Source code of Windows XP (NT5)
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/*
* basewin.cxx
*
* Copyright (c) 1998 Microsoft Corporation
*
* Purpose: Implements the Base Windows classes for Trigger
*
* Owner: pierrec
*/
#include "headers.hxx"
#include <prsht.h>
#include <process.h>
#ifdef _DEBUG
CTraceTag tagAttachDetach(_T("Base"), _T("Attach/Detach"));
CTraceTag tagFrameProc(_T("Base"), _T("FrProc"));
CTraceTag tagHelp(_T("{Base}"), _T("Help"));
CTraceTag tagServiceControl(_T("Base"), _T("ServiceControl"));
CTraceTag tagProgress(_T("Base"), _T("Progress"));
CTraceTag tagStartup(_T("BaseWin"), _T("Startup"));
#endif
// class CBaseFrame
// Static variables
HINSTANCE CBaseFrame::s_hinst = NULL;
HINSTANCE CBaseFrame::s_hinstPrev = NULL;
HINSTANCE CBaseFrame::s_hinstMailBase;
CBaseFrame * CBaseFrame::s_pframe = NULL;
//tstring strFrameClassName(_T("CTriggerFrame"));
CBaseFrame::CBaseFrame()
{
m_nReturn = 0;
m_fExit = FALSE;
m_hicon = NULL;
SetFrameComponentBits(0);
}
CBaseFrame::~CBaseFrame(void)
{
s_pframe = NULL;
}
/*
* CBaseFrame::DeinitInstance()
*
* Purpose: Finishes the clean-up & dumps memory leaks.
*/
void CBaseFrame::DeinitInstance()
{
}
LONG CBaseFrame::IdMessageBox(tstring& szMessage, UINT fuStyle)
{
MMCErrorBox(szMessage.data());
return 0;
}
// Needed to avoid the compiler warning on SEH & destructors.
void FatalAppExit(SC sc)
{
MMCErrorBox(sc);
FatalExit(sc.GetCode());
}
/*
* CBaseFrame::OnDestroy()
*
* Purpose:
* Exit processing that requires the frame window to still be up
*/
void CBaseFrame::OnDestroy(void)
{
Detach();
}
DWORD CBaseFrame::DwActiveModeBits(void)
{
return 0;
}
/*
* CBaseFrame::ScInitInstance
*
* Purpose: Standard Windows InitInstance stuff.
*
* Return value:
* sc error encountered.
*/
SC CBaseFrame::ScInitInstance( void )
{
SC sc;
return sc;
}
// class CBaseWindow
/*
* Purpose: Place holder for the virtual destructor.
*/
CBaseWindow::~CBaseWindow(void)
{
;
}
void CBaseWindow::Attach(HWND hwnd)
{
ASSERT(hwnd);
#ifdef _DEBUG
Trace(tagAttachDetach,
_T("Attaching hwnd = %#08lX to this = %#08lX"),
hwnd, this);
#endif
::SetWindowLong(hwnd, GWL_USERDATA, (LONG) this);
SetHwnd(hwnd);
}
CBaseWindow * CBaseWindow::Pwin(HWND hwnd)
{
return (CBaseWindow *) ::GetWindowLong(hwnd, GWL_USERDATA);
}
void CBaseWindow::Detach(void)
{
#ifdef _DEBUG
Trace(tagAttachDetach,
_T("Detaching hwnd = %#08lX from this = %#08lX"),
Hwnd(), this);
#endif
if (Hwnd())
{
::SetWindowLong(Hwnd(), GWL_USERDATA, NULL);
}
SetHwnd(NULL);
}
void CBaseWindow::InvalidateWindow(PVOID pv)
{
ASSERT(pv);
ASSERT(::IsWindow((HWND) pv));
::InvalidateRect((HWND) pv, NULL, FALSE);
}
/*******************************************************************************
* procedure : ActiveWaitForObjects
*
* purpose : Use MsgWaitForMultipleObjects to wait for signal-state of these
* objects to change -- but remain alive to process windows messages
*
********************************************************************************/
DWORD ActiveWaitForObjects (DWORD cObjects,
LPHANDLE lphObjects,
BOOL fWaitAll,
DWORD dwTimeout,
DWORD fdwWakeMask)
{
DWORD dwWaitResult;
MSG msg;
while (TRUE)
{
dwWaitResult = MsgWaitForMultipleObjects (cObjects, lphObjects, fWaitAll, dwTimeout, fdwWakeMask);
if (dwWaitResult == (WAIT_OBJECT_0 + cObjects))
{
// Process the queued windows messages
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
break;
}
return(dwWaitResult);
}