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696 lines
21 KiB
696 lines
21 KiB
/*--------------------------------------------------------------------------*
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*
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* Microsoft Windows
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* Copyright (C) Microsoft Corporation, 1992 - 000
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*
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* File: power.cpp
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*
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* Contents: Implementation file for CConsolePower
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*
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* History: 25-Feb-2000 jeffro Created
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*
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*--------------------------------------------------------------------------*/
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#include <stdafx.h>
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#include "power.h"
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/*
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* allocate a TLS index for CConsolePower objects
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*/
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const DWORD CConsolePower::s_dwTlsIndex = TlsAlloc();
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const DWORD CConsolePower::s_rgExecStateFlag[CConsolePower::eIndex_Count] =
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{
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ES_SYSTEM_REQUIRED, // eIndex_System
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ES_DISPLAY_REQUIRED, // eIndex_Display
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};
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const CConsolePower::ExecutionStateFunc CConsolePower::s_FuncUninitialized =
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(ExecutionStateFunc)(LONG_PTR) -1;
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CConsolePower::ExecutionStateFunc CConsolePower::SetThreadExecutionState_ =
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s_FuncUninitialized;
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/*+-------------------------------------------------------------------------*
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* ScPrepExecutionStateFlag
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*
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* This function increments or decrements the count for dwTestBit for this
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* object, and for the thread. On exit dwSTESArg contains the appropriate
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* flag to pass to SetThreadExecutionState for dwTestBit. That is, if the
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* thread count for dwTestBit is non-zero, dwSTESArg will contain dwTestBit
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* on return; if the thread count is zero, dwSTESArg will not contain
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* dwTestBit.
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*--------------------------------------------------------------------------*/
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static SC ScPrepExecutionStateFlag (
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DWORD dwTestBit, /* I:single ES_* flag to test */
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DWORD dwAdd, /* I:flags to add */
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DWORD dwRemove, /* I:flags to remove */
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DWORD * pdwSTESArg, /* I/O:arg to SetThreadExecutionState */
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LONG * pcObjectRequests, /* I/O:request count for this object */
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LONG * pcThreadRequests, /* I/O:request count for this thread */
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UINT cIterations = 1) /* I:times to add/remove dwTestBit */
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{
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DECLARE_SC (sc, _T("ScPrepExecutionStateFlag"));
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/*
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* validate inputs -- DO NOT clear these output variables, the
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* existing values are modified here
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*/
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sc = ScCheckPointers (pdwSTESArg, pcObjectRequests, pcThreadRequests);
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if (sc)
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return (sc);
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/*
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* make sure the bit isn't to be both removed and added
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*/
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if ((dwAdd & dwTestBit) && (dwRemove & dwTestBit))
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return (sc = E_INVALIDARG);
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/*
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* We should always have a non-negative number of requests for the bit
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* under test for this object, and at least as many requests for the
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* thread as we do for this object.
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*/
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ASSERT (*pcObjectRequests >= 0);
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ASSERT (*pcThreadRequests >= *pcObjectRequests);
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if ((*pcObjectRequests < 0) || (*pcThreadRequests < *pcObjectRequests))
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return (sc = E_UNEXPECTED);
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/*
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* If we're adding the test bit, bump up the request count for this
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* object and this thread.
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*/
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if (dwAdd & dwTestBit)
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{
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*pcObjectRequests += cIterations;
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*pcThreadRequests += cIterations;
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}
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/*
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* Otherwise, if we're removing the test bit, bump down the request counts
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* for this object and this thread.
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*/
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else if (dwRemove & dwTestBit)
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{
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/*
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* Can't remove the bit under test if we don't have an outstanding
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* request for it on this object.
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*/
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if (*pcObjectRequests < cIterations)
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return (sc = E_INVALIDARG);
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*pcObjectRequests -= cIterations;
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*pcThreadRequests -= cIterations;
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}
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/*
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* If the net count for this thread is non-zero, the bit under
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* test needs to be in the argument for SetThreadExecutionState;
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* if not, the bit under test needs to be removed.
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*/
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if (*pcThreadRequests != 0)
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*pdwSTESArg |= dwTestBit;
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else
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*pdwSTESArg &= ~dwTestBit;
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return (sc);
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::CConsolePower
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*
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* Constructs a CConsolePower object.
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*--------------------------------------------------------------------------*/
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CConsolePower::CConsolePower () :
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m_wndPower (this)
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{
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DEBUG_INCREMENT_INSTANCE_COUNTER(CConsolePower);
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/*
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* If any of these fail, s_rgExecStateFlag is out of order. It would
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* be better to use COMPILETIME_ASSERT here, but using that gives us
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*
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* error C2051: case expression not constant
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*
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* Bummer.
