Source code of Windows XP (NT5)
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//-----------------------------------------------------------------------------
// File: D3DFrame.h
//
// Desc: Class to manage the Direct3D environment objects such as buffers,
// viewports, and 3D devices.
//
// The class is initialized with the Initialize() function, after which
// the Get????() functions can be used to access the objects needed for
// rendering. If the device or display needs to be changed, the
// ChangeDevice() function can be called. If the display window is moved
// the changes need to be reported with the Move() function.
//
// After rendering a frame, the ShowFrame() function filps or blits the
// backbuffer contents to the primary. If surfaces are lost, they can be
// restored with the RestoreSurfaces() function. Finally, if normal
// Windows output is needed, the FlipToGDISurface() provides a GDI
// surface to draw on.
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DFRAME_H
#define D3DFRAME_H
#include <ddraw.h>
#include <d3d.h>
//-----------------------------------------------------------------------------
// Name: CD3DFramework7
// Desc: The Direct3D sample framework class for DX7. Maintains the D3D
// surfaces and device used for 3D rendering.
//-----------------------------------------------------------------------------
class CD3DFramework7
{
// Internal variables for the framework class
HWND m_hWnd; // The window object
BOOL m_bIsFullscreen; // Fullscreen vs. windowed
BOOL m_bIsStereo; // Stereo view mode
DWORD m_dwRenderWidth; // Dimensions of the render target
DWORD m_dwRenderHeight;
RECT m_rcScreenRect; // Screen rect for window
LPDIRECTDRAW7 m_pDD; // The DirectDraw object
LPDIRECT3D7 m_pD3D; // The Direct3D object
LPDIRECT3DDEVICE7 m_pd3dDevice; // The D3D device
LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer; // The primary surface
LPDIRECTDRAWSURFACE7 m_pddsBackBuffer; // The backbuffer surface
LPDIRECTDRAWSURFACE7 m_pddsBackBufferLeft; // For stereo modes
LPDIRECTDRAWSURFACE7 m_pddsZBuffer; // The zbuffer surface
DWORD m_dwDeviceMemType;
// Internal functions for the framework class
HRESULT CreateZBuffer(GUID*);
HRESULT CreateFullscreenBuffers(DDSURFACEDESC2*);
HRESULT CreateWindowedBuffers();
HRESULT CreateDirectDraw(GUID*, DWORD);
HRESULT CreateDirect3D(GUID*);
HRESULT CreateEnvironment(GUID*, GUID*, DDSURFACEDESC2*, DWORD);
public:
// Access functions for DirectX objects
LPDIRECTDRAW7 GetDirectDraw() { return m_pDD; }
LPDIRECT3D7 GetDirect3D() { return m_pD3D; }
LPDIRECT3DDEVICE7 GetD3DDevice() { return m_pd3dDevice; }
LPDIRECTDRAWSURFACE7 GetFrontBuffer() { return m_pddsFrontBuffer; }
LPDIRECTDRAWSURFACE7 GetBackBuffer() { return m_pddsBackBuffer; }
LPDIRECTDRAWSURFACE7 GetRenderSurface() { return m_pddsBackBuffer; }
LPDIRECTDRAWSURFACE7 GetRenderSurfaceLeft() { return m_pddsBackBufferLeft; }
// Functions to aid rendering
HRESULT RestoreSurfaces();
HRESULT ShowFrame();
HRESULT FlipToGDISurface(BOOL bDrawFrame = FALSE);
// Functions for managing screen and viewport bounds
BOOL IsFullscreen() { return m_bIsFullscreen; }
BOOL IsStereo() { return m_bIsStereo; }
VOID Move(INT x, INT y);
// Creates the Framework
HRESULT Initialize(HWND hWnd, GUID* pDriverGUID, GUID* pDeviceGUID,
DDSURFACEDESC2* pddsd, DWORD dwFlags);
HRESULT DestroyObjects();
CD3DFramework7();
~CD3DFramework7();
};
//-----------------------------------------------------------------------------
// Flags used for the Initialize() method of a CD3DFramework object
//-----------------------------------------------------------------------------
#define D3DFW_FULLSCREEN 0x00000001 // Use fullscreen mode
#define D3DFW_STEREO 0x00000002 // Use stereo-scopic viewing
#define D3DFW_ZBUFFER 0x00000004 // Create and use a zbuffer
#define D3DFW_NO_FPUSETUP 0x00000008 // Don't use default DDSCL_FPUSETUP flag
//-----------------------------------------------------------------------------
// Errors that the Initialize() and ChangeDriver() calls may return
//-----------------------------------------------------------------------------
#define D3DFWERR_INITIALIZATIONFAILED 0x82000000
#define D3DFWERR_NODIRECTDRAW 0x82000001
#define D3DFWERR_COULDNTSETCOOPLEVEL 0x82000002
#define D3DFWERR_NODIRECT3D 0x82000003
#define D3DFWERR_NO3DDEVICE 0x82000004
#define D3DFWERR_NOZBUFFER 0x82000005
#define D3DFWERR_INVALIDZBUFFERDEPTH 0x82000006
#define D3DFWERR_NOVIEWPORT 0x82000007
#define D3DFWERR_NOPRIMARY 0x82000008
#define D3DFWERR_NOCLIPPER 0x82000009
#define D3DFWERR_BADDISPLAYMODE 0x8200000a
#define D3DFWERR_NOBACKBUFFER 0x8200000b
#define D3DFWERR_NONZEROREFCOUNT 0x8200000c
#define D3DFWERR_NORENDERTARGET 0x8200000d
#define D3DFWERR_INVALIDMODE 0x8200000e
#define D3DFWERR_NOTINITIALIZED 0x8200000f
#endif // D3DFRAME_H