Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

226 lines
4.7 KiB

/*++
Copyright (c) 1995 Microsoft Corporation
Module Name:
Nds.h
Abstract:
This defines the necessary NDS data structures and
symbolic constants for both kernel and user mode
components.
Author:
Cory West [CoryWest] 08-Jan-1996
Revision History:
--*/
//
// NDS Actions.
//
#define NDS_REQUEST 104 // NCP Function Number.
#define NDS_PING 1 // Subfunction code for ping.
#define NDS_ACTION 2 // Subfunction code for action.
//
// NDS Verb Numbers.
//
#define NDSV_RESOLVE_NAME 1
#define NDSV_READ_ENTRY_INFO 2
#define NDSV_READ 3
#define NDSV_LIST 5
#define NDSV_OPEN_STREAM 27
#define NDSV_GET_SERVER_ADDRESS 53
#define NDSV_CHANGE_PASSWORD 55
#define NDSV_BEGIN_LOGIN 57
#define NDSV_FINISH_LOGIN 58
#define NDSV_BEGIN_AUTHENTICATE 59
#define NDSV_FINISH_AUTHENTICATE 60
#define NDSV_LOGOUT 61
//
// Rounding Macros.
//
#define ROUNDUP4(x) ( ( (x) + 3 ) & ( ~3 ) )
#define ROUNDUP2(x) ( ( (x) + 1 ) & ( ~1 ) )
//
// Context Flags.
//
#define FLAGS_DEREF_ALIASES 0x1
#define FLAGS_XLATE_STRINGS 0x2
#define FLAGS_TYPELESS_NAMES 0x4
#define FLAGS_ASYNC_MODE 0x8 // Not supported.
#define FLAGS_CANONICALIZE_NAMES 0x10
#define FLAGS_ALL_PUBLIC 0x1f
//
// values for RESOLVE_NAME request flags
//
#define RSLV_DEREF_ALIASES 0x40
#define RSLV_READABLE 0x02
#define RSLV_WRITABLE 0x04
#define RSLV_WALK_TREE 0x20
#define RSLV_CREATE_ID 0x10
#define RSLV_ENTRY_ID 0x1
#define RESOLVE_NAME_ACCEPT_REMOTE 1
#define RESOLVE_NAME_REFER_REMOTE 2
//
// Confidence Levels.
//
#define LOW_CONF 0
#define MED_CONF 1
#define HIGH_CONF 2
//
// Referral Scopes.
//
#define ANY_SCOPE 0
#define COUNTRY_SCOPE 1
#define ORGANIZATION_SCOPE 2
#define LOCAL_SCOPE 3
//
// Max name sizes.
//
#define MAX_NDS_SCHEMA_NAME_CHARS 32
#define MAX_NDS_NAME_CHARS 256
#define MAX_NDS_NAME_SIZE ( MAX_NDS_NAME_CHARS * 2 )
#define MAX_NDS_TREE_NAME_LEN 32
//
// For an NDS exchange, we use buffers of this size to hold the send
// and receive data. These sizes come from the Win95 implementation.
//
#define NDS_BUFFER_SIZE 2048
#define DUMMY_ITER_HANDLE ( ( unsigned long ) 0xffffffff )
#define INITIAL_ITERATION ( ( unsigned long ) 0xffffffff )
#define ENTRY_INFO_NAME_VALUE 1
//
// Various server responses.
//
typedef struct {
DWORD CompletionCode;
DWORD RemoteEntry;
DWORD EntryId;
DWORD ServerNameLength;
WCHAR ReferredServer[1];
//
// If RemoteEntry is set to RESOLVE_NAME_REFER_REMOTE,
// Then the tree server doesn't know the information
// about the object in question and has referred us to
// the server named in ReferredServer.
//
} NDS_RESPONSE_RESOLVE_NAME, *PNDS_RESPONSE_RESOLVE_NAME;
typedef struct {
DWORD CompletionCode;
DWORD EntryFlags;
DWORD SubordinateCount;
DWORD ModificationTime;
//
// Two UNICODE strings follow in standard NDS format:
//
// DWORD BaseClassLen;
// WCHAR BaseClass[BaseClassLen];
// DWORD EntryNameLen;
// WCHAR EntryName[EntryNameLen];
//
} NDS_RESPONSE_GET_OBJECT_INFO, *PNDS_RESPONSE_GET_OBJECT_INFO;
typedef struct {
DWORD EntryId;
DWORD Flags;
DWORD SubordinateCount;
DWORD ModificationTime;
//
// Two UNICODE strings follow in standard NDS format:
//
// DWORD BaseClassLen;
// WCHAR BaseClass[BaseClassLen];
// DWORD EntryNameLen;
// WCHAR EntryName[EntryNameLen];
//
} NDS_RESPONSE_SUBORDINATE_ENTRY, *PNDS_RESPONSE_SUBORDINATE_ENTRY;
typedef struct {
DWORD CompletionCode;
DWORD IterationHandle;
DWORD SubordinateEntries;
//
// Followed by an array of NDS_SUBORDINATE_ENTRY
// structures that is SubordinateEntries long.
//
} NDS_RESPONSE_SUBORDINATE_LIST, *PNDS_RESPONSE_SUBORDINATE_LIST;
typedef struct {
DWORD SyntaxID;
DWORD AttribNameLength;
WCHAR AttribName[1];
//
// AttribName is of length
// AttribNameLength, of course.
//
DWORD NumValues;
//
// Followed by an array of NumValues
// Attrib structures.
//
} NDS_ATTRIBUTE, *PNDS_ATTRIBUTE;
typedef struct {
DWORD CompletionCode;
DWORD IterationHandle;
DWORD InfoType;
DWORD NumAttributes;
//
// Followed by an array of
// NDS_ATTRIBUTE structures.
//
} NDS_RESPONSE_READ_ATTRIBUTE, *PNDS_RESPONSE_READ_ATTRIBUTE;
typedef struct {
DWORD dwLength;
WCHAR Buffer[1];
} NDS_STRING, *PNDS_STRING;