Source code of Windows XP (NT5)
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/*
* @doc INTERNAL
*
* @module - RENDER.CPP |
* CRenderer class
*
* Authors:
* RichEdit 1.0 code: David R. Fulmer
* Christian Fortini (initial conversion to C++)
* Murray Sargent
*
* Copyright (c) 1995-1998 Microsoft Corporation. All rights reserved.
*/
#include "_common.h"
#include "_render.h"
#include "_font.h"
#include "_disp.h"
#include "_edit.h"
#include "_select.h"
#include "_objmgr.h"
#include "_coleobj.h"
// Default colors for background and text on window's host printer
const COLORREF RGB_WHITE = RGB(255, 255, 255);
const COLORREF RGB_BLACK = RGB(0, 0, 0);
const COLORREF RGB_BLUE = RGB(0, 0, 255);
ASSERTDATA
extern const COLORREF g_Colors[];
static HBITMAP g_hbitmapSubtext = 0;
static HBITMAP g_hbitmapExpandedHeading = 0;
static HBITMAP g_hbitmapCollapsedHeading = 0;
static HBITMAP g_hbitmapEmptyHeading = 0;
void EraseTextOut(HDC hdc, const RECT *prc)
{
::ExtTextOutA(hdc, 0, 0, ETO_OPAQUE, prc, NULL, 0, NULL);
}
HRESULT InitializeOutlineBitmaps()
{
g_hbitmapSubtext = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_SUBTEXT));
g_hbitmapExpandedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EXPANDED_HEADING));
g_hbitmapCollapsedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_COLLAPSED_HEADING));
g_hbitmapEmptyHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EMPTY_HEADING));
if (!g_hbitmapSubtext ||
!g_hbitmapExpandedHeading ||
!g_hbitmapCollapsedHeading ||
!g_hbitmapEmptyHeading)
{
return E_OUTOFMEMORY;
}
return NOERROR;
}
void ReleaseOutlineBitmaps()
{
if (g_hbitmapSubtext)
{
DeleteObject(g_hbitmapSubtext);
g_hbitmapSubtext = 0;
}
if (g_hbitmapExpandedHeading)
{
DeleteObject(g_hbitmapExpandedHeading);
g_hbitmapExpandedHeading = 0;
}
if (g_hbitmapCollapsedHeading)
{
DeleteObject(g_hbitmapCollapsedHeading);
g_hbitmapCollapsedHeading = 0;
}
if (g_hbitmapEmptyHeading)
{
DeleteObject(g_hbitmapEmptyHeading);
g_hbitmapEmptyHeading = 0;
}
}
/*
* IsTooSimilar(cr1, cr2)
*
* @mfunc
* Return TRUE if the colors cr1 and cr2 are so similar that they
* are hard to distinguish. Used for deciding to use reverse video
* selection instead of system selection colors.
*
* @rdesc
* TRUE if cr1 is too similar to cr2 to be used for selection
*
* @devnote
* The formula below uses RGB. It might be better to use some other
* color representation such as hue, saturation, and luminosity
*/
BOOL IsTooSimilar(
COLORREF cr1, //@parm First color for comparison
COLORREF cr2) //@parm Second color for comparison
{
if((cr1 | cr2) & 0xFF000000) // One color and/or the other
return FALSE; // isn't RGB, so algorithm
// doesn't apply
LONG DeltaR = abs(GetRValue(cr1) - GetRValue(cr2));
LONG DeltaG = abs(GetGValue(cr1) - GetGValue(cr2));
LONG DeltaB = abs(GetBValue(cr1) - GetBValue(cr2));
return DeltaR + DeltaG + DeltaB < 80;
}
CRenderer::CRenderer (const CDisplay * const pdp) :
CMeasurer (pdp)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init();
}
CRenderer::CRenderer (const CDisplay * const pdp, const CRchTxtPtr &rtp) :
CMeasurer (pdp, rtp)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init();
}
/*
* CRenderer::Init()
*
* @mfunc
* Initialize most things to zero
*/
void CRenderer::Init()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::Init");
_fRenderer = TRUE;
static const RECT zrect = { 0, 0, 0, 0 };
_rcView = zrect;
_rcRender = zrect;
_rc = zrect;
_xWidthLine = 0;
_dwFlags = 0;
_ptCur.x = 0;
_ptCur.y = 0;
_crCurBackground = CLR_INVALID;
_crCurTextColor = CLR_INVALID;
_hdc = NULL;
CTxtSelection *psel = GetPed()->GetSel();
_fRenderSelection = psel && psel->GetShowSelection();
// Get accelerator offset if any
_cpAccelerator = GetPed()->GetCpAccelerator();
_plogpalette = NULL;
}
/*
* CRenderer::StartRender (&rcView, &rcRender, yHeightBitmap)
*
* @mfunc
* Prepare this renderer for rendering operations
*
* @rdesc
* FALSE if nothing to render, TRUE otherwise
*/
BOOL CRenderer::StartRender (
const RECT &rcView, //@parm View rectangle
const RECT &rcRender, //@parm Rectangle to render
const LONG yHeightBitmap) //@parm Height of bitmap for offscreen DC
{
CTxtEdit *ped = GetPed();
BOOL fInOurHost = ped->fInOurHost();
BOOL fTransparent = _pdp->IsTransparent();
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::StartRender");
// If this a metafile or a transparent control we better not be trying
// to render off screen. Therefore, the bitmap height must be 0.
AssertSz(!_pdp->IsMetafile() && !fTransparent || !yHeightBitmap,
"CRenderer::StartRender: Metafile and request for off-screen DC");
AssertSz(_hdc == NULL, "Calling StartRender() twice?");
_hdc = _pdp->GetDC();
#ifdef Boustrophedon
// Note: to make this a para effect, need to turn this property on/off
// as new paras are encountered. I.e., more work needed (plus need to
// define PFE_BOUSTROPHEDON).
//if(_pPF->_wEffects & PFE_BOUSTROPHEDON)
{
XFORM xform = {-1, 0, 0, 1, rcView.right, 0};
SetGraphicsMode(_hdc, GM_ADVANCED);
SetWorldTransform(_hdc, &xform);
}
#endif
// Set view and rendering rects
_rcView = rcView;
_rcRender = rcRender;
if(!fInOurHost || !_pdp->IsPrinter())
{
// If we are displaying to a window, or we are not in the window's
// host, we use the colors specified by the host. For text and
// foreground.
_crBackground = ped->TxGetBackColor();
_crTextColor = ped->TxGetForeColor();
}
else
{
// When the window's host is printing, the default colors are white
// for the background and black for the text.
_crBackground = RGB_WHITE;
_crTextColor = RGB_BLACK;
}
::SetBkColor (_hdc, _crBackground);
_crCurBackground = _crBackground;
// If this isn't a metafile, we set a flag indicating whether we
// can safely erase the background
_fErase = !fTransparent;
if(_pdp->IsMetafile() || !_pdp->IsMain())
{
// Since this isn't the main display or it is a metafile,
// we want to ignore the logic to render selections
_fRenderSelection = FALSE;
// This is a metafile or a printer so clear the render rectangle
// and then pretend we are transparent.
_fErase = FALSE;
if(!fTransparent) // If control is not transparent,
EraseTextOut(_hdc, &rcRender); // clear display
}
// Set text alignment
// Its much faster to draw using top/left alignment than to draw
// using baseline alignment.
