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995 lines
17 KiB
995 lines
17 KiB
//
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// Test the quick return timeouts
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//
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// Assume that we are using a loopback connector.
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//
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// Assume that it isn't running on a stressed machine.
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//
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#include "windows.h"
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#include "stdio.h"
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#define FAILURE printf("FAIL: %d\n",__LINE__);exit(1)
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int __cdecl main(int argc, char *argv[]) {
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CHAR *myPort = "COM1";
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DCB myDcb;
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DWORD junk;
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COMMTIMEOUTS myTimeOuts;
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DWORD numberActuallyRead;
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DWORD numberActuallyWritten;
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UCHAR readBuff[1000];
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HANDLE comHandle;
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DWORD startingTicks;
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OVERLAPPED readOl;
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OVERLAPPED writeOl;
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UCHAR writeBuff[5] = {0,1,2,3,4};
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if (argc > 1) {
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myPort = argv[1];
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}
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if ((comHandle = CreateFile(
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myPort,
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GENERIC_READ | GENERIC_WRITE,
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0,
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NULL,
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CREATE_ALWAYS,
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FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED,
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NULL
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)) == ((HANDLE)-1)) {
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FAILURE;
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}
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if (!(readOl.hEvent = CreateEvent(
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NULL,
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TRUE,
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FALSE,
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NULL
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))) {
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FAILURE;
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}
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if (!(writeOl.hEvent = CreateEvent(
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NULL,
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TRUE,
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FALSE,
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NULL
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))) {
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FAILURE;
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}
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if (!GetCommState(
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comHandle,
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&myDcb
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)) {
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FAILURE;
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}
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myDcb.BaudRate = 19200;
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myDcb.ByteSize = 8;
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myDcb.StopBits = ONESTOPBIT;
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myDcb.Parity = NOPARITY;
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myDcb.fOutxCtsFlow = FALSE;
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myDcb.fOutxDsrFlow = FALSE;
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myDcb.fDsrSensitivity = FALSE;
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myDcb.fOutX = FALSE;
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myDcb.fInX = FALSE;
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myDcb.fRtsControl = RTS_CONTROL_ENABLE;
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myDcb.fDtrControl = DTR_CONTROL_ENABLE;
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if (!SetCommState(
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comHandle,
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&myDcb
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)) {
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FAILURE;
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}
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//
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// Test to make sure that all maxdword on read is illegal.
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//
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myTimeOuts.ReadIntervalTimeout = MAXDWORD;
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myTimeOuts.ReadTotalTimeoutMultiplier = MAXDWORD;
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myTimeOuts.ReadTotalTimeoutConstant = MAXDWORD;
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myTimeOuts.WriteTotalTimeoutMultiplier = MAXDWORD;
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myTimeOuts.WriteTotalTimeoutConstant = MAXDWORD;
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if (SetCommTimeouts(
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comHandle,
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&myTimeOuts
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)) {
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FAILURE;
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}
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//
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// Test that MAXDWORD,0,0 will return immediately with whatever
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// is there
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//
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myTimeOuts.ReadIntervalTimeout = MAXDWORD;
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myTimeOuts.ReadTotalTimeoutMultiplier = 0;
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myTimeOuts.ReadTotalTimeoutConstant = 0;
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myTimeOuts.WriteTotalTimeoutMultiplier = MAXDWORD;
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myTimeOuts.WriteTotalTimeoutConstant = MAXDWORD;
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if (!SetCommTimeouts(
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comHandle,
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&myTimeOuts
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)) {
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FAILURE;
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}
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startingTicks = GetTickCount();
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if (!ReadFile(
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comHandle,
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&readBuff[0],
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1000,
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&numberActuallyRead,
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&readOl
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)) {
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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if (!GetOverlappedResult(
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comHandle,
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&readOl,
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&numberActuallyRead,
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TRUE
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)) {
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FAILURE;
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}
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}
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//
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// We certainly should have gotten back in less than a
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// a half a second.
