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134 lines
5.8 KiB
134 lines
5.8 KiB
/*****************************************************************************
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* *
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* MEM.H *
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* *
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* Copyright (C) Microsoft Corporation 1990. *
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* All Rights reserved. *
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* *
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******************************************************************************
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* *
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* Module Intent: Exports memory management functionality.
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* Most functions map directly to Window's *
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* memory manager calls. *
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******************************************************************************
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* *
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* Current Owner: RHobbs *
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* *
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*****************************************************************************/
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#if defined( __cplusplus )
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extern "C" {
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#endif
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/*****************************************************************************
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* *
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* Prototypes *
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* *
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*****************************************************************************/
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HANDLE PASCAL FAR GhDupGh(HANDLE);
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HANDLE PASCAL FAR GhDupSz(LPSTR);
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VOID FAR PASCAL MakeGlobalPool (void);
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VOID FAR PASCAL FreeGlobalPool (void);
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HANDLE FAR PASCAL _VirtualAlloc(LPVOID, DWORD, DWORD, DWORD, LPSTR, UINT);
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LPVOID FAR PASCAL _VirtualLock(LPVOID, DWORD, LPSTR, UINT);
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BOOL FAR PASCAL _VirtualUnlock(LPVOID, DWORD, LPSTR, UINT);
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int FAR PASCAL _VirtualFree(LPVOID, DWORD, DWORD, LPSTR, UINT);
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/*****************************************************************************
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* *
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* Defines *
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* *
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*****************************************************************************/
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#if defined(MOSMAP) && !defined(NOMOSMEM)
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// Mos server can't be limited in the number of handles. However, sometimes
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// debug layer is needed to track memory leaks. Simply comment out next line
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// or compile with NOMOSMEM
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#define MOSMEM
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#endif
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#ifndef _MAC
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#define DLLGMEM_ZEROINIT (GMEM_MOVEABLE | GMEM_ZEROINIT)
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#else
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#define DLLGMEM_ZEROINIT (GMEM_MOVEABLE | GMEM_SHARE | GMEM_ZEROINIT | GMEM_PMODELOCKSTRATEGY)
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#endif
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#define _LOCALALLOC LocalAlloc
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#define _LOCALLOCK LocalLock
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#define _LOCALUNLOCK LocalUnlock
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#define _LOCALFREE LocalFree
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#if defined(_DEBUG) && !defined(_MSDN) && !defined(MOSMEM)
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#include <windowsx.h>
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HANDLE FAR PASCAL _GlobalAlloc(UINT, DWORD, LPSTR, UINT);
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LPVOID FAR PASCAL _GlobalLock(HANDLE, LPSTR, UINT);
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BOOL FAR PASCAL _GlobalUnlock(HANDLE, LPSTR, UINT);
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HANDLE FAR PASCAL _GlobalFree(HANDLE, LPSTR, UINT);
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HANDLE FAR PASCAL _GlobalReAlloc(HANDLE, DWORD, UINT, LPSTR, UINT);
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HANDLE FAR PASCAL _GlobalRelease(HANDLE, LPSTR, UINT);
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HANDLE FAR PASCAL _GlobalAdd(HANDLE, LPSTR, UINT);
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DWORD FAR PASCAL _GlobalSize(HANDLE, LPSTR, UINT);
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#define _GLOBALALLOC(a,b) _GlobalAlloc(a,b,s_aszModule,__LINE__)
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#define _GLOBALLOCK(a) _GlobalLock(a,s_aszModule, __LINE__)
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#define _GLOBALSIZE(a) _GlobalSize(a,s_aszModule, __LINE__)
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#define _GLOBALUNLOCK(a) _GlobalUnlock(a,s_aszModule, __LINE__)
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#define _GLOBALFREE(a) _GlobalFree(a,s_aszModule, __LINE__)
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#define _GLOBALREALLOC(a,b,c) _GlobalReAlloc(a,b,c,s_aszModule, __LINE__)
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#define _GLOBALRELEASE(a) _GlobalRelease(a, s_aszModule, __LINE__)
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#define _GLOBALADD(a) _GlobalAdd(a, s_aszModule, __LINE__)
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#define _GLOBALALLOCPTR(a,b) (_GLOBALLOCK(_GLOBALALLOC(a,b)))
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#define _GLOBALFREEPTR(a) (_GLOBALUNLOCK(GlobalPtrHandle((LPVOID)a)), \
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_GLOBALFREE(GlobalPtrHandle((LPVOID)a)))
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#define _VIRTUALALLOC(a,b,c,d) _VirtualAlloc(a,b,c,d,s_aszModule,__LINE__)
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#define _VIRTUALLOCK(a,b) _VirtualLock(a,b,s_aszModule, __LINE__)
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#define _VIRTUALUNLOCK(a,b) _VirtualUnlock(a,b,s_aszModule, __LINE__)
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#define _VIRTUALFREE(a,b,c) _VirtualFree(a,b,c,s_aszModule, __LINE__)
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DWORD PASCAL FAR CheckMem(VOID);
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DWORD PASCAL FAR GetMemUsed(VOID);
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#else
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#if defined( MOSMEM ) // {
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// We can't afford to have memory overhead on the server.... => no debug, no moveable
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#define _GLOBALALLOC(a,b) GlobalAlloc((a)&~GMEM_MOVEABLE,b)
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#define _GLOBALREALLOC(a,b,c) GlobalReAlloc(a,b,((c)&~GMEM_MODIFY)|GMEM_MOVEABLE)
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#define _GLOBALALLOCPTR(a,b) (_GLOBALALLOC(a,b))
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#else // }{
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#define _GLOBALALLOC GlobalAlloc
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#define _GLOBALREALLOC GlobalReAlloc
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#define _GLOBALALLOCPTR GlobalAllocPtr
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#endif // }
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#define _GLOBALLOCK (VOID FAR *)GlobalLock
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#define _GLOBALUNLOCK GlobalUnlock
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#define _GLOBALFREE GlobalFree
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#define _GLOBALSIZE GlobalSize
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#define _GLOBALRELEASE(a) (a)
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#define _GLOBALADD(a) (a)
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#define _GLOBALFREEPTR GlobalFreePtr
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#define _VIRTUALALLOC(a,b,c,d) VirtualAlloc(a,b,c,d)
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#define _VIRTUALLOCK(a,b) VirtualLock(a,b)
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#define _VIRTUALUNLOCK(a,b) VirtualUnlock(a,b)
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#define _VIRTUALFREE(a,b,c) VirtualFree(a,b,c)
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#endif // _DEBUG
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#define FCheckGh( gh ) TRUE
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#define LhFromP(pv) LocalHandle( (WORD)(pv) )
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// Flags to be use to control block manager allocation
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#define THREADED_ELEMENT 1
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#ifdef _MAC
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#define USE_VIRTUAL_MEMORY 0
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#else
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#define USE_VIRTUAL_MEMORY 0
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#endif
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#if defined( __cplusplus )
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}
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#endif
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