|
pc = &rampmap[i].color;
|
|
printf("%3ld: (%3d, %3d, %3d)\n", i, pc->red, pc->green, pc->blue);
|
|
|
|
}
|
|
printf("\n");
|
|
|
|
/* Now print out the default entries that have an exact match */
|
|
|
|
for (i=0; i<20; i++) {
|
|
if (defaultpal[i].flags == EXACTMATCH) {
|
|
pc = &defaultpal[i].color;
|
|
printf("Default entry %2ld exactly matched RGB ramp entry %3ld",
|
|
i, defaultpal[i].rampindex);
|
|
printf(" (%3d, %3d, %3d)\n", pc->red, pc->green, pc->blue);
|
|
}
|
|
}
|
|
printf("\n");
|
|
|
|
/* Now print out the closet entries for rest of the default entries */
|
|
|
|
for (i=0; i<20; i++) {
|
|
if (defaultpal[i].flags != EXACTMATCH) {
|
|
pc = &defaultpal[i].color;
|
|
printf("Default entry %2ld (%3d, %3d, %3d) is close to ",
|
|
i, pc->red, pc->green, pc->blue);
|
|
pc = &rampmap[defaultpal[i].rampindex].color;
|
|
printf("RGB ramp entry %3ld (%3d, %3d, %3d)\n",
|
|
defaultpal[i].rampindex, pc->red, pc->green, pc->blue);
|
|
}
|
|
}
|
|
printf("\n");
|
|
|
|
/* Print out code to initialize a logical palette that will not overflow */
|
|
|
|
printf("Here is code you can use to create a logical palette\n");
|
|
|
|
printf("static struct {\n");
|
|
printf(" WORD palVersion;\n");
|
|
printf(" WORD palNumEntries;\n");
|
|
printf(" PALETTEENTRY palPalEntries[256];\n");
|
|
printf("} rgb8palette = {\n");
|
|
printf(" 0x300,\n");
|
|
printf(" 256,\n");
|
|
|
|
for (i=0; i<256; i++) {
|
|
if (rampmap[i].flags == 0)
|
|
pc = &rampmap[i].color;
|
|
else
|
|
pc = &defaultpal[rampmap[i].defaultindex].color;
|
|
|
|
printf(" %3d, %3d, %3d, 0, /* %ld",
|
|
pc->red, pc->green, pc->blue, i);
|
|
if (rampmap[i].flags == EXACTMATCH)
|
|
printf(" - Exact match with default %d", rampmap[i].defaultindex);
|
|
if (rampmap[i].flags == CHANGED)
|
|
printf(" - Changed to match default %d", rampmap[i].defaultindex);
|
|
printf(" */\n");
|
|
}
|
|
|
|
printf("};\n");
|
|
printf("\n * * *\n\n");
|
|
printf(" hpal = CreatePalette((LOGPALETTE *)&rgb8palette);\n");
|
|
|
|
return 0;
|
|
}
|