SetTextAlign(_hdc, TA_TOP | TA_LEFT);
SetBkMode(_hdc, TRANSPARENT);
_fUseOffScreenDC = FALSE; // Assume we won't use offscreen DC
if(yHeightBitmap)
{
HPALETTE hpal = fInOurHost ? ped->TxGetPalette() :
(HPALETTE) GetCurrentObject(_hdc, OBJ_PAL);
// Create off-screen DC for rendering
if(!_osdc.Init(_hdc, _rcRender.right - _rcRender.left, yHeightBitmap, _crBackground))
return FALSE;
_osdc.SelectPalette(hpal);
_fUseOffScreenDC = TRUE; // We are using offscreen rendering
}
// For hack around ExtTextOutW OnWin9x EMF problems
_fEnhancedMetafileDC = IsEnhancedMetafileDC(_hdc);
return TRUE;
}
/*
* CRenderer::EndRender()
*
* @mfunc
* If _fErase, erase any remaining areas between _rcRender and _rcView
*/
void CRenderer::EndRender()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::EndRender");
AssertSz(_hdc, "CRenderer::EndRender() - No rendering DC");
if(_fErase)
{
RECT rc = _rcRender;
if(_ptCur.y < _rcRender.bottom)
{
rc.top = _ptCur.y;
EraseTextOut(_hdc, &rc);
}
}
}
/*
* CRenderer::NewLine (&li)
*
* @mfunc
* Init this CRenderer for rendering the specified line
*/
void CRenderer::NewLine (const CLine &li)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::NewLine");
_li = li;
Assert(GetCp() + _li._cch <= GetTextLength());
_xWidthLine = _li._xWidth;
_li._xWidth = 0;
_ptCur.x = _rcView.left - _pdp->GetXScroll();
_fSelected = _fSelectedPrev = FALSE;
}
/*
* CRenderer::SetUpOffScreenDC(xAdj, yAdj)
*
* @mfunc
* Setup renderer for using an off-screen DC
*
* @rdesc
* NULL - an error occurred<nl>
* ~NULL - DC to save
*/
HDC CRenderer::SetUpOffScreenDC(
LONG& xAdj, //@parm Offset to x
LONG& yAdj) //@parm Offset to y
{
// Save render DC
HDC hdcSave = _hdc;
LONG yHeightRC = _rc.bottom - _rc.top;
// Replace render DC with an off-screen DC
_hdc = _osdc.GetDC();
if(!_hdc)
{
// There is no off-screen renderer
// This better be a line marked for a one-time off-screen rendering
// that wasn't. Note: standard cases for this happening are a line
// that would have been displayed is scrolled off the screen
// because an update of the selection.
AssertSz(_li._bFlags & fliOffScreenOnce, "Unexpected off screen DC failure");
_hdc = hdcSave;
return NULL;
}
AssertSz(!GetPed()->_fTransparent, "Off-screen render of tranparent control");
_crCurTextColor = CLR_INVALID;
if(_pccs)
{
// There is current a character format for the run so we need to
// get in sync with that since the off screen DC isn't necessarily
// set to that font.
// Get the character format and set up the font
SetFontAndColor(GetCF());
}
// We are rendering to a transparent background
_fErase = FALSE;
// Clear bitmap
::SetBkColor(_hdc, _crBackground);
_osdc.FillBitmap(_rcRender.right - _rcRender.left, yHeightRC);
//Clear top of rcRender if necessary
RECT rcErase = _rcRender;
rcErase.top = _ptCur.y;
rcErase.bottom = rcErase.top + _li._yHeight;
//If the first line, erase to edge of rcRender
if (rcErase.top <= _rcView.top)
rcErase.top = min(_rcView.top, _rcRender.top);
rcErase.bottom = _rc.top;
if (rcErase.bottom > rcErase.top)
EraseTextOut(hdcSave, &rcErase);
// Restore background color if necessary
if(_crBackground != _crCurBackground)
::SetBkColor(_hdc, _crCurBackground);
SetBkMode(_hdc, TRANSPARENT);
// Store y adjustment to use in rendering off-screen bitmap
yAdj = _rc.top;
// Normalize _rc and _ptCur height for rendering to off-screen bitmap
_ptCur.y -= yAdj;
_rc.top = 0;
_rc.bottom -= yAdj;
// Store x adjustment to use in rendering off-screen bitmap
xAdj = _rcRender.left;
// Adjust _rcRender & _rcView so they are relative to x of 0
_rcRender.left -= xAdj;
_rcRender.right -= xAdj;
_rcView.left -= xAdj;
_rcView.right -= xAdj;
_rc.left -= xAdj;
_rc.right -= xAdj;
_ptCur.x -= xAdj;
return hdcSave;
}
/*
* CRenderer::RenderOffScreenBitmap(hdc, xAdj, yAdj)
*
* @mfunc
* Render off screen bitmap and restore the state of the render.
*/
void CRenderer::RenderOffScreenBitmap(
HDC hdc, //@parm DC to render to
LONG xAdj, //@parm offset to real x base
LONG yAdj) //@parm offset to real y base
{
// Palettes for rendering bitmap
HPALETTE hpalOld = NULL;
HPALETTE hpalNew = NULL;
// Restore x offsets
_rc.left += xAdj;
_rc.right += xAdj;
_rcRender.left += xAdj;
_rcRender.right += xAdj;
_rcView.left += xAdj;
_rcView.right += xAdj;
_ptCur.x += xAdj;
// Restore y offsets
_ptCur.y += yAdj;
_rc.top += yAdj;
_rc.bottom += yAdj;
// Create a palette if one is needed
if(_plogpalette)
W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew);
// Render bitmap to real DC and restore _ptCur & _rc
_osdc.RenderBitMap(hdc, xAdj, yAdj, _rcRender.right - _rcRender.left, _rc.bottom - _rc.top);
// Restore palette after render if necessary
if(_plogpalette)
{
W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew);
CoTaskMemFree(_plogpalette);
_plogpalette = NULL;
}
// Restore HDC to actual render DC
_hdc = hdc;
// Set this flag to what it should be for restored DC
_fErase = TRUE;
_crCurTextColor = CLR_INVALID;
// Reset screen DC font
// Set up font on non-screen DC
// Force color resynch
if(!FormatIsChanged()) // Not on a new block,
SetFontAndColor(GetCF()); // so just set font and color
else
{ // On new block,
ResetCachediFormat(); // so reset everything
SetNewFont();
}
}
/*
* CRenderer::RenderLine (&li)
*
* @mfunc
* Render visible part of current line
*
* @rdesc
* TRUE if success, FALSE if failed
*
* @devnote
* Only call this from CLine::RenderLine()
*/
BOOL CRenderer::RenderLine (
CLine & li)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderLine");
BYTE bUnderlineSave = 0;
LONG cch;
LONG cchChunk;
LONG cchInTextRun;
LONG cpSelMin, cpSelMost;
BOOL fAccelerator = FALSE;
HDC hdcSave = NULL;
LONG nSurrogates = 0;
const WCHAR * pstrToRender;
CTempWcharBuf twcb;
WCHAR chPassword = GetPasswordChar();
LONG xAdj = 0;
LONG yAdj = 0;
UpdatePF();
// This is used as a temporary buffer so that we can guarantee that we will
// display an entire format run in one ExtTextOut.