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*/
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ASSERT (s_rgExecStateFlag[eIndex_System] == ES_SYSTEM_REQUIRED);
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ASSERT (s_rgExecStateFlag[eIndex_Display] == ES_DISPLAY_REQUIRED);
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::~CConsolePower
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*
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* Destroys a CConsolePower object. If this object holds references to
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* ES_SYSTEM_REQUIRED or ES_DISPLAY_REQUIRED settings, they will be cleared.
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*--------------------------------------------------------------------------*/
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CConsolePower::~CConsolePower ()
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{
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DECLARE_SC (sc, _T("CConsolePower::~CConsolePower"));
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DEBUG_DECREMENT_INSTANCE_COUNTER(CConsolePower);
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/*
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* clean up outstanding references, if any
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*/
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if (!IsBadCodePtr ((FARPROC) SetThreadExecutionState_) &&
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((m_Counts.m_rgCount[eIndex_System] != 0) ||
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(m_Counts.m_rgCount[eIndex_Display] != 0)))
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{
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try
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{
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/*
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* get the thread counts
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*/
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sc = ScCheckPointers (m_spThreadCounts, E_UNEXPECTED);
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if (sc)
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sc.Throw();
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DWORD dwFlags = ES_CONTINUOUS;
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/*
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* clean up each individual count
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*/
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for (int i = 0; i < eIndex_Count; i++)
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{
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/*
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* prevent underflow
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*/
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if (m_Counts.m_rgCount[i] > m_spThreadCounts->m_rgCount[i])
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(sc = E_UNEXPECTED).Throw();
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sc = ScPrepExecutionStateFlag (s_rgExecStateFlag[i], // dwTestBit
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0, // dwAdd
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s_rgExecStateFlag[i], // dwRemove
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&dwFlags,
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&m_Counts.m_rgCount[i],
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&m_spThreadCounts->m_rgCount[i],
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m_Counts.m_rgCount[i]);
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if (sc)
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sc.Throw();
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}
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/*
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* clean up the execution state for this thread
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*/
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if (!SetThreadExecutionState_(dwFlags))
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{
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sc.FromLastError();
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sc.Throw();
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}
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}
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catch (SC& scCaught)
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{
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sc = scCaught;
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}
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}
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::FinalConstruct
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*
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* This isn't the typical use of FinalConstruct in ATL objects. It is
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* typically used for creating aggregated objects, but using it in this
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* way allows us to prevent the creation of CConsolePower objects without
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* throwing an exception from the ctor, which ATL can't handle.
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*--------------------------------------------------------------------------*/
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HRESULT CConsolePower::FinalConstruct ()
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{
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DECLARE_SC (sc, _T("CConsolePower::FinalConstruct"));
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/*
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* if this is the first time a CConsolePower has been created, try to
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* dynaload SetThreadExecutionState (it's not supported on WinNT and
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* Win95)
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*/
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if (SetThreadExecutionState_ == s_FuncUninitialized)
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{
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SetThreadExecutionState_ =
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(ExecutionStateFunc) GetProcAddress (
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GetModuleHandle (_T("kernel32.dll")),
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"SetThreadExecutionState");
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}
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/*
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* if SetThreadExecutionState is supported on this platform, do the
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* other initialization we'll need
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*/
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if (!IsBadCodePtr ((FARPROC) SetThreadExecutionState_))
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{
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/*
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* if we couldn't get the thread-local CRefCountedTlsExecutionCounts
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* object for this thread, CConsolePower is useless, so fail creation
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*/
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sc = ScGetThreadCounts (&m_spThreadCounts);
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if (sc)
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return (sc.ToHr());
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sc = ScCheckPointers (m_spThreadCounts, E_UNEXPECTED);
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if (sc)
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return (sc.ToHr());
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/*
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* create the window to handle WM_POWERBROADCAST
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*/
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sc = m_wndPower.ScCreate ();
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if (sc)
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return (sc.ToHr());
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}
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return (sc.ToHr());
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::ScGetThreadCounts
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*
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* Returns a pointer to the thread-local CRefCountedTlsExecutionCounts object
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* for this thread, allocating one if necessary.
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*
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* NOTE: The returned pointer has a reference added. It is the client's
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* responsibility to release the reference.
