mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
613 lines
19 KiB
613 lines
19 KiB
|
|
|
|
#include "StdAfx.h"
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
//-----------------------------------------------------------------------------
|
|
// File: D3DFrame.cpp
|
|
//
|
|
// Desc: Class functions to implement a Direct3D app framework.
|
|
//
|
|
// Copyright (c) 1995-1999 by Microsoft, all rights reserved
|
|
//-----------------------------------------------------------------------------
|
|
//#define STRICT
|
|
//#include <windows.h>
|
|
//#include <tchar.h>
|
|
#include "D3DFrame.h"
|
|
#include "D3DUtil.h"
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CD3DFramework7()
|
|
// Desc: The constructor. Clears static variables
|
|
//-----------------------------------------------------------------------------
|
|
CD3DFramework7::CD3DFramework7()
|
|
{
|
|
m_hWnd = NULL;
|
|
m_bIsFullscreen = FALSE;
|
|
m_bIsStereo = FALSE;
|
|
m_dwRenderWidth = 0L;
|
|
m_dwRenderHeight = 0L;
|
|
|
|
m_pddsFrontBuffer = NULL;
|
|
m_pddsBackBuffer = NULL;
|
|
m_pddsBackBufferLeft = NULL;
|
|
|
|
m_pddsZBuffer = NULL;
|
|
m_pd3dDevice = NULL;
|
|
m_pDD = NULL;
|
|
m_pD3D = NULL;
|
|
m_dwDeviceMemType = NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ~CD3DFramework7()
|
|
// Desc: The destructor. Deletes all objects
|
|
//-----------------------------------------------------------------------------
|
|
CD3DFramework7::~CD3DFramework7()
|
|
{
|
|
DestroyObjects();
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: DestroyObjects()
|
|
// Desc: Cleans everything up upon deletion. This code returns an error
|
|
// if any of the objects have remaining reference counts.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::DestroyObjects()
|
|
{
|
|
LONG nDD = 0L; // Number of outstanding DDraw references
|
|
LONG nD3D = 0L; // Number of outstanding D3DDevice references
|
|
|
|
if (m_pDD)
|
|
{
|
|
m_pDD->SetCooperativeLevel(m_hWnd, DDSCL_NORMAL);
|
|
}
|
|
|
|
// Do a safe check for releasing the D3DDEVICE. RefCount must be zero.
|
|
if (m_pd3dDevice)
|
|
if (0 < (nD3D = m_pd3dDevice->Release()))
|
|
DEBUG_MSG(_T("Error: D3DDevice object is still referenced!"));
|
|
m_pd3dDevice = NULL;
|
|
|
|
SAFE_RELEASE(m_pddsBackBuffer);
|
|
SAFE_RELEASE(m_pddsBackBufferLeft);
|
|
SAFE_RELEASE(m_pddsZBuffer);
|
|
SAFE_RELEASE(m_pddsFrontBuffer);
|
|
SAFE_RELEASE(m_pD3D);
|
|
|
|
if (m_pDD)
|
|
{
|
|
// Do a safe check for releasing DDRAW. RefCount must be zero.
|
|
if (0 < (nDD = m_pDD->Release()))
|
|
DEBUG_MSG(_T("Error: DDraw object is still referenced!"));
|
|
}
|
|
m_pDD = NULL;
|
|
|
|
// Return successful, unless there are outstanding DD or D3DDevice refs.
|
|
return (nDD==0 && nD3D==0) ? S_OK : D3DFWERR_NONZEROREFCOUNT;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Initialize()
|
|
// Desc: Creates the internal objects for the framework
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::Initialize(HWND hWnd, GUID* pDriverGUID,
|
|
GUID* pDeviceGUID, DDSURFACEDESC2* pMode,
|
|
DWORD dwFlags)
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Check params. Note: A NULL mode is valid for windowed modes only.
|
|
if ((NULL==hWnd) || (NULL==pDeviceGUID) ||
|
|
(NULL==pMode && (dwFlags&D3DFW_FULLSCREEN)))
|
|
return E_INVALIDARG;
|
|
|
|
// Setup state for windowed/fullscreen mode
|
|
m_hWnd = hWnd;
|
|
m_bIsStereo = FALSE;
|
|
m_bIsFullscreen = (dwFlags & D3DFW_FULLSCREEN) ? TRUE : FALSE;
|
|
|
|
// Support stereoscopic viewing for fullscreen modes which support it
|
|
if ((dwFlags & D3DFW_STEREO) && (dwFlags & D3DFW_FULLSCREEN))
|
|
if (pMode->ddsCaps.dwCaps2 & DDSCAPS2_STEREOSURFACELEFT)
|
|
m_bIsStereo = TRUE;
|
|
|
|
// Create the D3D rendering environment (surfaces, device, viewport, etc.)
