Source code of Windows XP (NT5)
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// ===========================================================================
// File: M F C U I . C P P
//
// Copyright 1995 Microsoft Corporation. All Rights Reserved.
// Microsoft Confidential
// ===========================================================================
#ifndef UNICODE
// %%Includes: ---------------------------------------------------------------
#include <windows.h>
#include <ole2.h>
#include <oledlg.h>
// %%Prototypes: -------------------------------------------------------------
STDAPI Ole2AnsiWFromA(REFIID riid, LPUNKNOWN punkWrappeeA, LPUNKNOWN *ppunkWrapperW);
STDAPI Ole2AnsiAFromW(REFIID riid, LPUNKNOWN punkWrappeeW, LPUNKNOWN *ppunkWrapperA);
// ---------------------------------------------------------------------------
// %%Function: OleUIAddVerbMenu %%Reviewed: 00/00/95
//
// Description:
// Wraps OleUIAddVerbMenu to OLEDLG.DLL for MFC clients, which expect to be
// able to pass Ansi IOleObject's.
// ---------------------------------------------------------------------------
#undef OleUIAddVerbMenu // overrides the Ansi/Unicode macros in OLEDLG.H
STDAPI_(BOOL)
OleUIAddVerbMenu(LPOLEOBJECT lpOleObjA, LPCSTR lpszShortType,
HMENU hMenu, UINT uPos, UINT uIDVerbMin, UINT uIDVerbMax,
BOOL bAddConvert, UINT idConvert, HMENU FAR *lphMenu)
{
LPOLEOBJECT lpOleObjW = NULL;
BOOL fResult = FALSE;
// allow NULL IOleObject (OleUIAddVerbMenuA handles this by making an empty menu), but
// otherwise wrap the Ansi IOleObject to Unicode.
if (lpOleObjA == NULL ||
SUCCEEDED(Ole2AnsiWFromA(IID_IOleObject, (LPUNKNOWN)lpOleObjA, (LPUNKNOWN *)&lpOleObjW)))
{
fResult = OleUIAddVerbMenuA(lpOleObjW, lpszShortType, hMenu, uPos, uIDVerbMin,
uIDVerbMax, bAddConvert, idConvert, lphMenu);
// release the Unicode IOleObject if it was created
if (lpOleObjW != NULL)
lpOleObjW->Release();
}
return fResult;
} // OleUIAddVerbMenu
// ---------------------------------------------------------------------------
// %%Function: OleUIInsertObject %%Reviewed: 00/00/95
//
// Description:
// Wraps OleUIInsertObject to OLEDLG.DLL for MFC clients, which expect to be
// able to pass Ansi IOleClientSite and IStorage in and receive Ansi interfaces
// out in ppvObj.
// ---------------------------------------------------------------------------
#undef OleUIInsertObject // overrides the Ansi/Unicode macros in OLEDLG.H
STDAPI_(UINT)
OleUIInsertObject(LPOLEUIINSERTOBJECTA lpio)
{
LPOLECLIENTSITE lpIOleClientSiteA = NULL;
LPSTORAGE lpIStorageA = NULL;
LPVOID FAR *ppvObjA;
LPUNKNOWN punkObjW = NULL;
BOOL fCreatingObject;
UINT wResult;
HRESULT hr = S_OK;
// validate the structure superficially: let the actual function do most of the validation
if (!lpio)
return OLEUI_ERR_STRUCTURENULL;
if (IsBadReadPtr(lpio, sizeof(LPOLEUIINSERTOBJECTA)) ||
IsBadWritePtr(lpio, sizeof(LPOLEUIINSERTOBJECTA)))
return OLEUI_ERR_STRUCTUREINVALID;
if (lpio->cbStruct < sizeof(LPOLEUIINSERTOBJECTA))
return OLEUI_ERR_CBSTRUCTINCORRECT;
if (fCreatingObject = (lpio->dwFlags & (IOF_CREATENEWOBJECT | IOF_CREATEFILEOBJECT | IOF_CREATELINKOBJECT)))
{
// verify these parameters, otherwise cleanup becomes complicated
if (IsBadWritePtr(lpio->ppvObj, sizeof(LPUNKNOWN)))
return OLEUI_IOERR_PPVOBJINVALID;
if (lpio->lpIOleClientSite != NULL && IsBadReadPtr(lpio->lpIOleClientSite, sizeof(IOleClientSite)))
return OLEUI_IOERR_LPIOLECLIENTSITEINVALID;
if (lpio->lpIStorage != NULL && IsBadReadPtr(lpio->lpIStorage, sizeof(IStorage)))
return OLEUI_IOERR_LPISTORAGEINVALID;
// save away the Ansi IOleClientSite, stuff in our Unicode one.
// if it's NULL, OleUIInsertObjectA() will handle the error appropriately and we'll clean up correctly, below.
if (lpIOleClientSiteA = lpio->lpIOleClientSite)
{
hr = Ole2AnsiWFromA(IID_IOleClientSite, (LPUNKNOWN)lpIOleClientSiteA, (LPUNKNOWN *)&lpio->lpIOleClientSite);
if (FAILED(hr))
{
lpio->lpIOleClientSite = lpIOleClientSiteA;
lpio->sc = hr;
return OLEUI_IOERR_SCODEHASERROR;
}
}
// save away the Ansi IStorage, stuff in our Unicode one.