WCHAR * pszTempBuffer = NULL;
// Get range to display for this rendering
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost);
NewLine(li); // Init render at start of line
_ptCur.x += _li._xLeft; // Add in line left indent
SetClipRect();
if(cpSelMost != cpSelMin && cpSelMost == GetCp())
_fSelectedPrev = TRUE;
// We use an off screen DC if there are characters to render and the
// measurer determined that this line needs off-screen rendering. The
// main reason for the measurer deciding that a line needs off screen
// rendering is if there are multiple formats in the line.
if(_li._cch > 0 && _fUseOffScreenDC && (_li._bFlags & fliUseOffScreenDC))
{
// Set up an off-screen DC if we can. Note that if this fails,
// we just use the regular DC which won't look as nice but
// will at least display something readable.
hdcSave = SetUpOffScreenDC(xAdj, yAdj);
// Is this a uniform text being rendered off screen?
if(_li._bFlags & fliOffScreenOnce)
{
// Yes - turn off special rendering since line has been rendered
li._bFlags &= ~(fliOffScreenOnce | fliUseOffScreenDC);
}
}
// Allow for special rendering at start of line
LONG x = _ptCur.x;
RenderStartLine();
Assert(GetCp() + _li._cch <= GetTextLength());
cch = _li._cch;
if(chPassword && IsRich())
{
// It is kind of odd to allow rich text password edit controls.
// However, it does make it that much easier to create a password
// edit control since you don't have to know to change the box to
// plain. Anyway, if there is such a thing, we don't want to put
// out password characters for EOPs in general and the final EOP
// specifically. Therefore, the following ...
if(_pdp->IsMultiLine())
cch -= _li._cchEOP;
else
cch = GetPed()->GetAdjustedTextLength();
}
for(; cch > 0; cch -= cchChunk)
{
// Initial chunk (number of character to render in a single TextOut)
// is min between CHARFORMAT run length and line length. Start with
// count of characters left in current format run
cchChunk = GetCchLeftRunCF();
AssertSz(cchChunk != 0, "empty CHARFORMAT run");
DWORD dwEffects = GetCF()->_dwEffects;
if(dwEffects & CFE_HIDDEN) // Don't display hidden text
{
Advance(cchChunk);
continue;
}
// Limit chunk to count of characters we want to display.
cchChunk = min(cch, cchChunk);
// Get count of characters in text run
pstrToRender = _rpTX.GetPch(cchInTextRun);
AssertSz(cchInTextRun > 0, "empty text run");
if (cchInTextRun < cchChunk || chPassword || dwEffects & CFE_ALLCAPS ||
_li._bFlags & fliHasSurrogates)
{
// The amount of data in the backing store run is less than the
// number of characters we wish to display. We will copy the
// data out of the backing store.
// Allocate a buffer if it is needed
if(!pszTempBuffer)
{
// Allocate buffer big enough to handle all future
// requests in this loop.
pszTempBuffer = twcb.GetBuf(cch);
}
// Point at buffer
pstrToRender = pszTempBuffer;
if(chPassword)
{
// Fill buffer with password characters
for (int i = 0; i < cchChunk; i++)
pszTempBuffer[i] = chPassword;
}
else
{ // Password not requested so copy text from backing
// store to buffer
_rpTX.GetText(cchChunk, pszTempBuffer);
if(dwEffects & CFE_ALLCAPS)
CharUpperBuff(pszTempBuffer, cchChunk);
}
}
if(_cpAccelerator != -1)
{
LONG cpCur = GetCp(); // Get current cp
// Does accelerator character fall in this chunk?
if (cpCur < _cpAccelerator &&
cpCur + cchChunk > _cpAccelerator)
{
// Yes. Reduce chunk to char just before accelerator
cchChunk = _cpAccelerator - cpCur;
}
// Is this character the accelerator?
else if(cpCur == _cpAccelerator)
{ // Set chunk size to 1 since only
cchChunk = 1; // want to output underlined char
fAccelerator = TRUE; // Tell downstream routines that
// we're handling accelerator
_cpAccelerator = -1; // Only 1 accelerator per line
}
}
// Reduce chunk to account for selection if we are rendering for a
// display that cares about selections.
if(_fRenderSelection && cpSelMin != cpSelMost)
{
LONG cchSel = cpSelMin - GetCp();
if(cchSel > 0)
cchChunk = min(cchChunk, cchSel);
else if(GetCp() < cpSelMost)
{
cchSel = cpSelMost - GetCp();
if(cchSel >= cch)
_fSelectToEOL = TRUE;
else
cchChunk = min(cchChunk, cchSel);
_fSelected = TRUE; // cpSelMin <= GetCp() < cpSelMost
} // so current run is selected
}
// If start of CCharFormat run, select font and color
if(FormatIsChanged() || _fSelected != _fSelectedPrev)
{
ResetCachediFormat();
_fSelectedPrev = _fSelected;
if(!SetNewFont())
return FALSE; // Failed
}
if(fAccelerator)
{
bUnderlineSave = _bUnderlineType;
SetupUnderline(CFU_UNDERLINE);
}
// Allow for further reduction of the chunk and rendering of
// interleaved rich text elements
if(RenderChunk(cchChunk, pstrToRender, cch))
{
AssertSz(cchChunk > 0, "CRenderer::RenderLine(): cchChunk == 0");
_fSelected = FALSE;
continue;
}
AssertSz(cchChunk > 0,"CRenderer::RenderLine() - cchChunk == 0");
#ifdef UNICODE_SURROGATES
if(_li._bFlags & fliHasSurrogates)
{
WCHAR ch;
WCHAR *pchD = pszTempBuffer;
WCHAR *pchS = pszTempBuffer;
for(int i = cchChunk; i--; )
{
ch = *pchS++;
if (IN_RANGE(0xD800, ch, 0xDBFF) && i &&
IN_RANGE(0xDC00, *pchS, 0xDFFF))
{
// Project down into plane 0
ch = (ch << 10) | (*pchS++ & 0x3FF);
}
*pchD++ = ch;
}
nSurrogates = pchS - pchD;
}
#endif
_fLastChunk = (cchChunk == cch);
RenderText(pstrToRender, cchChunk - nSurrogates); // Render the text
nSurrogates = 0;
if(fAccelerator)
{
_bUnderlineType = bUnderlineSave;
fAccelerator = FALSE; // Turn off special accelerator
} // processing
Advance(cchChunk);
// Break if we went past right of render rect.
if(_ptCur.x >= min(_rcView.right, _rcRender.right))
{
cch -= cchChunk;
break;
}
}
EndRenderLine(hdcSave, xAdj, yAdj, x);
Advance(cch);
return TRUE; // Success
}
/*
* CRenderer::EndRenderLine (hdcSave, xAdj, yAdj, x)
*
* @mfunc
* Finish up rendering of line, drawing table borders, rendering
* offscreen DC, and erasing to right of render rect if necessary.
