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373 lines
8.8 KiB
373 lines
8.8 KiB
/*****************************************************************************
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*
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* (C) COPYRIGHT MICROSOFT CORPORATION, 2000
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*
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* TITLE: cntutils.h
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*
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* VERSION: 1.0
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*
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* AUTHOR: LazarI
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*
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* DATE: 23-Dec-2000
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*
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* DESCRIPTION: Containers and algorithms utility templates
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*
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*****************************************************************************/
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#ifndef _CNTUTILS_H
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#define _CNTUTILS_H
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// the generic smart pointers & handles
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#include "gensph.h"
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////////////////////////////////////////////////
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// Algorithms
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//
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namespace Alg
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{
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///////////////////////////////////////////////////////////////
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// CDefaultAdaptor<T,K> - default adaptor class.
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//
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// T - type
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// K - key for sorting
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//
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template <class T, class K = T>
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class CDefaultAdaptor
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{
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public:
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// assumes the key is the item itself
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static const K& Key(const T &i) { return (const K&)i; }
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// assumes K has less operator defined
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static int Compare(const K &k1, const K &k2) { return (k2 < k1) - (k1 < k2); }
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// assumes assignment operator defined
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static T& Assign(T &i1, const T &i2) { return (i1 = i2); }
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};
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//////////////////////////////////////////////////////////
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// _LowerBound<T,K,A> - lowerbound search alg.
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// assumes the array is sorted.
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//
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// returns the position where this key (item) should be inserted.
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// all the items before that position will be less or equal to the input key
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//
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// T - type
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// K - key for sorting
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// A - adaptor
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//
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template <class T, class K, class A>
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int _LowerBound(const K &k, const T *base, int lo, int hi)
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{
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while( lo <= hi )
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{
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if( lo == hi )
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{
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// boundary case
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if( A::Compare(k, A::Key(base[lo])) >= 0 )
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{
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// k >= lo
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lo++;
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}
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break;
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}
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else
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{
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// divide & conquer
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int mid = (lo+hi)/2;
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if( A::Compare(k, A::Key(base[mid])) < 0 )
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{
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// k < mid
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hi = mid;
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}
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else
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{
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// k >= mid
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lo = mid+1;
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}
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}
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}
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return lo;
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}
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///////////////////////////////////////////////////////////////
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// CSearchAlgorithms<T,K,A> - search alg.
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//
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// T - type
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// K - key for sorting
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// A - adaptor
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//
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// default template arguments are allowed only on classes
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template <class T, class K = T, class A = CDefaultAdaptor<T,K> >
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class CSearchAlgorithms
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{
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public:
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// lower bound
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static int LowerBound(const K &k, const T *base, int count)
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{
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return _LowerBound<T,K,A>(k, base, 0, count-1);
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}
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// binary search
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static bool Find(const K &k, const T *base, int count, int *pi)
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{
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int iPos = _LowerBound<T,K,A>(k, base, 0, count-1)-1;
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bool bFound = (0 <= iPos && iPos < count && 0 == A::Compare(k, A::Key(base[iPos])));
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if( bFound && pi ) *pi = iPos;
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return bFound;
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};
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};
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} // namespace Alg
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////////////////////////////////////////////////
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//
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// class CSimpleArray
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//
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// a simple array implementation based on
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// shell DSA_* stuff (not MT safe)
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//
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// turn off debugging new for a while
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#if defined(_DEBUG) && defined(_CRTDBG_MAP_ALLOC)
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#undef new
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#endif
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template <class T>
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class CSimpleArray
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{
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// in-place construct/destruct wrapper
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class CWrapper
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{
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public:
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// proper copy semantics
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CWrapper() { }
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CWrapper(const T &t): m_t(t) { }
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T& operator = (const T &t) { m_t = t; return t; }
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// placed new & delete
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void *operator new(size_t, CWrapper *p) { ASSERT(p); return p; }
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void operator delete(void *p) { }
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T m_t;
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};
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public:
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enum { DEFAULT_GROW = 32 };
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typedef int (*PFN_COMPARE)(const T &i1, const T &i2);
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CSimpleArray(int iGrow = DEFAULT_GROW) { Create(iGrow); }
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~CSimpleArray() { Destroy(); }
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HRESULT Create(int iGrow = DEFAULT_GROW)
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{
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m_shDSA = DSA_Create(sizeof(CWrapper), iGrow);
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return m_shDSA ? S_OK : E_OUTOFMEMORY;
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}
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HRESULT Destroy()
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{
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if( m_shDSA )
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{
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DeleteAll();
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m_shDSA = NULL;
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}
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return S_OK;
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}
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// the array interface
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int Count() const
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{
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ASSERT(m_shDSA);
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return _DSA_GetItemCount(m_shDSA);
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}
