Source code of Windows XP (NT5)
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// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil -*- (for GNU Emacs)
//
// Copyright (c) 1985-2000 Microsoft Corporation
//
// This file is part of the Microsoft Research IPv6 Network Protocol Stack.
// You should have received a copy of the Microsoft End-User License Agreement
// for this software along with this release; see the file "license.txt".
// If not, please see http://www.research.microsoft.com/msripv6/license.htm,
// or write to Microsoft Research, One Microsoft Way, Redmond, WA 98052-6399.
//
// Abstract:
//
// Definitions for using IPv4 as a link-layer for IPv6.
//
#ifndef TUNNEL_INCLUDED
#define TUNNEL_INCLUDED 1
//
// A few IPv4 definitions that we need.
// Including the v4 header files causes errors.
// REVIEW: can we fix this?
//
#define INADDR_LOOPBACK 0x0100007f
//
// IP Header format.
//
typedef struct IPHeader {
uchar iph_verlen; // Version and length.
uchar iph_tos; // Type of service.
ushort iph_length; // Total length of datagram.
ushort iph_id; // Identification.
ushort iph_offset; // Flags and fragment offset.
uchar iph_ttl; // Time to live.
uchar iph_protocol; // Protocol.
ushort iph_xsum; // Header checksum.
IPAddr iph_src; // Source address.
IPAddr iph_dest; // Destination address.
} IPHeader;
//
// ICMP Header format.
//
typedef struct ICMPHeader {
uchar ich_type; // Type of ICMP packet.
uchar ich_code; // Subcode of type.
ushort ich_xsum; // Checksum of packet.
ulong ich_param; // Type-specific parameter field.
} ICMPHeader;
#define ICMP_DEST_UNREACH 3
#define ICMP_SOURCE_QUENCH 4
#define ICMP_TIME_EXCEED 11
#define ICMP_PARAM_PROBLEM 12
#define ICMP_TTL_IN_TRANSIT 0
#define ICMP_TTL_IN_REASSEM 1
#define ICMP_NET_UNREACH 0
#define ICMP_HOST_UNREACH 1
#define ICMP_PROT_UNREACH 2
#define ICMP_PORT_UNREACH 3
#define ICMP_FRAG_NEEDED 4
#define ICMP_SR_FAILED 5
#define ICMP_DEST_NET_UNKNOWN 6
#define ICMP_DEST_HOST_UNKNOWN 7
#define ICMP_SRC_ISOLATED 8
#define ICMP_DEST_NET_ADMIN 9
#define ICMP_DEST_HOST_ADMIN 10
#define ICMP_NET_UNREACH_TOS 11
#define ICMP_HOST_UNREACH_TOS 12
//
// Tunnel protocol constants.
//
#define WideStr(x) L#x
#define TUNNEL_DEVICE_NAME(proto) (DD_RAW_IP_DEVICE_NAME L"\\" WideStr(proto))
#define TUNNEL_6OVER4_TTL 16
//
// We don't yet support Path MTU Discovery inside a tunnel,
// so we use a single MTU for the tunnel.
// Our buffer size for receiving IPv4 packets must be larger
// than that MTU, because other implementations might use
// a different value for their tunnel MTU.
//
#define TUNNEL_DEFAULT_MTU IPv6_MINIMUM_MTU
#define TUNNEL_MAX_MTU (64 * 1024 - sizeof(IPHeader) - 1)
#define TUNNEL_RECEIVE_BUFFER (64 * 1024)
#define TUNNEL_DEFAULT_PREFERENCE 1
//
// Each tunnel interface (including the pseudo-interface)
// provides a TunnelContext to the IPv6 code as its link-level context.
//
// Each tunnel interface uses a separate v4 TDI address object
// for sending packets. This allows v4 attributes of the packets
// (like source address and TTL) to be controlled individually
// for each tunnel interface.
//
// The pseudo-tunnel interface does not control the v4 source address
// of the packets that it sends; the v4 stack is free to chose
// any v4 address. Note that this means a packet with a v4-compatible
// v6 source address might be sent using a v4 source address
// that is not derived from the v6 source address.
//
// The 6-over-4 and point-to-point virtual interfaces, however,
// do strictly control the v4 source addresses of their packets.
// As "real" interfaces, they participate in Neighbor Discovery
// and their link-level (v4) address is important.
//
// In contrast to sending, the receive path uses a single address object
// for all tunnel interfaces. We use the TDI address object
// associated with the pseudo-interface; because it's bound to INADDR_ANY
// it receives all encapsulated v6 packets sent to the machine.
//
typedef struct TunnelContext {
struct TunnelContext *Prev, *Next;
//
// This DstAddr must follow SrcAddr in memory;
// see BindInfo.lip_addr initialization.
//
IPAddr SrcAddr; // Our v4 address.
IPAddr DstAddr; // Address of the other tunnel endpoint.
// (Zero for 6-over-4 tunnels.)
IPAddr TokenAddr; // The link-layer address. Same as
// SrcAddr on interfaces except the ISATAP one.
Interface *IF; // Holds a reference.
//
// This field is effectively locked by IF->WorkerLock.
//
int SetMCListOK; // Can TunnelSetMulticastAddressList proceed?
//
// Although we only use AOFile (the pointer version of AOHandle),
// we must keep AOHandle open so AOFile will work. AOHandle
// is in the kernel process context, so any open/close operations
// must be done in the kernel process context.
//
PFILE_OBJECT AOFile;
HANDLE AOHandle;
} TunnelContext;
//
// Information we keep globally.
//
// The spinlock and the mutex are used together to protect
// the chains of tunnel contexts rooted at Tunnel.List and Tunnel.AOList.
// Both must be held to modify a list; either is sufficient for read.
// If both are acquired, the order is mutex first then spinlock.
//
typedef struct TunnelGlobals {
KSPIN_LOCK Lock;
KMUTEX Mutex;
PDEVICE_OBJECT V4Device; // Does not hold a reference.
//
// List.IF is NULL; it is not a context for an interface.
// But the other fields (particularly AOFile and AOHandle)
// do store global values.
//
TunnelContext List; // List of tunnel contexts.
// Used by TunnelReceive/TunnelReceiveComplete.
PIRP ReceiveIrp; // Protected by Tunnel.Lock.
TDI_CONNECTION_INFORMATION ReceiveInputInfo;
TDI_CONNECTION_INFORMATION ReceiveOutputInfo;
PEPROCESS KernelProcess; // For later comparisons.
HANDLE TdiHandle; // For unregistering.
//
// This is not actually a list of tunnels.
// We use a list of TunnelContext structures
// to track mappings from IPv4 address to TDI address object.
// See TunnelTransmit for more information.
//
TunnelContext AOList; // List of address objects.
//
// For receiving ICMPv4 packets.
//
PFILE_OBJECT IcmpFile;
HANDLE IcmpHandle;
} TunnelGlobals;
extern TunnelGlobals Tunnel;
#endif // TUNNEL_INCLUDED