Source code of Windows XP (NT5)
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57 lines
1.3 KiB

TARGETNAME=sstext3d
MAJORCOMP=
MINORCOMP=
TARGETPATH=obj
TARGETTYPE=PROGRAM
TARGETEXT=scr
TARGETLIBS=$(BASEDIR)\Public\sdk\lib\*\shell32.lib \
$(BASEDIR)\Public\sdk\lib\*\comctl32.lib \
$(BASEDIR)\Public\sdk\lib\*\comdlg32.lib \
$(BASEDIR)\Public\sdk\lib\*\uuid.lib \
$(BASEDIR)\Public\sdk\lib\*\winmm.lib \
$(BASEDIR)\Public\sdk\lib\*\d3d8.lib \
..\d3dsaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
$(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
!if $(FREEBUILD)
$(BASEDIR)\Public\sdk\lib\*\d3dx8.lib \
!else
$(BASEDIR)\Public\sdk\lib\*\d3dx8dt.lib \
!endif
INCLUDES=..\d3dsaver; \
$(BASEDIR)\public\internal\multimedia\inc; \
$(SDK_INC_PATH);
SOURCES=Text3D.cpp \
Text3D.rc
C_DEFINES= $(C_DEFINES) -DWIN32 -DUNICODE -D_UNICODE
!if "$(NTDEBUG)"!="" && "$(NTDEBUG)"!="ntsdnodbg"
C_DEFINES = $(C_DEFINES) -DDEBUG
!endif
UMENTRY=winmain
UMTYPE=windows
UMAPPL=
UMLIBS=
CHICAGO_PRODUCT=1
386_STDCALL=0
WIN32_IE_VERSION=0x0000
#
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.D3DText
SXS_ASSEMBLY_VERSION=1.0
#uncomment one of these lines, or put in a similar line
SXS_ASSEMBLY_LANGUAGE=en-us
#SXS_ASSEMBLY_LANGUAGE=en
#SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=text3d.Manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1