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7193 lines
159 KiB
7193 lines
159 KiB
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#ifndef _SYNC_HXX_INCLUDED
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#define _SYNC_HXX_INCLUDED
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#include "nt.h"
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#include "ntrtl.h"
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#include "nturtl.h"
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#include "windows.h"
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#pragma warning ( disable : 4786 ) // we allow huge symbol names
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// Build Options
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#define SYNC_USE_X86_ASM // use x86 assembly for atomic memory manipulation
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//#define SYNC_ANALYZE_PERFORMANCE // analyze performance of synchronization objects
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#ifdef SYNC_ANALYZE_PERFORMANCE
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#define SYNC_DUMP_PERF_DATA // dump performance analysis of synchronization objects
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#endif // SYNC_ANALYZE_PERFORMANCE
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//#define SYNC_DEADLOCK_DETECTION // perform deadlock detection
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//#define SYNC_VALIDATE_IRKSEM_USAGE // validate IRKSEM (CReferencedKernelSemaphore) usage
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#ifdef DEBUG
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#ifdef DBG
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#else // !DBG
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#define SYNC_DEADLOCK_DETECTION // always perform deadlock detection in DEBUG
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#define SYNC_VALIDATE_IRKSEM_USAGE // always validate IRKSEM (CReferencedKernelSemaphore) usage in DEBUG
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#endif // DBG
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#endif // DEBUG
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// copied from basestd.h to make LONG_PTR available.
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// The following types are guaranteed to be signed and 32 bits wide.
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//
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typedef int LONG32, *PLONG32;
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typedef int INT32, *PINT32;
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//
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// The following types are guaranteed to be unsigned and 32 bits wide.
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//
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typedef unsigned int ULONG32, *PULONG32;
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typedef unsigned int DWORD32, *PDWORD32;
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typedef unsigned int UINT32, *PUINT32;
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//
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// The INT_PTR is guaranteed to be the same size as a pointer. Its
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// size with change with pointer size (32/64). It should be used
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// anywhere that a pointer is cast to an integer type. UINT_PTR is
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// the unsigned variation.
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//
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// __int3264 is intrinsic to 64b MIDL but not to old MIDL or to C compiler.
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//
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#if ( 501 < __midl )
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typedef __int3264 INT_PTR, *PINT_PTR;
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typedef unsigned __int3264 UINT_PTR, *PUINT_PTR;
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typedef __int3264 LONG_PTR, *PLONG_PTR;
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typedef unsigned __int3264 ULONG_PTR, *PULONG_PTR;
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#else // midl64
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// old midl and C++ compiler
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#ifdef _WIN64
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typedef __int64 INT_PTR, *PINT_PTR;
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typedef unsigned __int64 UINT_PTR, *PUINT_PTR;
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typedef __int64 LONG_PTR, *PLONG_PTR;
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typedef unsigned __int64 ULONG_PTR, *PULONG_PTR;
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#define __int3264 __int64
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#else
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typedef int INT_PTR, *PINT_PTR;
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typedef unsigned int UINT_PTR, *PUINT_PTR;
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typedef long LONG_PTR, *PLONG_PTR;
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typedef unsigned long ULONG_PTR, *PULONG_PTR;
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#define __int3264 __int32
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#endif
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#endif //midl64
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typedef ULONG_PTR DWORD_PTR, *PDWORD_PTR;
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//
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// The following types are guaranteed to be signed and 64 bits wide.
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//
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typedef __int64 LONG64, *PLONG64;
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typedef __int64 INT64, *PINT64;
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//
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// The following types are guaranteed to be unsigned and 64 bits wide.
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//
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typedef unsigned __int64 ULONG64, *PULONG64;
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typedef unsigned __int64 DWORD64, *PDWORD64;
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typedef unsigned __int64 UINT64, *PUINT64;
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//
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// SIZE_T used for counts or ranges which need to span the range of
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// of a pointer. SSIZE_T is the signed variation.
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//
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typedef ULONG_PTR SIZE_T, *PSIZE_T;
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typedef LONG_PTR SSIZE_T, *PSSIZE_T;
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//
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// useful macros for both 32/64
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//
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#define OffsetOf(s,m) (SIZE_T)&(((s *)0)->m)
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#ifdef __cplusplus
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}
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#endif
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#pragma warning ( disable : 4355 )
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#include <limits.h>
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#include <new.h>
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#include <stdarg.h>
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#include <stdlib.h>
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// calling convention
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#define OSSYNCAPI __stdcall
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// basic types
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typedef int BOOL;
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#define fFalse BOOL( 0 )
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#define fTrue BOOL( !0 )
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef unsigned long DWORD;
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typedef unsigned __int64 QWORD;
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// Assertions
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// Assertion Failure action
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//
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// called to indicate to the developer that an assumption is not true
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void OSSYNCAPI AssertFail( const char* szMessage, const char* szFilename, long lLine );
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// Assert Macros
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// asserts that the given expression is true or else fails with the specified message
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#define OSSYNCAssertSzRTL( exp, sz ) ( ( exp ) ? (void) 0 : AssertFail( sz, __FILE__, __LINE__ ) )
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#ifdef DEBUG
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#define OSSYNCAssertSz( exp, sz ) OSSYNCAssertSzRTL( exp, sz )
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#else // !DEBUG
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#define OSSYNCAssertSz( exp, sz )
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#endif // DEBUG
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// asserts that the given expression is true or else fails with that expression
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#define OSSYNCAssertRTL( exp ) OSSYNCAssertSzRTL( exp, #exp )
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#define OSSYNCAssert( exp ) OSSYNCAssertSz( exp, #exp )
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// Enforces
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// Enforce Failure action
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//
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// called when a strictly enforced condition has been violated
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void OSSYNCAPI EnforceFail( const char* szMessage, const char* szFilename, long lLine );
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// Enforce Macros
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// the given expression MUST be true or else fails with the specified message
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#define OSSYNCEnforceSz( exp, sz ) ( ( exp ) ? (void) 0 : EnforceFail( sz, __FILE__, __LINE__ ) )
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// the given expression MUST be true or else fails with that expression
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#define OSSYNCEnforce( exp ) OSSYNCEnforceSz( exp, #exp )
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#ifdef SYNC_VALIDATE_IRKSEM_USAGE
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#define OSSYNCEnforceIrksem( exp, sz ) OSSYNCEnforceSz( exp, sz )
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#else // !SYNC_VALIDATE_IRKSEM_USAGE
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#define OSSYNCEnforceIrksem( exp, sz )
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#endif // SYNC_VALIDATE_IRKSEM_USAGE
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// OSSYNC_FOREVER marks all convergence loops
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#if defined( _M_IX86 ) && defined( SYNC_USE_X86_ASM )
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inline void OSSyncPause() { __asm rep nop }
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#else // !_M_IX86 || !SYNC_USE_X86_ASM
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inline void OSSyncPause() {}
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#endif // _M_IX86 && SYNC_USE_X86_ASM
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#ifdef DEBUG
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#define OSSYNC_FOREVER for ( int cLoop = 0; ; cLoop++, OSSyncPause() )
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#else // !DEBUG
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#define OSSYNC_FOREVER for ( ; ; OSSyncPause() )
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#endif // DEBUG
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namespace OSSYNC {
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class CDumpContext;
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// Context Local Storage
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class COwner;
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class CLockDeadlockDetectionInfo;
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struct CLS
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{
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#ifdef SYNC_DEADLOCK_DETECTION
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COwner* pownerLockHead; // list of locks owned by this context
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DWORD cDisableOwnershipTracking; // lock ownerships are not tracked for this context
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BOOL fOverrideDeadlock; // next lock ownership will not be a deadlock
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CLockDeadlockDetectionInfo* plddiLockWait; // lock for which this context is waiting
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DWORD groupLockWait; // lock group for which this context is waiting
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#endif // SYNC_DEADLOCK_DETECTION
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};
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// returns the pointer to the current context's local storage
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CLS* const OSSYNCAPI Pcls();
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// Processor Information
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// returns the maximum number of processors this process can utilize
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int OSSYNCAPI OSSyncGetProcessorCountMax();
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// returns the current number of processors this process can utilize
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int OSSYNCAPI OSSyncGetProcessorCount();
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// returns the processor number that the current context _MAY_ be executing on
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//
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// NOTE: the current context may change processors at any time
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int OSSYNCAPI OSSyncGetCurrentProcessor();
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// sets the processor number returned by OSSyncGetCurrentProcessor()
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void OSSYNCAPI OSSyncSetCurrentProcessor( const int iProc );
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// High Resolution Timer
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// returns the current HRT frequency
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QWORD OSSYNCAPI QwOSTimeHRTFreq();
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// returns the current HRT count
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QWORD OSSYNCAPI QwOSTimeHRTCount();
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// Timer
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// returns the current tick count where one tick is one millisecond
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DWORD OSSYNCAPI DwOSTimeGetTickCount();
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// Global Synchronization Constants
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// wait time used for testing the state of the kernel object
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extern const int cmsecTest;
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// wait time used for infinite wait on a kernel object
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extern const int cmsecInfinite;
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// maximum wait time on a kernel object before a deadlock is suspected
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extern const int cmsecDeadlock;
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// wait time used for infinite wait on a kernel object without deadlock
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extern const int cmsecInfiniteNoDeadlock;
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// cache line size
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extern const int cbCacheLine;
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// Atomic Memory Manipulations
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// returns fTrue if the given data is properly aligned for atomic modification
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inline const BOOL IsAtomicallyModifiable( long* plTarget )
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{
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return ULONG_PTR( plTarget ) % sizeof( long ) == 0;
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}
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inline const BOOL IsAtomicallyModifiablePointer( void*const* ppvTarget )
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{
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return ULONG_PTR( ppvTarget ) % sizeof( void* ) == 0;
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}
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#if defined( _M_IX86 ) && defined( SYNC_USE_X86_ASM )
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#pragma warning( disable: 4035 )
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// atomically compares the current value of the target with the specified
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// initial value and if equal sets the target to the specified final value.
