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305 lines
9.0 KiB
305 lines
9.0 KiB
/*******************************************************************************
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*
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* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
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*
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* TITLE: sysprops.cpp
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*
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* VERSION: 1.0
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*
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* AUTHOR: ShaunIv
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*
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* DATE: 9/24/1999
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*
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* DESCRIPTION: Implementation of property sheet helpers. Removed from miscutil,
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* because it required clients to link to comctl32.dll
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*
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*******************************************************************************/
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#include "precomp.h"
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#pragma hdrstop
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#include <shellext.h> // for property page functions
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#include "devlist.h" // for property page functions
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#include <initguid.h>
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#include "wiapropui.h"
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DEFINE_GUID (CLSID_WiaPropHelp, 0x83bbcbf3,0xb28a,0x4919,0xa5, 0xaa, 0x73, 0x02, 0x74, 0x45, 0xd6, 0x72);
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DEFINE_GUID (IID_IWiaPropUI, /* 7eed2e9b-acda-11d2-8080-00805f6596d2 */
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0x7eed2e9b,
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0xacda,
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0x11d2,
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0x80, 0x80, 0x00, 0x80, 0x5f, 0x65, 0x96, 0xd2
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);
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namespace WiaUiUtil
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{
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HRESULT SystemPropertySheet( HINSTANCE hInstance, HWND hwndParent, IWiaItem *pWiaItem, LPCTSTR pszCaption )
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{
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CWaitCursor wc;
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CComPtr<IWiaPropUI> pWiaPropUI;
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HRESULT hr = CoCreateInstance (CLSID_WiaPropHelp, NULL, CLSCTX_INPROC_SERVER, IID_IWiaPropUI, reinterpret_cast<LPVOID*>(&pWiaPropUI));
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if (SUCCEEDED(hr))
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{
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PROPSHEETHEADER PropSheetHeader = {0};
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PropSheetHeader.dwSize = sizeof(PropSheetHeader);
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PropSheetHeader.hwndParent = hwndParent;
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PropSheetHeader.hInstance = hInstance;
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PropSheetHeader.pszCaption = pszCaption;
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hr = pWiaPropUI->GetItemPropertyPages( pWiaItem, &PropSheetHeader );
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if (SUCCEEDED(hr))
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{
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if (PropSheetHeader.nPages)
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{
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//
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// Modal property sheets really don't need an apply button...
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//
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PropSheetHeader.dwFlags |= PSH_NOAPPLYNOW;
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INT_PTR nResult = PropertySheet(&PropSheetHeader);
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if (PropSheetHeader.phpage)
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{
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LocalFree(PropSheetHeader.phpage);
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}
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if (nResult < 0)
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{
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hr = E_FAIL;
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}
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else if (IDOK == nResult)
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{
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hr = S_OK;
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}
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else hr = S_FALSE;
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}
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else
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{
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hr = PROP_SHEET_ERROR_NO_PAGES;
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}
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}
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}
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return hr;
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}
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// Be careful calling this function. It is hideously slow...
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HRESULT GetDeviceInfoFromId( LPCWSTR pwszDeviceId, IWiaPropertyStorage **ppWiaPropertyStorage )
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{
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// Check parameters
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if (!pwszDeviceId || !*pwszDeviceId)
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{
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return E_INVALIDARG;
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}
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if (!ppWiaPropertyStorage)
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{
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return E_POINTER;
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}
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// Initialize the return value
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*ppWiaPropertyStorage = NULL;
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CSimpleString strDeviceId = CSimpleStringConvert::NaturalString(CSimpleStringWide(pwszDeviceId));
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CComPtr<IWiaDevMgr> pWiaDevMgr;
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HRESULT hr = CoCreateInstance(CLSID_WiaDevMgr, NULL, CLSCTX_INPROC_SERVER|CLSCTX_LOCAL_SERVER, IID_IWiaDevMgr, (void**)&pWiaDevMgr );
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if (SUCCEEDED(hr))
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{
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// Assume we are going to fail. This will also cover the case where there are no devices.
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hr = E_FAIL;
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CDeviceList deviceList( pWiaDevMgr );
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for (int i=0;i<deviceList.Size();i++)
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{
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CSimpleStringWide strwCurrDeviceId;
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if (PropStorageHelpers::GetProperty(deviceList[i],WIA_DIP_DEV_ID,strwCurrDeviceId))
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{
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CSimpleString strCurrDeviceId = CSimpleStringConvert::NaturalString(strwCurrDeviceId);
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if (strCurrDeviceId == strDeviceId)
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{
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*ppWiaPropertyStorage = deviceList[i];
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if (*ppWiaPropertyStorage)
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(*ppWiaPropertyStorage)->AddRef();
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hr = S_OK;
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break;
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}
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}
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}
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}
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return hr;
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}
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// Be careful calling this function. It is hideously slow...