|
|
if (FAILED(hr = CreateEnvironment(pDriverGUID, pDeviceGUID, pMode,
|
|
dwFlags)))
|
|
{
|
|
DestroyObjects();
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateEnvironment()
|
|
// Desc: Creates the internal objects for the framework
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::CreateEnvironment(GUID* pDriverGUID, GUID* pDeviceGUID,
|
|
DDSURFACEDESC2* pMode, DWORD dwFlags)
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Select the default memory type, for whether the device is HW or SW
|
|
if (IsEqualIID(*pDeviceGUID, IID_IDirect3DHALDevice))
|
|
m_dwDeviceMemType = DDSCAPS_VIDEOMEMORY;
|
|
else if (IsEqualIID(*pDeviceGUID, IID_IDirect3DTnLHalDevice))
|
|
m_dwDeviceMemType = DDSCAPS_VIDEOMEMORY;
|
|
else
|
|
m_dwDeviceMemType = DDSCAPS_SYSTEMMEMORY;
|
|
|
|
// Create the DDraw object
|
|
hr = CreateDirectDraw(pDriverGUID, dwFlags);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
// Create the front and back buffers, and attach a clipper
|
|
if (dwFlags & D3DFW_FULLSCREEN)
|
|
hr = CreateFullscreenBuffers(pMode);
|
|
else
|
|
hr = CreateWindowedBuffers();
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
// Create the Direct3D object and the Direct3DDevice object
|
|
hr = CreateDirect3D(pDeviceGUID);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
// Create and attach the zbuffer
|
|
if (dwFlags & D3DFW_ZBUFFER)
|
|
hr = CreateZBuffer(pDeviceGUID);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: EnumZBufferFormatsCallback()
|
|
// Desc: Simply returns the first matching enumerated z-buffer format
|
|
//-----------------------------------------------------------------------------
|
|
static HRESULT WINAPI EnumZBufferFormatsCallback(DDPIXELFORMAT* pddpf,
|
|
VOID* pContext)
|
|
{
|
|
DDPIXELFORMAT* pddpfOut = (DDPIXELFORMAT*)pContext;
|
|
|
|
if (pddpfOut->dwRGBBitCount == pddpf->dwRGBBitCount)
|
|
{
|
|
(*pddpfOut) = (*pddpf);
|
|
return D3DENUMRET_CANCEL;
|
|
}
|
|
|
|
return D3DENUMRET_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateDirectDraw()
|
|
// Desc: Create the DirectDraw interface
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::CreateDirectDraw(GUID* pDriverGUID, DWORD dwFlags)
|
|
{
|
|
// Create the DirectDraw interface, and query for the DD7 interface
|
|
if (FAILED(DirectDrawCreateEx(pDriverGUID, (VOID**)&m_pDD,
|
|
IID_IDirectDraw7, NULL)))
|
|
{
|
|
DEBUG_MSG(_T("Could not create DirectDraw"));
|
|
return D3DFWERR_NODIRECTDRAW;
|
|
}
|
|
|
|
// Set the Windows cooperative level
|
|
DWORD dwCoopFlags = DDSCL_NORMAL;
|
|
if (m_bIsFullscreen)
|
|
dwCoopFlags = DDSCL_ALLOWREBOOT|DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN;
|
|
|
|
// By defualt, set the flag to allow D3D to optimize floating point calcs
|
|
if (0L == (dwFlags & D3DFW_NO_FPUSETUP))
|
|
dwCoopFlags |= DDSCL_FPUSETUP;
|
|
|
|
if (FAILED(m_pDD->SetCooperativeLevel(m_hWnd, dwCoopFlags)))
|
|
{
|
|
DEBUG_MSG(_T("Couldn't set coop level"));
|
|
return D3DFWERR_COULDNTSETCOOPLEVEL;
|
|
}
|
|
|
|
// Check that we are NOT in a palettized display. That case will fail,
|
|
// since the framework doesn't use palettes.
|
|
DDSURFACEDESC2 ddsd;
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
m_pDD->GetDisplayMode(&ddsd);
|
|
if (ddsd.ddpfPixelFormat.dwRGBBitCount <= 8)
|
|
return D3DFWERR_INVALIDMODE;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateFullscreenBuffers()
|
|
// Desc: Creates the primary and (optional) backbuffer for rendering.
