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324 lines
17 KiB
324 lines
17 KiB
<HTML>
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<BODY>
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<A NAME=BASEDIR><H3>BASEDIR</H3></A>
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The BASEDIR macro refers to the base of the source tree.
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By default,
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<PRE> BASEDIR=$(_NTDRIVE)$(_NTROOT)</PRE>
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The following three statements are equivalent, but using the third one is recommended.
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<PRE>
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TARGETLIBS=d:\nt\public\sdk\lib\*\kernel32.lib
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TARGETLIBS=$(BASEDIR)\public\sdk\lib\*\kernel32.lib
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TARGETLIBS=$(<A HREF=#SDK_LIB_PATH>SDK_LIB_PATH</A>)\kernel32.lib
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</PRE>
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sources
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dirs
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makefile
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makefile.inc
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makefile.def
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makefile.plt
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build.dat
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objects.mac
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<A NAME=BUILD_DEFAULT_TARGETS><H3>BUILD_DEFAULT_TARGETS</H3></A>
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This envirnoment variable specifies the platform for which you are building. This variables allows the possibly of cross platform compilation, when such compilers are available.
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Here is an exmaple of this environment variable:
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<PRE> BUILD_DEFAULT_TARGETS=-axp64</PRE>
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<A NAME=BUILD_DEFAULT><H3>BUILD_DEFAULT</H3></A>
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This envirnoment variable specifies the default options used by build.exe
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Here is an example of this environment variable:
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<PRE> BUILD_DEFAULT=-eswM -nmake -i</PRE>
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<A NAME=BUILD_MAKE_PROGRAM><H3>BUILD_MAKE_PROGRAM</H3></A>
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This envirnoment variable specifies the default program make executed by build.exe to in order to compile a directory.
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The default value of this environment variable should be nmake.exe.
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<A NAME=BUILD_OTPIONS><H3>BUILD_OPTIONS</H3></A>
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By default, build.exe will traverse the entire source tree, processing the directories listed in the DIRS section of the dirs file.
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This envirnoment variable specifies which of the optional directories, listed under </A HREF=#OPTIONAL_DIRS>OPTIONAL_DIRS</A> should be processed by build.exe
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Here are some examples of this environment variable:
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<PRE> BUILD_OPTIONS=OptDir1 OptDir2</PRE>
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would cause build to also process all OptDir1 and OptDir2 directories listed under an OPTIONAL_DIRS section.
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<PRE> BUILD_OPTIONS=~OptDir1 OptDir2</PRE>
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would cause build to all OptDir2 directories listed under an OPTIONAL_DIRS section, but force it to skip over all OptDir1 directories, whether listed in the DIRS or OPTIONAL_DIRS section of a dirs file.
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<A NAME=CRT_INC_PATH><H3>CRT_INC_PATH</H3></A>
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<P>This envirnoment variable specifies the location of the C Runtime header files. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\sdk\inc\crt</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the C Runtime header files.<BR>
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This macro should no be redefined from within a sources file.</P>
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<A NAME=CRT_LIB_PATH><H3>CRT_LIB_PATH</H3></A>
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<P>This envirnoment variable specifies the location of the C Runtime libraries. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\sdk\lib\crt</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the C runtime libraries.<BR>
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This macro should no be redefined from within a sources file.</P>
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<P>Here is an example of the usage of this macro:</P>
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<PRE> TARGETLIB=$(CRT_LIB_PATH)\libcntpr.lib \<BR> $(SDK_LIB_PATH)\advapi32.lib</PRE>
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<A NAME=DDK_INC_PATH><H3>DDK_INC_PATH</H3></A>
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<P>This macro specifies the location of the DDK header files. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\ddk\inc</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the DDK header files.<BR>
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This macro should no be redefined from within a sources file.</P>
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<A NAME=DDK_LIB_DEST><H3>DDK_LIB_DEST</H3></A>
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<P>This macro specifies the destination location of a DDK library. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\ddk\lib\*</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the DDK libraries.<BR>
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This macro should no be redefined from within a sources file.</P>
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<P>Here is an example of the usage of this macro:</P>
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<PRE> TARGETPATHLIB=$(DDK_LIB_DEST)\ndis.lib</PRE>
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<A NAME=DDK_LIB_PATH><H3>DDK_LIB_PATH</H3></A>
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<P>This macro specifies the location of the DDK libraries. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\ddk\lib</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the DDK libraries.<BR>
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This macro should no be redefined from within a sources file.</P>
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<P>Here is an example of the usage of this macro:</P>
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<PRE> TARGETLIB=$(DDK_LIB_PATH)\ndis.lib \<BR> $(DDK_LIB_PATH)\tdikrnl.lib</PRE>
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<A NAME=DDK_LIB_PATH><H3>DDK_LIB_PATH</H3></A>
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<P>This macro specifies the location of the DDK libraries. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\ddk\lib</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the DDK libraries.<BR>
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This macro should no be redefined from within a sources file.</P>
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<P>Here is an example of the usage of this macro:</P>
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<PRE> TARGETLIB=$(DDK_LIB_PATH)\ndis.lib \<BR> $(DDK_LIB_PATH)\tdikrnl.lib</PRE>
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<A NAME=MASTER_VERSION_FILE><H3>MASTER_VERSION_FILE</H3></A>
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This macro contains the name of the master version file for Windows 2000.