*/
void CRenderer::EndRenderLine(
HDC hdcSave,
LONG xAdj,
LONG yAdj,
LONG x)
{
// Display table borders (only 1 pixel wide)
if(_pPF->InTable() && _li._bFlags & fliFirstInPara)
{
const LONG *prgxTabs = _pPF->GetTabs();
COLORREF crf = _crTextColor;
LONG icr = _pPF->_dwBorderColor & 0x1F;
if (IN_RANGE(1, icr, 16))
crf = g_Colors[icr-1];
HPEN pen = CreatePen(PS_SOLID, 0, crf);
LONG h = LXtoDX(_pPF->_dxOffset);
LONG dx = LXtoDX(_pPF->_dxStartIndent);
x -= h;
LONG xRight = x + LXtoDX(GetTabPos(prgxTabs[_pPF->_bTabCount - 1])) - dx;
LONG yTop = _ptCur.y;
LONG yBot = yTop + _li._yHeight;
if(pen)
{
HPEN oldPen = SelectPen(_hdc, pen);
MoveToEx(_hdc, x, yTop, NULL);
LineTo (_hdc, xRight, yTop);
if(!_li._fNextInTable)
{
MoveToEx(_hdc, x, yBot - 1, NULL);
LineTo (_hdc, xRight, yBot - 1);
}
h = 0;
for(LONG i = _pPF->_bTabCount; i >= 0; i--)
{
MoveToEx(_hdc, x + h, yTop, NULL);
LineTo (_hdc, x + h, yBot);
if (i)
h = LXtoDX(GetTabPos(*prgxTabs++)) - dx;
}
if(oldPen)
SelectPen(_hdc, oldPen);
DeleteObject(pen);
}
}
if(hdcSave)
RenderOffScreenBitmap(hdcSave, xAdj, yAdj);
// Handle setting background color. We need to do this for each line
// because we return the background color to the default after each
// line so that opaquing will work correctly.
if(_crBackground != _crCurBackground)
{
::SetBkColor(_hdc, _crBackground); // Tell window background color
_crCurBackground = _crBackground;
}
}
/*
* CRenderer::UpdatePalette (pobj)
*
* @mfunc
* Stores palette information so that we can render any OLE objects
* correctly in a bitmap.
*/
void CRenderer::UpdatePalette(
COleObject *pobj) //@parm OLE object wrapper.
{
#ifndef PEGASUS
LOGPALETTE *plogpalette = NULL;
LOGPALETTE *plogpaletteMerged;
IViewObject *pviewobj;
// Get IViewObject interface information so we can build a palette
// to render the object correctly.
if (((pobj->GetIUnknown())->QueryInterface(IID_IViewObject,
(void **) &pviewobj)) != NOERROR)
{
// Couldn't get it, so pretend this didn't happen
return;
}
// Get logical palette information from object
if(pviewobj->GetColorSet(DVASPECT_CONTENT, -1, NULL, NULL,
NULL, &plogpalette) != NOERROR || !plogpalette)
{
// Couldn't get it, so pretend this didn't happen
goto CleanUp;
}
if(!_plogpalette)
{ // No palette entries yet
_plogpalette = plogpalette; // Just use the one returned
goto CleanUp;
}
// We have had other palette entries. We just reallocate the table
// and put the newest entry on the end. This is crude, we might
// sweep the table and actually merge it. However, this code
// should be executed relatively infrequently and therefore, crude
// should be good enough.
// Allocate a new table - Note the " - 1" in the end has to do with
// the fact that LOGPALETTE is defined to have one entry already.
AssertSz(_plogpalette->palNumEntries + plogpalette->palNumEntries >= 1,
"CRenderer::UpdatePalette - invalid palettes to merge");
plogpaletteMerged = (LOGPALETTE *) CoTaskMemAlloc(sizeof(LOGPALETTE) +
((_plogpalette->palNumEntries + plogpalette->palNumEntries - 1) * sizeof(PALETTEENTRY)));
if(!plogpaletteMerged) // Memory allocation failed
goto CleanTempPalette; // Just pretend it didn't happen
// Copy in original table.
memcpy(&plogpaletteMerged->palPalEntry[0], &_plogpalette->palPalEntry[0],
_plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Put new data at end
memcpy(&plogpaletteMerged->palPalEntry[_plogpalette->palNumEntries],
&plogpalette->palPalEntry[0],
plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Set the version number and count
plogpaletteMerged->palVersion = plogpalette->palVersion;
plogpaletteMerged->palNumEntries = _plogpalette->palNumEntries
+ plogpalette->palNumEntries;
// Replace current palette table with merged table
CoTaskMemFree(_plogpalette);
_plogpalette = plogpaletteMerged;
CleanTempPalette:
CoTaskMemFree(plogpalette);
CleanUp:
// Release object we got since we don't need it any more
pviewobj->Release();
#endif
}
/*
* CRenderer::RenderChunk (&cchChunk, pstrToRender, cch)
*
* @mfunc
* Method reducing the length of the chunk (number of character
* rendered in one RenderText) and to render items interleaved in text.
*
* @rdesc
* TRUE if this method actually rendered the chunk,
* FALSE if it just updated cchChunk and rendering is still needed
*/
BOOL CRenderer::RenderChunk(
LONG& cchChunk, //@parm in: chunk cch; out: # chars rendered
// if return TRUE; else # chars yet to render
const WCHAR *pstrToRender, //@parm String to render up to cchChunk chars
LONG cch) //@parm # chars left to render on line
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderChunk");
LONG cchT;
LONG cchvalid;
LONG i;
const TCHAR *pchT;
COleObject *pobj;
CObjectMgr *pobjmgr;
// If line has objects, reduce cchChunk to go to next object only
if(_li._bFlags & fliHasOle)
{
pchT = pstrToRender;
cchvalid = cchChunk;
// Search for object in chunk
for( i = 0; i < cchvalid && *pchT != WCH_EMBEDDING; i++ )
pchT++;
if( i == 0 )
{
// First character is object so display object
pobjmgr = GetPed()->GetObjectMgr();
pobj = pobjmgr->GetObjectFromCp(GetCp());
if(pobj)
{
LONG yAscent, yDescent, objwidth;
pobj->MeasureObj(_dypInch, _dxpInch, objwidth, yAscent, yDescent, _li._yDescent);
SetClipLeftRight(_li._xWidth + objwidth);
if (W32->FUsePalette() && (_li._bFlags & fliUseOffScreenDC) && _pdp->IsMain())
{
// Keep track of palette needed for rendering bitmap
UpdatePalette(pobj);
}
pobj->DrawObj(_pdp, _dypInch, _dxpInch, _hdc, _pdp->IsMetafile(), &_ptCur, &_rc,
_li._yHeight - _li._yDescent, _li._yDescent);
_ptCur.x += objwidth;
_li._xWidth += objwidth;
}
cchChunk = 1;
// Both tabs and object code need to advance the run pointer past
// each character processed.
Advance(1);
return TRUE;
}
else
{
// Limit chunk to character before object
cchChunk -= cchvalid - i;
}
}
// If line has tabs, reduce cchChunk
if(_li._bFlags & fliHasTabs)
{
for(cchT = 0, pchT = pstrToRender;
cchT < cchChunk && *pchT != TAB && *pchT != CELL
&& *pchT != SOFTHYPHEN
; pchT++, cchT++)
{
// this loop body intentionally left blank
}
if(!cchT)
{
// First char is a tab, render it and any that follow
if(*pchT == SOFTHYPHEN)
{
if(cch == 1) // Only render soft hyphen at EOL
{
TCHAR chT = '-';
RenderText(&chT, 1);
}
Advance(1); // Skip those within line
cchChunk = 1;
}
else
cchChunk = RenderTabs(cchChunk);
Assert (cchChunk > 0);
return TRUE;
}
cchChunk = cchT; // Update cchChunk not to incl trailing tabs
}
// If line has special characters, reduce cchChunk to go to next special character
if(_li._bFlags & fliHasSpecialChars)
{
pchT = pstrToRender;
cchvalid = cchChunk;
// Search for special character in chunk
for( i = 0; i < cchvalid && *pchT != EURO; i++)
pchT++;
if(i == 0)
{
for(; i < cchvalid && *pchT == EURO; i++)
pchT++;
cchChunk = i;
}
else
{
// Limit chunk to character before object
cchChunk -= cchvalid - i;
}
}
return FALSE;
}
/*
* CRenderer::SetClipRect()
*
* @mfunc
* Helper to set clipping rect for the line
*/
void CRenderer::SetClipRect()
{
//Nominal clipping values
_rc = _rcRender;
_rc.top = _ptCur.y;
_rc.bottom = _rc.top + _li._yHeight;
//Clip to rcView
_rc.left = max(_rc.left, _rcView.left);
_rc.right = min(_rc.right, _rcView.right);
_rc.top = max(_rc.top, _rcView.top);
_rc.bottom = min(_rc.bottom, _rcView.bottom);
}
/*
* CRenderer::SetClipLeftRight (xWidth)
*
* @mfunc
* Helper to sets left and right of clipping/erase rect.
