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116 lines
4.7 KiB
116 lines
4.7 KiB
#if _MSC_VER > 1000
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#pragma once
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#endif
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#ifndef _DXSVR_LIB_H
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#define _DXSVR_LIB_H
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#include <d3dx.h>
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//***************************************************************************************
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// Forces the correct version of the library to be included
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/*
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#ifndef BUILDING_DXSVR_LIB
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#ifdef _DEBUG
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#pragma comment(lib,"dxsvrd.lib")
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#else
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#pragma comment(lib,"dxsvr.lib")
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#endif
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#endif
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*/
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//***************************************************************************************
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// These functions must be exported by the screensaver app
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extern "C" LRESULT WINAPI ScreenSaverProc(HWND , UINT , WPARAM , LPARAM);
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extern "C" BOOL ScreenSaverInit();
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extern "C" void ScreenSaverShutdown();
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extern "C" void ScreenSaverDrawFrame();
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extern "C" int ScreenSaverDoConfig();
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//***************************************************************************************
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// Principal functions exported by DXSave.lib
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// WinMain replacement
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extern "C" int DXSvrMain(HINSTANCE instance , HINSTANCE , LPSTR cmd , int);
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// Window procedure
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extern "C" LONG DefDXScreenSaverProc(HWND hWnd , UINT message , WPARAM wParam , LPARAM lParam);
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// Flip procedure. Must call this instead of just doing g_pXContext->UpdateFrame(0) to get preview window correct
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extern "C" void Flip();
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// Handy methods for reading and writing the registry. Use for storing settings. Note that DXSave.lib
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// already reads and writes device and display mode settings
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extern "C"
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{
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GUID GetRegistryGUID(LPCSTR szName , const GUID& guidDefault);
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void SetRegistryGUID(LPCSTR szName , const GUID& guidValue);
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int GetRegistryInt(LPCSTR szName , int iDefault);
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void SetRegistryInt(LPCSTR szName , int iValue);
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void GetRegistryString(LPCSTR szName , LPSTR szBuffer , DWORD dwBufferLength , LPCSTR szDefault);
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void SetRegistryString(LPCTSTR szName , LPCTSTR szValue);
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};
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//***************************************************************************************
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// Global variables exported by DXSave.lib
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extern "C" HINSTANCE g_hMainInstance; // Main instance handle
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extern "C" ID3DXContext* g_pXContext; // X-Library context
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extern "C" IDirect3DDevice7* g_pDevice; // D3D Device
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extern "C" BOOL g_bIsTest; // Is in test mode?
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extern "C" BOOL g_bIsPreview; // Is in preview (mini-window) mode?
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extern "C" HWND g_hWnd; // Handle of the rendering window
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extern "C" HWND g_hRefWindow; // Reference window (for preview mode)
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//***************************************************************************************
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// These variables must be present in the screen saver application
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// The name of the registry key to use, e.g. "Software\\MyCompany\\MyScreenSaver"
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extern const char* g_szKeyname;
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//***************************************************************************************
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// Utility functions exported by DXSave.lib. Most of these are straight from d3dutil in d3dframe
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#if 0
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// Fill out an identity matrix
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extern "C" void D3DUtil_SetIdentityMatrix(D3DMATRIX& mat);
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// Fill out a translation matrix
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extern "C" void D3DUtil_SetTranslationMatrix(D3DMATRIX& mat , const D3DVECTOR& vTrans);
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// Fill out a view matrix - can fail if vAt and vFrom are too close together (or identical)
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extern "C" HRESULT D3DUtil_SetViewMatrix(D3DMATRIX& mat, D3DVECTOR& vFrom,
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D3DVECTOR& vAt, D3DVECTOR& vWorldUp);
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// Fill out a projection matrix - can fail if far and near planes are too close together (or identical)
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extern "C" HRESULT D3DUtil_SetProjectionMatrix(D3DMATRIX& mat, FLOAT fFOV, FLOAT fAspect,
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FLOAT fNearPlane, FLOAT fFarPlane);
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// Fill out rotation matrix about principle axis
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extern "C" void D3DUtil_SetRotateXMatrix(D3DMATRIX& mat, FLOAT fRads);
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extern "C" void D3DUtil_SetRotateYMatrix(D3DMATRIX& mat, FLOAT fRads);
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extern "C" void D3DUtil_SetRotateZMatrix(D3DMATRIX& mat, FLOAT fRads);
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// Fill out rotation matrix about arbitrary axis vDir
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extern "C" void D3DUtil_SetRotationMatrix(D3DMATRIX& mat, D3DVECTOR& vDir, FLOAT fRads);
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#endif
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//***************************************************************************************
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// Useful TRACE debugging macro. Compiles out in release builds, otherwise can be used to output
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// formatted text to the debugging stream. e.g. TRACE("Foo = %d. Bar = %s\n" , dwFoo , szBar);
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#ifndef TRACE
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extern "C" void __TraceOutput(LPCTSTR pszFormat, ...);
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#ifdef _DEBUG
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#define TRACE __TraceOutput
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#else
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#define TRACE sizeof
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#endif
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#endif
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//***************************************************************************************
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#endif
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