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57 lines
1.3 KiB
57 lines
1.3 KiB
TARGETNAME=sstext3d
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MAJORCOMP=
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MINORCOMP=
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TARGETPATH=obj
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TARGETTYPE=PROGRAM
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TARGETEXT=scr
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TARGETLIBS=$(BASEDIR)\Public\sdk\lib\*\shell32.lib \
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$(BASEDIR)\Public\sdk\lib\*\comctl32.lib \
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$(BASEDIR)\Public\sdk\lib\*\comdlg32.lib \
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$(BASEDIR)\Public\sdk\lib\*\uuid.lib \
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$(BASEDIR)\Public\sdk\lib\*\winmm.lib \
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$(BASEDIR)\Public\sdk\lib\*\d3d8.lib \
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..\d3dsaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
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$(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
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!if $(FREEBUILD)
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$(BASEDIR)\Public\sdk\lib\*\d3dx8.lib \
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!else
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$(BASEDIR)\Public\sdk\lib\*\d3dx8dt.lib \
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!endif
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INCLUDES=..\d3dsaver; \
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$(BASEDIR)\public\internal\multimedia\inc; \
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$(SDK_INC_PATH);
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SOURCES=Text3D.cpp \
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Text3D.rc
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C_DEFINES= $(C_DEFINES) -DWIN32 -DUNICODE -D_UNICODE
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!if "$(NTDEBUG)"!="" && "$(NTDEBUG)"!="ntsdnodbg"
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C_DEFINES = $(C_DEFINES) -DDEBUG
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!endif
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UMENTRY=winmain
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UMTYPE=windows
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UMAPPL=
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UMLIBS=
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CHICAGO_PRODUCT=1
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386_STDCALL=0
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WIN32_IE_VERSION=0x0000
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#
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# Fusionized
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#
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SXS_ASSEMBLY_NAME=Microsoft.Windows.D3DText
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SXS_ASSEMBLY_VERSION=1.0
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#uncomment one of these lines, or put in a similar line
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SXS_ASSEMBLY_LANGUAGE=en-us
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#SXS_ASSEMBLY_LANGUAGE=en
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#SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
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SXS_MANIFEST=text3d.Manifest
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SXS_MANIFEST_IN_RESOURCES=1
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SXS_NO_BINPLACE=1
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