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*--------------------------------------------------------------------------*/
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SC CConsolePower::ScGetThreadCounts (CRefCountedTlsExecutionCounts** ppThreadCounts)
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{
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DECLARE_SC (sc, _T("CConsolePower::ScGetThreadCounts"));
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/*
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* we shouldn't get here if we're on a platform that doesn't support
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* SetThreadExecutionState
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*/
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ASSERT (!IsBadCodePtr ((FARPROC) SetThreadExecutionState_));
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if (IsBadCodePtr ((FARPROC) SetThreadExecutionState_))
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return (sc = E_UNEXPECTED);
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sc = ScCheckPointers (ppThreadCounts);
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if (sc)
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return (sc);
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/*
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* init output
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*/
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(*ppThreadCounts) = NULL;
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/*
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* couldn't allocate a TLS index? fail
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*/
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if (s_dwTlsIndex == TLS_OUT_OF_INDEXES)
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return (sc = E_OUTOFMEMORY);
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/*
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* Get the existing thread counts structure. If this is the first
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* time through (i.e. the first CConsolePower created on this thread),
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* we won't have a thread counts structure, so we'll allocate one now.
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*/
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CTlsExecutionCounts* pTEC = CTlsExecutionCounts::GetThreadInstance(s_dwTlsIndex);
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if (pTEC == NULL)
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{
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/*
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* allocate the struct for this thread
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*/
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(*ppThreadCounts) = CRefCountedTlsExecutionCounts::CreateInstance();
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if ((*ppThreadCounts) == NULL)
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return (sc = E_OUTOFMEMORY);
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/*
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* put it in our TLS slot
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*/
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sc = (*ppThreadCounts)->ScSetThreadInstance (s_dwTlsIndex);
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if (sc)
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return (sc);
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}
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else
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(*ppThreadCounts) = static_cast<CRefCountedTlsExecutionCounts*>(pTEC);
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/*
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* put a reference on for the caller
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*/
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(*ppThreadCounts)->AddRef();
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return (sc);
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::SetExecutionState
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*
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* This method wraps the ::SetThreadExecutionState API in a manner that is
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* safe in the presence of multiple COM servers (i.e. snap-ins) that might
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* need to call ::SetThreadExecutionState.
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*
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* The problem is that ::SetThreadExecutionState doesn't maintain reference
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* counts on the flags that it is passed. For instance:
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*
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* SetThreadExecutionState (ES_CONTINUOUS | ES_SYSTEM_REQUIRED);
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* SetThreadExecutionState (ES_CONTINUOUS | ES_SYSTEM_REQUIRED);
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* SetThreadExecutionState (ES_CONTINUOUS);
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*
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* will result in the ES_SYSTEM_REQUIRED bit being off, even though it was
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* set twice and only cleared once. This can lead to conflicts between
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* snap-ins, like in this scenario:
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*
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* SnapinA:
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* SetThreadExecutionState (ES_CONTINUOUS | ES_SYSTEM_REQUIRED);
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*
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* SnapinB:
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* SetThreadExecutionState (ES_CONTINUOUS | ES_SYSTEM_REQUIRED);
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* SetThreadExecutionState (ES_CONTINUOUS);
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*
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* (a Long Time passes)
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*
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* SnapinA:
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* SetThreadExecutionState (ES_CONTINUOUS);
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*
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* Because of the nature of SetThreadExecutionState, during
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* the Long Time, SnapinA thinks the ES_SYSTEM_REQUIRED bit is set, even
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* though SnapinB has turned it off.
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*
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* The CConsolePower object maintains a per-snap-in count of the execution
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* state bits, so they can all happily coexist.
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*--------------------------------------------------------------------------*/
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STDMETHODIMP CConsolePower::SetExecutionState (
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DWORD dwAdd, /* I:flags to add */
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DWORD dwRemove) /* I:flags to remove */
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{
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DECLARE_SC (sc, _T("CConsolePower::SetExecutionState"));
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#ifdef DBG
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/*
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* this object is CoCreated so we can't tell what the snap-in name is
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*/
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sc.SetSnapinName (_T("<unknown>"));
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#endif
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/*
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* if SetExecutionState isn't supported on this platform, don't do
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* anything, but still "succeed"
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*/
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if (IsBadCodePtr ((FARPROC) SetThreadExecutionState_))
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return ((sc = S_FALSE).ToHr());
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const DWORD dwValidFlags = ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED;
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DWORD dwFlags = 0;
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/*
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* if either dwAdd or dwRemove contain flags we don't recognize
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* (including ES_CONTINUOUS, which we expect to get in fContinuous)
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* fail
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*/
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if (((dwAdd | dwRemove) & ~dwValidFlags) != 0)
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return ((sc = E_INVALIDARG).ToHr());
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/*
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* if we didn't get any flags, fail
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*/
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if ((dwAdd == 0) && (dwRemove == 0))
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return ((sc = E_INVALIDARG).ToHr());
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/*
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* make sure we've got our thread counts
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*/
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sc = ScCheckPointers (m_spThreadCounts, E_UNEXPECTED);
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if (sc)
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return (sc.ToHr());
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dwFlags = ES_CONTINUOUS;
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/*
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* add/remove each individual flag
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*/
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for (int i = 0; i < eIndex_Count; i++)
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{
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sc = ScPrepExecutionStateFlag (s_rgExecStateFlag[i], // dwTestBit
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dwAdd,
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dwRemove,
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&dwFlags,
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&m_Counts.m_rgCount[i],
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&m_spThreadCounts->m_rgCount[i]);
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if (sc)
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return (sc.ToHr());
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}
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/*
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* set the execution state for this thread
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*/
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if (!SetThreadExecutionState_(dwFlags))
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sc.FromLastError().ToHr();
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return (sc.ToHr());
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::ResetIdleTimer
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*
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* Simple wrapper for SetThreadExecutionState (without ES_CONTINUOUS).
