Source code of Windows XP (NT5)
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/*************************************************
* splstno.cpp *
* *
* Copyright (C) 1995-1999 Microsoft Inc. *
* *
*************************************************/
// splstno.cpp : implementation file
//
#include "stdafx.h"
#include "dib.h"
#include "dibpal.h"
#include "spriteno.h"
#include "splstno.h"
#include "sprite.h"
#include "phsprite.h"
#include "myblock.h"
#include "spritlst.h"
#include "osbview.h"
#include "blockvw.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSpriteListNotifyObj
CSpriteListNotifyObj::CSpriteListNotifyObj()
{
m_pSpriteList = NULL;
m_pBlockView = NULL;
}
CSpriteListNotifyObj::~CSpriteListNotifyObj()
{
}
// Notification callback from a CSprite object
void CSpriteListNotifyObj::Change(CSprite *pSprite,
CHANGETYPE change,
CRect* pRect1,
CRect* pRect2)
{
if (change & CSpriteNotifyObj::ZORDER)
{
// reposition the sprite in the z-order list
ASSERT(m_pSpriteList);
m_pSpriteList->Reorder(pSprite);
// Add the sprite position to the dirty list
ASSERT(m_pBlockView);
m_pBlockView->AddDirtyRegion(pRect1);
}
if (change & CSpriteNotifyObj::IMAGE)
{
ASSERT(m_pBlockView);
m_pBlockView->AddDirtyRegion(pRect1);
}
if (change & CSpriteNotifyObj::POSITION)
{
// pRect1 and pRect2 point to old and new rect positions
// add these rects to the dirty list
ASSERT(m_pBlockView);
m_pBlockView->AddDirtyRegion(pRect1);
m_pBlockView->AddDirtyRegion(pRect2);
}
}