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//
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if ((GetTickCount() - startingTicks) > 500) {
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FAILURE;
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}
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if (numberActuallyRead) {
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FAILURE;
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}
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//
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// Write out five bytes and make sure that is what we get back
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//
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if (!WriteFile(
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comHandle,
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&writeBuff[0],
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5,
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&numberActuallyWritten,
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&writeOl
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)) {
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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if (!GetOverlappedResult(
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comHandle,
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&writeOl,
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&numberActuallyWritten,
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TRUE
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)) {
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FAILURE;
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}
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if (numberActuallyWritten != 5) {
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FAILURE;
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}
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}
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//
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// Give some time for the chars to get there.
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//
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Sleep (100);
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startingTicks = GetTickCount();
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if (!ReadFile(
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comHandle,
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&readBuff[0],
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1000,
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&numberActuallyRead,
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&readOl
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)) {
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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if (!GetOverlappedResult(
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comHandle,
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&readOl,
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&numberActuallyRead,
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TRUE
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)) {
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FAILURE;
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}
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}
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//
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// We certainly should have gotten back in less than a
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// a half a second.
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//
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if ((GetTickCount() - startingTicks) > 500) {
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FAILURE;
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}
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if (numberActuallyRead != 5) {
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FAILURE;
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}
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//
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// Test that the os2 wait for something works.
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//
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// First test that if there is something in the buffer
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// it returns right away.
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//
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// Then test that if there isn't something, then if we
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// put in the amount expected before the timeout expires
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// that it returns.
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//
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// The test that if there isn't something and nothing
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// happens before the timeout it returns after the timeout
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// with nothing.
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//
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myTimeOuts.ReadIntervalTimeout = MAXDWORD;
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myTimeOuts.ReadTotalTimeoutMultiplier = 0;
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myTimeOuts.ReadTotalTimeoutConstant = 5000;
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myTimeOuts.WriteTotalTimeoutMultiplier = MAXDWORD;
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myTimeOuts.WriteTotalTimeoutConstant = MAXDWORD;
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if (!SetCommTimeouts(
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comHandle,
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&myTimeOuts
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)) {
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FAILURE;
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}
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if (!WriteFile(
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comHandle,
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&writeBuff[0],
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5,
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&numberActuallyWritten,
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&writeOl
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)) {
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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if (!GetOverlappedResult(
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comHandle,
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&writeOl,
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&numberActuallyWritten,
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TRUE
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)) {
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FAILURE;
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}
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if (numberActuallyWritten != 5) {
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FAILURE;
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}
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}
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//
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// Give some time for the chars to get there.
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//
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Sleep (100);
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startingTicks = GetTickCount();
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if (!ReadFile(
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comHandle,
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&readBuff[0],
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1000,
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&numberActuallyRead,
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&readOl
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)) {
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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//
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// Give it at most a 1/2 second to finish for
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// the irp to complete immediately.
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//
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Sleep(500);
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if (!GetOverlappedResult(
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comHandle,
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&readOl,
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&numberActuallyRead,
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FALSE
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)) {
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FAILURE;
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}
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}
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if ((GetTickCount() - startingTicks) > 1000) {
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FAILURE;
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}
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if (numberActuallyRead != 5) {
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FAILURE;
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}
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//
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// Do the second os2 test
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//
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if (ReadFile(
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comHandle,
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&readBuff[0],
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1000,
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&numberActuallyRead,
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&readOl
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)) {
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FAILURE;
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}
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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//
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// Give it a second for the the read to complete
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//
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//
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Sleep(1000);
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//
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// Call the GetOverlapped and make sure that it returns
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// ERROR_IO_INCOMPLETE.
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//
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if (GetOverlappedResult(
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comHandle,
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&readOl,
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&numberActuallyRead,
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FALSE
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)) {
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FAILURE;
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}
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if (GetLastError() != ERROR_IO_INCOMPLETE) {
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FAILURE;
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}
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//
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// Do the write file and make sure that there is enough
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// time for the chars to make it.
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//
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if (!WriteFile(
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comHandle,
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&writeBuff[0],
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5,
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&numberActuallyWritten,
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&writeOl
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)) {
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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if (!GetOverlappedResult(
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comHandle,
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&writeOl,
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&numberActuallyWritten,
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TRUE
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)) {
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FAILURE;
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}
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if (numberActuallyWritten != 5) {
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FAILURE;
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}
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}
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//
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// Give some time for the chars to get there.