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// the initial value of the target is returned. the exchange is successful
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// if the value returned equals the specified initial value. the target
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// must be aligned to a four byte boundary
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inline long AtomicCompareExchange( long* const plTarget, const long lInitial, const long lFinal )
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{
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OSSYNCAssert( IsAtomicallyModifiable( plTarget ) );
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__asm mov ecx, plTarget
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__asm mov edx, lFinal
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__asm mov eax, lInitial
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__asm lock cmpxchg [ecx], edx
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}
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inline void* AtomicCompareExchangePointer( void** const ppvTarget, void* const pvInitial, void* const pvFinal )
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{
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OSSYNCAssert( IsAtomicallyModifiablePointer( ppvTarget ) );
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return (void*) AtomicCompareExchange( (long* const) ppvTarget, (const long) pvInitial, (const long) pvFinal );
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}
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// atomically sets the target to the specified value, returning the target's
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// initial value. the target must be aligned to a four byte boundary
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inline long AtomicExchange( long* const plTarget, const long lValue )
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{
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OSSYNCAssert( IsAtomicallyModifiable( plTarget ) );
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__asm mov ecx, plTarget
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__asm mov eax, lValue
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__asm lock xchg [ecx], eax
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}
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inline void* AtomicExchangePointer( void* const * ppvTarget, void* const pvValue )
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{
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OSSYNCAssert( IsAtomicallyModifiablePointer( ppvTarget ) );
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return (void*) AtomicExchange( (long* const) ppvTarget, (const long) pvValue );
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}
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// atomically adds the specified value to the target, returning the target's
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// initial value. the target must be aligned to a four byte boundary
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inline long AtomicExchangeAdd( long* const plTarget, const long lValue )
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{
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OSSYNCAssert( IsAtomicallyModifiable( plTarget ) );
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__asm mov ecx, plTarget
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__asm mov eax, lValue
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__asm lock xadd [ecx], eax
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}
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#pragma warning( default: 4035 )
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#elif defined( _WIN64 )
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inline long AtomicExchange( long* const plTarget, const long lValue )
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{
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OSSYNCAssert( IsAtomicallyModifiable( plTarget ) );
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return InterlockedExchange( plTarget, lValue );
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}
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inline long AtomicExchangeAdd( long* const plTarget, const long lValue )
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{
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OSSYNCAssert( IsAtomicallyModifiable( plTarget ) );
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return InterlockedExchangeAdd( plTarget, lValue );
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}
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inline long AtomicCompareExchange( long* const plTarget, const long lInitial, const long lFinal )
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{
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OSSYNCAssert( IsAtomicallyModifiable( plTarget ) );
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return InterlockedCompareExchange( plTarget, lFinal, lInitial );
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}
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inline void* AtomicExchangePointer( void* const * ppvTarget, void* const pvValue )
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{
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OSSYNCAssert( IsAtomicallyModifiablePointer( ppvTarget ) );
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return InterlockedExchangePointer( (void **)ppvTarget, pvValue );
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}
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inline void* AtomicCompareExchangePointer( void** const ppvTarget, void* const pvInitial, void* const pvFinal )
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{
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OSSYNCAssert( IsAtomicallyModifiablePointer( ppvTarget ) );
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return InterlockedCompareExchangePointer( ppvTarget, pvFinal, pvInitial );
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}
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#else
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long OSSYNCAPI AtomicCompareExchange( long* const plTarget, const long lInitial, const long lFinal );
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void* OSSYNCAPI AtomicCompareExchangePointer( void** const ppvTarget, void* const pvInitial, void* const pvFinal );
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long OSSYNCAPI AtomicExchange( long* const plTarget, const long lValue );
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void* OSSYNCAPI AtomicExchangePointer( void* const * ppvTarget, void* const pvValue );
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long OSSYNCAPI AtomicExchangeAdd( long* const plTarget, const long lValue );
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#endif
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// atomically adds the specified value to the target, returning the target's
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// initial value. the target must be aligned to a pointer boundary.
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inline void* AtomicExchangeAddPointer( void** const ppvTarget, void* const pvValue )
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{
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void* pvInitial;
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void* pvFinal;
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void* pvResult;
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OSSYNCAssert( IsAtomicallyModifiablePointer( ppvTarget ) );
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OSSYNC_FOREVER
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{
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pvInitial = *((void* volatile *)ppvTarget);
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pvFinal = (void*)( ULONG_PTR( pvInitial ) + ULONG_PTR( pvValue ) );
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pvResult = AtomicCompareExchangePointer( ppvTarget, pvInitial, pvFinal );
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if ( pvResult == pvInitial )
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{
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break;
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}
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}
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return pvResult;
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}
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// atomically increments the target, returning the incremented value. the
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// target must be aligned to a four byte boundary
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inline long AtomicIncrement( long* const plTarget )
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{
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return AtomicExchangeAdd( plTarget, 1 ) + 1;
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}
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// atomically decrements the target, returning the decremented value. the
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// target must be aligned to a four byte boundary
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inline long AtomicDecrement( long* const plTarget )
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{
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return AtomicExchangeAdd( plTarget, -1 ) - 1;
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}
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// atomically adds the specified value to the target. the target must be
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// aligned to a four byte boundary
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inline void AtomicAdd( QWORD* const pqwTarget, const QWORD qwValue )
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{
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#ifdef _WIN64
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AtomicExchangeAddPointer( (VOID **)pqwTarget, (VOID *)qwValue );
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#else
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DWORD* const pdwTargetLow = (DWORD*)pqwTarget;
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DWORD* const pdwTargetHigh = pdwTargetLow + 1;
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const DWORD dwValueLow = DWORD( qwValue );
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DWORD dwValueHigh = DWORD( qwValue >> 32 );
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if ( dwValueLow )
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{
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if ( DWORD( AtomicExchangeAdd( (long*)pdwTargetLow, dwValueLow ) ) + dwValueLow < dwValueLow )
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{
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dwValueHigh++;
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}
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}
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if ( dwValueHigh )
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{
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AtomicExchangeAdd( (long*)pdwTargetHigh, dwValueHigh );
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}
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#endif
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}
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// Atomically increments a DWORD counter, returning TRUE if the final
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// value is less than or equal to a specified maximum, or FALSE otherwise.
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// The pre-incremented value is returned in *pdwInitial
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// WARNING: to determine if the maximum value has been reached, an UNSIGNED
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// comparison is performed
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inline BOOL FAtomicIncrementMax(
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volatile DWORD * const pdw,
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DWORD * const pdwInitial,
|
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const DWORD dwMax )
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{
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OSSYNC_FOREVER
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{
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const DWORD dwInitial = *pdw;
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if ( dwInitial < dwMax )
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{
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const DWORD dwFinal = dwInitial + 1;
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if ( dwInitial == (DWORD)AtomicCompareExchange( (LONG *)pdw, (LONG)dwInitial, (LONG)dwFinal ) )
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{
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*pdwInitial = dwInitial;
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return fTrue;
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}
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}
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else
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return fFalse;
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}
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// should be impossible
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OSSYNCAssert( fFalse );
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return fFalse;
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}
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// Atomically increments a pointer-sized counter, returning TRUE if the final
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// value is less than or equal to a specified maximum, or FALSE otherwise.
