Source code of Windows XP (NT5)
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# Microsoft Developer Studio Project File - Name="ThreadCtlPerf" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 61000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ThreadCtlPerf - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ThreadCtlPerf.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ThreadCtlPerf.mak" CFG="ThreadCtlPerf - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ThreadCtlPerf - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ThreadCtlPerf - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ThreadCtlPerf - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo
# ADD CPP /MT
# ADD CPP /W3
# ADD CPP /O2
# ADD CPP /I "c:\wtl31\include"
# ADD CPP /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "UNICODE" /D "STRICT"
# ADD CPP /Yu"stdafx.h"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib
# ADD LINK32 /nologo
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!ELSEIF "$(CFG)" == "ThreadCtlPerf - Win32 Debug"
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# PROP ComPlus 0
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# ADD BASE CPP /nologo /RTC1 /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD CPP /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "UNICODE" /D "STRICT"
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# ADD CPP /FD
# ADD CPP /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib
# ADD LINK32 /nologo
# ADD LINK32 /subsystem:windows
# ADD LINK32 /debug
# ADD LINK32 /machine:I386
!ENDIF
# Begin Target
# Name "ThreadCtlPerf - Win32 Release"
# Name "ThreadCtlPerf - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\samples.cpp
# End Source File
# Begin Source File
SOURCE=.\stdafx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\ThreadCtlPerf.cpp
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# Begin Source File
SOURCE=.\ThreadCtlPerf.rc
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SOURCE=.\aboutdlg.h
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SOURCE=.\mainfrm.h
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SOURCE=.\resource.h
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# Begin Source File
SOURCE=.\stdafx.h
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SOURCE=.\ThreadCtlPerfview.h
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SOURCE=.\res\ThreadCtlPerf.ico
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SOURCE=.\res\toolbar.bmp
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