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HRESULT GetDeviceTypeFromId( LPCWSTR pwszDeviceId, LONG *pnDeviceType )
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{
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// Check parameters
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if (!pwszDeviceId || !*pwszDeviceId)
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{
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return E_INVALIDARG;
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}
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if (!pnDeviceType)
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{
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return E_POINTER;
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}
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CComPtr<IWiaPropertyStorage> pWiaPropertyStorage;
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HRESULT hr = GetDeviceInfoFromId( pwszDeviceId, &pWiaPropertyStorage );
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if (SUCCEEDED(hr))
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{
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LONG nDeviceType;
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if (PropStorageHelpers::GetProperty(pWiaPropertyStorage,WIA_DIP_DEV_TYPE,nDeviceType))
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{
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*pnDeviceType = nDeviceType;
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hr = S_OK;
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}
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else
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{
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hr = E_FAIL;
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}
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}
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return hr;
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}
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// Ask WIA for the default event handler for the device
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HRESULT GetDefaultEventHandler (IWiaItem *pItem, const GUID &guidEvent, WIA_EVENT_HANDLER *pwehHandler)
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{
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HRESULT hr;
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IEnumWIA_DEV_CAPS *pEnum;
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WIA_EVENT_HANDLER weh;
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ZeroMemory (pwehHandler, sizeof(WIA_EVENT_HANDLER));
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hr = pItem->EnumRegisterEventInfo (0,
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&guidEvent,
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&pEnum);
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if (SUCCEEDED(hr))
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{
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ULONG ul;
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bool bFound = false;
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while (!bFound && NOERROR == pEnum->Next (1, &weh, &ul))
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{
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if (weh.ulFlags & WIA_IS_DEFAULT_HANDLER)
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{
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bFound = true;
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CopyMemory (pwehHandler, &weh, sizeof(weh));
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}
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else
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{
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if (weh.bstrDescription)
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{
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SysFreeString (weh.bstrDescription);
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}
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if (weh.bstrIcon)
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{
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SysFreeString (weh.bstrIcon);
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}
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if (weh.bstrName)
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{
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SysFreeString (weh.bstrName);
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}
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}
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}
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if (!bFound)
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{
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hr = E_FAIL;
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}
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pEnum->Release ();
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}
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return hr;
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}
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/******************************************************************************
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ItemAndChildrenCount
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Returns the number of items, including root + children
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******************************************************************************/
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LONG
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ItemAndChildrenCount (IWiaItem *pRoot)
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{
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LONG count = 0;
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HRESULT hr = S_OK;
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IEnumWiaItem *pEnum;
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LONG lType;
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if (pRoot)
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{
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if (SUCCEEDED(pRoot->EnumChildItems(&pEnum)))
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{
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IWiaItem *pChild;
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while (NOERROR == pEnum->Next(1, &pChild, NULL))
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{
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count++;
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pChild->Release ();
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}
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pEnum->Release ();
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}
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//
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// See if we should count the root item
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//
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pRoot->GetItemType(&lType);
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if (!(lType & WiaItemTypeRoot))
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{
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count++;
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}
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}
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return count;
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}
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/******************************************************************************
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DeleteItemAndChildren
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Deletes all items in the tree under pRoot
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******************************************************************************/
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HRESULT
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DeleteItemAndChildren (IWiaItem *pRoot)
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{
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HRESULT hr = S_OK;
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IEnumWiaItem *pEnum;
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if (pRoot)
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{
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// Recurse down til we reach a leaf item
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if (SUCCEEDED(pRoot->EnumChildItems(&pEnum)))
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{
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IWiaItem *pChild;
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while (SUCCEEDED(hr) && NOERROR == pEnum->Next(1, &pChild, NULL))
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{
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hr = DeleteItemAndChildren (pChild);
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pChild->Release ();
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}
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pEnum->Release ();
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}
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// now delete the item itself
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// if a delete on a child item failed, stop trying
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// to delete because chances are any subsequent delete
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// is going to fail as well.
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if (SUCCEEDED(hr))
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{
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// don't delete the very root item
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LONG lType;
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pRoot->GetItemType(&lType);
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if (!(lType & WiaItemTypeRoot))
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{
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hr = pRoot->DeleteItem(0);
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}
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}
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}
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return hr;
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}
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} // End namespace WiaUiUtil
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