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// The pre-incremented value is returned in *ppvInitial
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// WARNING: to determine if the maximum value has been reached, an UNSIGNED
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// comparison is performed
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inline BOOL FAtomicIncrementPointerMax(
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volatile VOID ** const ppv,
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VOID ** const ppvInitial,
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const VOID * const pvMax )
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{
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OSSYNC_FOREVER
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{
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const QWORD qwInitial = QWORD( *ppv );
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if ( qwInitial < (QWORD)pvMax )
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{
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const QWORD qwFinal = qwInitial + 1;
|
|
if ( qwInitial == (QWORD)AtomicCompareExchangePointer( (VOID **)ppv, (VOID *)qwInitial, (VOID *)qwFinal ) )
|
|
{
|
|
*ppvInitial = (VOID *)qwInitial;
|
|
return fTrue;
|
|
}
|
|
}
|
|
else
|
|
return fFalse;
|
|
}
|
|
|
|
// should be impossible
|
|
OSSYNCAssert( fFalse );
|
|
return fFalse;
|
|
}
|
|
|
|
|
|
|
|
// Enhanced Synchronization Object State Container
|
|
//
|
|
// This class manages a "simple" or normal state for an arbitrary sync object
|
|
// and its "enhanced" counterpart. Which type is used depends on the build.
|
|
// The goal is to maintain a footprint equal to the normal state so that other
|
|
// classes that contain this object do not fluctuate in size depending on what
|
|
// build options have been selected. For example, a performance build might
|
|
// need extra storage to collect performance stats on the object. This data
|
|
// will force the object to be allocated elsewhere in memory but will not change
|
|
// the size of the object in its containing class.
|
|
//
|
|
// Template Arguments:
|
|
//
|
|
// CState sync object state class
|
|
// CStateInit sync object state class ctor arg type
|
|
// CInformation sync object information class
|
|
// CInformationInit sync object information class ctor arg type
|
|
|
|
void* OSSYNCAPI ESMemoryNew( size_t cb );
|
|
void OSSYNCAPI ESMemoryDelete( void* pv );
|
|
|
|
// determine when enhanced state is needed
|
|
|
|
#if defined( SYNC_ANALYZE_PERFORMANCE ) || defined( SYNC_DEADLOCK_DETECTION )
|
|
#define SYNC_ENHANCED_STATE
|
|
#endif // SYNC_ANALYZE_PERFORMANCE || SYNC_DEADLOCK_DETECTION
|
|
|
|
template< class CState, class CStateInit, class CInformation, class CInformationInit >
|
|
class CEnhancedStateContainer
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// enhanced state
|
|
|
|
class CEnhancedState
|
|
: public CState,
|
|
public CInformation
|
|
{
|
|
public:
|
|
|
|
CEnhancedState( const CStateInit& si, const CInformationInit& ii )
|
|
: CState( si ),
|
|
CInformation( ii )
|
|
|
|
{
|
|
}
|
|
|
|
void* operator new( size_t cb ) { return ESMemoryNew( cb ); }
|
|
void operator delete( void* pv ) { ESMemoryDelete( pv ); }
|
|
};
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CEnhancedStateContainer( const CStateInit& si, const CInformationInit& ii )
|
|
{
|
|
#ifdef SYNC_ENHANCED_STATE
|
|
|
|
m_pes = new CEnhancedState( si, ii );
|
|
|
|
#else // !SYNC_ENHANCED_STATE
|
|
|
|
new( (CState*) m_rgbState ) CState( si );
|
|
|
|
#endif // SYNC_ENHANCED_STATE
|
|
}
|
|
|
|
~CEnhancedStateContainer()
|
|
{
|
|
#ifdef SYNC_ENHANCED_STATE
|
|
|
|
delete m_pes;
|
|
#ifdef DEBUG
|
|
m_pes = NULL;
|
|
#endif // DEBUG
|
|
|
|
#else // !SYNC_ENHANCED_STATE
|
|
|
|
( (CState*) m_rgbState )->~CState();
|
|
|
|
#endif // SYNC_ENHANCED_STATE
|
|
}
|
|
|
|
// accessors
|
|
|
|
CEnhancedState& State() const
|
|
{
|
|
#ifdef SYNC_ENHANCED_STATE
|
|
|
|
return *m_pes;
|
|
|
|
#else // !SYNC_ENHANCED_STATE
|
|
|
|
// NOTE: this assumes that CInformation has no storage!
|
|
|
|
return *( (CEnhancedState*) m_rgbState );
|
|
|
|
#endif // SYNC_ENHANCED_STATE
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// data members
|
|
|
|
// either a pointer to the enhanced state elsewhere in memory or the
|
|
// actual state data, depending on the mode of the sync object
|
|
|
|
union
|
|
{
|
|
CEnhancedState* m_pes;
|
|
BYTE m_rgbState[ sizeof( CState ) ];
|
|
};
|
|
};
|
|
|
|
|
|
// Synchronization Object Base Class
|
|
//
|
|
// All Synchronization Objects are derived from this class
|
|
|
|
class CSyncObject
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSyncObject() {}
|
|
~CSyncObject() {}
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSyncObject& operator=( CSyncObject& ); // disallowed
|
|
};
|
|
|
|
|
|
// Synchronization Object Basic Information
|
|
|
|
class CSyncBasicInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSyncBasicInfo( const char* szInstanceName );
|
|
~CSyncBasicInfo();
|
|
|
|
// manipulators
|
|
|
|
void SetTypeName( const char* szTypeName );
|
|
void SetInstance( const CSyncObject* const psyncobj );
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_ENHANCED_STATE
|
|
|
|
const char* SzInstanceName() const { return m_szInstanceName; }
|
|
const char* SzTypeName() const { return m_szTypeName; }
|
|
const CSyncObject* const Instance() const { return m_psyncobj; }
|
|
|
|
#endif // SYNC_ENHANCED_STATE
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSyncBasicInfo& operator=( CSyncBasicInfo& ); // disallowed
|
|
|
|
// data members
|
|
|
|
#ifdef SYNC_ENHANCED_STATE
|
|
|
|
// Instance Name
|
|
|
|
const char* m_szInstanceName;
|
|
|
|
// Type Name
|
|
|
|
const char* m_szTypeName;
|
|
|
|
// Instance
|
|
|
|
const CSyncObject* m_psyncobj;
|
|
|
|
#endif // SYNC_ENHANCED_STATE
|
|
};
|
|
|
|
// sets the type name for the synchronization object
|
|
|
|
inline void CSyncBasicInfo::SetTypeName( const char* szTypeName )
|
|
{
|
|
#ifdef SYNC_ENHANCED_STATE
|
|
|
|
m_szTypeName = szTypeName;
|
|
|
|
#endif // SYNC_ENHANCED_STATE
|
|
}
|
|
|
|
// sets the instance pointer for the synchronization object
|
|
|
|
inline void CSyncBasicInfo::SetInstance( const CSyncObject* const psyncobj )
|
|
{
|
|
#ifdef SYNC_ENHANCED_STATE
|
|
|
|
m_psyncobj = psyncobj;
|
|
|
|
#endif // SYNC_ENHANCED_STATE
|
|
}
|
|
|
|
|
|
// Synchronization Object Performance: Wait Times
|
|
|
|
class CSyncPerfWait
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSyncPerfWait();
|
|
~CSyncPerfWait();
|
|
|
|
// member functions
|
|
|
|
// manipulators
|
|
|
|
void StartWait();
|
|
void StopWait();
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
QWORD CWaitTotal() const { return m_cWait; }
|
|
double CsecWaitElapsed() const { return (double)(signed __int64)m_qwHRTWaitElapsed /
|
|
(double)(signed __int64)QwOSTimeHRTFreq(); }
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSyncPerfWait& operator=( CSyncPerfWait& ); // disallowed
|
|
|
|
// data members
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// wait count
|
|
|
|
volatile QWORD m_cWait;
|
|
|
|
// elapsed wait time
|
|
|
|
volatile QWORD m_qwHRTWaitElapsed;
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
};
|
|
|
|
// starts the wait timer for the sync object
|
|
|
|
