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106 lines
1.6 KiB
106 lines
1.6 KiB
/****************/
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/* file: rtns.h */
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/****************/
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#define lvlLevel 20
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#define lvlGameOver 21
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#define lvlMax 20
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#define cLivesStart 3
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#define cLivesMax 9
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#define xMax 33
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#define yMax 34
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#define posMax (xMax*yMax)
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#define posNW 0
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#define posNE (xMax-1)
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#define posSW (posMax-xMax)
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#define posSE (posMax-1)
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#define posEnter (posMax - 17) /* Entrance: Bottom Center */
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#define posLeave 16 /* Exit: Top Center */
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/*** Bitmaps ***/
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/* Blocks */
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#define blkNull 0
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#define blkFood 1
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#define blkPlum 2
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#define blkXXXX 3
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#define blkHeadN 4
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#define blkHeadE 5
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#define blkHeadS 6
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#define blkHeadW 7
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#define blkTailN 8
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#define blkTailE 9
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#define blkTailS 10
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#define blkTailW 11
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#define blkBodyNE 12
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#define blkBodySE 13
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#define blkBodySW 14
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#define blkBodyNW 15
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#define blkBodyNS 16
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#define blkBodyEW 17
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#define blkMax 18
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#define blkWallEW 0x1111
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#define blkWallNS 0x1044
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#define blkWallNW 0x1050
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#define blkWallNE 0x1141
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#define blkWallSW 0x1014
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#define blkWallSE 0x1105
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/*** Keys ***/
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#define keyHelp '?'
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#define keyHelp2 '/'
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#define keyStart ' '
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#define keyPref 'P'
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#define keyPref2 'p'
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#define keyPanic 27 /* esc */
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#define dirN 0
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#define dirE 1
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#define dirS 2
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#define dirW 3
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#define dirLft -1
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#define dirRht +1
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#define skillBegin 0
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#define skillInter 1
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#define skillExpert 2
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#define tickNil -1
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typedef INT TICK; /* Ticks (1/10 of a second) */
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typedef INT BLK; /* Block */
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typedef INT DIR; /* Direction (N,E,S,W) */
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typedef INT POS; /* Facing | display style */
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/*** Routines ***/
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VOID StartLevel(VOID);
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VOID StartGame(INT);
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VOID DoTimer(VOID);
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VOID DoChangeDir(DIR);
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VOID DoChangeRelDir(DIR);
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