|
|
// Windowed mode and fullscreen mode are handled differently.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::CreateFullscreenBuffers(DDSURFACEDESC2* pddsd)
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Get the dimensions of the screen bounds
|
|
// Store the rectangle which contains the renderer
|
|
SetRect(&m_rcScreenRect, 0, 0, pddsd->dwWidth, pddsd->dwHeight);
|
|
m_dwRenderWidth = m_rcScreenRect.right - m_rcScreenRect.left;
|
|
m_dwRenderHeight = m_rcScreenRect.bottom - m_rcScreenRect.top;
|
|
|
|
// Set the display mode to the requested dimensions. Check for
|
|
// 320x200x8 modes, and set flag to avoid using ModeX
|
|
DWORD dwModeFlags = 0;
|
|
|
|
if ((320==m_dwRenderWidth) && (200==m_dwRenderHeight) &&
|
|
(8==pddsd->ddpfPixelFormat.dwRGBBitCount))
|
|
dwModeFlags |= DDSDM_STANDARDVGAMODE;
|
|
|
|
if (FAILED(m_pDD->SetDisplayMode(m_dwRenderWidth, m_dwRenderHeight,
|
|
pddsd->ddpfPixelFormat.dwRGBBitCount,
|
|
pddsd->dwRefreshRate, dwModeFlags)))
|
|
{
|
|
DEBUG_MSG(_T("Can't set display mode"));
|
|
return D3DFWERR_BADDISPLAYMODE;
|
|
}
|
|
|
|
// Setup to create the primary surface w/backbuffer
|
|
DDSURFACEDESC2 ddsd;
|
|
ZeroMemory(&ddsd, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS|DDSD_BACKBUFFERCOUNT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE |
|
|
DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
ddsd.dwBackBufferCount = 1;
|
|
|
|
// Support for stereoscopic viewing
|
|
if (m_bIsStereo)
|
|
{
|
|
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
|
|
ddsd.ddsCaps.dwCaps2 |= DDSCAPS2_STEREOSURFACELEFT;
|
|
}
|
|
|
|
// Create the primary surface
|
|
if (FAILED(hr = m_pDD->CreateSurface(&ddsd, &m_pddsFrontBuffer, NULL)))
|
|
{
|
|
DEBUG_MSG(_T("Error: Can't create primary surface"));
|
|
if (hr != DDERR_OUTOFVIDEOMEMORY)
|
|
return D3DFWERR_NOPRIMARY;
|
|
DEBUG_MSG(_T("Error: Out of video memory"));
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
// Get the backbuffer, which was created along with the primary.
|
|
DDSCAPS2 ddscaps = { DDSCAPS_BACKBUFFER, 0, 0, 0 };
|
|
if (FAILED(hr = m_pddsFrontBuffer->GetAttachedSurface(&ddscaps,
|
|
&m_pddsBackBuffer)))
|
|
{
|
|
DEBUG_ERR(hr, _T("Error: Can't get the backbuffer"));
|
|
return D3DFWERR_NOBACKBUFFER;
|
|
}
|
|
|
|
// Increment the backbuffer count (for consistency with windowed mode)
|
|
m_pddsBackBuffer->AddRef();
|
|
|
|
// Support for stereoscopic viewing
|
|
if (m_bIsStereo)
|
|
{
|
|
// Get the left backbuffer, which was created along with the primary.
|
|
DDSCAPS2 ddscaps = { 0, DDSCAPS2_STEREOSURFACELEFT, 0, 0 };
|
|
if (FAILED(hr = m_pddsBackBuffer->GetAttachedSurface(&ddscaps,
|
|
&m_pddsBackBufferLeft)))
|
|
{
|
|
DEBUG_ERR(hr, _T("Error: Can't get the left backbuffer"));
|
|
return D3DFWERR_NOBACKBUFFER;
|
|
}
|
|
m_pddsBackBufferLeft->AddRef();
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateWindowedBuffers()
|
|
// Desc: Creates the primary and (optional) backbuffer for rendering.