inline void CSyncPerfWait::StartWait()
|
|
{
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// increment the wait count
|
|
|
|
AtomicAdd( (QWORD*)&m_cWait, 1 );
|
|
|
|
// subtract the start wait time from the elapsed wait time. this starts
|
|
// an elapsed time computation for this context. StopWait() will later
|
|
// add the end wait time to the elapsed time, causing the following net
|
|
// effect:
|
|
//
|
|
// m_qwHRTWaitElapsed += <end time> - <start time>
|
|
//
|
|
// we simply choose to go ahead and do the subtraction now to save storage
|
|
|
|
AtomicAdd( (QWORD*)&m_qwHRTWaitElapsed, QWORD( -__int64( QwOSTimeHRTCount() ) ) );
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
}
|
|
|
|
// stops the wait timer for the sync object
|
|
|
|
inline void CSyncPerfWait::StopWait()
|
|
{
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// add the end wait time to the elapsed wait time. this completes the
|
|
// computation started in StartWait()
|
|
|
|
AtomicAdd( (QWORD*)&m_qwHRTWaitElapsed, QwOSTimeHRTCount() );
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
}
|
|
|
|
|
|
// Null Synchronization Object State Initializer
|
|
|
|
class CSyncStateInitNull
|
|
{
|
|
};
|
|
|
|
extern const CSyncStateInitNull syncstateNull;
|
|
|
|
|
|
// Kernel Semaphore Information
|
|
|
|
class CKernelSemaphoreInfo
|
|
: public CSyncBasicInfo,
|
|
public CSyncPerfWait
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CKernelSemaphoreInfo( const CSyncBasicInfo& sbi )
|
|
: CSyncBasicInfo( sbi )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Kernel Semaphore State
|
|
|
|
class CKernelSemaphoreState
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CKernelSemaphoreState( const CSyncStateInitNull& null ) : m_handle( 0 ) {}
|
|
|
|
// manipulators
|
|
|
|
void SetHandle( void * handle ) { m_handle = handle; }
|
|
|
|
// accessors
|
|
|
|
void* Handle() { return m_handle; }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CKernelSemaphoreState& operator=( CKernelSemaphoreState& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// kernel semaphore handle
|
|
|
|
void* m_handle;
|
|
};
|
|
|
|
|
|
// Kernel Semaphore
|
|
|
|
class CKernelSemaphore
|
|
: private CSyncObject,
|
|
private CEnhancedStateContainer< CKernelSemaphoreState, CSyncStateInitNull, CKernelSemaphoreInfo, CSyncBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CKernelSemaphore( const CSyncBasicInfo& sbi );
|
|
~CKernelSemaphore();
|
|
|
|
// init / term
|
|
|
|
const BOOL FInit();
|
|
void Term();
|
|
|
|
// manipulators
|
|
|
|
void Acquire();
|
|
const BOOL FTryAcquire();
|
|
const BOOL FAcquire( const int cmsecTimeout );
|
|
void Release( const int cToRelease = 1 );
|
|
|
|
// accessors
|
|
|
|
const BOOL FReset();
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CKernelSemaphore& operator=( CKernelSemaphore& ); // disallowed
|
|
|
|
// accessors
|
|
|
|
const BOOL FInitialized();
|
|
};
|
|
|
|
// acquire one count of the semaphore, waiting forever if necessary
|
|
|
|
inline void CKernelSemaphore::Acquire()
|
|
{
|
|
// semaphore should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// wait for the semaphore
|
|
|
|
const BOOL fAcquire = FAcquire( cmsecInfinite );
|
|
OSSYNCAssert( fAcquire );
|
|
}
|
|
|
|
// try to acquire one count of the semaphore without waiting. returns 0 if a
|
|
// count could not be acquired
|
|
|
|
inline const BOOL CKernelSemaphore::FTryAcquire()
|
|
{
|
|
// semaphore should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// test the semaphore
|
|
|
|
return FAcquire( cmsecTest );
|
|
}
|
|
|
|
// returns fTrue if the semaphore has no available counts
|
|
|
|
inline const BOOL CKernelSemaphore::FReset()
|
|
{
|
|
// semaphore should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// test the semaphore
|
|
|
|
return !FTryAcquire();
|
|
}
|
|
|
|
// returns fTrue if the semaphore has been initialized
|
|
|
|
inline const BOOL CKernelSemaphore::FInitialized()
|
|
{
|
|
return State().Handle() != 0;
|
|
}
|
|
|
|
|
|
// Kernel Semaphore Pool
|
|
|
|
class CKernelSemaphorePool
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// index to a ref counted kernel semaphore
|
|
|
|
typedef unsigned short IRKSEM;
|
|
enum { irksemAllocated = 0xFFFE, irksemNil = 0xFFFF };
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CKernelSemaphorePool();
|
|
~CKernelSemaphorePool();
|
|
|
|
// init / term
|
|
|
|
const BOOL FInit();
|
|
void Term();
|
|
|
|
// manipulators
|
|
|
|
const IRKSEM Allocate( const CSyncObject* const psyncobj );
|
|
void Reference( const IRKSEM irksem );
|
|
void Unreference( const IRKSEM irksem );
|
|
|
|
// accessors
|
|
|
|
CKernelSemaphore& Ksem( const IRKSEM irksem, const CSyncObject* const psyncobj ) const;
|
|
|
|
const BOOL FInitialized() const;
|
|
|
|
long CksemAlloc() const { return m_cksem; }
|
|
|
|
private:
|
|
|
|
// types
|
|
|
|
// reference counted kernel semaphore
|
|
|
|
class CReferencedKernelSemaphore
|
|
: public CKernelSemaphore
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CReferencedKernelSemaphore();
|
|
~CReferencedKernelSemaphore();
|
|
|
|
// init / term
|
|
|
|
const BOOL FInit();
|
|
void Term();
|
|
|
|
// manipulators
|
|
|
|
BOOL FAllocate();
|
|
void Release();
|
|
|
|
void SetUser( const CSyncObject* const psyncobj );
|
|
|
|
void Reference();
|
|
const BOOL FUnreference();
|
|
|
|
// accessors
|
|
|
|
const BOOL FInUse() const { return m_fInUse; }
|
|
const int CReference() const { return m_cReference; }
|
|
|
|
#ifdef SYNC_VALIDATE_IRKSEM_USAGE
|
|
const CSyncObject* const PsyncobjUser() const { return m_psyncobjUser; }
|
|
#endif // SYNC_VALIDATE_IRKSEM_USAGE
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CReferencedKernelSemaphore& operator=( CReferencedKernelSemaphore& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// transacted state representation
|
|
|
|
union
|
|
{
|
|
volatile long m_l;
|
|
struct
|
|
{
|
|
volatile unsigned short m_cReference:15; // 0 <= m_cReference <= ( 1 << 15 ) - 1
|
|
volatile unsigned short m_fInUse:1; // m_fInUse = { 0, 1 }
|
|
};
|
|
};
|
|
|
|
volatile long m_fAvailable;
|
|
|
|
#ifdef SYNC_VALIDATE_IRKSEM_USAGE
|
|
|
|
// sync object currently using this semaphore
|
|
|
|
const CSyncObject* volatile m_psyncobjUser;
|
|
|
|
#else // SYNC_VALIDATE_IRKSEM_USAGE
|
|
|
|
BYTE m_rgbReserved1[4];
|
|
|
|
#endif // SYNC_VALIDATE_IRKSEM_USAGE
|
|
|
|
BYTE m_rgbReserved2[16];
|
|
};
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CKernelSemaphorePool& operator=( CKernelSemaphorePool& ); // disallowed
|
|
|
|
// manipulators
|
|
|
|
const IRKSEM AllocateNew();
|
|
void Free( const IRKSEM irksem );
|
|
|
|
// data members
|
|
|
|
// semaphore index to semaphore map
|
|
|
|
CReferencedKernelSemaphore* m_mpirksemrksem;
|
|
|
|
// semaphore count
|
|
|
|
volatile long m_cksem;
|
|
};
|
|
|
|
// allocates an IRKSEM from the pool on behalf of the specified sync object
|
|
//
|
|
// NOTE: the returned IRKSEM has one reference count
|
|
|
|
inline const CKernelSemaphorePool::IRKSEM CKernelSemaphorePool::Allocate( const CSyncObject* const psyncobj )
|
|
{
|
|
// semaphore pool should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// there are semaphores in the semaphore pool
|
|
|
|
IRKSEM irksem = irksemNil;
|
|
if ( m_cksem )
|
|
{
|
|
// hash into the semaphore pool based on this context's CLS and the time
|
|
|
|