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*--------------------------------------------------------------------------*/
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STDMETHODIMP CConsolePower::ResetIdleTimer (DWORD dwFlags)
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{
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DECLARE_SC (sc, _T("CConsolePower::ResetIdleTimer"));
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#ifdef DBG
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/*
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* this object is CoCreated so we can't tell what the snap-in name is
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*/
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sc.SetSnapinName (_T("<unknown>"));
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#endif
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/*
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* if SetExecutionState isn't supported on this platform, don't do
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* anything, but still "succeed"
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*/
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if (IsBadCodePtr ((FARPROC) SetThreadExecutionState_))
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return ((sc = S_FALSE).ToHr());
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/*
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* Set the execution state for this thread. SetThreadExecutionState
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* will do all parameter validation.
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*/
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if (!SetThreadExecutionState_(dwFlags))
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sc.FromLastError().ToHr();
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return (sc.ToHr());
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::OnPowerBroadcast
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*
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* WM_POWERBROADCAST handler for CConsolePower.
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*--------------------------------------------------------------------------*/
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LRESULT CConsolePower::OnPowerBroadcast (WPARAM wParam, LPARAM lParam)
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{
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/*
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* PBT_APMQUERYSUSPEND is the only event that the recipient can
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* deny. If a snap-in denies (by returning BROADCAST_QUERY_DENY),
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* there's no need to continue to fire the event to other snap-ins,
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* so we can break out and return the denial.
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*/
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bool fBreakIfDenied = (wParam == PBT_APMQUERYSUSPEND);
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int cConnections = m_vec.GetSize();
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for (int i = 0; i < cConnections; i++)
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{
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CComQIPtr<IConsolePowerSink> spPowerSink = m_vec.GetAt(i);
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if (spPowerSink != NULL)
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{
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LRESULT lResult = TRUE;
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HRESULT hr = spPowerSink->OnPowerBroadcast (wParam, lParam, &lResult);
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/*
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* if the snap-in denied a PBT_APMQUERYSUSPEND, short out here
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*/
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if (SUCCEEDED(hr) && fBreakIfDenied && (lResult == BROADCAST_QUERY_DENY))
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return (lResult);
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}
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}
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return (TRUE);
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::CExecutionCounts::CExecutionCounts
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*
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* Constructs a CConsolePower::CExecutionCounts object.
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*--------------------------------------------------------------------------*/
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CConsolePower::CExecutionCounts::CExecutionCounts ()
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{
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for (int i = 0; i < countof (m_rgCount); i++)
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m_rgCount[i] = 0;
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}
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/*+-------------------------------------------------------------------------*
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* CConsolePower::CTlsExecutionCounts::CTlsExecutionCounts
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*
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* Constructs a CConsolePower::CTlsExecutionCounts object.
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*--------------------------------------------------------------------------*/
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CConsolePower::CTlsExecutionCounts::CTlsExecutionCounts () :
|
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m_dwTlsIndex (Uninitialized)
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{
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}
|
|
|
|
|
|
/*+-------------------------------------------------------------------------*
|
|
* CConsolePower::CTlsExecutionCounts::~CTlsExecutionCounts
|
|
*
|
|
* Destroys a CConsolePower::CTlsExecutionCounts object.
