Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

192 lines
6.0 KiB

#ifndef _ANYCON_HXX
#define _ANYCON_HXX
class CStream;
class CAnyConnection {
public:
CAnyConnection (
BOOL bSecure,
INTERNET_PORT nServerPort,
BOOL bIgnoreSecurityDlg,
DWORD dwAuthMethod);
virtual ~CAnyConnection ();
virtual HINTERNET OpenSession ();
virtual BOOL CloseSession ();
virtual HINTERNET Connect(
LPTSTR lpszServerName);
virtual BOOL Disconnect ();
virtual HINTERNET OpenRequest (
LPTSTR lpszUrl);
virtual BOOL CloseRequest (HINTERNET hReq);
virtual BOOL SendRequest(
HINTERNET hReq,
LPCTSTR lpszHdr,
DWORD cbData,
LPBYTE pidi);
virtual BOOL SendRequest(
HINTERNET hReq,
LPCTSTR lpszHdr,
CStream *pStream);
virtual BOOL ReadFile (
HINTERNET hReq,
LPVOID lpvBuffer,
DWORD cbBuffer,
LPDWORD lpcbRd);
BOOL IsValid () {return m_bValid;}
BOOL SetPassword (
HINTERNET hReq,
LPTSTR lpszUserName,
LPTSTR lpszPassword);
BOOL GetAuthSchem (
HINTERNET hReq,
LPSTR lpszScheme,
DWORD dwSize);
void SetShowSecurityDlg (
BOOL bShowSecDlg);
inline DWORD GetAuthMethod (VOID) const {
return m_dwAuthMethod;
}
protected:
#ifndef WINNT32 // This needs only to work on Win9X, we can use sync calls in NT
/********************************************************************************************
** Class - CAnyConnection::CAsyncContext
** Description - This class provides an abstract way for the asynchronous callback between
** the WinInet API and the Http connection to be expressed
********************************************************************************************/
class CAsyncContext {
public:
CAsyncContext(void); // Allocate the event and clear the return status
inline BOOL bValid(void); // Return true if there is a failure
BOOL TimeoutWait( IN OUT BOOL & bSuccess);
// Wait for a particular timeout, we use the
// passed in BOOL to see if the call was asynchronous
~CAsyncContext(); // Close the handle if it exists
static void CALLBACK InternetCallback( // This callback is used to send an event back to
IN HINTERNET hInternet, // the calling thread, this prevents the calling
IN DWORD_PTR dwContext, // thread from blocking indefinitely, it will
IN DWORD dwInternetStatus, // simply time out
IN LPVOID lpvStatusInformation,
IN DWORD dwStatusInformationLength);
private:
DWORD m_dwRet; // This is the return value for non-handle calls
DWORD m_dwError; // This is the last error code that was given to
// the function
HANDLE m_hEvent; // This is the event used for the synchronisation
};
#endif // #ifndef WINNT32
#ifndef WINNT32 // These are meaningless in sync code
static BOOL AsynchronousWait( IN HINTERNET hInternet, IN OUT BOOL & bSuccess);
// Wait for an asyncronous operation where we
// only know the internet handle and want a BOOL
static CAsyncContext *GetAsyncContext( IN HINTERNET hInternet);
// Get the context associated with this handle
#endif // #ifndef WINNT32
LPTSTR m_lpszPassword;
LPTSTR m_lpszUserName;
BOOL m_bValid;
BOOL m_bSecure;
HINTERNET m_hSession;
HINTERNET m_hConnect;
INTERNET_PORT m_nServerPort;
BOOL m_bIgnoreSecurityDlg;
private:
DWORD m_dwAccessFlag;
BOOL m_bShowSecDlg;
DWORD m_dwAuthMethod;
static const DWORD gm_dwConnectTimeout; // The connection timeout
static const DWORD gm_dwSendTimeout; // The send timeout
static const DWORD gm_dwReceiveTimeout; // The receive timeout
static const DWORD gm_dwSendSize; // The size of the blocks we send to the server
};
////////////////////////////////////////////////////////////////////////////////////////////////
// INLINE METHODS
////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef WINNT32
inline BOOL CAnyConnection::CAsyncContext::bValid(void) {
return m_hEvent != INVALID_HANDLE_VALUE;
}
#endif // #ifndef WINNT32
////////////////////////////////////////////////////////////////////////////////////////////////
// MACROS FOR SYNCHRONOUS CODE
///////////////////////////////////////////////////////////////////////////////////////////////
#ifdef WINNT32
#define WIN9X_OP_ASYNC(OpX)
#define WIN9X_NEW_ASYNC(NewX)
#define WIN9X_GET_ASYNC(GetX, HandleX)
#define WIN9X_IF_ASYNC(ExprX)
#define WIN9X_BREAK_ASYNC(RetX)
#define WIN9X_ELSE_ASYNC(ExprX)
#define WIN9X_WAIT_ASYNC(HandleX, BoolX) (BoolX)
#define WIN9X_TIMEOUT_ASYNC(ContextX, BoolX) (BoolX)
#define WIN9X_CONTEXT_ASYNC(acX) 0
#else // #ifndef WINNT32
#define WIN9X_OP_ASYNC(OpX) \
OpX
#define WIN9X_NEW_ASYNC(NewX) \
CAsyncContext *(NewX) = new CAsyncContext
#define WIN9X_GET_ASYNC(GetX, HandleX) \
CAsyncContext *(GetX) = GetAsyncContext(HandleX)
#define WIN9X_IF_ASYNC(ExprX) \
if (ExprX)
#define WIN9X_BREAK_ASYNC(RetX) \
break; bRet = (RetX)
#define WIN9X_ELSE_ASYNC(ExprX) \
else (ExprX)
#define WIN9X_WAIT_ASYNC(HandleX, BoolX) \
(AsynchronousWait( HandleX, BoolX))
#define WIN9X_TIMEOUT_ASYNC(ContextX, BoolX) \
(ContextX)->TimeoutWait(BoolX)
#define WIN9X_CONTEXT_ASYNC(acX) \
((DWORD_PTR)acX)
#endif // #ifdef WINNT32
#endif