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461 lines
10 KiB
461 lines
10 KiB
/*++
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Copyright (C) Microsoft Corporation, 1990 - 1999
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Module Name:
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memory.cxx
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Abstract:
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This file contains the new and delete routines for memory management in
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the Bits runtime. Rather than using the memory management provided by the
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C++ system we'll use the system allocator.
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Revision History:
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mikemon ??-??-?? Beginning of time (at least for this file).
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mikemon 12-31-90 Upgraded the comments.
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mariogo 04-24-96 Rewrite to unify platforms, behavior and performance.
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--*/
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#include <qmgrlib.h>
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#if !defined(BITS_V12_ON_NT4)
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#include <memory.tmh>
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#endif
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HANDLE hBitsHeap = 0;
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unsigned int DebugFlags = 0;
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#define NO_HEAP_SLOWDOWN
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///////////////////////////////////////////////////////////////////////////
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//
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// Default allocators
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//
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///////////////////////////////////////////////////////////////////////////
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#if !defined(DBG)
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void * _cdecl operator new(size_t nSize)
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{
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void *pNewMemory = HeapAlloc( hBitsHeap, 0, nSize );
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if ( !pNewMemory )
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{
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LogError( "Unable to allocate memory block of size, %X\n", nSize );
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throw ComError( E_OUTOFMEMORY );
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}
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return pNewMemory;
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}
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void _cdecl operator delete(void *pMemory)
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{
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if (!pMemory)
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return;
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if (!HeapFree( hBitsHeap, 0, pMemory ))
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{
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LogError( "Error occured freeing memory at %p, error %!winerr!\n",
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pMemory, GetLastError() );
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}
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}
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int fHeapInitialized = 0;
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int InitializeBitsAllocator(void)
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{
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#if 1
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if (0 == fHeapInitialized)
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{
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if (0 == hBitsHeap)
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{
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hBitsHeap = RtlCreateHeap( HEAP_GROWABLE
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| HEAP_FREE_CHECKING_ENABLED
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| HEAP_CLASS_1,
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0,
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16 * 1024 - 512,
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0,
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0,
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0
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);
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}
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if (hBitsHeap)
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{
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fHeapInitialized = 1;
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}
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if (0 == fHeapInitialized )
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{
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return(ERROR_NOT_ENOUGH_MEMORY);
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}
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}
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return(0);
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#else
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hBitsHeap = RtlProcessHeap();
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return(0);
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#endif
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}
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int
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BitspCheckHeap (
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void
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)
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// Allow some checked compenents to be linked into a free memory.cxx.
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{
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return 0;
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}
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#else // ******************** DEBUG ********************
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#ifdef NO_HEAP_SLOWDOWN
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int fMemoryCheck = 0;
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#else
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int fMemoryCheck = 1;
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#endif
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int fHeapInitialized = 0;
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CRITICAL_SECTION BitsHeapLock;
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typedef NTSYSAPI
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USHORT
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(NTAPI RTLCAPTURESTACKBACKTRACE)(
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IN ULONG FramesToSkip,
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IN ULONG FramesToCapture,
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OUT PVOID *BackTrace,
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OUT PULONG BackTraceHash OPTIONAL
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);
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typedef RTLCAPTURESTACKBACKTRACE * PRTLCAPTURESTACKBACKTRACE;
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PRTLCAPTURESTACKBACKTRACE g_RtlCaptureStackBackTrace;
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int InitializeBitsAllocator(void)
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/*++
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Routine Description:
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Called during Bits initialization. This function must can by one
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thread at a time. Sets the heap handle for debugging.
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Maybe called more then once if this (or a later step) of Bits
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initialization fails.
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--*/
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{
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if (0 == fHeapInitialized)
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{
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if (0 == hBitsHeap)
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{
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hBitsHeap = RtlCreateHeap( HEAP_GROWABLE
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| HEAP_TAIL_CHECKING_ENABLED
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| HEAP_FREE_CHECKING_ENABLED
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| HEAP_CLASS_1,
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0,
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16 * 1024 - 512,
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0,
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0,
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0
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);
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}
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if (hBitsHeap)
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{
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if (0 == RtlInitializeCriticalSection(&BitsHeapLock))
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{
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fHeapInitialized = 1;
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}
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}
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if (0 == fHeapInitialized )
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{
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return(ERROR_NOT_ENOUGH_MEMORY);
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}
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HMODULE hModule = GetModuleHandle( L"kernel32" );
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if (hModule)
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{
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g_RtlCaptureStackBackTrace = (PRTLCAPTURESTACKBACKTRACE) GetProcAddress( hModule, "RtlCaptureStackBacktrace" );
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// ignore error, because it's just a debugging aid and is not available in Win2000
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}
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}
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return(0);
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}
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#define Bits_GUARD 0xA1
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typedef struct _Bits_MEMORY_BLOCK
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{
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// First,forward and backward links to other Bits heap allocations.
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// These are first allow easy debugging with the dl command
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struct _Bits_MEMORY_BLOCK *next;
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struct _Bits_MEMORY_BLOCK *previous;
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// Specifies the size of the block of memory in bytes.
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unsigned long size;
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// Thread id of allocator
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unsigned long tid;
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void * AllocStackTrace[4];
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// (Pad to make header 0 mod 8) 0 when allocated, 0xF0F0F0F0 when freed.
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unsigned long free;
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// Reserve an extra 4 bytes as the front guard of each block.
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unsigned char frontguard[4];
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// Data will appear here. Note that the header must be 0 mod 8.
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// Reserve an extra 4 bytes as the rear guard of each block.
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unsigned char rearguard[4];
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} Bits_MEMORY_BLOCK;
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//
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// Compile-time test to ensure that Bits_MEMORY_BLOCK.rearguard is aligned on
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// natural boundary.
