Source code of Windows XP (NT5)
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69 lines
2.1 KiB

//--------------------------------------------------------------------------
// TimeBomb.CPP
//--------------------------------------------------------------------------
//#include "time.h"
#include "timebomb.h"
#include "winbase.h"
#include "IPServer.H"
// prototypes
BOOL After (SYSTEMTIME t1, SYSTEMTIME t2);
// Change this to the desired expiration date
// format {year, month, dayofweek, day, hour, minute, second, milliseconds}
const SYSTEMTIME beta_death = {1998, 3, 0, 1, 0, 0, 0, 0}; // 1 Mar 1998
//-------------------------------------------------------------------
// CheckExpired - checks whether to the control has expired (beta)
//-------------------------------------------------------------------
BOOL CheckExpired (void)
{
#ifdef BETA_BOMB
SYSTEMTIME now;
GetSystemTime(&now);
if (After (now, beta_death))
{ // alert user of expiration
MessageBox(NULL, SZEXPIRED1, SZEXPIRED2,
(MB_OK | MB_TASKMODAL));
return FALSE;
}
#endif //BETA_BOMB
return TRUE;
}
//-------------------------------------------------------------------
// After - determines whether t1 is later than t2
//-------------------------------------------------------------------
BOOL After (SYSTEMTIME t1, SYSTEMTIME t2)
{
// compare Years
if (t1.wYear > t2.wYear) return TRUE;
if (t1.wYear < t2.wYear) return FALSE;
// else Years are equal; compare Months
if (t1.wMonth > t2.wMonth) return TRUE;
if (t1.wMonth < t2.wMonth) return FALSE;
// else Months are equal; compare Days
if (t1.wDay > t2.wDay) return TRUE;
if (t1.wDay < t2.wDay) return FALSE;
// else Days are equal; compare Hours
if (t1.wHour > t2.wHour) return TRUE;
if (t1.wHour < t2.wHour) return FALSE;
// else Hours are equal; compare Minutes
if (t1.wMinute > t2.wMinute) return TRUE;
if (t1.wMinute < t2.wMinute) return FALSE;
// else Minutes are equal; compare Seconds
if (t1.wSecond > t2.wSecond) return TRUE;
if (t1.wSecond < t2.wSecond) return FALSE;
// else Seconds are equal; compare Milliseconds
if (t1.wMilliseconds > t2.wMilliseconds) return TRUE;
// else Milliseconds are equal or less
return FALSE;
}