IRKSEM irksemHash = IRKSEM( UINT_PTR( UINT_PTR( Pcls() ) / sizeof( CLS ) + UINT_PTR( QwOSTimeHRTCount() ) ) % m_cksem );
|
|
OSSYNCAssert( irksemHash >= 0 && irksemHash < m_cksem );
|
|
|
|
// try to allocate a semaphore, scanning forwards through the pool
|
|
|
|
for ( long cLoop = 0;
|
|
cLoop < m_cksem;
|
|
cLoop++, irksemHash = IRKSEM( ++irksemHash % m_cksem ) )
|
|
{
|
|
if ( m_mpirksemrksem[ irksemHash ].FAllocate() )
|
|
{
|
|
irksem = irksemHash;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if we do not yet have a semaphore, allocate one
|
|
|
|
if ( irksem == irksemNil )
|
|
{
|
|
irksem = AllocateNew();
|
|
}
|
|
|
|
// validate irksem retrieved
|
|
|
|
OSSYNCAssert( irksem != irksemNil );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem < m_cksem );
|
|
|
|
// set the user for this semaphore
|
|
|
|
m_mpirksemrksem[irksem].SetUser( psyncobj );
|
|
|
|
// ensure that the semaphore we retrieved is reset
|
|
|
|
OSSYNCEnforceIrksem( m_mpirksemrksem[irksem].FReset(),
|
|
"Illegal allocation of a Kernel Semaphore with available counts!" );
|
|
|
|
// return the allocated semaphore
|
|
|
|
return irksem;
|
|
}
|
|
|
|
// add a reference count to an IRKSEM
|
|
|
|
inline void CKernelSemaphorePool::Reference( const IRKSEM irksem )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( irksem != irksemNil );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem < m_cksem );
|
|
|
|
// semaphore pool should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// increment the reference count for this IRKSEM
|
|
|
|
m_mpirksemrksem[irksem].Reference();
|
|
}
|
|
|
|
// remove a reference count from an IRKSEM, freeing it if the reference count
|
|
// drops to zero and it is not currently in use
|
|
|
|
inline void CKernelSemaphorePool::Unreference( const IRKSEM irksem )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( irksem != irksemNil );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem < m_cksem );
|
|
|
|
// semaphore pool should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// decrement the reference count for this IRKSEM
|
|
|
|
const BOOL fFree = m_mpirksemrksem[irksem].FUnreference();
|
|
|
|
// we need to free the semaphore
|
|
|
|
if ( fFree )
|
|
{
|
|
// free the IRKSEM back to the allocation stack
|
|
|
|
Free( irksem );
|
|
}
|
|
}
|
|
|
|
// returns the CKernelSemaphore object associated with the given IRKSEM
|
|
|
|
inline CKernelSemaphore& CKernelSemaphorePool::Ksem( const IRKSEM irksem, const CSyncObject* const psyncobj ) const
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( irksem != irksemNil );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem < m_cksem );
|
|
|
|
// semaphore pool should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// we had better be retrieving this semaphore for the right sync object
|
|
|
|
OSSYNCEnforceIrksem( m_mpirksemrksem[irksem].PsyncobjUser() == psyncobj,
|
|
"Illegal use of a Kernel Semaphore by another Synchronization Object" );
|
|
|
|
// return kernel semaphore
|
|
|
|
return m_mpirksemrksem[irksem];
|
|
}
|
|
|
|
// returns fTrue if the semaphore pool has been initialized
|
|
|
|
inline const BOOL CKernelSemaphorePool::FInitialized() const
|
|
{
|
|
return m_mpirksemrksem != NULL;
|
|
}
|
|
|
|
// allocates a new irksem and adds it to the stack's irksem pool
|
|
|
|
inline const CKernelSemaphorePool::IRKSEM CKernelSemaphorePool::AllocateNew()
|
|
{
|
|
// atomically allocate a position in the stack's irksem pool for our new
|
|
// irksem
|
|
|
|
const long lDelta = 0x00000001;
|
|
const long lBI = AtomicExchangeAdd( (long*) &m_cksem, lDelta );
|
|
|
|
const IRKSEM irksem = IRKSEM( lBI );
|
|
|
|
// initialize this irksem
|
|
|
|
new ( &m_mpirksemrksem[irksem] ) CReferencedKernelSemaphore;
|
|
|
|
BOOL fInitKernelSemaphore = m_mpirksemrksem[irksem].FInit();
|
|
OSSYNCEnforceSz( fInitKernelSemaphore, "Could not allocate a Kernel Semaphore" );
|
|
|
|
// return the irksem for use
|
|
|
|
return irksem;
|
|
}
|
|
|
|
// frees the given IRKSEM back to the allocation stack
|
|
|
|
inline void CKernelSemaphorePool::Free( const IRKSEM irksem )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( irksem != irksemNil );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem < m_cksem );
|
|
|
|
// semaphore pool should be initialized
|
|
|
|
OSSYNCAssert( FInitialized() );
|
|
|
|
// the semaphore to free had better not be in use
|
|
|
|
OSSYNCEnforceIrksem( !m_mpirksemrksem[irksem].FInUse(),
|
|
"Illegal free of a Kernel Semaphore that is still in use" );
|
|
|
|
// the semaphore had better not already be freed
|
|
|
|
OSSYNCEnforceIrksem( !m_mpirksemrksem[irksem].FAllocate(),
|
|
"Illegal free of a Kernel Semaphore that is already free" );
|
|
|
|
// ensure that the semaphore to free is reset
|
|
|
|
OSSYNCEnforceIrksem( m_mpirksemrksem[irksem].FReset(),
|
|
"Illegal free of a Kernel Semaphore that has available counts" );
|
|
|
|
// release the semaphore to the pool
|
|
|
|
m_mpirksemrksem[irksem].Release();
|
|
}
|
|
|
|
|
|
// Referenced Kernel Semaphore
|
|
|
|
// attempts to allocate the semaphore, returning fTrue on success
|
|
|
|
inline BOOL CKernelSemaphorePool::CReferencedKernelSemaphore::FAllocate()
|
|
{
|
|
return m_fAvailable && AtomicExchange( (long*)&m_fAvailable, 0 );
|
|
}
|
|
|
|
// releases the semaphore
|
|
|
|
inline void CKernelSemaphorePool::CReferencedKernelSemaphore::Release()
|
|
{
|
|
AtomicExchange( (long*)&m_fAvailable, 1 );
|
|
}
|
|
|
|
// sets the user for the semaphore and gives the user an initial reference
|
|
|
|
inline void CKernelSemaphorePool::CReferencedKernelSemaphore::SetUser( const CSyncObject* const psyncobj )
|
|
{
|
|
// this semaphore had better not already be in use
|
|
|
|
OSSYNCEnforceIrksem( !m_fInUse,
|
|
"Illegal allocation of a Kernel Semaphore that is already in use" );
|
|
OSSYNCEnforceIrksem( !m_psyncobjUser,
|
|
"Illegal allocation of a Kernel Semaphore that is already in use" );
|
|
|
|
// mark this semaphore as in use and add an initial reference count for the
|
|
// user
|
|
|
|
AtomicExchangeAdd( (long*) &m_l, 0x00008001 );
|
|
#ifdef SYNC_VALIDATE_IRKSEM_USAGE
|
|
m_psyncobjUser = psyncobj;
|
|
#endif // SYNC_VALIDATE_IRKSEM_USAGE
|
|
}
|
|
|
|
// add a reference count to the semaphore
|
|
|
|
inline void CKernelSemaphorePool::CReferencedKernelSemaphore::Reference()
|
|
{
|
|
// increment the reference count
|
|
|
|
AtomicIncrement( (long*) &m_l );
|
|
|
|
// there had better be at least one reference count!
|
|
|
|
OSSYNCAssert( m_cReference > 0 );
|
|
}
|
|
|
|
// remove a reference count from the semaphore, returning fTrue if the last
|
|
// reference count on the semaphore was removed and the semaphore was in use
|
|
// (this is the condition on which we can free the semaphore to the stack)
|
|
|
|
inline const BOOL CKernelSemaphorePool::CReferencedKernelSemaphore::FUnreference()
|
|
{
|
|
// there had better be at least one reference count!
|
|
|
|
OSSYNCAssert( m_cReference > 0 );
|
|
|
|
// try forever until we succeed in removing our reference count
|
|
|
|
long lBI;
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
const long lBIExpected = m_l;
|
|
|
|
// compute the after image of the control word by decrementing the
|
|
// reference count and reseting the In Use bit if and only if we are
|
|
// removing the last reference count
|
|
|
|
const long lAI = lBIExpected +
|
|
( lBIExpected == 0x00008001 ?