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It contains, among other things, the default operating system version number
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which all binaries should have defined in the resource section.
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The default value of this variable is $(<A HREF=#SDK_INC_PATH>SDK_INC_PATH</A>)\ntverp.h
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You should not override this value in your environment variables unless your component is not integrated in the Windows 2000 product (please contact BryanT for more information).
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<A NAME=OAK_INC_PATH><H3>OAK_INC_PATH</H3></A>
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<P>This macro specifies the location of the OAK header files. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\oak\inc</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the OAK header files.<BR>
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This macro should no be redefined from within a sources file.</P>
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<A NAME=PRIVATE_INC_PATH><H3>PRIVATE_INC_PATH</H3></A>
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<P>This macro specifies the location of the private windows 2000 header files. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\private\inc</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the private windows 2000 header files.<BR>
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This macro should no be redefined from within a sources file.</P>
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<A NAME=SDK_LIB_DEST><H3>SDK_LIB_DEST</H3></A>
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<P>This macro specifies the destination location of a SDK library. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\sdk\lib\*</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the SDK libraries.<BR>
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This macro should no be redefined from within a sources file.</P>
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<P>Here is an example of the usage of this macro:</P>
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<PRE> TARGETPATHLIB=$(SDK_LIB_DEST)\kernel32.lib</PRE>
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<A NAME=SDK_LIB_PATH><H3>SDK_LIB_PATH</H3></A>
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<P>This macro specifies the location of the SDK libraries. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\sdk\lib</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the SDK libraries.<BR>
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This macro should no be redefined from within a sources file.</P>
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<P>Here is an example of the usage of this macro:</P>
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<PRE> TARGETLIB=$(SDK_LIB_PATH)\kernel32.lib \<BR> $(SDK_LIB_PATH)\advapi32.lib</PRE>
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<A NAME=WDM_INC_PATH><H3>WDM_INC_PATH</H3></A>
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<P>This macro specifies the location of the WDM header file. The default value of this macro is:</P>
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<PRE> $(BASEDIR)\public\ddk\inc\wdm</PRE>
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<P>Set this macro in your environment variables if you wish to override the default location of the WDM header files.<BR>
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This macro should no be redefined from within a sources file.</P>
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<A NAME=C_DEFINES><H3>C_DEFINES - <SMALL>optional</SMALL></H3></A>
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Use this macro to specify switches you want passed to the compiler.
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Typically, they are compiler #defines.
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You might specify:
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<PRE> C_DEFINES = -DENABLE_FEATURE1</PRE>
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to define ENABLE_FEATURE1 to the compiler.
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C_DEFINES gets passed to both the C compiler and the MIDL compiler.
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Therefore, you cannot put compiler optimization or other machine or
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tool specific switches in the C_DEFINES macro.
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Use <A HREF=#MSC_OPTIMIZATION>MSC_OPTIMIZATION</A> for C compiler only optimizations
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See also <A HREF=#ASM_DEFINES>ASM_DEFINES</A>, <A HREF=#RC_DEFINES>RC_DEFINES</A>
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<A NAME=DLLORDER><H3>DLLORDER - <SMALL>optional</SMALL></H3></A>
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When you are building a DLL, you can specify an order file that will be passed
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to the linker. This order file lists the order in which functions should be
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layed out in the image.
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This is the same as <A HREF=#NTPROFILEINPUT>NTPROFILEINPUT</A> except that
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a full name for the profile can be specified.
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<A NAME=EXEPROFILEINPUT><H3>EXEPROFILEINPUT - <SMALL>obsolete</SMALL></H3></A>
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Use <A HREF=#NTPROFILEINPUT>NTPROFILEINPUT</A> instead.
