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113 lines
4.5 KiB
113 lines
4.5 KiB
/***************************************************************************/
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/** Microsoft Windows **/
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/** Copyright(c) Microsoft Corp., 1991, 1992 **/
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/***************************************************************************/
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/****************************************************************************
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card.h
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Feb 92, JimH
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Header file for class card
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****************************************************************************/
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#ifndef CARD_INC
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#define CARD_INC
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// typedefs for pointers to functions in cards.dll
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// cdtTerm() can use standard FARPROC
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typedef BOOL (FAR PASCAL *DRAWPROC)(HDC, int, int, int, int, DWORD);
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typedef BOOL (FAR PASCAL *INITPROC)(int FAR *, int FAR *);
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const int EMPTY = -1;
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const int FACEUP = 0;
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const int FACEDOWN = 1;
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const int HILITE = 2;
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const int CARDBACK = 54;
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const int ACE = 0;
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const int QUEEN = 11;
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const int KING = 12;
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const int TWOCLUBS = 4;
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const int BLACKLADY = 47;
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const int CLUBS = 0;
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const int DIAMONDS = 1;
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const int HEARTS = 2;
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const int SPADES = 3;
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const int POPSPACING = 20; // selected cards pop up this high
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const int MAXSUIT = 4;
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enum statetype { NORMAL, SELECTED, PLAYED, HIDDEN };
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class card {
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private:
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int id; // 0 to 51
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POINT loc; // current top-left corner loc.
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statetype state; // selected or hidden?
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static int count; // number of card instances
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static int stepsize; // size of glide() steps
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static HINSTANCE hCardsDLL; // handle to cards.dll
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static INITPROC lpcdtInit; // ptr to cards.cdtInit()
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static DRAWPROC lpcdtDraw; // ptr to cards.cdtDraw()
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static FARPROC lpcdtTerm; // ptr to cards.cdtTerm()
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static CBitmap m_bmFgnd; // animation card
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static CBitmap m_bmBgnd2; // background dest bitmap
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static CDC m_MemB, m_MemB2; // memory DCs for bkgnd bitmaps
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static CRgn m_Rgn1, m_Rgn2; // hRgn1 is source, hRgn2 is dest
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static CRgn m_Rgn; // combined region
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static DWORD dwPixel[12]; // corner pixels for save/restore
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VOID GlideStep(CDC &dc, int x1, int y1, int x2, int y2);
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VOID SaveCorners(CDC &dc, int x, int y);
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VOID RestoreCorners(CDC &dc, int x, int y);
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int IntSqrt(long square);
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public:
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static BOOL bConstructed;
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static int dxCrd, dyCrd; // size of card bitmap
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static CBitmap m_bmBgnd; // what's under card to glide
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card(int n = EMPTY);
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~card();
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int ID() { ASSERT(this != NULL); return id; }
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int Suit() { ASSERT(this != NULL); return (id % MAXSUIT); }
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int Value() { ASSERT(this != NULL); return (id / MAXSUIT); }
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int Value2() { int v = Value(); return ((v == ACE) ? (KING + 1) : v); }
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VOID Select(BOOL b) { state = (b ? SELECTED : NORMAL); }
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BOOL IsEmpty() { ASSERT(this != NULL); return (id == EMPTY); }
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BOOL IsSelected() { ASSERT(this != NULL); return (state == SELECTED); }
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BOOL IsPlayed() { ASSERT(this != NULL); return (state == PLAYED); }
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BOOL IsHeart() { return (Suit() == HEARTS); }
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BOOL IsValid() { return ((this != NULL) && (id != EMPTY)); }
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VOID SetID(int n) { id = n; }
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VOID SetLoc(int x, int y) { loc.x = x; loc.y = y; }
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int SetStepSize(int s) { int old = stepsize; stepsize = s; return old;}
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int GetX(void) { return loc.x; }
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int GetY(void) { return loc.y; }
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BOOL Draw(CDC &dc, int x, int y,
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int mode = FACEUP, BOOL bUpdateLoc = TRUE);
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BOOL Draw(CDC &dc) { return Draw(dc, loc.x, loc.y, FACEUP); }
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BOOL Draw(CDC &dc, int mode) { return Draw(dc, loc.x, loc.y, mode); }
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BOOL PopDraw(CDC &dc); // draw with selections popped
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BOOL CleanDraw(CDC &dc); // draw with clean corners
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VOID Glide(CDC &dc, int xEnd, int yEnd);
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CRect &GetRect(CRect& rect);
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VOID Remove() { state = HIDDEN; id = EMPTY; }
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VOID Play() { state = PLAYED; }
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BOOL IsNormal() { return (state == NORMAL); }
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BOOL IsInHand() { return ((state == NORMAL) || (state == SELECTED)); }
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};
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#endif // conditional include
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