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287 lines
9.9 KiB
287 lines
9.9 KiB
/*****************************************************************************
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*
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* ftpgto.cpp - Global timeouts
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*
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* Global timeouts are managed by a separate worker thread, whose job
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* it is to hang around and perform delayed actions on request.
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*
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* All requests are for FTP_SESSION_TIME_OUT milliseconds. If nothing happens
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* for an additional FTP_SESSION_TIME_OUT milliseconds, the worker thread is
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* terminated.
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*
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*****************************************************************************/
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#include "priv.h"
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#include "util.h"
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#define MS_PER_SECOND 1000
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#define SECONDS_PER_MINUTE 60
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#define FTP_SESSION_TIME_OUT (10 * SECONDS_PER_MINUTE * MS_PER_SECOND) // Survive 10 minutes in cache
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BOOL g_fBackgroundThreadStarted; // Has the background thread started?
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HANDLE g_hthWorker; // Background worker thread
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HANDLE g_hFlushDelayedActionsEvent = NULL; // Do we want to flush the delayed actions?
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/*****************************************************************************
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*
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* Global Timeout Info
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*
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* We must allocate separate information to track timeouts. Stashing
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* the information into a buffer provided by the caller opens race
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* conditions, if the caller frees the memory before we are ready.
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*
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* dwTrigger is 0 if the timeout is being dispatched. This avoids
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* race conditions where one thread triggers a timeout manually
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* while it is in progress.
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*
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*****************************************************************************/
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struct GLOBALTIMEOUTINFO g_gti = { // Anchor of global timeout info list
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&g_gti,
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&g_gti,
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0, 0, 0
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};
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/*****************************************************************************
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* TriggerDelayedAction
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*
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* Unlink the node and dispatch the timeout procedure.
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*****************************************************************************/
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void TriggerDelayedAction(LPGLOBALTIMEOUTINFO * phgti)
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{
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LPGLOBALTIMEOUTINFO hgti = *phgti;
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*phgti = NULL;
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if (hgti)
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{
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ENTERCRITICAL;
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if (hgti->dwTrigger)
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{
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// Unlink the node
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hgti->hgtiPrev->hgtiNext = hgti->hgtiNext;
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hgti->hgtiNext->hgtiPrev = hgti->hgtiPrev;
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hgti->dwTrigger = 0;
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// Do the callback
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if (hgti->pfn)
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hgti->pfn(hgti->pvRef);
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LEAVECRITICAL;
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TraceMsg(TF_BKGD_THREAD, "TriggerDelayedAction(%#08lx) Freeing=%#08lx", phgti, hgti);
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DEBUG_CODE(memset(hgti, 0xFE, (UINT) LocalSize((HLOCAL)hgti)));
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LocalFree((LPVOID) hgti);
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}
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else
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{
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LEAVECRITICAL;
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}
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}
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}
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/*****************************************************************************
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* FtpDelayedActionWorkerThread
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*
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* This is the procedure that runs on the worker thread. It waits
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* for something to do, and if enough time elapses with nothing
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* to do, it terminates.
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*
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* Be extremely mindful of race conditions. They are oft subtle
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* and quick to anger.
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*****************************************************************************/
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DWORD FtpDelayedActionWorkerThread(LPVOID pv)
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{
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// Tell the caller we started so they can continue.
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g_fBackgroundThreadStarted = TRUE;
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for (;;)
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{
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DWORD msWait;
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// Determine how long we need to wait. The critical section
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// is necessary to ensure we don't collide with SetDelayedAction.
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ENTERCRITICAL;
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if (g_gti.hgtiNext == &g_gti)
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{
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// Queue is empty
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msWait = FTP_SESSION_TIME_OUT;
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}
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else
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{
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msWait = g_gti.hgtiNext->dwTrigger - GetTickCount();
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}
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LEAVECRITICAL;
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// If a new delayed action gets added, no matter, because
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// we will wake up from the sleep before the delayed action
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// is due.
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ASSERTNONCRITICAL;
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if ((int)msWait > 0)
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{
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TraceMsg(TF_BKGD_THREAD, "FtpDelayedActionWorkerThread: Sleep(%d)", msWait);
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WaitForMultipleObjects(1, &g_hFlushDelayedActionsEvent, FALSE, msWait);
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TraceMsg(TF_BKGD_THREAD, "FtpDelayedActionWorkerThread: Sleep finished");
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}
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ENTERCRITICALNOASSERT;
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if ((g_gti.hgtiNext != &g_gti) && g_gti.hgtiNext && (g_gti.hgtiNext->phgtiOwner))
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{
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// Queue has work
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// RaymondC made a comment here that there is a race condition but I have never
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// been able to see it. He made this comment years ago when he owned the code
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// and I've re-writen parts and ensured it's thread safe. We never found any
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// stress problems so this is just a reminder that this code is very thread
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// sensitive.