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const T& operator [] (int i) const
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{
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return _GetWrapperAt(i)->m_t;
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}
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T& operator [] (int i)
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{
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return _GetWrapperAt(i)->m_t;
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}
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// returns true if created/initialized
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operator bool () const
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{
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return m_shDSA;
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}
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// returns -1 if failed to grow - i.e. out of memory
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int Append(const T &item)
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{
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ASSERT(m_shDSA);
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int i = DSA_InsertItem(m_shDSA, DA_LAST, (void *)_GetZeroMemWrapper()); // allocate
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if( -1 != i )
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{
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new (_GetWrapperAt(i)) CWrapper(item); // construct
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}
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return i;
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}
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// returns -1 if failed to grow - i.e. out of memory
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int Insert(int i, const T &item)
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{
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ASSERT(m_shDSA && 0 <= i && i <= _DSA_GetItemCount(m_shDSA));
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i = DSA_InsertItem(m_shDSA, i, (void *)_GetZeroMemWrapper()); // allocate
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if( -1 != i )
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{
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new (_GetWrapperAt(i)) CWrapper(item); // construct
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}
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return i;
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}
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BOOL Delete(int i)
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{
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ASSERT(m_shDSA && 0 <= i && i < _DSA_GetItemCount(m_shDSA));
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delete _GetWrapperAt(i); // destruct
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return DSA_DeleteItem(m_shDSA, i); // free
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}
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void DeleteAll()
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{
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ASSERT(m_shDSA);
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// destruct all
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if( Count() )
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{
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int i, iCount = Count();
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CWrapper *p = _GetWrapperAt(0);
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for( i=0; i<iCount; i++ )
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{
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delete (p+i);
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}
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}
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// free all
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DSA_DeleteAllItems(m_shDSA);
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}
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HRESULT Sort(PFN_COMPARE pfnCompare)
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{
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// would be nice to have it
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return E_NOTIMPL;
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}
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private:
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static CWrapper* _GetZeroMemWrapper()
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{
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// returns zero initialized memory of size - sizeof(CWrapper)
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static BYTE buffer[sizeof(CWrapper)];
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return reinterpret_cast<CWrapper*>(buffer);
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}
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CWrapper* _GetWrapperAt(int i) const
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{
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ASSERT(m_shDSA && 0 <= i && i < _DSA_GetItemCount(m_shDSA));
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return reinterpret_cast<CWrapper*>(DSA_GetItemPtr(m_shDSA, i));
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}
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int _DSA_GetItemCount(HDSA hdsa) const
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{
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// DSA_GetItemCount is a macro, which is casting to int* (somewhat illegal),
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// so we need to do a static cast here, so our casting operator gets invoked
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return DSA_GetItemCount(static_cast<HDSA>(m_shDSA));
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}
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CAutoHandleHDSA m_shDSA; // shell dynamic structure array
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};
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// turn back on debugging new
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#if defined(_DEBUG) && defined(_CRTDBG_MAP_ALLOC)
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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////////////////////////////////////////////////
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//
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// class CSortedArray<T,K,A>
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//
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// a sorted array implementation based on DSA_*
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// (not MT safe)
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//
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// T - type
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// K - key for sorting
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// A - adaptor
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//
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template <class T, class K = T, class A = Alg::CDefaultAdaptor<T,K> >
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class CSortedArray: public CSimpleArray<T>
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{
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public:
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CSortedArray() { }
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CSortedArray(int iGrow): CSimpleArray<T>(iGrow) { }
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~CSortedArray() { }
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// returns -1 if failed to grow - i.e. out of memory
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int SortedInsert(const T &item)
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{
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return CSimpleArray<T>::Insert(
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Count() ? Alg::CSearchAlgorithms<T,K,A>::LowerBound(A::Key(item), &operator[](0), Count()) : 0,
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item);
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}
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// true if found and false otherwise
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bool FindItem(const K &k, int *pi) const
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{
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return Count() ? Alg::CSearchAlgorithms<T,K,A>::Find(k, &operator[](0), Count(), pi) : false;
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}
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private:
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// those APIs shouldn't be visible, so make them private.
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int Append(const T &item) { CSimpleArray<T>::Append(item); }
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int Insert(int i, const T &item) { CSimpleArray<T>::Insert(i, item); }
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HRESULT Sort(PFN_COMPARE pfnCompare) { CSimpleArray<T>::Sort(pfnCompare); }
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};
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////////////////////////////////////////////////
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//
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// class CFastHeap<T>
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//
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// fast cached heap for fixed chunks
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// of memory (MT safe)
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//
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template <class T>
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class CFastHeap
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{
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public:
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enum { DEFAULT_CACHE_SIZE = 32 };
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// construction/destruction
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CFastHeap(int iCacheSize = DEFAULT_CACHE_SIZE);
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~CFastHeap();
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// the fast heap interface
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HRESULT Alloc(const T &data, HANDLE *ph);
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HRESULT Free(HANDLE h);
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HRESULT GetItem(HANDLE h, T **ppData);
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#if DBG
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int m_iPhysicalAllocs;
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int m_iLogicalAllocs;
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#else
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private:
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#endif
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// private stuff/impl.
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struct HeapItem
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{
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HeapItem *pNext;
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T data;
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};
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CCSLock m_csLock;
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HeapItem *m_pFreeList;
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int m_iCacheSize;
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int m_iCached;
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};
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// include the implementation of the template classes here
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#include "cntutils.inl"
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#endif // endif _CNTUTILS_H
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