Source code of Windows XP (NT5)
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// Dlg class.
//
// Provides some helper methods to resize a dialog window.
function Dlg()
{
this._cxPerEm = 1;
this._cyPerEm = 1;
this._dxFrame = 0;
this._dyFrame = 0;
}
/*-------------------------------------------------------------------------
Purpose: Calculates pixels-per-em metrics, based upon the given dialog size string
("dialogWidth:xxx; dialogHeight:yyy").
The body of the dialog requires a DIV with width and height set to 100%.
This is needed so we can account for the frame of the dialog when we
resize (client vs. window rect).
*/
function Dlg_CalcMetrics(szDlgSize, idDivDlg)
{
// There's a race condition where offsetHeight can change in the middle of this
// function if the content is greater than the window. So take a snapshot of it
// now.
var cxDiv = idDivDlg.offsetWidth;
var cyDiv = idDivDlg.offsetHeight;
var ichWidth = szDlgSize.indexOf("dialogWidth:") + 12; // 12 = cch of "dialogWidth:"
var ichHeight = szDlgSize.indexOf("dialogHeight:") + 13; // 13 = cch of "dialogHeight:"
var cxDlgEm = parseInt(szDlgSize.substring(ichWidth));
var cyDlgEm = parseInt(szDlgSize.substring(ichHeight));
/*
alert('dialogWidth=' + window.dialogWidth + '; offsetWidth=' + cxDiv +
'; clientWidth=' + idDivDlg.clientWidth + '\n' +
'dialogHeight=' + window.dialogHeight + '; offsetHeight=' + cyDiv +
'; clientHeight=' + idDivDlg.clientHeight + '\n' +
'cxDlgEm=' + cxDlgEm + '; cyDlgEm=' + cyDlgEm);
*/
// dialogWidth is in pixels when read, but is in ems when written.
// The inconsistency amazes me...but I'll make use of that fact!
var cxWindow = parseInt(window.dialogWidth); // we expect this to be in pixels
var cyWindow = parseInt(window.dialogHeight); // we expect this to be in pixels
// We need to set the window size of the dialog, which is bigger than the client
// size. So calculate the difference so we can adjust the rectangle appropriately.
this._dxFrame = cxWindow - cxDiv;
this._dyFrame = cyWindow - cyDiv;
this._cxPerEm = cxWindow / cxDlgEm;
this._cyPerEm = cyWindow / cyDlgEm;
}
function Dlg_CxToEms(cx)
{
return cx / this._cxPerEm;
}
function Dlg_CyToEms(cy)
{
return cy / this._cyPerEm;
}
/*-------------------------------------------------------------------------
Purpose: Resize the dialog to the given width and height (in pixels).
*/
function Dlg_Resize(cx, cy)
{
var cxNew = this.CxToEms(cx + this._dxFrame);
var cyNew = this.CyToEms(cy + this._dyFrame);
// Set the dialog size to entirely accomodate the contents of the dialog
/*
alert('cx=' + cx + '; cxNew=' + cxNew + '; this._dxFrame=' + this._dxFrame + '\n' +
'cy=' + cy + '; cyNew=' + cyNew + '; this._dyFrame=' + this._dyFrame);
*/
// We cannot simply use the ResizeTo or ResizeBy methods because they don't
// work for dialog windows.
window.dialogWidth = cxNew;
window.dialogHeight = cyNew;
}
/*-------------------------------------------------------------------------
Purpose: Initialize the Dlg class
*/
function InitDlgClass()
{
// Create and discard an initial Dlg object for prototypes
new Dlg();
// Dlg Methods
Dlg.prototype.CalcMetrics = Dlg_CalcMetrics;
Dlg.prototype.Resize = Dlg_Resize;
Dlg.prototype.CxToEms = Dlg_CxToEms;
Dlg.prototype.CyToEms = Dlg_CyToEms;
}