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LEAVECRITICAL;
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TraceMsg(TF_BKGD_THREAD, "FtpDelayedActionWorkerThread: Dispatching");
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TriggerDelayedAction(g_gti.hgtiNext->phgtiOwner);
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}
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else
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{
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CloseHandle(InterlockedExchangePointer(&g_hthWorker, NULL));
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CloseHandle(InterlockedExchangePointer(&g_hFlushDelayedActionsEvent, NULL));
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LEAVECRITICALNOASSERT;
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TraceMsg(TF_BKGD_THREAD, "FtpDelayedActionWorkerThread: ExitThread");
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ExitThread(0);
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}
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}
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AssertMsg(0, TEXT("FtpDelayedActionWorkerThread() We should never get here or we are exiting the for loop incorrectly."));
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return 0;
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}
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/*****************************************************************************
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* SetDelayedAction
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*
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* If there is a previous action, it is triggered. (Not cancelled.)
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*
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* In principle, we could've allocated into a private pointer, then
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* stuffed the pointer in at the last minute, avoiding the need to
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* take the critical section so aggressively. But that would tend
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* to open race conditions in the callers. So? I should
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* fix the bugs instead of hacking around them like this.
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*****************************************************************************/
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STDMETHODIMP SetDelayedAction(DELAYEDACTIONPROC pfn, LPVOID pvRef, LPGLOBALTIMEOUTINFO * phgti)
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{
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TriggerDelayedAction(phgti);
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ENTERCRITICAL;
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if (!g_hthWorker)
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{
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DWORD dwThid;
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g_hFlushDelayedActionsEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (g_hFlushDelayedActionsEvent)
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{
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g_fBackgroundThreadStarted = FALSE;
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g_hthWorker = CreateThread(0, 0, FtpDelayedActionWorkerThread, 0, 0, &dwThid);
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if (g_hthWorker)
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{
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// We need to wait until the thread starts up
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// before we return. Otherwise, we may return to the
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// caller and they may free our COM object
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// which will unload our DLL. The thread won't
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// start if we are in PROCESS_DLL_DETACH and we
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// spin waiting for them to start and stop.
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TraceMsg(TF_BKGD_THREAD, "SetDelayedAction: Thread created, waiting for it to start.");
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while (FALSE == g_fBackgroundThreadStarted)
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Sleep(0);
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TraceMsg(TF_BKGD_THREAD, "SetDelayedAction: Thread started.");
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}
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else
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{
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CloseHandle(g_hFlushDelayedActionsEvent);
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g_hFlushDelayedActionsEvent = NULL;
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}
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}
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}
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if (g_hthWorker && EVAL(*phgti = (LPGLOBALTIMEOUTINFO) LocalAlloc(LPTR, sizeof(GLOBALTIMEOUTINFO))))
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{
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LPGLOBALTIMEOUTINFO hgti = *phgti;
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// Insert the node at the end (i.e., before the head)
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hgti->hgtiPrev = g_gti.hgtiPrev;
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g_gti.hgtiPrev->hgtiNext = hgti;
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g_gti.hgtiPrev = hgti;
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hgti->hgtiNext = &g_gti;
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// The "|1" ensures that dwTrigger is not zero
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hgti->dwTrigger = (GetTickCount() + FTP_SESSION_TIME_OUT) | 1;
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hgti->pfn = pfn;
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hgti->pvRef = pvRef;
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hgti->phgtiOwner = phgti;
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// Note that there is no need to signal the worker thread that
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// there is new work to do, because he will always wake up on
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// his own before the requisite time has elapsed.
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//
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// This optimization relies on the fact that the worker thread
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// idle time is less than or equal to our delayed action time.
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LEAVECRITICAL;
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}
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else
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{
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// Unable to create worker thread or alloc memory
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LEAVECRITICAL;
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}
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return S_OK;
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}
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HRESULT PurgeDelayedActions(void)
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{
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HRESULT hr = E_FAIL;
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if (g_hFlushDelayedActionsEvent)
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{
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LPGLOBALTIMEOUTINFO hgti = g_gti.hgtiNext;
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// We need to set all the times to zero so all waiting
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// items will not be delayed.
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ENTERCRITICAL;
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while (hgti != &g_gti)
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{
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hgti->dwTrigger = (GetTickCount() - 3); // Don't Delay...
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hgti = hgti->hgtiNext; // Next...
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}
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LEAVECRITICAL;
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if (SetEvent(g_hFlushDelayedActionsEvent))
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{
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// We can't be in a critical section or our background
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// thread can't come alive.
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ASSERTNONCRITICAL;
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TraceMsg(TF_BKGD_THREAD, "PurgeDelayedActions: Waiting for thread to stop.");
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// Now just wait for the thread to finish. Someone may kill
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// the thread so let's make sure we don't keep sleeping
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// if the thread died.
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while (g_hthWorker && (WAIT_TIMEOUT == WaitForSingleObject(g_hthWorker, 0)))
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Sleep(0);
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TraceMsg(TF_BKGD_THREAD, "PurgeDelayedActions: Thread stopped.");
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// Sleep 0.1 seconds in order to give enough time for caller
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// to call CloseHandle(), LEAVECRITICAL, ExitThread(0).
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// I would much prefer to call WaitForSingleObject() on
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// the thread handle but I can't do that in PROCESS_DLL_DETACH.
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Sleep(100);
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hr = S_OK;
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}
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}
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return hr;
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}
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BOOL AreOutstandingDelayedActions(void)
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{
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return (g_gti.hgtiNext != &g_gti);
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}
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