*
* @rdesc
* Sets _rc left and right
*/
void CRenderer::SetClipLeftRight(
LONG xWidth) //@parm Width of chunk to render
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetClipLeftRight");
//Nominal values
_rc.left = _ptCur.x;
_rc.right = _rc.left + xWidth;
//Constrain left and right based on rcView, rcRender
_rc.left = max(_rc.left, _rcView.left);
_rc.left = max(_rc.left, _rcRender.left);
_rc.right = max(_rc.right, _rc.left);
_rc.right = min(_rc.right, _rcView.right);
_rc.right = min(_rc.right, _rcRender.right);
}
/*
* CRenderer::GetConvertMode()
*
* @mfunc
* Return the mode that should really be used in the RenderText call
*/
CONVERTMODE CRenderer::GetConvertMode()
{
CONVERTMODE cm = (CONVERTMODE)_pccs->_bConvertMode;
// For hack around ExtTextOutW Win95 problems.
if (cm != CVT_LOWBYTE && W32->OnWin9x() && (_pdp->IsMetafile() || _fEnhancedMetafileDC))
return CVT_WCTMB;
if (cm != CVT_LOWBYTE && _pdp->IsMetafile() && !_fEnhancedMetafileDC)
return CVT_WCTMB; // WMF cant store Unicode so we cant use ExtTextOutW
return cm;
}
/*
* CRenderer::RenderExtTextOut (x, y, fuOptions, &rc, pwchRun, cch, rgdxp)
*
* @mfunc
* Calls ExtTextOut and handles disabled text. There is duplicate logic in OlsDrawGlyphs, but
* the params are different so that was simplest way.
*
*/
void CRenderer::RenderExtTextOut(LONG x, LONG y, UINT fuOptions, RECT *prc, PCWSTR pch, UINT cch, const INT *rgdxp)
{
CONVERTMODE cm = GetConvertMode();
if (prc->left == prc->right)
return;
if(_fDisabled)
{
if(_crForeDisabled != _crShadowDisabled)
{
// The shadow should be offset by a hairline point, namely
// 3/4 of a point. Calculate how big this is in device units,
// but make sure it is at least 1 pixel.
DWORD offset = MulDiv(3, _dypInch, 4*72);
offset = max(offset, 1);
// Draw shadow
SetTextColor(_crShadowDisabled);
W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, x + offset, y + offset,
fuOptions, prc, pch, cch, rgdxp, _fFEFontOnNonFEWin9x);
// Now set drawing mode to transparent
fuOptions &= ~ETO_OPAQUE;
}
SetTextColor(_crForeDisabled);
}
W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, x, y, fuOptions, prc, pch, cch, rgdxp, _fFEFontOnNonFEWin9x);
}
/*
* CRenderer::RenderText (pch, cch)
*
* @mfunc
* Render text in the current context of this CRenderer
*
*
* @devnote
* Renders text only: does not do tabs or OLE objects
*/
void CRenderer::RenderText(
const WCHAR *pch, //@parm Text to render
LONG cch) //@parm Length of text to render
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderText");
LONG yOffsetForChar, cchT;
// Variables used for calculating length of underline.
LONG xWidthSelPastEOL = 0;
UINT fuOptions = _pdp->IsMain() ? ETO_CLIPPED : 0;
LONG xWidth;
LONG tempwidth;
CTempBuf rgdx;
//Reset clip rectangle to greater of view/render rectangle
_rc.left = max(_rcRender.left, _rcView.left);
_rc.right = min(_rcRender.right, _rcView.right);
// Trim all nondisplayable linebreaking chars off end
while(cch && IsASCIIEOP(pch[cch - 1]))
cch--;
int *pdx = (int *)rgdx.GetBuf(cch * sizeof(int));
// Measure width of text to write so next point to write can be
// calculated.
xWidth = 0;
for(cchT = 0;
cchT < cch && xWidth < _rc.right - _ptCur.x;
cchT++)
{
tempwidth = 0;
#ifdef UNICODE_SURROGATES
Assert(!IN_RANGE(0xD800, *pch, 0xDFFF));
#endif
if (!IN_RANGE(0x300, *pch, 0x36F) && !_pccs->Include(*pch, tempwidth))
{
TRACEERRSZSC("CRenderer::RenderText(): Error filling CCcs", E_FAIL);
return;
}
*pdx++ = tempwidth;
pch++;
xWidth += tempwidth;
}
// Go back to start of chunk
cch = cchT;
pch -= cch;
pdx -= cch;
if(_fLastChunk && _fSelectToEOL && _li._cchEOP)
{
// Use the width of the current font's space to highlight
if(!_pccs->Include(' ', tempwidth))
{
TRACEERRSZSC("CRenderer::RenderText(): Error no length of space", E_FAIL);
return;
}
xWidthSelPastEOL = tempwidth + _pccs->_xOverhang;
xWidth += xWidthSelPastEOL;
_fSelectToEOL = FALSE; // Reset the flag
}
_li._xWidth += xWidth;
// Setup for drawing selections via ExtTextOut.