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//
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Sleep(100);
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//
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// Wait for no more than 6 seconds for the IO to complete
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//
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if (WaitForSingleObject(
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readOl.hEvent,
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6000
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) != WAIT_OBJECT_0) {
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FAILURE;
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}
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//
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// Make sure we got everything we wrote
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//
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if (!GetOverlappedResult(
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comHandle,
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&readOl,
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&numberActuallyRead,
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FALSE
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)) {
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FAILURE;
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}
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if (numberActuallyRead != 5) {
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FAILURE;
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}
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//
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// Do the third os2 wait for something test.
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//
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startingTicks = GetTickCount();
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if (ReadFile(
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comHandle,
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&readBuff[0],
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1000,
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&numberActuallyRead,
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&readOl
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)) {
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FAILURE;
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}
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if (GetLastError() != ERROR_IO_PENDING) {
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FAILURE;
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}
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//
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// Give it a second for the the read to complete
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//
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//
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Sleep(1000);
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//
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// Call the GetOverlapped and make sure that it returns
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// ERROR_IO_INCOMPLETE.
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//
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if (GetOverlappedResult(
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comHandle,
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&readOl,
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&numberActuallyRead,
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FALSE
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)) {
|
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FAILURE;
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}
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if (GetLastError() != ERROR_IO_INCOMPLETE) {
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FAILURE;
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}
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//
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// Wait for no more than 10 seconds for the IO to complete
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//
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if (WaitForSingleObject(
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readOl.hEvent,
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10000
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) != WAIT_OBJECT_0) {
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FAILURE;
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}
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//
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// It shouldn't be more than 6 seconds for the Io to be done.
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//
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if ((GetTickCount() - startingTicks) > 6000) {
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FAILURE;
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}
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//
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// Make sure we got everything we wrote, which in this case is zero.
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//
|
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if (!GetOverlappedResult(
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comHandle,
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&readOl,
|
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&numberActuallyRead,
|
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FALSE
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)) {
|
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|
|
FAILURE;
|
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|
|
}
|
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|
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if (numberActuallyRead) {
|
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|
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FAILURE;
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}
|
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|
|
//
|
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// Test the graphics mode quick return.
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|
//
|
|
// First test that if there is something in the buffer
|
|
// it returns right away.
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|
//
|
|
// Then test that if there isn't something, then if we
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// put in 2 characters it returns right away with one
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// and then the other read will return right away with
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// 1.
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//
|
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// Then test that if there isn't something and nothing
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// happens before the timeout it returns after the timeout
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// with nothing.
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//
|
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myTimeOuts.ReadIntervalTimeout = MAXDWORD;
|
|
myTimeOuts.ReadTotalTimeoutMultiplier = MAXDWORD;
|
|
myTimeOuts.ReadTotalTimeoutConstant = 5000;
|
|
myTimeOuts.WriteTotalTimeoutMultiplier = MAXDWORD;
|
|
myTimeOuts.WriteTotalTimeoutConstant = MAXDWORD;
|
|
|
|
if (!SetCommTimeouts(
|
|
comHandle,
|
|
&myTimeOuts
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (!WriteFile(
|
|
comHandle,
|
|
&writeBuff[0],
|
|
5,
|
|
&numberActuallyWritten,
|
|
&writeOl
|
|
)) {
|
|
|
|
if (GetLastError() != ERROR_IO_PENDING) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (!GetOverlappedResult(
|
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comHandle,
|
|
&writeOl,
|
|
&numberActuallyWritten,
|
|
TRUE
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|
)) {
|
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|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (numberActuallyWritten != 5) {
|
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|
|
FAILURE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Give some time for the chars to get there.
|
|
//
|
|
|
|
Sleep (100);
|
|
startingTicks = GetTickCount();
|
|
if (!ReadFile(
|
|
comHandle,
|
|
&readBuff[0],
|
|
1000,
|
|
&numberActuallyRead,
|
|
&readOl
|
|
)) {
|
|
|
|
if (GetLastError() != ERROR_IO_PENDING) {
|
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|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Give it at most a 1/2 second to finish for
|
|
// the irp to complete immediately.
|
|
//
|
|
|
|
Sleep(500);
|
|
if (!GetOverlappedResult(
|
|
comHandle,
|
|
&readOl,
|
|
&numberActuallyRead,
|
|
FALSE
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ((GetTickCount() - startingTicks) > 1000) {
|
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|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (numberActuallyRead != 5) {
|
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|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Do the second graphics wait test.
