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270 lines
7.0 KiB
270 lines
7.0 KiB
#include "shellprv.h"
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#include "common.h"
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#include "fadetsk.h"
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BOOL BlendLayeredWindow(HWND hwnd, HDC hdcDest, POINT* ppt, SIZE* psize, HDC hdc, POINT* pptSrc, BYTE bBlendConst)
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{
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BLENDFUNCTION blend;
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blend.BlendOp = AC_SRC_OVER;
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blend.BlendFlags = 0;
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blend.AlphaFormat = 0;
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blend.SourceConstantAlpha = bBlendConst;
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return UpdateLayeredWindow(hwnd, hdcDest, ppt, psize, hdc, pptSrc, 0, &blend, ULW_ALPHA);
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}
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/// Fade Rect Support
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CFadeTask::CFadeTask()
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{
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_cRef = 1;
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WNDCLASSEX wc = {0};
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if (!GetClassInfoEx(g_hinst, TEXT("SysFader"), &wc))
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{
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wc.cbSize = sizeof(wc);
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wc.lpfnWndProc = DefWindowProc;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hInstance = g_hinst;
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wc.lpszClassName = TEXT("SysFader");
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wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1); // NULL;
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// If this fails we just wind up with a NULL _hwndFader
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RegisterClassEx(&wc);
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}
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_hwndFader = CreateWindowEx(WS_EX_LAYERED | WS_EX_TRANSPARENT |
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WS_EX_TOPMOST | WS_EX_TOOLWINDOW,
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TEXT("SysFader"), TEXT("SysFader"),
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WS_POPUP,
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0, 0, 0, 0, NULL, (HMENU) 0,
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g_hinst, NULL);
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}
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STDAPI CFadeTask_CreateInstance(IUnknown *punkOuter, REFIID riid, void **ppv)
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{
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HRESULT hr;
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*ppv = NULL;
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ASSERT(!punkOuter); // clsobj.c should've filtered this out already
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CFadeTask *ptFader = new CFadeTask();
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if (ptFader)
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{
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hr = ptFader->QueryInterface(riid, ppv);
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ptFader->Release();
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}
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else
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{
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hr = E_OUTOFMEMORY;
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}
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return hr;
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}
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CFadeTask::~CFadeTask()
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{
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// Must use WM_CLOSE instead of DestroyWindow to ensure proper
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// destruction in case the final release occurs from the background
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// thread. (Threads are not allowed to DestroyWindow windows that
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// are owned by other threads.)
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if (_hwndFader)
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SendNotifyMessage(_hwndFader, WM_CLOSE, 0, 0);
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}
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HRESULT CFadeTask::QueryInterface(REFIID riid, void **ppv)
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{
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static const QITAB qit[] = {
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QITABENT(CFadeTask, IFadeTask),
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{ 0 },
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};
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return QISearch(this, qit, riid, ppv);
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}
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ULONG CFadeTask::AddRef(void)
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{
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return InterlockedIncrement(&_cRef);
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}
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ULONG CFadeTask::Release(void)
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{
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ULONG cRef = InterlockedDecrement(&_cRef);
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if (cRef)
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return cRef;
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delete this;
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return 0;
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}
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#define ALPHASTART (200)
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HRESULT CFadeTask::FadeRect(LPCRECT prc)
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{
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BOOL fThreadStarted = FALSE;
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if (_hwndFader)
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{
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_rect = *prc;
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POINT pt;
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POINT ptSrc = {0, 0};
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SIZE size;
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// prc and pt are in screen coordinates.
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pt.x = _rect.left;
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pt.y = _rect.top;
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// Get the size of the rectangle for the blits.
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size.cx = RECTWIDTH(_rect);
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size.cy = RECTHEIGHT(_rect);
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// Get the DC for the screen and window.
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HDC hdcScreen = GetDC(NULL);
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if (hdcScreen)
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{
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HDC hdcWin = GetDC(_hwndFader);
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if (hdcWin)
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{
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// If we don't have a HDC for the fade, then create one.
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if (!_hdcFade)
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{
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_hdcFade = CreateCompatibleDC(hdcScreen);
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if (!_hdcFade)
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goto Stop;
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// Create a bitmap that covers the fade region, instead of the whole screen.