if(_fSelected || _crBackground != _crCurBackground)
{
SetClipLeftRight(xWidth);
if(_fSelected)
{
CTxtSelection *psel = GetPed()->GetSelNC();
if (_pPF->InTable() && GetPrevChar() == CELL && psel &&
psel->fHasCell() && GetCp() == psel->GetCpMin())
{
_rc.left -= LXtoDX(_pPF->_dxOffset);
}
}
fuOptions = ETO_CLIPPED | ETO_OPAQUE;
}
yOffsetForChar = _ptCur.y + _li._yHeight - _li._yDescent + _pccs->_yDescent - _pccs->_yHeight;
LONG yOffset, yAdjust;
_pccs->GetOffset(GetCF(), _dypInch, &yOffset, &yAdjust);
yOffsetForChar -= yOffset + yAdjust;
RenderExtTextOut(_ptCur.x, yOffsetForChar, fuOptions, &_rc, pch, cch, pdx);
// Calculate width to draw for underline/strikeout
if(_bUnderlineType != CFU_UNDERLINENONE || _fStrikeOut)
{
LONG xWidthToDraw = xWidth - xWidthSelPastEOL;
LONG xStart = _ptCur.x;
LONG xEnd = xStart + xWidthToDraw;
xStart = max(xStart, _rcRender.left);
xStart = max(xStart, _rcView.left);
xEnd = min(xEnd, _rcRender.right);
xEnd = min(xEnd, _rcView.right);
xWidthToDraw = xEnd - xStart;
if(xWidthToDraw > 0)
{
LONG y = _ptCur.y + _li._yHeight - _li._yDescent;
y -= yOffset + yAdjust;
// Render underline if required
if(_bUnderlineType != CFU_UNDERLINENONE)
RenderUnderline(xStart, y + _pccs->_dyULOffset, xWidthToDraw, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut)
RenderStrikeOut(xStart, y + _pccs->_dySOOffset, xWidthToDraw, _pccs->_dySOWidth);
}
}
_fSelected = FALSE;
_ptCur.x += xWidth; // Update current point
}
/*
* CRenderer::RenderTabs (cchMax)
*
* @mfunc
* Render a span of zero or more tab characters in chunk *this
*
* @rdesc
* number of tabs rendered
*
* @devnote
* *this is advanced by number of tabs rendered
* MS - tabs should be rendered using opaquing rect of adjacent string
*/
LONG CRenderer::RenderTabs(
LONG cchMax) //@parm Max cch to render (cch in chunk)
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderTabs");
LONG cch = cchMax;
LONG ch = GetChar();
LONG chPrev = 0;
LONG xTab, xTabs;
for(xTabs = 0; cch && (ch == TAB || ch == CELL); cch--)
{
xTab = MeasureTab(ch);
_li._xWidth += xTab; // Advance internal width
xTabs += xTab; // Accumulate width of tabbed
Advance(1); // region
chPrev = ch;
ch = GetChar();
}
if(_li._xWidth > _xWidthLine)
{
xTabs = 0;
_li._xWidth = _xWidthLine;
}
if(xTabs)
{
LONG dx = 0;
LONG xGap = 0;
if(_fSelected && chPrev == CELL && ch != CR && _pPF->InTable())
{
LONG cpSelMin, cpSelMost;
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost);
if(GetCp() == cpSelMin || GetCp() == cpSelMost)
{
xGap = LXtoDX(_pPF->_dxOffset);
if(GetCp() == cpSelMost)
{
dx = xGap;
xGap = 0;
}
}
}
SetClipLeftRight(xTabs - dx);
if(_rc.left < _rc.right) // Something to erase
{
if(_fSelected) // Use selection background color
{
COLORREF cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT);
if (!UseXOR(cr))
{
::SetBkColor (_hdc, cr);
_crCurTextColor = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
}
else
{
const CCharFormat* pCF = GetCF();
::SetBkColor (_hdc, (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ?
_crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE);
_crCurTextColor = (pCF->_dwEffects & CFE_AUTOCOLOR) ?
_crTextColor ^ RGB_WHITE : pCF->_crTextColor ^ RGB_WHITE;
}
}
// Paint background with appropriate color
if(_fSelected || _crBackground != _crCurBackground)
EraseTextOut(_hdc, &_rc);
// Render underline if required
dx = _rc.right - _rc.left;
LONG y = _ptCur.y + _li._yHeight - _li._yDescent;
LONG yOffset, yAdjust;
_pccs->GetOffset(GetCF(), _dypInch, &yOffset, &yAdjust);
y -= yOffset + yAdjust;
if(_bUnderlineType != CFU_UNDERLINENONE)
RenderUnderline(_rc.left, y + _pccs->_dyULOffset, dx, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut)
RenderStrikeOut(_rc.left, y + _pccs->_dySOOffset, dx, _pccs->_dySOWidth);
if(_fSelected) // Restore colors
::SetBkColor(_hdc, _crCurBackground);
}
_ptCur.x += xTabs; // Update current point
}
return cchMax - cch; // Return # tabs rendered
}
/*
* CRenderer::SetNewFont()
*
* @mfunc
* Select appropriate font and color in the _hdc based on the
* current character format. Also sets the background color
* and mode.
*
* @rdesc
* TRUE if it succeeds
*
* @devnote
* The calling chain must be protected by a CLock, since this present
* routine access the global (shared) FontCache facility.
*/
BOOL CRenderer::SetNewFont()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetNewFont");
const CCharFormat *pCF = GetCF();
DWORD dwEffects = pCF->_dwEffects;
// Release previous font in use
if(_pccs)
_pccs->Release();
Assert(_fTarget == FALSE);
_pccs = GetCcs(pCF);
if(!_pccs)
{
TRACEERRSZSC("CRenderer::SetNewFont(): no CCcs", E_FAIL);
return FALSE;
}
// Select font in _hdc
AssertSz(_pccs->_hfont, "CRenderer::SetNewFont _pccs->_hfont is NULL");
SetFontAndColor(pCF);
// Assume no underlining
_bUnderlineType = CFU_UNDERLINENONE;
// We want to draw revision marks and hyperlinks with underlining, so
// just fake out our font information.
if(dwEffects & (CFE_UNDERLINE | CFE_REVISED | CFE_LINK))
SetupUnderline((dwEffects & CFE_LINK) ? CFU_UNDERLINE : pCF->_bUnderlineType);
_fStrikeOut = (dwEffects & (CFE_STRIKEOUT | CFE_DELETED)) != 0;
return TRUE;
}
/*
* CRenderer::SetupUnderline (UnderlineType)
*
* @mfunc
* Setup internal variables for underlining
*/
void CRenderer::SetupUnderline(
LONG UnderlineType)
{
_bUnderlineType = (BYTE) UnderlineType & 0xF; // Low nibble gives type
_bUnderlineClrIdx = (BYTE) UnderlineType/16; // High nibble gives color
}
/*
* CRenderer::SetFontAndColor (pCF)
*
* @mfunc
* Select appropriate font and color in the _hdc based on the
* current character format. Also sets the background color
* and mode.
*/
void CRenderer::SetFontAndColor(
const CCharFormat *pCF) //@parm Character format for colors
{
CTxtEdit *ped = GetPed();
_fDisabled = FALSE;
if((pCF->_dwEffects & (CFE_AUTOCOLOR | CFE_DISABLED))
== (CFE_AUTOCOLOR | CFE_DISABLED))
{
_fDisabled = TRUE;
_crForeDisabled = ped->TxGetSysColor(COLOR_3DSHADOW);
_crShadowDisabled = ped->TxGetSysColor(COLOR_3DHILIGHT);
}
_fFEFontOnNonFEWin9x = FALSE;
if (IsFECharSet(pCF->_bCharSet) && W32->OnWin9x() && !W32->OnWin9xFE())
{
_fFEFontOnNonFEWin9x = TRUE;
}
SelectFont(_hdc, _pccs->_hfont);
// Compute height and descent if not yet done
if(_li._yHeight == -1)
{
SHORT yAdjustFE = _pccs->AdjustFEHeight(!fUseUIFont() && ped->_pdp->IsMultiLine());
// Note: this assumes plain text
// Should be used only for single line control
_li._yHeight = _pccs->_yHeight + (yAdjustFE << 1);
_li._yDescent = _pccs->_yDescent + yAdjustFE;
}
SetTextColor(GetTextColor(pCF)); // Set current text color
COLORREF cr;
if(_fSelected) // Set current background color
{
cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT);
if (UseXOR(cr))
{
// There are 2 cases to be concerned with
// 1) if the background color is the same as the selection color or
// 2) if 1.0 Window and the background color is NOT system default
cr = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ?
_crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE;
}
}
else if(pCF->_dwEffects & CFE_AUTOBACKCOLOR)
cr = _crBackground;
else //Text has some kind of back color
cr = pCF->_crBackColor;
if(cr != _crCurBackground)
{
::SetBkColor(_hdc, cr); // Tell window background color
_crCurBackground = cr; // Remember current background color
_fBackgroundColor = _crBackground != cr; // Change render settings so we won't
} // fill with background color
}
/*
* CRenderer::SetTextColor (cr)
*
* @mfunc
* Select given text color in the _hdc
* Used to maintain _crCurTextColor cache
*/
void CRenderer::SetTextColor(
COLORREF cr) //@parm color to set in the dc
{
if(cr != _crCurTextColor)
{
_crCurTextColor = cr;
::SetTextColor(_hdc, cr);
}
}
/*
* CRenderer::GetTextColor(pCF)
*
* @mfunc
* Return text color for pCF. Depends on _bRevAuthor, display tech
*
* FUTURE (keithcu) It might be nice to have black or blue selected text be
* white, but to have all other colors stay their other colors. What do we
* do if the backcolor is blue??
*
* @rdesc
* text color
*/
COLORREF CRenderer::GetTextColor(
const CCharFormat *pCF) //@parm CCharFormat specifying text color
{
if(_fSelected)
{
// There are 2 cases where XOR for selection is needed
// 1) if the background is the same as the selection background
// 2) if 1.0 window and the background isn't the system default window
// background color
// if this doesn't match the above case just return the cr
if (!UseXOR(GetPed()->TxGetSysColor(COLOR_HIGHLIGHT)))
return GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
// xor the current text color for the selected text color
return (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor ^ RGB_WHITE :
pCF->_crTextColor ^ RGB_WHITE;
}
// The following could be generalized to return a different color for
// links that have been visited for this text instance (need to define
// extra CCharFormat::_dwEffects internal flag to ID these links)
if(pCF->_dwEffects & CFE_LINK)
{
// Blue doesnt show up very well against dark backgrounds.
// In these situations, use the system selected text color.
COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR)
? _crBackground : pCF->_crBackColor;
if (IsTooSimilar(crBackground, RGB_BLACK) || IsTooSimilar(crBackground, RGB_BLUE))
{
COLORREF crHighlightText = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
if (IsTooSimilar(crBackground, crHighlightText))
{
// Background is similar to highlight, use window text color
return GetPed()->TxGetSysColor(COLOR_WINDOWTEXT);
}
else
{
return crHighlightText;
}
}
else
{
return RGB_BLUE;
}
}
if(pCF->_bRevAuthor) // Rev author
{
// Limit color of rev authors to 0 through 7.
return rgcrRevisions[(pCF->_bRevAuthor - 1) & REVMASK];
}
COLORREF cr = (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor : pCF->_crTextColor;
if(cr == RGB_WHITE) // Text is white
{
COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR)
? _crBackground : pCF->_crBackColor;
if(crBackground != RGB_WHITE)
{
// Background color isn't white, so white text is probably
// visible unless display device is only black/white. So we
// switch to black text on such devices.
if (GetDeviceCaps(_hdc, NUMCOLORS) == 2 ||
GetDeviceCaps(_hdc, TECHNOLOGY) == DT_PLOTTER)
{
cr = RGB_BLACK;
}
}
}
return cr;
}
/*
* CRenderer::RenderStartLine()
*
* @mfunc
* Render possible outline symbol and bullet if at start of line
*
* @rdesc
* TRUE if this method succeeded
*/
BOOL CRenderer::RenderStartLine()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderStartLine");
BOOL fDrawBack = !(GetCF()->_dwEffects & CFE_AUTOBACKCOLOR) && GetPed()->_fExtendBackColor;
RECT rcErase = _rcRender;
rcErase.top = _ptCur.y;
rcErase.bottom = min(rcErase.top + _li._yHeight, _rcRender.bottom);
//If the first line, erase to edge of rcRender
if (rcErase.top <= _rcView.top)
rcErase.top = min(_rcView.top, _rcRender.top);
if (_fErase && !fDrawBack)
EraseTextOut(GetDC(), &rcErase);
// Fill line with background color if we are in fExtendBackColor mode
if (fDrawBack)
{
// capture the old color so we reset it to what it was when we're finished
COLORREF crOld = ::SetBkColor(GetDC(), GetCF()->_crBackColor);
EraseTextOut(GetDC(), &_rc);
// reset background color to the old color
::SetBkColor(GetDC(), crOld);
//Erase the remainder of the background area
if (_fErase)
{
RECT rcTemp = rcErase;
//Erase the top part if necessary
if (rcErase.top < _rc.top)
{
rcTemp.bottom = _rc.top;
EraseTextOut(GetDC(), &rcTemp);
}
//Erase the left and right parts if necessary
rcTemp.top = _rc.top;
rcTemp.bottom = _rc.bottom;
if (rcErase.left < _rc.left)
{
rcTemp.right = _rc.left;
EraseTextOut(GetDC(), &rcTemp);
}
if (rcErase.right > _rc.right)
{
rcTemp.left = _rc.right;
rcTemp.right = rcErase.right;
EraseTextOut(GetDC(), &rcTemp);
}
}
}
if(IsRich() && (_li._bFlags & fliFirstInPara))
{
if(IsInOutlineView())
RenderOutlineSymbol();
if(_pPF->_wNumbering && !fUseLineServices())
RenderBullet();
}
// Reset format if there is special background color for previous line.
// Otherwise, current line with the same format will not re-paint with the
// special background color
if (_fBackgroundColor)
{
_iFormat = -10; // Reset to invalid format
// Assume that there is no special background color for the line
_fBackgroundColor = FALSE;
}
// Handle setting background color. If the current background
// color is different than the default, we need to set the background
// to this because the end of line processing reset the color so
// that opaquing would work.