|
|
//
|
|
if (ReadFile(
|
|
comHandle,
|
|
&readBuff[0],
|
|
1000,
|
|
&numberActuallyRead,
|
|
&readOl
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (GetLastError() != ERROR_IO_PENDING) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Give it a second for the the read to complete
|
|
//
|
|
//
|
|
|
|
Sleep(1000);
|
|
|
|
//
|
|
// Call the GetOverlapped and make sure that it returns
|
|
// ERROR_IO_INCOMPLETE.
|
|
//
|
|
|
|
if (GetOverlappedResult(
|
|
comHandle,
|
|
&readOl,
|
|
&numberActuallyRead,
|
|
FALSE
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (GetLastError() != ERROR_IO_INCOMPLETE) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Do the write file and make sure that there is enough
|
|
// time for the chars to make it.
|
|
//
|
|
|
|
if (!WriteFile(
|
|
comHandle,
|
|
&writeBuff[0],
|
|
5,
|
|
&numberActuallyWritten,
|
|
&writeOl
|
|
)) {
|
|
|
|
if (GetLastError() != ERROR_IO_PENDING) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (!GetOverlappedResult(
|
|
comHandle,
|
|
&writeOl,
|
|
&numberActuallyWritten,
|
|
TRUE
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (numberActuallyWritten != 5) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Give some time for the chars to get there.
|
|
//
|
|
|
|
Sleep(100);
|
|
|
|
//
|
|
// Wait for no more than 1 second for the IO to complete
|
|
//
|
|
|
|
if (WaitForSingleObject(
|
|
readOl.hEvent,
|
|
1000
|
|
) != WAIT_OBJECT_0) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Make sure we got everything we wrote
|
|
//
|
|
|
|
if (!GetOverlappedResult(
|
|
comHandle,
|
|
&readOl,
|
|
&numberActuallyRead,
|
|
FALSE
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (numberActuallyRead != 1) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
startingTicks = GetTickCount();
|
|
if (!ReadFile(
|
|
comHandle,
|
|
&readBuff[0],
|
|
1000,
|
|
&numberActuallyRead,
|
|
&readOl
|
|
)) {
|
|
|
|
if (GetLastError() != ERROR_IO_PENDING) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Give it at most a 1/2 second to finish for
|
|
// the irp to complete immediately.
|
|
//
|
|
|
|
Sleep(500);
|
|
if (!GetOverlappedResult(
|
|
comHandle,
|
|
&readOl,
|
|
&numberActuallyRead,
|
|
FALSE
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ((GetTickCount() - startingTicks) > 1000) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (numberActuallyRead != 4) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Do the third graphics wait test.
|
|
//
|
|
|
|
startingTicks = GetTickCount();
|
|
if (ReadFile(
|
|
comHandle,
|
|
&readBuff[0],
|
|
1000,
|
|
&numberActuallyRead,
|
|
&readOl
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (GetLastError() != ERROR_IO_PENDING) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Give it a second for the the read to complete
|
|
//
|
|
//
|
|
|
|
Sleep(1000);
|
|
|
|
//
|
|
// Call the GetOverlapped and make sure that it returns
|
|
// ERROR_IO_INCOMPLETE.
|
|
//
|
|
|
|
if (GetOverlappedResult(
|
|
comHandle,
|
|
&readOl,
|
|
&numberActuallyRead,
|
|
FALSE
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (GetLastError() != ERROR_IO_INCOMPLETE) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Wait for no more than 10 seconds for the IO to complete
|
|
//
|
|
|
|
if (WaitForSingleObject(
|
|
readOl.hEvent,
|
|
10000
|
|
) != WAIT_OBJECT_0) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// It shouldn't be more than 6 seconds for the Io to be done.
|
|
//
|
|
|
|
if ((GetTickCount() - startingTicks) > 6000) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
//
|
|
// Make sure we got everything we wrote, which in this case is zero.
|
|
//
|
|
|
|
if (!GetOverlappedResult(
|
|
comHandle,
|
|
&readOl,
|
|
&numberActuallyRead,
|
|
FALSE
|
|
)) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
if (numberActuallyRead) {
|
|
|
|
FAILURE;
|
|
|
|
}
|
|
|
|
|
|
return 1;
|
|
|
|
}
|