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226 lines
4.7 KiB
226 lines
4.7 KiB
/*++
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Copyright (c) 1995 Microsoft Corporation
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Module Name:
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Nds.h
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Abstract:
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This defines the necessary NDS data structures and
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symbolic constants for both kernel and user mode
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components.
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Author:
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Cory West [CoryWest] 08-Jan-1996
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Revision History:
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--*/
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//
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// NDS Actions.
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//
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#define NDS_REQUEST 104 // NCP Function Number.
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#define NDS_PING 1 // Subfunction code for ping.
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#define NDS_ACTION 2 // Subfunction code for action.
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//
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// NDS Verb Numbers.
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//
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#define NDSV_RESOLVE_NAME 1
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#define NDSV_READ_ENTRY_INFO 2
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#define NDSV_READ 3
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#define NDSV_LIST 5
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#define NDSV_OPEN_STREAM 27
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#define NDSV_GET_SERVER_ADDRESS 53
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#define NDSV_CHANGE_PASSWORD 55
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#define NDSV_BEGIN_LOGIN 57
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#define NDSV_FINISH_LOGIN 58
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#define NDSV_BEGIN_AUTHENTICATE 59
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#define NDSV_FINISH_AUTHENTICATE 60
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#define NDSV_LOGOUT 61
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//
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// Rounding Macros.
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//
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#define ROUNDUP4(x) ( ( (x) + 3 ) & ( ~3 ) )
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#define ROUNDUP2(x) ( ( (x) + 1 ) & ( ~1 ) )
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//
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// Context Flags.
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//
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#define FLAGS_DEREF_ALIASES 0x1
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#define FLAGS_XLATE_STRINGS 0x2
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#define FLAGS_TYPELESS_NAMES 0x4
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#define FLAGS_ASYNC_MODE 0x8 // Not supported.
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#define FLAGS_CANONICALIZE_NAMES 0x10
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#define FLAGS_ALL_PUBLIC 0x1f
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//
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// values for RESOLVE_NAME request flags
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//
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#define RSLV_DEREF_ALIASES 0x40
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#define RSLV_READABLE 0x02
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#define RSLV_WRITABLE 0x04
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#define RSLV_WALK_TREE 0x20
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#define RSLV_CREATE_ID 0x10
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#define RSLV_ENTRY_ID 0x1
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#define RESOLVE_NAME_ACCEPT_REMOTE 1
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#define RESOLVE_NAME_REFER_REMOTE 2
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//
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// Confidence Levels.
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//
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#define LOW_CONF 0
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#define MED_CONF 1
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#define HIGH_CONF 2
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//
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// Referral Scopes.
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//
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#define ANY_SCOPE 0
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#define COUNTRY_SCOPE 1
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#define ORGANIZATION_SCOPE 2
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#define LOCAL_SCOPE 3
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//
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// Max name sizes.
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//
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#define MAX_NDS_SCHEMA_NAME_CHARS 32
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#define MAX_NDS_NAME_CHARS 256
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#define MAX_NDS_NAME_SIZE ( MAX_NDS_NAME_CHARS * 2 )
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#define MAX_NDS_TREE_NAME_LEN 32
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//
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// For an NDS exchange, we use buffers of this size to hold the send
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// and receive data. These sizes come from the Win95 implementation.
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//
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#define NDS_BUFFER_SIZE 2048
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#define DUMMY_ITER_HANDLE ( ( unsigned long ) 0xffffffff )
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#define INITIAL_ITERATION ( ( unsigned long ) 0xffffffff )
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#define ENTRY_INFO_NAME_VALUE 1
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//
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// Various server responses.
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//
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typedef struct {
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DWORD CompletionCode;
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DWORD RemoteEntry;
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DWORD EntryId;
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DWORD ServerNameLength;
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WCHAR ReferredServer[1];
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//
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// If RemoteEntry is set to RESOLVE_NAME_REFER_REMOTE,
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// Then the tree server doesn't know the information
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// about the object in question and has referred us to
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// the server named in ReferredServer.
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//
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} NDS_RESPONSE_RESOLVE_NAME, *PNDS_RESPONSE_RESOLVE_NAME;
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typedef struct {
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DWORD CompletionCode;
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DWORD EntryFlags;
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DWORD SubordinateCount;
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DWORD ModificationTime;
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//
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// Two UNICODE strings follow in standard NDS format:
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//
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// DWORD BaseClassLen;
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// WCHAR BaseClass[BaseClassLen];
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// DWORD EntryNameLen;
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// WCHAR EntryName[EntryNameLen];
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//
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} NDS_RESPONSE_GET_OBJECT_INFO, *PNDS_RESPONSE_GET_OBJECT_INFO;
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typedef struct {
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DWORD EntryId;
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DWORD Flags;
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DWORD SubordinateCount;
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DWORD ModificationTime;
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//
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// Two UNICODE strings follow in standard NDS format:
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//
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// DWORD BaseClassLen;
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// WCHAR BaseClass[BaseClassLen];
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// DWORD EntryNameLen;
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// WCHAR EntryName[EntryNameLen];
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//
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} NDS_RESPONSE_SUBORDINATE_ENTRY, *PNDS_RESPONSE_SUBORDINATE_ENTRY;
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typedef struct {
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DWORD CompletionCode;
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DWORD IterationHandle;
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DWORD SubordinateEntries;
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//
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// Followed by an array of NDS_SUBORDINATE_ENTRY
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// structures that is SubordinateEntries long.
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//
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} NDS_RESPONSE_SUBORDINATE_LIST, *PNDS_RESPONSE_SUBORDINATE_LIST;
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typedef struct {
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DWORD SyntaxID;
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DWORD AttribNameLength;
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WCHAR AttribName[1];
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//
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// AttribName is of length
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// AttribNameLength, of course.
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//
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DWORD NumValues;
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//
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// Followed by an array of NumValues
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// Attrib structures.
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//
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} NDS_ATTRIBUTE, *PNDS_ATTRIBUTE;
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typedef struct {
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DWORD CompletionCode;
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DWORD IterationHandle;
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DWORD InfoType;
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DWORD NumAttributes;
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//
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// Followed by an array of
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// NDS_ATTRIBUTE structures.
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//
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} NDS_RESPONSE_READ_ATTRIBUTE, *PNDS_RESPONSE_READ_ATTRIBUTE;
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typedef struct {
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DWORD dwLength;
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WCHAR Buffer[1];
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} NDS_STRING, *PNDS_STRING;
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