|
|
// Windowed mode and fullscreen mode are handled differently.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::CreateWindowedBuffers()
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Get the dimensions of the viewport and screen bounds
|
|
GetClientRect(m_hWnd, &m_rcScreenRect);
|
|
ClientToScreen(m_hWnd, (POINT*)&m_rcScreenRect.left);
|
|
ClientToScreen(m_hWnd, (POINT*)&m_rcScreenRect.right);
|
|
m_dwRenderWidth = m_rcScreenRect.right - m_rcScreenRect.left;
|
|
m_dwRenderHeight = m_rcScreenRect.bottom - m_rcScreenRect.top;
|
|
|
|
// Create the primary surface
|
|
DDSURFACEDESC2 ddsd;
|
|
ZeroMemory(&ddsd, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
|
|
if (FAILED(hr = m_pDD->CreateSurface(&ddsd, &m_pddsFrontBuffer, NULL)))
|
|
{
|
|
DEBUG_MSG(_T("Error: Can't create primary surface"));
|
|
if (hr != DDERR_OUTOFVIDEOMEMORY)
|
|
return D3DFWERR_NOPRIMARY;
|
|
DEBUG_MSG(_T("Error: Out of video memory"));
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
// If in windowed-mode, create a clipper object
|
|
LPDIRECTDRAWCLIPPER pcClipper;
|
|
if (FAILED(hr = m_pDD->CreateClipper(0, &pcClipper, NULL)))
|
|
{
|
|
DEBUG_MSG(_T("Error: Couldn't create clipper"));
|
|
return D3DFWERR_NOCLIPPER;
|
|
}
|
|
|
|
// Associate the clipper with the window
|
|
pcClipper->SetHWnd(0, m_hWnd);
|
|
m_pddsFrontBuffer->SetClipper(pcClipper);
|
|
SAFE_RELEASE(pcClipper);
|
|
|
|
// Create a backbuffer
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.dwWidth = m_dwRenderWidth;
|
|
ddsd.dwHeight = m_dwRenderHeight;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
|
|
if (FAILED(hr = m_pDD->CreateSurface(&ddsd, &m_pddsBackBuffer, NULL)))
|
|
{
|
|
DEBUG_ERR(hr, _T("Error: Couldn't create the backbuffer"));
|
|
if (hr != DDERR_OUTOFVIDEOMEMORY)
|
|
return D3DFWERR_NOBACKBUFFER;
|
|
DEBUG_MSG(_T("Error: Out of video memory"));
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateDirect3D()
|
|
// Desc: Create the Direct3D interface
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::CreateDirect3D(GUID* pDeviceGUID)
|
|
{
|
|
// Query DirectDraw for access to Direct3D
|
|
if (FAILED(m_pDD->QueryInterface(IID_IDirect3D7, (VOID**)&m_pD3D)))
|
|
{
|
|
DEBUG_MSG(_T("Couldn't get the Direct3D interface"));
|
|
return D3DFWERR_NODIRECT3D;
|
|
}
|
|
|
|
// Create the device
|
|
if (FAILED(m_pD3D->CreateDevice(*pDeviceGUID, m_pddsBackBuffer,
|
|
&m_pd3dDevice)))
|
|
{
|
|
DEBUG_MSG(_T("Couldn't create the D3DDevice"));
|
|
return D3DFWERR_NO3DDEVICE;
|
|
}
|
|
|
|
// Finally, set the viewport for the newly created device
|
|
D3DVIEWPORT7 vp = { 0, 0, m_dwRenderWidth, m_dwRenderHeight, 0.0f, 1.0f };
|
|
|
|
if (FAILED(m_pd3dDevice->SetViewport(&vp)))
|
|
{
|
|
DEBUG_MSG(_T("Error: Couldn't set current viewport to device"));
|
|
return D3DFWERR_NOVIEWPORT;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateZBuffer()
|
|
// Desc: Internal function called by Create() to make and attach a zbuffer
|
|
// to the renderer
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::CreateZBuffer(GUID* pDeviceGUID)
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Check if the device supports z-bufferless hidden surface removal. If so,
|
|
// we don't really need a z-buffer
|
|
D3DDEVICEDESC7 ddDesc;
|
|
m_pd3dDevice->GetCaps(&ddDesc);
|
|
if (ddDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR)
|
|
return S_OK;
|
|
|
|
// Get z-buffer dimensions from the render target
|
|
DDSURFACEDESC2 ddsd;
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
m_pddsBackBuffer->GetSurfaceDesc(&ddsd);
|
|
|
|
// Setup the surface desc for the z-buffer.