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//
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#if defined(_WIN64)
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C_ASSERT( (FIELD_OFFSET( Bits_MEMORY_BLOCK, rearguard ) % 16) == 0 );
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#else
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C_ASSERT( (FIELD_OFFSET( Bits_MEMORY_BLOCK, rearguard ) % 8) == 0 );
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#endif
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Bits_MEMORY_BLOCK * AllocatedBlocks = 0;
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unsigned long BlockCount = 0;
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int
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CheckMemoryBlock (
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Bits_MEMORY_BLOCK * block
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)
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{
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if ( block->frontguard[0] != Bits_GUARD
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|| block->frontguard[1] != Bits_GUARD
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|| block->frontguard[2] != Bits_GUARD
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|| block->frontguard[3] != Bits_GUARD )
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{
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LogError("BAD BLOCK (front) @ %p\n", block);
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ASSERT(0);
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return(1);
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}
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if ( block->rearguard[block->size] != Bits_GUARD
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|| block->rearguard[block->size+1] != Bits_GUARD
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|| block->rearguard[block->size+2] != Bits_GUARD
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|| block->rearguard[block->size+3] != Bits_GUARD )
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{
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LogError("BAD BLOCK (rear) @ %p (%p)\n",block, &block->rearguard[block->size]);
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ASSERT(0);
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return(1);
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}
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ASSERT(block->free == 0);
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if ( block->next != 0)
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{
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ASSERT(block->next->previous == block);
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}
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if ( block->previous != 0)
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{
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ASSERT(block->previous->next == block);
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}
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return(0);
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}
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int
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BitsValidateHeapList(
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void
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)
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// Called with BitsHeapLock held.
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{
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Bits_MEMORY_BLOCK * block;
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unsigned Blocks = 0;
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// Under stress this check causes performance to drop too much.
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// Compile with -DNO_HEAP_SLOWDOWN or ed the flag in memory
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// to speed things up.
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if (fMemoryCheck == 0)
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{
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return(0);
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}
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block = AllocatedBlocks;
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while (block != 0)
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{
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if (CheckMemoryBlock(block))
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{
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return(1);
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}
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block = block->next;
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Blocks++;
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}
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ASSERT(Blocks == BlockCount);
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return(0);
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}
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int
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BitspCheckHeap (
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void
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)
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// Returns 0 if the heap appears to be okay.
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{
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if (fMemoryCheck == 0)
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{
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return(0);
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}
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EnterCriticalSection(&BitsHeapLock);
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int ret = BitsValidateHeapList();
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LeaveCriticalSection(&BitsHeapLock);
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return(ret);
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}
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void * __cdecl
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operator new(
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size_t size
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)
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{
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Bits_MEMORY_BLOCK * block;
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EnterCriticalSection(&BitsHeapLock);
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ASSERT( ("You allocated a negative amount",
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size < (size + sizeof(Bits_MEMORY_BLOCK))) );
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BitsValidateHeapList();
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block = (Bits_MEMORY_BLOCK *) HeapAlloc( hBitsHeap, 0, size + sizeof(Bits_MEMORY_BLOCK));
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if ( block == 0 )
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{
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LeaveCriticalSection(&BitsHeapLock);
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LogError( "Unable to allocate memory block of size %X\n", size );
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throw ComError( E_OUTOFMEMORY );
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}
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block->size = size;
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block->tid = GetCurrentThreadId();
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block->free = 0;
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if (AllocatedBlocks != 0)
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AllocatedBlocks->previous = block;
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block->next = AllocatedBlocks;
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block->previous = 0;
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AllocatedBlocks = block;
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BlockCount++;
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block->frontguard[0] = Bits_GUARD;
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block->frontguard[1] = Bits_GUARD;
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block->frontguard[2] = Bits_GUARD;
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block->frontguard[3] = Bits_GUARD;
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#if i386
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if (g_RtlCaptureStackBackTrace)
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{
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ULONG ignore;
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g_RtlCaptureStackBackTrace(
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2,
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4,
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(void **) &block->AllocStackTrace,
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&ignore);
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}
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#endif
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block->rearguard[size] = Bits_GUARD;
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block->rearguard[size+1] = Bits_GUARD;
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block->rearguard[size+2] = Bits_GUARD;
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block->rearguard[size+3] = Bits_GUARD;
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LeaveCriticalSection(&BitsHeapLock);
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return(&(block->rearguard[0]));
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}
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void __cdecl
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operator delete (
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IN void * obj
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)
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{
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Bits_MEMORY_BLOCK * block;
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if (obj == 0)
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return;
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EnterCriticalSection(&BitsHeapLock);
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block = (Bits_MEMORY_BLOCK *) (((unsigned char *) obj)
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- FIELD_OFFSET(Bits_MEMORY_BLOCK, rearguard));
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// Validate block being freed.
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CheckMemoryBlock(block);
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if (block->next != 0)
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{
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CheckMemoryBlock(block->next);
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}
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if (block->previous != 0)
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{
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CheckMemoryBlock(block->previous);
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}
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// Remove the block from the list
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if (block == AllocatedBlocks)
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AllocatedBlocks = block->next;
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if (block->next != 0)
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block->next->previous = block->previous;
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if (block->previous != 0)
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block->previous->next = block->next;
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// Mark this block as free
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block->free = 0xF0F0F0F0;
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// Validate other Bits allocations.
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BlockCount-- ;
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BitsValidateHeapList();
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LeaveCriticalSection(&BitsHeapLock);
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if (!HeapFree( hBitsHeap, 0, block ))
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{
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LogError( "Error occured freeing memory at %p, error %!winerr!\n",
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block, GetLastError() );
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}
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}
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#endif // not debug
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