Source code of Windows XP (NT5)
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!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Bruce Mansfield (brucema) 01-Jun-1995
!ENDIF
#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=cairole
MINORCOMP=dbgexts
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=oleexts
DLLBASE=0x7a000000
#
# The TARGETPATH and TARGETTYPE variables are defined by the developer.
# The first specifies where the target is to be build. The second specifies
# the type of target (either PROGRAM, DYNLINK, LIBRARY, UMAPPL_NOLIB or
# BOOTPGM). UMAPPL_NOLIB is used when you're only building user-mode
# apps and don't need to build a library.
#
TARGETPATH=obj
# Pick one of the following and delete the others
TARGETTYPE=DYNLINK
DLLDEF= ..\ole.def
#
# The TARGETLIBS specifies additional libraries to link with you target
# image. Each library path specification should contain an asterisk (*)
# where the machine specific subdirectory name should go.
#
UMTYPE=console
USE_MSVCRT=1
LINKLIBS= $(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\crtdll.lib \
$(SDK_LIB_PATH)\uuid.lib
#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple directory paths with single
# semicolons. Relative path specifications are okay.
#
INCLUDES=..\;..\..\common\daytona;..\..\ih;..\..\com\inc;..\..\com\objact;..\..\dcom\idl\daytona;..\..\com\rot;..\..\com\dcomrem;..\..\..\dcomidl\obj
#
# The SOURCES variable is defined by the developer. It is a list of all the
# source files for this component. Each source file should be on a separate
# line using the line continuation character. This will minimize merge
# conflicts if two developers adding source files to the same component.
#
SOURCES= \
..\oleexts.cxx \
..\ddllcach.cxx \
..\drot.cxx \
..\dvtbl.cxx \
..\derror.cxx \
..\dfileext.cxx \
..\dfilepat.cxx \
..\dpsclsid.cxx \
..\dstdid.cxx \
..\dchannel.cxx \
..\dinfolvl.cxx \
..\dmoniker.cxx \
..\dtreatas.cxx \
..\dclsinfo.cxx \
..\dclscach.cxx \
..\util.cxx \
..\doxid.cxx \
..\dipid.cxx \
..\ole.rc
C_DEFINES= -DNT -DWINNT \
$(C_DEFINES)