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | m_dwDeviceMemType;
|
|
ddsd.ddpfPixelFormat.dwSize = 0; // Tag the pixel format as unitialized
|
|
|
|
// Get an appropiate pixel format from enumeration of the formats. On the
|
|
// first pass, we look for a zbuffer dpeth which is equal to the frame
|
|
// buffer depth (as some cards unfornately require this).
|
|
m_pD3D->EnumZBufferFormats(*pDeviceGUID, EnumZBufferFormatsCallback,
|
|
(VOID*)&ddsd.ddpfPixelFormat);
|
|
if (0 == ddsd.ddpfPixelFormat.dwSize)
|
|
{
|
|
// Try again, just accepting any 16-bit zbuffer
|
|
ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
|
|
m_pD3D->EnumZBufferFormats(*pDeviceGUID, EnumZBufferFormatsCallback,
|
|
(VOID*)&ddsd.ddpfPixelFormat);
|
|
|
|
if (0 == ddsd.ddpfPixelFormat.dwSize)
|
|
{
|
|
DEBUG_MSG(_T("Device doesn't support requested zbuffer format"));
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
}
|
|
|
|
// Create and attach a z-buffer
|
|
if (FAILED(hr = m_pDD->CreateSurface(&ddsd, &m_pddsZBuffer, NULL)))
|
|
{
|
|
DEBUG_MSG(_T("Error: Couldn't create a ZBuffer surface"));
|
|
if (hr != DDERR_OUTOFVIDEOMEMORY)
|
|
return D3DFWERR_NOZBUFFER;
|
|
DEBUG_MSG(_T("Error: Out of video memory"));
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
if (FAILED(m_pddsBackBuffer->AddAttachedSurface(m_pddsZBuffer)))
|
|
{
|
|
DEBUG_MSG(_T("Error: Couldn't attach zbuffer to render surface"));
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
|
|
// For stereoscopic viewing, attach zbuffer to left surface as well
|
|
if (m_bIsStereo)
|
|
{
|
|
if (FAILED(m_pddsBackBufferLeft->AddAttachedSurface(m_pddsZBuffer)))
|
|
{
|
|
DEBUG_MSG(_T("Error: Couldn't attach zbuffer to left render surface"));
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
}
|
|
|
|
// Finally, this call rebuilds internal structures
|
|
if (FAILED(m_pd3dDevice->SetRenderTarget(m_pddsBackBuffer, 0L)))
|
|
{
|
|
DEBUG_MSG(_T("Error: SetRenderTarget() failed after attaching zbuffer!"));
|
|
return D3DFWERR_NOZBUFFER;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: RestoreSurfaces()
|
|
// Desc: Checks for lost surfaces and restores them if lost. Note: Don't
|
|
// restore render surface, since it's just a duplicate ptr.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::RestoreSurfaces()
|
|
{
|
|
// Restore all surfaces (including video memory vertex buffers)
|
|
m_pDD->RestoreAllSurfaces();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Move()
|
|
// Desc: Moves the screen rect for windowed renderers
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DFramework7::Move(INT x, INT y)
|
|
{
|
|
if (TRUE == m_bIsFullscreen)
|
|
return;
|
|
|
|
SetRect(&m_rcScreenRect, x, y, x + m_dwRenderWidth, y + m_dwRenderHeight);
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: FlipToGDISurface()
|
|
// Desc: Puts the GDI surface in front of the primary, so that dialog
|
|
// boxes and other windows drawing funcs may happen.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::FlipToGDISurface(BOOL bDrawFrame)
|
|
{
|
|
if (m_pDD && m_bIsFullscreen)
|
|
{
|
|
m_pDD->FlipToGDISurface();
|
|
|
|
if (bDrawFrame)
|
|
{
|
|
DrawMenuBar(m_hWnd);
|
|
RedrawWindow(m_hWnd, NULL, NULL, RDW_FRAME);
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ShowFrame()
|
|
// Desc: Show the frame on the primary surface, via a blt or a flip.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DFramework7::ShowFrame()
|
|
{
|
|
if (NULL == m_pddsFrontBuffer)
|
|
return D3DFWERR_NOTINITIALIZED;
|
|
|
|
if (m_bIsFullscreen)
|
|
{
|
|
// We are in fullscreen mode, so perform a flip.
|
|
if (m_bIsStereo)
|
|
return m_pddsFrontBuffer->Flip(NULL, DDFLIP_WAIT | DDFLIP_STEREO);
|
|
else
|
|
return m_pddsFrontBuffer->Flip(NULL, DDFLIP_WAIT);
|
|
}
|
|
else
|
|
{
|
|
// We are in windowed mode, so perform a blit.
|
|
return m_pddsFrontBuffer->Blt(&m_rcScreenRect, m_pddsBackBuffer,
|
|
NULL, DDBLT_WAIT, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#endif
|