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<A NAME=INCLUDES><H3>INCLUDES - <SMALL>optional</SMALL></H3></A>
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<P>Build.exe use a default list of public include directories from which to search for header files.
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The default list of include directories is dependent on the value of <A HREF=#TARGETTYPE>TARGETTYPE</A> in the sources file.</P>
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<P>Use the INCLUDES macro to indicate an additional list of private include directories to be searched for include files during compilation.
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Separate the entries in this list with a semicolon.
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Path names can be absolute or relative.</P>
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For example:
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<PRE>
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INCLUDES=..\inc;..\..\inc
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INCLUDES=$(INCLUDES); \
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h; \
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..\headers;
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</PRE>
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The INCLUDES macro is read by build.exe and passed to the MAKE program.
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The list of directories in the INCULDES macro will have precedence over the default include directories.
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<A NAME=MAJORCOMP><H3>MAJORCOMP - <SMALL>obsolete</SMALL></H3></A>
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Please remove from your sources file
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<A NAME=MINORCOMP><H3>MINORCOMP - <SMALL>obsolete</SMALL></H3></A>
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Please remove from your sources file
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<A NAME=NO_NTDLL><H3>NO_NTDLL - <SMALL>optional</SMALL></H3></A>
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Set this macro to 0 to force your binary <I>not</I> to link against NTDLL.LIB.
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<A NAME=NTPROFILEINPUT><H3>NTPROFILEINPUT - <SMALL>optional</SMALL></H3></A>
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When you are building a DLL, you can specify an order file that will be passed
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to the linker. This order file lists the order in which functions should be
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layed out in the image.
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To use the profile, specify the following in your sources file:
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<PRE> NTPROFILEINPUT=1</PRE>
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If you set this value, build.exe expect to find
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<PRE> $(TARGETNAME).prf</PRE>
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in the current subdirectory.
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<P> See also <A HREF=#DLLORDER>DLLORDER</A></P>
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<A NAME=PNP_POWER><H3>PNP_POWER - <SMALL>obsolete</SMALL></H3></A>
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Please remove from your sources file
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<A NAME=SOURCES><H3>SOURCES - <SMALL>required</SMALL></H3></A>
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<P>The SOURCES macro is the most important macro in a sources file.
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It specifies the list of files to be compiled.
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Build.exe will look at these files and generate a dependency list.
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For any source file whose dependencies changed, build.exe will rebuild
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this file.</P>
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<P>Use this macro to list your source filenames (except for the file containing
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main in the case where <A HREF=#UMAPPL>UMAPPL</A> or <A HREF=#UMTEST>UMTEST</A>
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is used. Include the filename extension and separate the entries in this list
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with spaces or tabs.</P>
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<A NAME=TARGETEXT><H3>TARGETEXT - <SMALL>optional</SMALL></H3></A>
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Set this macro to specify the extension name (such as .cpl) when you want your binary to have something other than the default extension generated by <A HREF=#TARGETTYPE>TARGETTYPE</A>.
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If you specify something unexpected, you will see a message "Unexpected Target Ext." If you want an extension added to the Build Utility, contact Bryan Tuttle (bryant).
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<A NAME=TARGETLIBS><H3>TARGETLIBS - <SMALL>required</SMALL></H3></A>
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<P>Set this macro to specify the set of libraries with which your final image must be linked.</P>
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If your components generates a library (.lib) and this library must link in code from other libraries, use the <A HREF=#LINKLIBS>LINKLIBS</A> macro.
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Use LINKLIBS only for the case that meets the following conditions:
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You are building a dynamic link.
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You are exporting something that's defined in some other component library that you also build.
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In your dirs file in the subdirectory above, you have ordered it so that the component libraries are around before you build the dynamic link.
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There is a similar macro called UMLIBSUMLIBS that you can use if you are building UMAPPLs.
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<A NAME=TARGETNAME><H3>TARGETNAME - <SMALL>required</SMALL></H3></A>
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Use this macro to specify the name of the binary being built, excluding the filename extension.
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You must have this macro in your sources file.
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<A NAME=TARGETPATH><H3>TARGETPATH - <SMALL>required</SMALL></H3></A>
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Use this macro to specify the target directory in which the resulting binary will be placed.
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Notice that object files always end up in the obj subdirectory. Object file can only be generated in the <A HREF=#$(O)>$(O)</A> directory.