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_hbm = CreateCompatibleBitmap(hdcScreen, size.cx, size.cy);
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if (!_hbm)
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goto Stop;
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// select it in, saving the old bitmap's handle
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_hbmOld = (HBITMAP)SelectBitmap(_hdcFade, _hbm);
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}
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// Get the stuff from the screen and squirt it into the fade dc.
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BitBlt(_hdcFade, 0, 0, size.cx, size.cy, hdcScreen, pt.x, pt.y, SRCCOPY);
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// Now let user do it's magic. We're going to mimic user and start with a slightly
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// faded, instead of opaque, rendering (Looks smoother and cleaner.
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BlendLayeredWindow(_hwndFader, hdcWin, &pt, &size, _hdcFade, &ptSrc, ALPHASTART);
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fThreadStarted = SHCreateThread(s_FadeThreadProc, this, 0, s_FadeSyncProc);
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Stop:
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ReleaseDC(_hwndFader, hdcWin);
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}
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ReleaseDC(NULL, hdcScreen);
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}
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if (!fThreadStarted)
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{
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// clean up member variables on failure
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_StopFade();
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}
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}
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return fThreadStarted ? S_OK : E_FAIL;
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}
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#define FADE_TIMER_ID 10
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#define FADE_TIMER_TIMEOUT 10 // milliseconds
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#define FADE_TIMEOUT 350 // milliseconds
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#define FADE_ITERATIONS 35
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#define QUAD_PART(a) ((a)##.QuadPart)
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void CFadeTask::_StopFade()
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{
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if (_hdcFade)
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{
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if (_hbmOld)
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{
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SelectBitmap(_hdcFade, _hbmOld);
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}
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DeleteDC(_hdcFade);
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_hdcFade = NULL;
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}
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if (_hbm)
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{
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DeleteObject(_hbm);
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_hbm = NULL;
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}
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}
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DWORD CFadeTask::s_FadeSyncProc(LPVOID lpThreadParameter)
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{
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CFadeTask* pThis = (CFadeTask*)lpThreadParameter;
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pThis->AddRef();
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pThis->_DoPreFade();
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return 0;
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}
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DWORD CFadeTask::s_FadeThreadProc(LPVOID lpThreadParameter)
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{
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CFadeTask* pThis = (CFadeTask*)lpThreadParameter;
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pThis->_DoFade();
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pThis->Release();
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return 0;
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}
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void CFadeTask::_DoPreFade()
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{
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// Now that we have it all build up, display it on screen.
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SetWindowPos(_hwndFader, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
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}
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void CFadeTask::_DoFade()
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{
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LARGE_INTEGER liDiff;
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LARGE_INTEGER liFreq;
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LARGE_INTEGER liStart;
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DWORD dwElapsed;
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BYTE bBlendConst;
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// Start the fade timer and the count-down for the fade.
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QueryPerformanceFrequency(&liFreq);
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QueryPerformanceCounter(&liStart);
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// Do this until the conditions specified in the loop.
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while ( TRUE )
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{
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// Calculate the elapsed time in milliseconds.
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QueryPerformanceCounter(&liDiff);
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QUAD_PART(liDiff) -= QUAD_PART(liStart);
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dwElapsed = (DWORD)((QUAD_PART(liDiff) * 1000) / QUAD_PART(liFreq));
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if (dwElapsed >= FADE_TIMEOUT)
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{
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goto Stop;
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}
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bBlendConst = (BYTE)(ALPHASTART * (FADE_TIMEOUT -
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dwElapsed) / FADE_TIMEOUT);
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if (bBlendConst <= 1)
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{
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goto Stop;
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}
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// Since only the alpha is updated, there is no need to pass
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// anything but the new alpha function. This saves a source copy.
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if (!BlendLayeredWindow(_hwndFader, NULL, NULL, NULL, NULL, NULL, bBlendConst))
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{
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// The app we just launched probably switched the screen into
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// a video mode that doesn't support layered windows, so just bail.
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goto Stop;
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}
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Sleep(FADE_TIMER_TIMEOUT);
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}
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Stop:
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SetWindowPos(_hwndFader, HWND_BOTTOM, 0, 0, 0, 0,
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SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_HIDEWINDOW);
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_StopFade();
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}
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