Source code of Windows XP (NT5)
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250 lines
4.1 KiB

#ifdef PM
#include <cstd.h>
#define INCL_WIN
#define INCL_GPI
#include <os2.h>
INT _acrtused = 0;
#endif
#ifdef WIN
#include <windows.h>
#include <port1632.h>
#endif
#include "std.h"
#include "scrsave.h"
typedef LONG CLR;
InitLines();
Animate(CVS hps);
#ifdef WIN
LONG mppenclr [] =
{
RGB(0x00, 0x00, 0x00),
RGB(0x00, 0x00, 0x80),
RGB(0x00, 0x80, 0x00),
RGB(0x00, 0x80, 0x80),
RGB(0x80, 0x00, 0x00),
RGB(0x80, 0x00, 0x80),
RGB(0x80, 0x80, 0x00),
RGB(0x80, 0x80, 0x80),
RGB(0xc0, 0xc0, 0xc0),
RGB(0x00, 0x00, 0xff),
RGB(0x00, 0xff, 0x00),
RGB(0x00, 0xff, 0xff),
RGB(0xff, 0x00, 0x00),
RGB(0xff, 0x00, 0xff),
RGB(0xff, 0xff, 0x00),
RGB(0xff, 0xff, 0xff)
};
#define CLR_BLACK 0
#endif
WORD PenRand();
VOID DrawLine(CVS cvs, INT x1, INT y1, INT x2, INT y2, CLR clr);
INT dxScreen, dyScreen;
CVS cvs;
BOOL EXPENTRY ScrSaveProc(INT ssm, LPVOID l1, LONG_PTR l2, LONG_PTR l3)
{
CHAR FAR * lpsz;
CHAR FAR * lpch;
switch (ssm)
{
default:
return fFalse;
case SSM_OPEN:
lpsz = (PSZ) l1;
lpch = "Dancing Lines";
while ((*lpsz++ = *lpch++) != '\0')
;
lpsz = (PSZ) l2;
lpch = "Colored line patterns\n\nby Brad Christian";
while ((*lpsz++ = *lpch++) != '\0')
;
#ifdef PM
dxScreen = WinQuerySysValue(HWND_DESKTOP, SV_CXSCREEN);
dyScreen = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN);
#endif
#ifdef WIN
dxScreen = GetSystemMetrics(SM_CXSCREEN);
dyScreen = GetSystemMetrics(SM_CYSCREEN);
#endif
break;
case SSM_BLANK:
InitLines();
return fFalse;
case SSM_ANIMATE:
Animate((CVS) l1);
break;
}
return fTrue;
}
#define ilinMax 10
typedef struct _lin
{
INT x1, y1, x2, y2;
} LIN;
typedef struct _qix
{
INT x, y, x2, y2;
INT dx1, dy1, dx2, dy2;
INT pen;
LIN rglin [ilinMax];
INT ilinCur;
INT cfrCycle;
INT ifrCycle;
} QIX;
#define iqixMax 4
QIX rgqix [iqixMax];
InitLines()
{
QIX * pqix;
INT iqix;
for (iqix = 0; iqix < iqixMax; iqix += 1)
{
pqix = &rgqix[iqix];
pqix->x = WRand(dxScreen);
pqix->y = WRand(dyScreen);
pqix->x2 = WRand(dxScreen);
pqix->y2 = WRand(dyScreen);
pqix->dx1 = 3 * (WRand(20) - 10);
pqix->dy1 = 3 * (WRand(20) - 10);
pqix->dx2 = 3 * (WRand(20) - 10);
pqix->dy2 = 3 * (WRand(20) - 10);
pqix->pen = PenRand();
pqix->cfrCycle = WRand(100) + 1;
pqix->ifrCycle = 0;
pqix->ilinCur = 0;
}
}
Animate(CVS hps)
{
INT ilin;
INT iqix;
PT pt;
QIX * pqix;
for (iqix = 0; iqix < iqixMax; iqix += 1)
{
LIN * plin;
pqix = &rgqix[iqix];
ilin = (pqix->ilinCur + 1) % ilinMax;
plin = &pqix->rglin[ilin];
DrawLine(hps, plin->x1, plin->y1, plin->x2, plin->y2,
CLR_BLACK);
pqix->x += pqix->dx1;
if (pqix->x < 0 || pqix->x >= dxScreen)
{
pqix->dx1 = -pqix->dx1;
pqix->x += 2 * pqix->dx1;
}
pqix->y += pqix->dy1;
if (pqix->y < 0 || pqix->y >= dyScreen)
{
pqix->dy1 = -pqix->dy1;
pqix->y += 2 * pqix->dy1;
}
pqix->x2 += pqix->dx2;
if (pqix->x2 < 0 || pqix->x2 >= dxScreen)
{
pqix->dx2 = -pqix->dx2;
pqix->x2 += 2 * pqix->dx2;
}
pqix->y2 += pqix->dy2;
if (pqix->y2 < 0 || pqix->y2 >= dyScreen)
{
pqix->dy2 = -pqix->dy2;
pqix->y2 += 2 * pqix->dy2;
}
#ifdef PM
DrawLine(hps, pqix->x, pqix->y, pqix->x2, pqix->y2,
pqix->pen);
#endif
#ifdef WIN
DrawLine(hps, pqix->x, pqix->y, pqix->x2, pqix->y2,
mppenclr[pqix->pen]);
#endif
pqix->rglin[pqix->ilinCur].x1 = pqix->x;
pqix->rglin[pqix->ilinCur].y1 = pqix->y;
pqix->rglin[pqix->ilinCur].x2 = pqix->x2;
pqix->rglin[pqix->ilinCur].y2 = pqix->y2;
pqix->ilinCur += 1;
if (pqix->ilinCur == ilinMax)
pqix->ilinCur = 0;
if (++pqix->ifrCycle >= pqix->cfrCycle)
{
pqix->ifrCycle = 0;
pqix->pen += 1;
if (pqix->pen == 16)
pqix->pen = 0;
}
}
}
WORD PenRand()
{
return WRand(16);
}
VOID DrawLine(CVS cvs, INT x1, INT y1, INT x2, INT y2, CLR clr)
{
#ifdef PM
PT pt;
GpiSetColor(cvs, clr);
pt.x = x1;
pt.y = y1;
GpiMove(cvs, &pt);
pt.x = x2;
pt.y = y2;
GpiLine(cvs, &pt);
#endif
#ifdef WIN
HANDLE hPrev;
hPrev = SelectObject(cvs, CreatePen(PS_SOLID, 1, clr));
(VOID)MMoveTo(cvs, x1, y1);
LineTo(cvs, x2, y2);
DeleteObject(SelectObject(cvs, hPrev));
#endif
}