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
CConsolePower::CTlsExecutionCounts::~CTlsExecutionCounts ()
|
|
{
|
|
if (m_dwTlsIndex != Uninitialized)
|
|
TlsSetValue (m_dwTlsIndex, NULL);
|
|
}
|
|
|
|
|
|
/*+-------------------------------------------------------------------------*
|
|
* CConsolePower::CTlsExecutionCounts::ScSetThreadInstance
|
|
*
|
|
* Accepts a valid TLS index and stores a pointer to this object in the
|
|
* TLS slot identified by dwTlsIndex.
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
SC CConsolePower::CTlsExecutionCounts::ScSetThreadInstance (DWORD dwTlsIndex)
|
|
{
|
|
DECLARE_SC (sc, _T("CConsolePower:CTlsExecutionCounts::ScSetThreadInstance"));
|
|
|
|
/*
|
|
* this can only be called once
|
|
*/
|
|
ASSERT (m_dwTlsIndex == Uninitialized);
|
|
if (m_dwTlsIndex != Uninitialized)
|
|
return (sc = E_UNEXPECTED);
|
|
|
|
/*
|
|
* there shouldn't already be something in this slot
|
|
*/
|
|
if (TlsGetValue (dwTlsIndex) != NULL)
|
|
return (sc = E_UNEXPECTED);
|
|
|
|
/*
|
|
* save a pointer to ourselves in the TLS slot
|
|
*/
|
|
if (!TlsSetValue (dwTlsIndex, this))
|
|
return (sc.FromLastError());
|
|
|
|
/*
|
|
* save the TLS index
|
|
*/
|
|
m_dwTlsIndex = dwTlsIndex;
|
|
|
|
return (sc);
|
|
}
|
|
|
|
|
|
/*+-------------------------------------------------------------------------*
|
|
* CConsolePower::CTlsExecutionCounts::GetThreadInstance
|
|
*
|
|
*
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
CConsolePower::CTlsExecutionCounts*
|
|
CConsolePower::CTlsExecutionCounts::GetThreadInstance (DWORD dwTlsIndex)
|
|
{
|
|
return ((CTlsExecutionCounts*) TlsGetValue (dwTlsIndex));
|
|
}
|
|
|
|
|
|
/*+-------------------------------------------------------------------------*
|
|
* CConsolePowerWnd::CConsolePowerWnd
|
|
*
|
|
* Constructs a CConsolePowerWnd object.
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
CConsolePowerWnd::CConsolePowerWnd (CConsolePower* pConsolePower) :
|
|
m_pConsolePower(pConsolePower)
|
|
{
|
|
}
|
|
|
|
|
|
/*+-------------------------------------------------------------------------*
|
|
* CConsolePowerWnd::~CConsolePowerWnd
|
|
*
|
|
* Destroys a CConsolePowerWnd object.
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
CConsolePowerWnd::~CConsolePowerWnd ()
|
|
{
|
|
/*
|
|
* the Windows window for this class should never outlive the
|
|
* C++ class that wraps it.
|
|
*/
|
|
if (IsWindow ())
|
|
DestroyWindow();
|
|
}
|
|
|
|
|
|
/*+-------------------------------------------------------------------------*
|
|
* CConsolePowerWnd::ScCreate
|
|
*
|
|
* Creates the window for a CConsolePowerWnd object. This window will
|
|
* handle WM_POWERBROADCAST.
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
SC CConsolePowerWnd::ScCreate ()
|
|
{
|
|
DECLARE_SC (sc, _T("CConsolePowerWnd::ScCreate"));
|
|
|
|
/*
|
|
* create an invisible top-level window (only top-level windows receive
|
|
* WM_POWERBROADCAST).
|
|
*/
|
|
RECT rectEmpty = { 0, 0, 0, 0 };
|
|
|
|
if (!Create (GetDesktopWindow(), rectEmpty))
|
|
return (sc.FromLastError());
|
|
|
|
return (sc);
|
|
}
|
|
|
|
|
|
/*+-------------------------------------------------------------------------*
|
|
* CConsolePowerWnd::OnPowerBroadcast
|
|
*
|
|
* WM_POWERBROADCAST handler for CConsolePowerWnd.
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
LRESULT CConsolePowerWnd::OnPowerBroadcast (
|
|
UINT msg,
|
|
WPARAM wParam,
|
|
LPARAM lParam,
|
|
BOOL& bHandled)
|
|
{
|
|
/*
|
|
* if we aren't connected to a CConsolePower (shouldn't happen),
|
|
* we can't handle the message
|
|
*/
|
|
ASSERT (m_pConsolePower != NULL);
|
|
if (m_pConsolePower == NULL)
|
|
{
|
|
bHandled = false;
|
|
return (0);
|
|
}
|
|
|
|
return (m_pConsolePower->OnPowerBroadcast (wParam, lParam));
|
|
}
|