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242 lines
10 KiB
242 lines
10 KiB
/*
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* A queue is (roughly speaking) a Monitor in the sense of Hoare's paper.
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* It is an Object that includes synchronisation.
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*
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* It has the following methods:
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* Create: Create the queue and set it up ready for use.
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* Destroy: Input to the queue is finished (it will deallocate itself later).
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* Put: Put an element on the queue (and release a Get thread)
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* Get: Take an element off the queue (but wait if queue was empty).
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* Abort: Everything on the queue, now or later is useless. Shut down.
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* GetInstanceData: Retrieve one DWORD which was set on Create.
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* All the method names are prefixed with Queue_ e.g. Queue_Create.
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*
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* The Queue is designed to be filled by one (or more) thread(s) and emptied
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* by other(s). The queue itself creates the emptying threads. The Create
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* method specifies a procedure which will be used to empty it.
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* Elements on the queue are strictly first-in first-out, but bear in
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* mind that IF there are multiple emptying threads then although one thread
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* may get its element before another in strict order, what happens next
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* is not defined by the QUEUE mechanism.
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*
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* The QUEUE starts an emptying thread when
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* An element is put and the number of emptier threads started is fewer
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* than MaxEmptiers
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* AND the number of emptiers running is currently zero
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* OR the queue has more than (MinQueueToStart elements times the number
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* of emptier threads already running)
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*
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* What this means is that the queue will start emptier threads as needed up
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* to a limit of MaxEmptiers in such a way as to try to keep the queue down
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* to no more than MinQueueToStart per running emptier thread.
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*
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* Emptier threads should stop themselves when they try to get an element but
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* get the return code STOPTHREAD or ENDQUEUE. These return codes are issued
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* when
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* The queue is empty and there are already enough emptier threads waiting
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* or The queue is empty and has received a destroy request.
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*
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* If the thread receiving it is the last or only thread which has been started
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* to empty this queue, it will get a ENDQUEUE return code, i.e. all the other
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* emptying threads have already received a STOPTHREAD. Otherwise it will
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* just get STOPTHREAD. The queue de-allocates itself when it returns ENDQUEUE.
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* (No queue operation should be attempted after that).
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* This happens when the queue has received a destroy request
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* and the queue is empty and there are no emptier threads running (only
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* occurs if there has never been a Put) or when the last emptier thread
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* gets its ENDQUEUE.
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*
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* Queue_Create has an Event parameter. If this is not NULL then this event
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* is Set when the queue is destroyed. This Event is created by the calling
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* process. The caller must not Close it until the queue signals it.
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*
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* Information can be passed from the creator of the queue to the emptiers
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* via the InstanceData parameter. The value passed to Queue_Create can
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* be retrieved by the emptiers by calling Queue_GetInstanceData.
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*
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* If the instance data is in fact a pointer, the queue is unaware of this
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* and will never access or free the data pointed to.
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*
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* As well as controlling the emptier threads (starting more and more
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* in response to a growing queue) we also need to control the filler,
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* slowing it down if we are getting over-runs. For instance if we
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* have a broken output (say broken network connection) and a job which
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* is sending 200MB of data, we don't want to have a 200MB queue build up!
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*
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* To fix this, we have an absolute limit on the size of the queue (yet
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* another Create parameter).
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*
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* Error handling is tricky. Errors which only affect individual elements
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* should be handled by the Getters and Putters (e.g. by including in the
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* data of an element a code which indicates that the item is in error).
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* Errors which mean that the whole thing should be taken down can be handled
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* as follows. The QUEUE has a method Abort which works much as Destroy,
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* but will purge the queue of any held elements first.
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* As a QUEUE element may have storage chained off it which needs to be
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* freed, there is a parameter on Abort which is the ABORTPROC.
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* This is called once for each element on the queue to dispose of the element.
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* The storage of the element itself is then freed.
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* If the ABORTPROC is NULL then the storage of the element is just freed.
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*
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* If the queue were to be deallocated by the Getter then the next Put would
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* trap, so the queue is left in existence, but the Putting threads
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* get a FALSE return code when they try to Put after an Abort. They should
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* then do a Queue_Destroy (they may also want to Abort any queue they are
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* themselves reading from). The Getting threads should meanwhile keep running.
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* All except one will promptly get a STOPTHREAD. The last one will block on
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* the Get. When the Destroy comes in, indicating that the Putting side has
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* completely finished with the queue, the Get will be released with a final
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* ENDQUEUE and the queue itself will be deallocated.
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* Any attempt to use it after that will probably trap!
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*
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* Typical usage for a pipeline of queues where a thread is potentially one
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* of several which are getting from one queue and putting to another is:
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*
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* for (; ; ){
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* len = Queue_Get(inqueue, data, maxlen);
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* if (len==STOPTHREAD){
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* tidy up;
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* ExitThread(0);
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* }
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* if (len=ENDQUEUE){
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* tidy up;
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* Queue_Destroy(outqueue);
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* ExitThread(0);
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* }
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* if (len<0) {
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* ASSERT you have a bug!