|
|
0xFFFF7FFF :
|
|
0xFFFFFFFF );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
lBI = AtomicCompareExchange( (long*)&m_l, lBIExpected, lAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( lBI != lBIExpected )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// return fTrue if we removed the last reference count and reset the In Use bit
|
|
|
|
if ( lBI == 0x00008001 )
|
|
{
|
|
#ifdef SYNC_VALIDATE_IRKSEM_USAGE
|
|
m_psyncobjUser = NULL;
|
|
#endif // SYNC_VALIDATE_IRKSEM_USAGE
|
|
return fTrue;
|
|
}
|
|
else
|
|
{
|
|
return fFalse;
|
|
}
|
|
}
|
|
|
|
|
|
// Global Kernel Semaphore Pool
|
|
|
|
extern CKernelSemaphorePool ksempoolGlobal;
|
|
|
|
|
|
// Synchronization Object Performance: Acquisition
|
|
|
|
class CSyncPerfAcquire
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSyncPerfAcquire();
|
|
~CSyncPerfAcquire();
|
|
|
|
// member functions
|
|
|
|
// manipulators
|
|
|
|
void SetAcquire();
|
|
|
|
void SetContend();
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
QWORD CAcquireTotal() const { return m_cAcquire; }
|
|
QWORD CContendTotal() const { return m_cContend; }
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSyncPerfAcquire& operator=( CSyncPerfAcquire& ); // disallowed
|
|
|
|
// data members
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// acquire count
|
|
|
|
volatile QWORD m_cAcquire;
|
|
|
|
// contend count
|
|
|
|
volatile QWORD m_cContend;
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
};
|
|
|
|
// specifies that the sync object was acquired
|
|
|
|
inline void CSyncPerfAcquire::SetAcquire()
|
|
{
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
AtomicAdd( (QWORD*)&m_cAcquire, 1 );
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
}
|
|
|
|
// specifies that a contention occurred while acquiring the sync object
|
|
|
|
inline void CSyncPerfAcquire::SetContend()
|
|
{
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
AtomicAdd( (QWORD*)&m_cContend, 1 );
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
}
|
|
|
|
|
|
// Semaphore Information
|
|
|
|
class CSemaphoreInfo
|
|
: public CSyncBasicInfo,
|
|
public CSyncPerfWait,
|
|
public CSyncPerfAcquire
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSemaphoreInfo( const CSyncBasicInfo& sbi )
|
|
: CSyncBasicInfo( sbi )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Semaphore State
|
|
|
|
class CSemaphoreState
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSemaphoreState( const CSyncStateInitNull& null ) : m_cAvail( 0 ) {}
|
|
CSemaphoreState( const int cAvail );
|
|
CSemaphoreState( const int cWait, const int irksem );
|
|
~CSemaphoreState() {}
|
|
|
|
// operators
|
|
|
|
CSemaphoreState& operator=( CSemaphoreState& state ) { m_cAvail = state.m_cAvail; return *this; }
|
|
|
|
// manipulators
|
|
|
|
const BOOL FChange( const CSemaphoreState& stateCur, const CSemaphoreState& stateNew );
|
|
const BOOL FIncAvail( const int cToInc );
|
|
const BOOL FDecAvail();
|
|
|
|
// accessors
|
|
|
|
const BOOL FNoWait() const { return m_cAvail >= 0; }
|
|
const BOOL FWait() const { return m_cAvail < 0; }
|
|
const BOOL FAvail() const { return m_cAvail > 0; }
|
|
const BOOL FNoWaitAndNoAvail() const { return m_cAvail == 0; }
|
|
|
|
const int CAvail() const { OSSYNCAssert( FNoWait() ); return m_cAvail; }
|
|
const int CWait() const { OSSYNCAssert( FWait() ); return -m_cWaitNeg; }
|
|
const CKernelSemaphorePool::IRKSEM Irksem() const { OSSYNCAssert( FWait() ); return CKernelSemaphorePool::IRKSEM( m_irksem ); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// data members
|
|
|
|
// transacted state representation (switched on bit 31)
|
|
|
|
union
|
|
{
|
|
// Mode 0: no waiters
|
|
|
|
volatile long m_cAvail; // 0 <= m_cAvail <= ( 1 << 31 ) - 1
|
|
|
|
// Mode 1: waiters
|
|
|
|
struct
|
|
{
|
|
volatile unsigned short m_irksem; // 0 <= m_irksem <= ( 1 << 16 ) - 2
|
|
volatile short m_cWaitNeg; // -( ( 1 << 15 ) - 1 ) <= m_cWaitNeg <= -1
|
|
};
|
|
};
|
|
};
|
|
|
|
// ctor
|
|
|
|
inline CSemaphoreState::CSemaphoreState( const int cAvail )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( cAvail >= 0 );
|
|
OSSYNCAssert( cAvail <= 0x7FFFFFFF );
|
|
|
|
// set available count
|
|
|
|
m_cAvail = long( cAvail );
|
|
}
|
|
|
|
// ctor
|
|
|
|
inline CSemaphoreState::CSemaphoreState( const int cWait, const int irksem )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( cWait > 0 );
|
|
OSSYNCAssert( cWait <= 0x7FFF );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem <= 0xFFFE );
|
|
|
|
// set waiter count
|
|
|
|
m_cWaitNeg = short( -cWait );
|
|
|
|
// set semaphore
|
|
|
|
m_irksem = (unsigned short) irksem;
|
|
}
|
|
|
|
// changes the transacted state of the semaphore using a transacted memory
|
|
// compare/exchange operation, returning fFalse on failure
|
|
|
|
inline const BOOL CSemaphoreState::FChange( const CSemaphoreState& stateCur, const CSemaphoreState& stateNew )
|
|
{
|
|
return AtomicCompareExchange( (long*)&m_cAvail, stateCur.m_cAvail, stateNew.m_cAvail ) == stateCur.m_cAvail;
|
|
}
|
|
|
|
// tries to increase the available count on the semaphore by the count
|
|
// given using a transacted memory compare/exchange operation, returning fFalse
|
|
// on failure
|
|
|
|
__forceinline const BOOL CSemaphoreState::FIncAvail( const int cToInc )
|
|
{
|
|
// try forever to change the state of the semaphore
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// get current value
|
|
|
|
const long cAvail = m_cAvail;
|
|
|
|
// munge start value such that the transaction will only work if we are in
|
|
// mode 0 (we do this to save a branch)
|
|
|
|
const long cAvailStart = cAvail & 0x7FFFFFFF;
|
|
|
|
// compute end value relative to munged start value
|
|
|
|
const long cAvailEnd = cAvailStart + cToInc;
|
|
|
|
// validate transaction
|
|
|
|
OSSYNCAssert( cAvail < 0 || ( cAvailStart >= 0 && cAvailEnd <= 0x7FFFFFFF && cAvailEnd == cAvailStart + cToInc ) );
|
|
|
|
// attempt the transaction
|
|
|
|
const long cAvailOld = AtomicCompareExchange( (long*)&m_cAvail, cAvailStart, cAvailEnd );
|
|
|
|
// the transaction succeeded
|
|
|
|
if ( cAvailOld == cAvailStart )
|
|
{
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
|
|
// the transaction failed
|
|
|
|
else
|
|
{
|
|
// the transaction failed because of a collision with another context
|
|
|
|
if ( cAvailOld >= 0 )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction failed because there are waiters
|
|
|
|
else
|
|
{
|
|
// return failure
|
|
|
|
return fFalse;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// tries to decrease the available count on the semaphore by one using a
|
|
// transacted memory compare/exchange operation, returning fFalse on failure
|
|
|
|
__forceinline const BOOL CSemaphoreState::FDecAvail()
|
|
{
|
|
// try forever to change the state of the semaphore
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// get current value
|
|
|
|
const long cAvail = m_cAvail;
|
|
|
|
// this function has no effect on 0x80000000, so this MUST be an illegal
|
|
// value!
|
|
|
|
OSSYNCAssert( cAvail != 0x80000000 );
|
|
|
|
// munge end value such that the transaction will only work if we are in
|
|
// mode 0 and we have at least one available count (we do this to save a
|
|
// branch)
|
|
|
|
const long cAvailEnd = ( cAvail - 1 ) & 0x7FFFFFFF;
|
|
|
|
// compute start value relative to munged end value
|
|
|
|
const long cAvailStart = cAvailEnd + 1;
|
|
|
|
// validate transaction
|
|
|
|
OSSYNCAssert( cAvail <= 0 || ( cAvailStart > 0 && cAvailEnd >= 0 && cAvailEnd == cAvail - 1 ) );
|
|
|
|
// attempt the transaction
|
|
|
|
const long cAvailOld = AtomicCompareExchange( (long*)&m_cAvail, cAvailStart, cAvailEnd );
|
|
|
|
// the transaction succeeded
|
|
|
|
if ( cAvailOld == cAvailStart )
|
|
{
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
|
|
// the transaction failed
|
|
|
|
else
|
|
{
|
|
// the transaction failed because of a collision with another context
|
|
|
|
if ( cAvailOld > 0 )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction failed because there are no available counts
|
|
|
|
else
|
|
{
|
|
// return failure
|
|
|
|
return fFalse;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Semaphore
|
|
|
|
class CSemaphore
|
|
: private CSyncObject,
|
|
private CEnhancedStateContainer< CSemaphoreState, CSyncStateInitNull, CSemaphoreInfo, CSyncBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSemaphore( const CSyncBasicInfo& sbi );
|
|
~CSemaphore();
|
|
|
|
// manipulators
|
|
|
|
void Acquire();
|
|
const BOOL FTryAcquire();
|
|
const BOOL FAcquire( const int cmsecTimeout );
|
|
void Release( const int cToRelease = 1 );
|
|
|
|
// accessors
|
|
|
|
const int CWait() const;
|
|
const int CAvail() const;
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSemaphore& operator=( CSemaphore& ); // disallowed
|
|
|
|
// manipulators
|
|
|
|
const BOOL _FAcquire( const int cmsecTimeout );
|
|
void _Release( const int cToRelease );
|
|
};
|
|
|
|
// acquire one count of the semaphore, waiting forever if necessary
|
|
|
|
inline void CSemaphore::Acquire()
|
|
{
|
|
// we will wait forever, so we should not timeout
|
|
|
|
int fAcquire = FAcquire( cmsecInfinite );
|
|
OSSYNCAssert( fAcquire );
|
|
}
|
|
|
|
// try to acquire one count of the semaphore without waiting or spinning.
