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273 lines
6.1 KiB
273 lines
6.1 KiB
/*++
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Copyright (C) 1997-1999 Microsoft Corporation
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Module Name:
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proppage.cpp
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Abstract:
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This module implements CPropSheetPage class, the base class of
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CDeviceGeneralPage, CClassGeneralPage and CDeviceDriverPage.
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Author:
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William Hsieh (williamh) created
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Revision History:
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--*/
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#include "devmgr.h"
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#include "proppage.h"
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//
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// CPropSheetPage implementation
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//
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CPropSheetPage::CPropSheetPage(
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HINSTANCE hInst,
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UINT idTemplate
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)
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{
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memset(&m_psp, 0, sizeof(m_psp));
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m_psp.dwSize = sizeof(m_psp);
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m_psp.dwFlags = PSP_USECALLBACK;
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m_psp.pszTemplate = MAKEINTRESOURCE(idTemplate);
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m_psp.lParam = 0;
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m_psp.pfnCallback = CPropSheetPage::PageCallback;
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m_psp.pfnDlgProc = PageDlgProc;
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m_psp.hInstance = hInst;
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m_Active = FALSE;
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//
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// By default, we want every derived page to update its contents
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// on each PSN_SETACTIVE so that it has up-to-date information
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// presented since any page in the same property sheet may
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// change the target object and there are not reliable ways
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// to synchronize changes among pages.
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//
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m_AlwaysUpdateOnActive = TRUE;
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// Right after WM_INITDIALOG, we will receive a
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// PSN_SETACTIVE and by setting m_UpdateControlsPending
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// to TRUE, the PSN_SETACTIVE handler will call UpdateControls
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// to refresh the page.
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// derived classes can turn this off if they wish to
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// update the dialog box only once in OnInitDialog.
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// Also, since m_AlwaysUpdateOnActive is TRUE by-default,
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// m_UpdateControlPending is FALSE by-default.
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m_UpdateControlsPending = FALSE;
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m_IDCicon = 0;
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}
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INT_PTR
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CPropSheetPage::PageDlgProc(
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HWND hDlg,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam
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)
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{
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CPropSheetPage* pThis = (CPropSheetPage *) GetWindowLongPtr(hDlg, DWLP_USER);
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LPNMHDR pnmhdr;
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BOOL Result;
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switch (uMsg) {
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case WM_INITDIALOG: {
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PROPSHEETPAGE* ppsp = (PROPSHEETPAGE *)lParam;
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pThis = (CPropSheetPage *) ppsp->lParam;
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ASSERT(pThis);
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SetWindowLongPtr(hDlg, DWLP_USER, (LONG_PTR)pThis);
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pThis->m_hDlg = hDlg;
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Result = pThis->OnInitDialog(ppsp);
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break;
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}
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case WM_COMMAND:
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if (pThis)
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Result = pThis->OnCommand(wParam, lParam);
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else
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Result = FALSE;
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break;
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case WM_NOTIFY: {
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pnmhdr = (LPNMHDR)lParam;
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switch (pnmhdr->code) {
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case PSN_SETACTIVE:
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ASSERT(pThis);
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Result = pThis->OnSetActive();
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break;
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case PSN_KILLACTIVE:
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ASSERT(pThis);
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Result = pThis->OnKillActive();
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break;
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case PSN_APPLY:
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ASSERT(pThis);
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Result = pThis->OnApply();
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break;
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case PSN_LASTCHANCEAPPLY:
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ASSERT(pThis);
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Result = pThis->OnLastChanceApply();
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break;
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case PSN_RESET:
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ASSERT(pThis);
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Result = pThis->OnReset();
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break;
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case PSN_WIZFINISH:
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ASSERT(pThis);
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Result = pThis->OnWizFinish();
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break;
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case PSN_WIZNEXT:
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ASSERT(pThis);
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Result = pThis->OnWizNext();
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break;
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case PSN_WIZBACK:
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ASSERT(pThis);
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Result = pThis->OnWizBack();
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break;
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default:
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ASSERT(pThis);
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pThis->OnNotify(pnmhdr);
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Result = FALSE;
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break;
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}
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break;
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}
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case WM_DESTROY:
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if (pThis)
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Result = pThis->OnDestroy();
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else
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Result = FALSE;
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break;
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case PSM_QUERYSIBLINGS:
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ASSERT(pThis);
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Result = pThis->OnQuerySiblings(wParam, lParam);
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break;
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case WM_HELP:
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ASSERT(pThis);
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Result = pThis->OnHelp((LPHELPINFO)lParam);
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break;
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case WM_CONTEXTMENU:
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ASSERT(pThis);
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Result = pThis->OnContextMenu((HWND)wParam, LOWORD(lParam), HIWORD(lParam));
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break;
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default:
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Result = FALSE;
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break;
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}
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return Result;
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}
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UINT
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CPropSheetPage::DestroyCallback()
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{
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delete this;
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return TRUE;
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}
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//
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// This function is the property page create/desrtroy callback.
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// It monitors the PSPSCB_RELEASE to delete this object.
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// This is the most reliable way to free objects associated with
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// a property page. A property page which is never activated
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// will not receive a WM_DESTROY message because its window is not
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// created.
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//
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UINT
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CPropSheetPage::PageCallback(
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HWND hDlg,
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UINT uMsg,
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LPPROPSHEETPAGE ppsp
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)
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{
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ASSERT(ppsp);
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CPropSheetPage* pThis = (CPropSheetPage*)ppsp->lParam;
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if (PSPCB_CREATE == uMsg && pThis)
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{
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pThis->CreateCallback();
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}
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else if (PSPCB_RELEASE == uMsg && pThis)
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{
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return pThis->DestroyCallback();
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}
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return TRUE;
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}
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BOOL
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CPropSheetPage::OnQuerySiblings(
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WPARAM wParam,
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LPARAM lParam
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)
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{
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ASSERT(m_hDlg);
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DMQUERYSIBLINGCODE Code = (DMQUERYSIBLINGCODE)wParam;
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//
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// Properties of the device attached to this page have
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// changed. Try to update the controls if we are currently
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// active. If we are active at this time, signal a flag
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// so that on PSN_SETACTIVE will do the update.
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//
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switch (Code) {
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case QSC_PROPERTY_CHANGED:
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if (m_Active)
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{
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UpdateControls(lParam);
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m_UpdateControlsPending = FALSE;
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}
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else
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{
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// wait for SetActive to update the controls
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m_UpdateControlsPending = TRUE;
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}
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break;
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}
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SetWindowLongPtr(m_hDlg, DWLP_MSGRESULT, 0L);
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return FALSE;
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}
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BOOL
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CPropSheetPage::OnDestroy()
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{
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HICON hIcon;
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if (m_IDCicon)
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{
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if (hIcon = (HICON)SendDlgItemMessage(m_hDlg, m_IDCicon, STM_GETICON, 0, 0))
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{
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DestroyIcon(hIcon);
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}
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m_IDCicon = 0;
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}
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return FALSE;
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}
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