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* }
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*
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* process(&data, &len);
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*
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* if (!Queue_Put(outqueue, data, len)){
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* Queue_Abort(inqueue, InQueueAbortProc);
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* }
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*
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* }
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*
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*
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* Note that there is a partial ordering in time of actions performed by the
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* various parallel threads all running this loop which ensures that outqueue
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* is handled properly, i.e. all the puts complete before the Destroy.
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* This partial ordering is:
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*
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* Put_by_thread_A(outqueue) Put_by_thread_B(outqueue)
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* | |
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* | |
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* v v
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* Get_by_thread_A(inqueue) Get_by_thread_A(inqueue)
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* | |
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* | |
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* v v
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* STOPTHREAD_for_thread_A ----> ENDQUEUE_for_thread_B--> Queue_Destroy(outqueue)
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*
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* Which threads get the STOPTHREAD is indeterminate, but they all happen BEFORE
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* the other thread gets the ENDQUEUE.
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*
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*/
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/* Return codes from Queue_Get. All non-successful return codes are <0 */
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#define STOPTHREAD -1 /* Please tidy up and then ExitThread(0)
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** There is no queue element for you.
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*/
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#define TOOLONG -2 /* Your buffer was too short. This was a no-op
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** the data is still on the queue.
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*/
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#define ENDQUEUE -3 /* This queue is now closing. You are the last
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** thread active. All the others (if any) have
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** had STOPTHREAD.
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** There is no queue element for you.
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*/
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#define NEGTHREADS -4 /* Bug in queue. Apparently negative number of
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** threads running!
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*/
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#define SICKQUEUE -5 /* Bug in queue. Trying to get from an empty
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** queue.
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*/
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typedef struct queue_tag * QUEUE;
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typedef int (* EMPTYPROC)(QUEUE Queue);
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/* Queue_Create:
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** Return a queue handle for a newly created empty queue
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** NULL returned means it failed.
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*/
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QUEUE Queue_Create( EMPTYPROC Emptier
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, int MaxEmptiers
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, int MinQueueToStart
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, int MaxQueue
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, HANDLE Event
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, DWORD InstanceData
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, PSZ Name // of the queue
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);
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/* Queue_Put:
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** Put an element from buffer Data of length Len bytes onto the queue.
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** Will wait until the queue has room
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** FALSE returned means the queue has been aborted and no
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** put will ever succeed again.
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** This operation may NOT be performed after a Queue_Destroy on Queue
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*/
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BOOL Queue_Put(QUEUE Queue, LPBYTE Data, UINT Len);
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/* Queue_Get:
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** Get an element from the queue. (Waits until there is one)
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** The element is copied into Data. MaxLen is buffer length in bytes.
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** Negative return codes imply no element is gotten.
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** A negative return code is STOPTHREAD or ENDQUEUE or an error.
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** On receiving STOPTHREAD or ENDQUEUE the caller should clean up and
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** then ExitThread(0);
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** If the caller is the last active thread getting from this queue, it
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** will get ENDQUEUE rather than STOPTHREAD.
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** Positive return code = length of data gotten in bytes.
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*/
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int Queue_Get(QUEUE Queue, LPBYTE Data, int MaxLen);
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/* Queue_Destroy:
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** Mark the queue as completed. No further data may ever by Put on it.
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** When the last element has been gotten, it will return ENDTHREAD to
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** a Queue_Get and deallocate itself. If it has an Event it will signal
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** the event at that point.
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** The Queue_Destroy operation returns promptly. It does not wait for
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** further Gets or for the deallocation.
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*/
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void Queue_Destroy(QUEUE Queue);
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/* Queue_GetInstanceData:
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** Retrieve the DWORD of instance data that was given on Create
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*/
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DWORD Queue_GetInstanceData(QUEUE Queue);
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/* QUEUEABORTPROC:
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* Data points to the element to be aborted. Len is its length in bytes.
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* See Queue_Abort.
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*/
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typedef void (* QUEUEABORTPROC)(LPSTR Data, int Len);
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/* Queue_Abort:
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** Abort the queue. Normally called by the Getter.
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** Discard all elements on the queue,
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** If the queue has already been aborted this will be a no-op.
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** It purges all the data elements. If the Abort parameter is non-NULL
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** then it is called for each element before deallocating it. This
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** allows storage which is hung off the element to be freed.
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** After this, all Put operations will return FALSE. If they were
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** waiting they will promptly complete. The queue is NOT deallocated.
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** That only happens when the last Get completes after the queue has been
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** Queue_Destroyed. This means the normal sequence is:
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** Getter discovers that the queue is now pointless and does Queue_Abort
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** Getter does another Get (which blocks)
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** Putter gets FALSE return code on next (or any outstanding) Put
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** (Putter may want to propagates the error back to his source)
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** Putter does Queue_Destroy
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** The blocked Get is released and the queue is deallocated.
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*/
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void Queue_Abort(QUEUE Queue, QUEUEABORTPROC Abort);
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