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83 lines
2.0 KiB
83 lines
2.0 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1998
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//
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// File: dsuiwiz.cpp
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//
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//--------------------------------------------------------------------------
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#include "pch.h"
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#include "util.h"
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#include "resource.h"
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//#include "initguid.h"
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#include "dsuiwiz.h"
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#include "ShellExt.h"
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// {6BA3F852-23C6-11D1-B91F-00A0C9A06D2D}
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static const CLSID CLSID_OuDelegWizExt =
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{ 0x6BA3F852, 0x23C6, 0x11D1, {0xB9, 0x1F, 0x00, 0xA0, 0xC9, 0xA0, 0x6D, 0x2D } };
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COuDelegComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_OuDelegWizExt, CShellExt)
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance);
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DisableThreadLibraryCalls(hInstance);
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if (!_Module.InitClipboardFormats())
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return FALSE;
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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return _Module.RegisterServer(FALSE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer();
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}
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