|
|
// returns fFalse if a count could not be acquired
|
|
|
|
inline const BOOL CSemaphore::FTryAcquire()
|
|
{
|
|
// only try to perform a simple decrement of the available count
|
|
|
|
const BOOL fAcquire = State().FDecAvail();
|
|
|
|
// we did not acquire the semaphore
|
|
|
|
if ( !fAcquire )
|
|
{
|
|
// this is a contention
|
|
|
|
State().SetContend();
|
|
}
|
|
|
|
// we did acquire the semaphore
|
|
|
|
else
|
|
{
|
|
// note that we acquired a count
|
|
|
|
State().SetAcquire();
|
|
}
|
|
|
|
return fAcquire;
|
|
}
|
|
|
|
// acquire one count of the semaphore, waiting only for the specified interval.
|
|
// returns fFalse if the wait timed out before a count could be acquired
|
|
|
|
inline const BOOL CSemaphore::FAcquire( const int cmsecTimeout )
|
|
{
|
|
// first try to quickly grab an available count. if that doesn't work,
|
|
// retry acquire using the full state machine
|
|
|
|
return FTryAcquire() || _FAcquire( cmsecTimeout );
|
|
}
|
|
|
|
// releases the given number of counts to the semaphore, waking the appropriate
|
|
// number of waiters
|
|
|
|
inline void CSemaphore::Release( const int cToRelease )
|
|
{
|
|
// we failed to perform a simple increment of the available count
|
|
|
|
if ( !State().FIncAvail( cToRelease ) )
|
|
{
|
|
// retry release using the full state machine
|
|
|
|
_Release( cToRelease );
|
|
}
|
|
}
|
|
|
|
// returns the number of execution contexts waiting on the semaphore
|
|
|
|
inline const int CSemaphore::CWait() const
|
|
{
|
|
// read the current state of the semaphore
|
|
|
|
const CSemaphoreState stateCur = (CSemaphoreState&) State();
|
|
|
|
// return the waiter count
|
|
|
|
return stateCur.FWait() ? stateCur.CWait() : 0;
|
|
}
|
|
|
|
// returns the number of available counts on the semaphore
|
|
|
|
inline const int CSemaphore::CAvail() const
|
|
{
|
|
// read the current state of the semaphore
|
|
|
|
const CSemaphoreState stateCur = (CSemaphoreState&) State();
|
|
|
|
// return the available count
|
|
|
|
return stateCur.FNoWait() ? stateCur.CAvail() : 0;
|
|
}
|
|
|
|
|
|
// Auto-Reset Signal Information
|
|
|
|
class CAutoResetSignalInfo
|
|
: public CSyncBasicInfo,
|
|
public CSyncPerfWait,
|
|
public CSyncPerfAcquire
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CAutoResetSignalInfo( const CSyncBasicInfo& sbi )
|
|
: CSyncBasicInfo( sbi )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Auto-Reset Signal State
|
|
|
|
class CAutoResetSignalState
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CAutoResetSignalState( const CSyncStateInitNull& null ) : m_fSet( 0 ) {}
|
|
CAutoResetSignalState( const int fSet );
|
|
CAutoResetSignalState( const int cWait, const int irksem );
|
|
~CAutoResetSignalState() {}
|
|
|
|
// operators
|
|
|
|
CAutoResetSignalState& operator=( CAutoResetSignalState& state ) { m_fSet = state.m_fSet; return *this; }
|
|
|
|
// manipulators
|
|
|
|
const BOOL FChange( const CAutoResetSignalState& stateCur, const CAutoResetSignalState& stateNew );
|
|
const BOOL FSimpleSet();
|
|
const BOOL FSimpleReset();
|
|
|
|
// accessors
|
|
|
|
const BOOL FNoWait() const { return m_fSet >= 0; }
|
|
const BOOL FWait() const { return m_fSet < 0; }
|
|
const BOOL FNoWaitAndSet() const { return m_fSet > 0; }
|
|
const BOOL FNoWaitAndNotSet() const { return m_fSet == 0; }
|
|
|
|
const BOOL FSet() const { OSSYNCAssert( FNoWait() ); return m_fSet; }
|
|
const int CWait() const { OSSYNCAssert( FWait() ); return -m_cWaitNeg; }
|
|
const CKernelSemaphorePool::IRKSEM Irksem() const { OSSYNCAssert( FWait() ); return CKernelSemaphorePool::IRKSEM( m_irksem ); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// data members
|
|
|
|
// transacted state representation (switched on bit 31)
|
|
|
|
union
|
|
{
|
|
// Mode 0: no waiters
|
|
|
|
volatile long m_fSet; // m_fSet = { 0, 1 }
|
|
|
|
// Mode 1: waiters
|
|
|
|
struct
|
|
{
|
|
volatile unsigned short m_irksem; // 0 <= m_irksem <= ( 1 << 16 ) - 2
|
|
volatile short m_cWaitNeg; // -( ( 1 << 15 ) - 1 ) <= m_cWaitNeg <= -1
|
|
};
|
|
};
|
|
};
|
|
|
|
// ctor
|
|
|
|
inline CAutoResetSignalState::CAutoResetSignalState( const int fSet )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( fSet == 0 || fSet == 1 );
|
|
|
|
// set state
|
|
|
|
m_fSet = long( fSet );
|
|
}
|
|
|
|
// ctor
|
|
|
|
inline CAutoResetSignalState::CAutoResetSignalState( const int cWait, const int irksem )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( cWait > 0 );
|
|
OSSYNCAssert( cWait <= 0x7FFF );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem <= 0xFFFE );
|
|
|
|
// set waiter count
|
|
|
|
m_cWaitNeg = short( -cWait );
|
|
|
|
// set semaphore
|
|
|
|
m_irksem = (unsigned short) irksem;
|
|
}
|
|
|
|
// changes the transacted state of the signal using a transacted memory
|
|
// compare/exchange operation, returning 0 on failure
|
|
|
|
inline const BOOL CAutoResetSignalState::FChange( const CAutoResetSignalState& stateCur, const CAutoResetSignalState& stateNew )
|
|
{
|
|
return AtomicCompareExchange( (long*)&m_fSet, stateCur.m_fSet, stateNew.m_fSet ) == stateCur.m_fSet;
|
|
}
|
|
|
|
// tries to set the signal state from either the set or reset with no waiters states
|
|
// using a transacted memory compare/exchange operation, returning fFalse on failure
|
|
|
|
__forceinline const BOOL CAutoResetSignalState::FSimpleSet()
|
|
{
|
|
// try forever to change the state of the signal
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// get current value
|
|
|
|
const long fSet = m_fSet;
|
|
|
|
// munge start value such that the transaction will only work if we are in
|
|
// mode 0 (we do this to save a branch)
|
|
|
|
const long fSetStart = fSet & 0x7FFFFFFF;
|
|
|
|
// compute end value relative to munged start value
|
|
|
|
const long fSetEnd = 1;
|
|
|
|
// validate transaction
|
|
|
|
OSSYNCAssert( fSet < 0 || ( ( fSetStart == 0 || fSetStart == 1 ) && fSetEnd == 1 ) );
|
|
|
|
// attempt the transaction
|
|
|
|
const long fSetOld = AtomicCompareExchange( (long*)&m_fSet, fSetStart, fSetEnd );
|
|
|
|
// the transaction succeeded
|
|
|
|
if ( fSetOld == fSetStart )
|
|
{
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
|
|
// the transaction failed
|
|
|
|
else
|
|
{
|
|
// the transaction failed because of a collision with another context
|
|
|
|
if ( fSetOld >= 0 )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction failed because there are waiters
|
|
|
|
else
|
|
{
|
|
// return failure
|
|
|
|
return fFalse;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// tries to reset the signal state from either the set or reset with no waiters states
|
|
// using a transacted memory compare/exchange operation, returning fFalse on failure
|
|
|
|
__forceinline const BOOL CAutoResetSignalState::FSimpleReset()
|
|
{
|
|
// try forever to change the state of the signal
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// get current value
|
|
|
|
const long fSet = m_fSet;
|
|
|
|
// munge start value such that the transaction will only work if we are in
|
|
// mode 0 (we do this to save a branch)
|
|
|
|
const long fSetStart = fSet & 0x7FFFFFFF;
|
|
|
|
// compute end value relative to munged start value
|
|
|
|
const long fSetEnd = 0;
|
|
|
|
// validate transaction
|
|
|
|
OSSYNCAssert( fSet < 0 || ( ( fSetStart == 0 || fSetStart == 1 ) && fSetEnd == 0 ) );
|
|
|
|
// attempt the transaction
|
|
|
|
const long fSetOld = AtomicCompareExchange( (long*)&m_fSet, fSetStart, fSetEnd );
|
|
|
|
// the transaction succeeded
|
|
|
