mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
2.3 KiB
63 lines
2.3 KiB
//-----------------------------------------------------------------------------
|
|
// File: D3DTextr.h
|
|
//
|
|
// Desc: Functions to manage textures, including creating (loading from a
|
|
// file), restoring lost surfaces, invalidating, and destroying.
|
|
//
|
|
// Note: the implementation of these fucntions maintain an internal list
|
|
// of loaded textures. After creation, individual textures are referenced
|
|
// via their ASCII names.
|
|
//
|
|
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef D3DTEXTR_H
|
|
#define D3DTEXTR_H
|
|
|
|
#include <ddraw.h>
|
|
#include <d3d.h>
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Access functions for loaded textures. Note: these functions search
|
|
// an internal list of the textures, and use the texture associated with the
|
|
// ASCII name.
|
|
//-----------------------------------------------------------------------------
|
|
LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface(TCHAR* strName);
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Texture invalidation and restoration functions
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT D3DTextr_Invalidate(TCHAR* strName);
|
|
HRESULT D3DTextr_Restore(TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice);
|
|
HRESULT D3DTextr_InvalidateAllTextures();
|
|
HRESULT D3DTextr_RestoreAllTextures(LPDIRECT3DDEVICE7 pd3dDevice);
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Texture creation and deletion functions
|
|
//-----------------------------------------------------------------------------
|
|
#define D3DTEXTR_TRANSPARENTWHITE 0x00000001
|
|
#define D3DTEXTR_TRANSPARENTBLACK 0x00000002
|
|
#define D3DTEXTR_32BITSPERPIXEL 0x00000004
|
|
#define D3DTEXTR_16BITSPERPIXEL 0x00000008
|
|
#define D3DTEXTR_CREATEWITHALPHA 0x00000010
|
|
|
|
|
|
HRESULT D3DTextr_CreateTextureFromFile(TCHAR* strName, DWORD dwStage=0L,
|
|
DWORD dwFlags=0L);
|
|
HRESULT D3DTextr_CreateEmptyTexture(TCHAR* strName, DWORD dwWidth,
|
|
DWORD dwHeight, DWORD dwStage,
|
|
DWORD dwFlags);
|
|
HRESULT D3DTextr_DestroyTexture(TCHAR* strName);
|
|
VOID D3DTextr_SetTexturePath(TCHAR* strTexturePath);
|
|
|
|
|
|
|
|
#endif // D3DTEXTR_H
|