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You must have this macro in your sources file. For example:
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<PRE> TARGETPATH=obj</PRE>
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See Also <A HREF=#TARGETPATHLIB>TARGETPATHLIB</A>
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<A NAME=TARGETPATHLIB><H3>TARGETPATHLIB - <SMALL>optional</SMALL></H3></A>
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Set this value to specify where to put the import library associated with this binary. <BR>
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When you are building a DLL, you create the DLL itself and you create an import library that other images can use to reference functions exported by your DLL. <BR>
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<PRE> TARGETPATHLIB=$(SDK_LIB_PATH)mydll.lib</PRE>
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<P>Setting <A HREF=#TARGETPATH>TARGETPATH</A> independently from TARGETPATHLIB allows the binary to be kept in the
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current directory, while the .lib and .exp files can be shared with other components. </P>
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<A NAME=TARGETTYPE><H3>TARGETTYPE - <SMALL>required</SMALL></H3></A>
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Use this macro to specify the type of binary being built. This is typically LIBRARY or
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DYNLINK (for DLLs), but can take other values. This is a required field in the sources file.
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TARGETTYPE allows build.exe to select appropriate defaults for include paths and link options.
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You must have this macro in your sources file.
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The valid values for TARGETYPE include:
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<TABLE CELLPADDING=3 BORDER=3>
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<TR VALIGN=TOP><TH> TARGETTYPE values </TH><TH> File Extension </TH><TH> Description </TH>
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<TR VALIGN=TOP><TD><A NAME=PROGLIB>PROGLIB</A> </TD><TD> .exe </TD><TD> Executable program which also exports functions for other programs. </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=PROGRAM>PROGRAM</A> </TD><TD> .exe </TD><TD> Simple user mode program. </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=DYNLINK>DYNLINK</A> </TD><TD> .dll </TD><TD> Dynamic Link Library (dll). </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=LIBRARY>LIBRARY</A> </TD><TD> .lib </TD><TD> Component library whose code will be linked into another binary (such as a dll). </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=DRIVER_LIBRARY>DRIVER_LIBRARY</A> </TD><TD> .lib </TD><TD> Component library for a driver. The only difference with the LIBRARY type is that the default header file include path is different. </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=DRIVER>DRIVER</A> </TD><TD> .sys </TD><TD> Kernel mode driver.
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<TR VALIGN=TOP><TD><A NAME=EXPORT_DRIVER>EXPORT_DRIVER</A> </TD><TD> .sys </TD><TD> Kernel mode driver which also exports routines other drivers can link against and call. </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=HAL>HAL</A> </TD><TD> .dll </TD><TD> Hardware Abstraction Layer (HAL) </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=BOOTPGM>BOOTPGM</A> </TD><TD> .exe </TD><TD> Kernel mode driver. </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=MINIPORT>MINIPORT</A> </TD><TD> .sys </TD><TD> Kernel mode driver which does not link against ntoskrnl.lib or hal.lib. </TD></TR>
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<TR VALIGN=TOP><TD><A NAME=GDI_DRIVER>GDI_DRIVER</A> </TD><TD> .dll </TD><TD> Kernel mode driver which only links against win32k.sys (Display or print driver). </TD></TR>
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</TABLE>
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<A NAME=UMAPPL><H3>UMAPPL</H3></A>
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<A NAME=UMAPPLEXT><H3>UMAPPLEXT</H3></A>
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Use this macro to specify the extension name (for example .COM or .SCR) that
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will be appended to the name specified in <A HREF=#UMAPPL>UMAPPL</A>.
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Use UMAPPLEXT when you want the extension to be something other than .exe.
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Contact Bryan Tuttle if you need to add a new type of extension.
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<A NAME=UMLIBS><H3>UMLIBS</H3></A>
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<A NAME=UMTEST><H3>UMTEST</H3></A>
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<H2>Sample Driver Sources File</H2>
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<PRE>
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<A HREF=#TARGETNAME>TARGETNAME</A>=sample
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<A HREF=#TARGETPATH>TARGETPATH</A>=obj
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<A HREF=#TARGETTYPE>TARGETTYPE</A>=<A HREF=#DRIVER>DRIVER</A>
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<A HREF=#TARGETLIBS>TARGETLIBS</A>=$(<A HREF=#DDK_LIB_PATH>DDK_LIB_PATH</A>)\videoprt.lib
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<A HREF=#SOURCES>SOURCES</A>=file1.c \<BR> file2.c \<BR> file3.c
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</PRE>
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</BODY></HTML>
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