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121 lines
4.0 KiB
121 lines
4.0 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 2000 - 2000
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//
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// File: eventlock.h
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//
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// This file contains code needed to fire script event in a safer way
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// Locks made on stack will postpone firing the event on particular interface
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// as long as the last lock is released.
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//--------------------------------------------------------------------------
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#pragma once
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#if !defined(EVENTLOCK_H_INCLUDED)
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#define EVENTLOCK_H_INCLUDED
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/***************************************************************************\
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*
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* CLASS: CEventBuffer
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*
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* PURPOSE: objects this class maintains the interface locks by exposing
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* methods Lock(), Unlock() and IsLocked(); It also implements queue
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* of script events accessible thru ScEmitOrPostpone(); Events in the queue
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* will be automatically emited when the last lock is removed by
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* calling Unlock() method.
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*
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* USAGE: Object of this class are constucted as global or static variables
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* per each monitored interface.
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* Currently it is used (as static variable) by GetEventBuffer template
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* function and is accessed by CEventLock object put on the stack by
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* LockComEventInterface macro
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*
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\***************************************************************************/
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class MMCBASE_API CEventBuffer
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{
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// structure containing postponed script event
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// since it is a dipinterface call, data consists of pointer to
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// IDispatch interface , disp_id and the array of parameters
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struct DispCallStr
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{
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IDispatchPtr spDispatch;
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DISPID dispid;
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std::vector<CComVariant> vars;
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};
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// queue of postponed events
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std::queue<DispCallStr> m_postponed;
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// lock count
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int m_locks;
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public:
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// constructor. No locks initially
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CEventBuffer() : m_locks(0) {}
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// locking methods
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void Lock() { m_locks++; }
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void Unlock() { ASSERT(m_locks > 0); if (--m_locks == 0) ScFlushPostponed(); }
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bool IsLocked() { return m_locks != 0; }
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// event emitting / postponing
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SC ScEmitOrPostpone(IDispatch *pDispatch, DISPID dispid, CComVariant *pVar, int count);
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private:
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// helper emiting postponed events
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SC ScFlushPostponed();
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};
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/***************************************************************************\
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*
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* FUNCTION: GetEventBuffer
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*
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* PURPOSE: This function provides access to static object created in it's body
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* Having it as template allows us to define as many static objects as
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* interfaces we have.
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*
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* PARAMETERS:
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*
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* RETURNS:
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* CEventBuffer& - reference to the static object created inside
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*
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\***************************************************************************/
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MMCBASE_API CEventBuffer& GetEventBuffer();
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/***************************************************************************\
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*
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* CLASS: CEventLock
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*
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* PURPOSE: Template class to allow simple Lock()/Unlock() functionality
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* by placing instances of this class on the stack.
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* Constructor will put a lock on the event interface, destructor
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* will release it.
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*
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* USAGE: You can place the lock on stack by constructing object directly
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* or by using LockComEventInterface macro (which does the same)
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*
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\***************************************************************************/
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template <typename _dispinterface>
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class MMCBASE_API CEventLock
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{
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public:
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CEventLock() { GetEventBuffer().Lock(); }
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~CEventLock() { GetEventBuffer().Unlock(); }
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};
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/***************************************************************************\
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*
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* MACRO: LockComEventInterface
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*
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* PURPOSE: Constructs the object on stack which holds a lock on event interface
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*
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\***************************************************************************/
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#define LockComEventInterface(_dispinterface) \
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CEventLock<_dispinterface> _LocalEventInterfaceLock;
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#endif // !defined(EVENTLOCK_H_INCLUDED)
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