Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

120 lines
2.6 KiB

##########################################################################
#
# Shell DLL Makefile
# Microsoft Confidential
# Copyright (C) Microsoft Corporation 1991
# All Rights Reserved.
#
##########################################################################
!ifdef NTMAKEENV
#
# Build using BUILD.EXE (Do not edit this section of this file, edit SOURCES)
#
!INCLUDE $(NTMAKEENV)\makefile.def
!else # NTMAKEENV
ROOT=..\..\..
SRCDIR=..\..
RES_DIR=..\..
NAME=comdlg32
BUILDDLL=TRUE
DLLBASE=PREFBASE
INFERPCH=TRUE
!ifdef VERDIR
ROOT=..\$(ROOT)
WIN32=TRUE
!else #VERDIR
VERSIONLIST = debug retail
!endif #VERDIR
CLEANLIST = *.rlb *.rxp *.pdb
!ifdef LEGO
LEGOCFLAGS= -Zi /Gfy /GX-
!endif
!ifndef ILINK
!if "$(VERDIR)" == "retail"
L32FLAGS=$(L32FLAGS) /ORDER:@$(SRCDIR)\comdlg32.ord
!endif
!endif
CFLAGS=$(CFLAGS) -Gy
AFLAGS=$(AFLAGS) -Gz -Zp4 -DSTD_CALL -DM4
RCFLAGS=$(RCFLAGS) -DWIN32
#-------------------------------------------------------------------------
# WIN32 object files and libraries
#-------------------------------------------------------------------------
PCHOBJ0 = color.obj color2.obj data.obj dlgs.obj fileopen.obj find.obj
PCHOBJ1 = font.obj init.obj parse.obj prnsetup.obj
MISCOBJ0 = filenew.obj
LIB0= kernel32.lib user32.lib gdi32.lib advapi32.lib shlwapi.lib shell32.lib comctl32.lib
!if "$(VERDIR)" == "debug"
LIB1= libcmt.lib
!endif
#-------------------------------------------------------------------------
!include $(ROOT)\shell\common.mk
!ifdef VERDIR
THKASM = $(ROOT)\shell\thunk\$(VERDIR)\dlgthk.asm
dlgthk32.obj : $(THKASM)
set ML=$(AFLAGS)
$(ASM) -Fo$@ $(THKASM)
# To catch all the dependencies, use ours:
comdlg32.res : $(SRCDIR)\comdlg32.rc $(SRCDIR)\isz.h $(SRCDIR)\cdids.h $(SRCDIR)\sz.src
$(RC) $(RCFLAGS) -fo$*.res -r $(SRCDIR)\comdlg32.rc
#
# Rule to generate source file dependencies
#
$(SRCDIR)\depend.mk::
!if "$(BUILD)" == "depend"
echo # > $@
echo # Warning: This file is generated automatically. >> $@
echo # >> $@
echo. >> $@
$(INCLUDES) $(INCLUDES_SWITCHES) @<< | sed "s/pch.obj/pch.obj .\\pchcpp.obj .\\comdlg32.pch .\\pchcpp.pch/" >> $@
-D..\..
pch.c
<<
$(INCLUDES) $(INCLUDES_SWITCHES) @<< >> $@
-D..\..
-nshellprv.h ..\..\*.c ..\..\*.asm
<<
$(INCLUDES) $(INCLUDES_SWITCHES) @<< >> $@
-D..\..
-npchcpp.h ..\..\*.cpp
<<
!if exist($(SRCDIR)\$(NAME).rc)
$(INCLUDES) $(INCLUDES_SWITCHES) -C=acl -C=dlg -C=mnu -C=rc -C=stb -C=ver -sres @<< >> $@
$(NAME).rc
<<
!endif
!else
@echo Use "nmake BUILD=depend" to build dependencies.
!endif
!endif #VERDIR
!endif # NTMAKEENV