if(_crBackground != _crCurBackground)
{
// Tell the window the background color
::SetBkColor(_hdc, _crCurBackground);
_fBackgroundColor = TRUE;
}
return TRUE;
}
/*
* CRenderer::RenderOutlineSymbol()
*
* @mfunc
* Render outline symbol for current paragraph
*
* @rdesc
* TRUE if outline symbol rendered
*/
BOOL CRenderer::RenderOutlineSymbol()
{
AssertSz(IsInOutlineView(),
"CRenderer::RenderOutlineSymbol called when not in outline view");
HBITMAP hbitmap;
LONG height;
LONG width;
LONG x = _ptCur.x - _li._xLeft + LXtoDX(lDefaultTab/2 * _pPF->_bOutlineLevel);
LONG y = _ptCur.y;
if(!g_hbitmapSubtext && InitializeOutlineBitmaps() != NOERROR)
return FALSE;
HDC hMemDC = CreateCompatibleDC(_hdc); // REVIEW: performance
if(!hMemDC)
return FALSE; //REVIEW: out of memory
if(_pPF->_bOutlineLevel & 1) // Subtext
{
width = BITMAP_WIDTH_SUBTEXT;
height = BITMAP_HEIGHT_SUBTEXT;
hbitmap = g_hbitmapSubtext;
}
else // Heading
{
width = BITMAP_WIDTH_HEADING;
height = BITMAP_HEIGHT_HEADING;
hbitmap = g_hbitmapEmptyHeading;
CPFRunPtr rp(*this); // Check next PF for other
LONG cch = _li._cch; // outline symbols
if(_li._cch < rp.GetCchLeft()) // Set cch = count to heading
{ // EOP
CTxtPtr tp(_rpTX);
cch = tp.FindEOP(tomForward);
}
rp.AdvanceCp(cch); // Go to next paragraph
if(rp.IsCollapsed())
hbitmap = g_hbitmapCollapsedHeading;
else if(_pPF->_bOutlineLevel < rp.GetOutlineLevel())
hbitmap = g_hbitmapExpandedHeading;
}
if(!hbitmap)
return FALSE;
HBITMAP hbitmapDefault = (HBITMAP)SelectObject(hMemDC, hbitmap);
// REVIEW: what if the background color changes? Also, use a TT font
// for symbols
LONG h = _pdp->Zoom(height);
LONG dy = _li._yHeight - _li._yDescent - h;
if(dy > 0)
dy /= 2;
else
dy = -dy;
StretchBlt(_hdc, x, y + dy, _pdp->Zoom(width), h, hMemDC, 0, 0, width, height, SRCCOPY);
SelectObject(hMemDC, hbitmapDefault);
DeleteDC(hMemDC);
return TRUE;
}
/*
* CRenderer::RenderBullet()
*
* @mfunc
* Render bullet at start of line
*
* @rdesc
* TRUE if this method succeeded
*/
BOOL CRenderer::RenderBullet()
{
TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderBullet");
AssertSz(_pPF->_wNumbering,
"CRenderer::RenderBullet called for non-bullet");
// Width of the bullet character
LONG xWidth;
// FUTURE: Unicode bullet is L'\x2022' We want to migrate to this and
// other bullets
LONG cch;
CCharFormat CF;
WCHAR szBullet[CCHMAXNUMTOSTR];
CCcs *pccs = GetCcsBullet(&CF);
if(!pccs) // Bullet is suppressed because
return TRUE; // preceding EOP is VT
if(_pccs)
_pccs->Release();
_pccs = pccs;
// Default to no underline
_bUnderlineType = CFU_UNDERLINENONE;
if(_pPF->IsListNumbered() && CF._dwEffects & CFE_UNDERLINE)
_bUnderlineType = (BYTE) CF._bUnderlineType & 0xF;
SetFontAndColor(&CF);
BYTE bFlagSave = _li._bFlags;
LONG dxOffset = LXtoDX(max(_pPF->_dxOffset, _pPF->_wNumberingTab));
LONG xSave = _ptCur.x;
LONG xWidthLineSave = _xWidthLine;
_li._bFlags = 0;
// Set-up to render bullet in one chunk
cch = GetBullet(szBullet, _pccs, &xWidth);
dxOffset = max(dxOffset, xWidth);
_xWidthLine = dxOffset;
if(IsInOutlineView())
dxOffset = _li._xLeft - LXtoDX(lDefaultTab/2 * (_pPF->_bOutlineLevel + 1));
_ptCur.x -= dxOffset;
// Render bullet
_fLastChunk = TRUE;
RenderText(szBullet, cch);
// Restore render vars to continue with remainder of line.
_ptCur.x = xSave;
_xWidthLine = xWidthLineSave;
_li._bFlags = bFlagSave;
_li._xWidth = 0;
// This releases the _pccs that we put in for the bullet
SetNewFont();
return TRUE;
}
/*
* CRenderer::RenderUnderline(xStart, yStart, xLength, yThickness)
*
* @mfunc
* Render underline
*/
void CRenderer::RenderUnderline(
LONG xStart, //@parm Horizontal start of underline
LONG yStart, //@parm Vertical start of underline
LONG xLength, //@parm Length of underline
LONG yThickness) //@parm Thickness of underline
{
BOOL fUseLS = fUseLineServices();
COLORREF crUnderline;
RECT rcT;
if (!_bUnderlineClrIdx ||
GetPed()->GetEffectColor(_bUnderlineClrIdx, &crUnderline) != NOERROR ||
crUnderline == tomAutoColor || crUnderline == tomUndefined)
{
crUnderline = _crCurTextColor;
}
if (_bUnderlineType != CFU_INVERT &&
!IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE))
{
// Regular single underline case
// Calculate where to put underline
rcT.top = yStart;
if (CFU_UNDERLINETHICK == _bUnderlineType)
{
rcT.top -= yThickness;
yThickness += yThickness;
}
// There are some cases were the following can occur - particularly
// with bullets on Japanese systems.
if(!fUseLS && rcT.top >= _ptCur.y + _li._yHeight)
rcT.top = _ptCur.y + _li._yHeight - yThickness;
rcT.bottom = rcT.top + yThickness;
rcT.left = xStart;
rcT.right = xStart + xLength;
FillRectWithColor(&rcT, crUnderline);
return;
}
if(_bUnderlineType == CFU_INVERT) // Fake selection.
{ // NOTE, not really
rcT.top = _ptCur.y; // how we should invert text!!
rcT.left = xStart; // check out IME invert.
rcT.bottom = rcT.top + _li._yHeight - _li._yDescent + _pccs->_yDescent;
rcT.right = rcT.left + xLength;
InvertRect(_hdc, &rcT);
return;
}
if(IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE))
{
static const char pen[] = {PS_DOT, PS_DASH, PS_DASHDOT, PS_DASHDOTDOT, PS_SOLID};
HPEN hPen = CreatePen(pen[_bUnderlineType - CFU_UNDERLINEDOTTED],
1, crUnderline);
if(hPen)
{
HPEN hPenOld = SelectPen(_hdc, hPen);
LONG right = xStart + xLength;
MoveToEx(_hdc, xStart, yStart, NULL);
if(_bUnderlineType == CFU_UNDERLINEWAVE)
{
LONG dy = 1; // Vertical displacement
LONG x = xStart + 1; // x coordinate
right++; // Round up rightmost x
for( ; x < right; dy = -dy, x += 2)
LineTo(_hdc, x, yStart + dy);
}
else
LineTo(_hdc, right, yStart);
if(hPenOld) // Restore original pen.
SelectPen(_hdc, hPenOld);
DeleteObject(hPen);
}
}
}
/*
* CRenderer::RenderStrikeOut(xStart, yStart, xWidth, yThickness)
*
* @mfunc
* Render strikeout
*/
void CRenderer::RenderStrikeOut(
LONG xStart, //@parm Horizontal start of strikeout
LONG yStart, //@parm Vertical start of strikeout
LONG xLength, //@parm Length of strikeout
LONG yThickness) //@parm Thickness of strikeout
{
RECT rcT;
// Calculate where to put strikeout rectangle
rcT.top = yStart;
rcT.bottom = yStart + yThickness;
rcT.left = xStart;
rcT.right = xStart + xLength;
FillRectWithColor(&rcT, GetTextColor(GetCF()));
}
/*
* CRenderer::FillRectWithTextColor(prc)
*
* @mfunc
* Fill input rectangle with current color of text
*/
void CRenderer::FillRectWithColor(
RECT * prc, //@parm Rectangle to fill with color
COLORREF cr) //@parm Color to use
{
// Create a brush with the text color
HBRUSH hbrush = CreateSolidBrush(_fDisabled ? _crForeDisabled : cr);
// Note if the CreateSolidBrush fails we just ignore it since there
// isn't anything we can do about it anyway.
if(hbrush)
{
// Save old brush
HBRUSH hbrushOld = (HBRUSH)SelectObject(_hdc, hbrush);
// Fill rectangle for underline
PatBlt(_hdc, prc->left, prc->top, prc->right - prc->left,
prc->bottom - prc->top, PATCOPY);
SelectObject(_hdc, hbrushOld); // Put old brush back
DeleteObject(hbrush); // Free brush we created.
}
}