// if it's NULL, OleUIInsertObjectA() will handle the error appropriately and we'll clean up correctly, below.
if (lpIStorageA = lpio->lpIStorage)
{
hr = Ole2AnsiWFromA(IID_IStorage, (LPUNKNOWN)lpIStorageA, (LPUNKNOWN *)&lpio->lpIStorage);
if (FAILED(hr))
{
// make sure to free the Unicode IOleClientSite which we converted above.
if (lpio->lpIOleClientSite)
{
lpio->lpIOleClientSite->Release();
lpio->lpIOleClientSite = lpIOleClientSiteA;
}
lpio->lpIStorage = lpIStorageA;
lpio->sc = hr;
return OLEUI_IOERR_SCODEHASERROR;
}
}
// save the current Ansi ppvObj, stuff in our Unicode one
ppvObjA = lpio->ppvObj;
lpio->ppvObj = (LPVOID FAR *)&punkObjW;
}
wResult = OleUIInsertObjectA(lpio);
// regardless of success or failure of the above call, we have to clean up the wrapping we did
if (fCreatingObject)
{
// return the Ansi versions of the IOleClientSite and IStorage to
// the structure, and release the Unicode ones
if (lpio->lpIOleClientSite)
{
lpio->lpIOleClientSite->Release();
lpio->lpIOleClientSite = lpIOleClientSiteA;
}
if (lpio->lpIStorage)
{
lpio->lpIStorage->Release();
lpio->lpIStorage = lpIStorageA;
}
// return the Ansi object pointer to the structure
lpio->ppvObj = ppvObjA;
// convert
if (punkObjW != NULL)
{
HRESULT hr;
// if we were creating an object and we succeeded, punkObjW must be valid and contain an interface
// of type iid. if not, there is a problem in OleUIInsertObjectA(), not in this code. we could assert
// here if this code wanted to, but wouldn't be able to properly circumvent the error anyway.
if (FAILED(hr = Ole2AnsiAFromW(lpio->iid, (LPUNKNOWN)punkObjW, (LPUNKNOWN *)ppvObjA)))
{
lpio->sc = hr;
}
punkObjW->Release();
if (lpio->sc != S_OK)
return OLEUI_IOERR_SCODEHASERROR;
}
}
return wResult;
} // OleUIInsertObject
// ---------------------------------------------------------------------------
// %%Function: OleUIPasteSpecial %%Reviewed: 00/00/95
//
// Description:
// Wraps OleUIPasteSpecial to OLEDLG.DLL for MFC clients, which expect to be
// able to pass in and get back Ansi IDataObject's.
// ---------------------------------------------------------------------------
#undef OleUIPasteSpecial // overrides the Ansi/Unicode macros in OLEDLG.H
STDAPI_(UINT)
OleUIPasteSpecial(LPOLEUIPASTESPECIALA lpps)
{
LPDATAOBJECT lpSrcDataObjA;
UINT wResult;
// validate the structure superficially: let the actual function do most of the validation
if (!lpps)
return OLEUI_ERR_STRUCTURENULL;
if (IsBadReadPtr(lpps, sizeof(LPOLEUIPASTESPECIALA)) ||
IsBadWritePtr(lpps, sizeof(LPOLEUIPASTESPECIALA)))
return OLEUI_ERR_STRUCTUREINVALID;
if (lpps->cbStruct < sizeof(LPOLEUIPASTESPECIALA))
return OLEUI_ERR_CBSTRUCTINCORRECT;
if (NULL != lpps->lpSrcDataObj && IsBadReadPtr(lpps->lpSrcDataObj, sizeof(IDataObject)))
return OLEUI_IOERR_SRCDATAOBJECTINVALID;
if (!(lpSrcDataObjA = lpps->lpSrcDataObj) ||
SUCCEEDED(Ole2AnsiWFromA(IID_IDataObject, (LPUNKNOWN)lpSrcDataObjA, (LPUNKNOWN *)&lpps->lpSrcDataObj)))
{
wResult = OleUIPasteSpecialA(lpps);
// if we had an Ansi IDataObject on entry, put it back and release the Unicode wrapper.
if (lpSrcDataObjA != NULL)
{
lpps->lpSrcDataObj->Release();
lpps->lpSrcDataObj = lpSrcDataObjA;
}
// otherwise check to see if OleUIPasteSpecialA() placed a Unicode IDataObject into our structure.
// if it did, wrap it to make sure an Ansi one gets sent back out.
else if (lpps->lpSrcDataObj != NULL)
{
if (FAILED(Ole2AnsiAFromW(IID_IDataObject, (LPUNKNOWN)lpps->lpSrcDataObj, (LPUNKNOWN *)&lpSrcDataObjA)))
{
lpps->lpSrcDataObj->Release();
lpps->lpSrcDataObj = NULL;
return OLEUI_PSERR_GETCLIPBOARDFAILED; // well, that's pretty much what happened, after all
}
lpps->lpSrcDataObj->Release();
lpps->lpSrcDataObj = lpSrcDataObjA;
}
}
return wResult;
} // OleUIPasteSpecial
#endif // !UNICODE
// EOF =======================================================================