|
if ( fSetOld == fSetStart )
|
|
{
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
|
|
// the transaction failed
|
|
|
|
else
|
|
{
|
|
// the transaction failed because of a collision with another context
|
|
|
|
if ( fSetOld >= 0 )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction failed because there are waiters
|
|
|
|
else
|
|
{
|
|
// return failure
|
|
|
|
return fFalse;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Auto-Reset Signal
|
|
|
|
class CAutoResetSignal
|
|
: private CSyncObject,
|
|
private CEnhancedStateContainer< CAutoResetSignalState, CSyncStateInitNull, CAutoResetSignalInfo, CSyncBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CAutoResetSignal( const CSyncBasicInfo& sbi );
|
|
~CAutoResetSignal();
|
|
|
|
// manipulators
|
|
|
|
void Wait();
|
|
const BOOL FTryWait();
|
|
const BOOL FWait( const int cmsecTimeout );
|
|
|
|
void Set();
|
|
void Reset();
|
|
void Pulse();
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CAutoResetSignal& operator=( CAutoResetSignal& ); // disallowed
|
|
|
|
// manipulators
|
|
|
|
const BOOL _FWait( const int cmsecTimeout );
|
|
|
|
void _Set();
|
|
void _Pulse();
|
|
};
|
|
|
|
// waits for the signal to be set, forever if necessary. when the wait completes,
|
|
// the signal will be reset
|
|
|
|
inline void CAutoResetSignal::Wait()
|
|
{
|
|
// we will wait forever, so we should not timeout
|
|
|
|
const BOOL fWait = FWait( cmsecInfinite );
|
|
OSSYNCAssert( fWait );
|
|
}
|
|
|
|
// tests the state of the signal without waiting or spinning, returning fFalse
|
|
// if the signal was not set. if the signal was set, the signal will be reset
|
|
|
|
inline const BOOL CAutoResetSignal::FTryWait()
|
|
{
|
|
// we can satisfy the wait if we can successfully change the state of the
|
|
// signal from set to reset with no waiters
|
|
|
|
const BOOL fSuccess = State().FChange( CAutoResetSignalState( 1 ), CAutoResetSignalState( 0 ) );
|
|
|
|
// we did not successfully wait for the signal
|
|
|
|
if ( !fSuccess )
|
|
{
|
|
// this is a contention
|
|
|
|
State().SetContend();
|
|
}
|
|
|
|
// we did successfully wait for the signal
|
|
|
|
else
|
|
{
|
|
// note that we acquired the signal
|
|
|
|
State().SetAcquire();
|
|
}
|
|
|
|
return fSuccess;
|
|
}
|
|
|
|
// wait for the signal to be set, but only for the specified interval,
|
|
// returning fFalse if the wait timed out before the signal was set. if the
|
|
// wait completes, the signal will be reset
|
|
|
|
inline const BOOL CAutoResetSignal::FWait( const int cmsecTimeout )
|
|
{
|
|
// first try to quickly pass through the signal. if that doesn't work,
|
|
// retry wait using the full state machine
|
|
|
|
return FTryWait() || _FWait( cmsecTimeout );
|
|
}
|
|
|
|
// sets the signal, releasing up to one waiter. if a waiter is released, then
|
|
// the signal will be reset. if a waiter is not released, the signal will
|
|
// remain set
|
|
|
|
inline void CAutoResetSignal::Set()
|
|
{
|
|
// we failed to change the signal state from reset with no waiters to set
|
|
// or from set to set (a nop)
|
|
|
|
if ( !State().FSimpleSet() )
|
|
{
|
|
// retry set using the full state machine
|
|
|
|
_Set();
|
|
}
|
|
}
|
|
|
|
// resets the signal
|
|
|
|
inline void CAutoResetSignal::Reset()
|
|
{
|
|
// if and only if the signal is in the set state, change it to the reset state
|
|
|
|
State().FChange( CAutoResetSignalState( 1 ), CAutoResetSignalState( 0 ) );
|
|
}
|
|
|
|
// resets the signal, releasing up to one waiter
|
|
|
|
inline void CAutoResetSignal::Pulse()
|
|
{
|
|
// wa failed to change the signal state from set to reset with no waiters
|
|
// or from reset with no waiters to reset with no waiters (a nop)
|
|
|
|
if ( !State().FSimpleReset() )
|
|
{
|
|
// retry pulse using the full state machine
|
|
|
|
_Pulse();
|
|
}
|
|
}
|
|
|
|
|
|
// Manual-Reset Signal Information
|
|
|
|
class CManualResetSignalInfo
|
|
: public CSyncBasicInfo,
|
|
public CSyncPerfWait,
|
|
public CSyncPerfAcquire
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CManualResetSignalInfo( const CSyncBasicInfo& sbi )
|
|
: CSyncBasicInfo( sbi )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Manual-Reset Signal State
|
|
|
|
class CManualResetSignalState
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CManualResetSignalState( const CSyncStateInitNull& null ) : m_fSet( 0 ) {}
|
|
CManualResetSignalState( const int fSet );
|
|
CManualResetSignalState( const int cWait, const int irksem );
|
|
~CManualResetSignalState() {}
|
|
|
|
// operators
|
|
|
|
CManualResetSignalState& operator=( CManualResetSignalState& state ) { m_fSet = state.m_fSet; return *this; }
|
|
|
|
// manipulators
|
|
|
|
const BOOL FChange( const CManualResetSignalState& stateCur, const CManualResetSignalState& stateNew );
|
|
const CManualResetSignalState Set();
|
|
const CManualResetSignalState Reset();
|
|
|
|
// accessors
|
|
|
|
const BOOL FNoWait() const { return m_fSet >= 0; }
|
|
const BOOL FWait() const { return m_fSet < 0; }
|
|
const BOOL FNoWaitAndSet() const { return m_fSet > 0; }
|
|
const BOOL FNoWaitAndNotSet() const { return m_fSet == 0; }
|
|
|
|
const BOOL FSet() const { OSSYNCAssert( FNoWait() ); return m_fSet; }
|
|
const int CWait() const { OSSYNCAssert( FWait() ); return -m_cWaitNeg; }
|
|
const CKernelSemaphorePool::IRKSEM Irksem() const { OSSYNCAssert( FWait() ); return CKernelSemaphorePool::IRKSEM( m_irksem ); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// data members
|
|
|
|
// transacted state representation (switched on bit 31)
|
|
|
|
union
|
|
{
|
|
// Mode 0: no waiters
|
|
|
|
volatile long m_fSet; // m_fSet = { 0, 1 }
|
|
|
|
// Mode 1: waiters
|
|
|
|
struct
|
|
{
|
|
volatile unsigned short m_irksem; // 0 <= m_irksem <= ( 1 << 16 ) - 2
|
|
volatile short m_cWaitNeg; // -( ( 1 << 15 ) - 1 ) <= m_cWaitNeg <= -1
|
|
};
|
|
};
|
|
};
|
|
|
|
// ctor
|
|
|
|
inline CManualResetSignalState::CManualResetSignalState( const int fSet )
|
|
{
|
|
// set state
|
|
|
|
m_fSet = long( fSet );
|
|
}
|
|
|
|
// ctor
|
|
|
|
inline CManualResetSignalState::CManualResetSignalState( const int cWait, const int irksem )
|
|
{
|
|
// validate IN args
|
|
|
|
OSSYNCAssert( cWait > 0 );
|
|
OSSYNCAssert( cWait <= 0x7FFF );
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem <= 0xFFFE );
|
|
|
|
// set waiter count
|
|
|
|
m_cWaitNeg = short( -cWait );
|
|
|
|
// set semaphore
|
|
|
|
m_irksem = (unsigned short) irksem;
|
|
}
|
|
|
|
// changes the transacted state of the signal using a transacted memory
|
|
// compare/exchange operation, returning fFalse on failure
|
|
|
|
inline const BOOL CManualResetSignalState::FChange( const CManualResetSignalState& stateCur, const CManualResetSignalState& stateNew )
|
|
{
|
|
return AtomicCompareExchange( (long*)&m_fSet, stateCur.m_fSet, stateNew.m_fSet ) == stateCur.m_fSet;
|
|
}
|
|
|
|
// changes the transacted state of the signal to set using a transacted memory
|
|
// exchange operation and returns the original state of the signal
|
|
|
|
inline const CManualResetSignalState CManualResetSignalState::Set()
|
|
{
|
|
const CManualResetSignalState stateNew( 1 );
|
|
return CManualResetSignalState( AtomicExchange( (long*)&m_fSet, stateNew.m_fSet ) );
|
|
}
|
|
|
|
// changes the transacted state of the signal to reset using a transacted memory
|
|
// exchange operation and returns the original state of the signal
|
|
|
|
inline const CManualResetSignalState CManualResetSignalState::Reset()
|
|
{
|
|
const CManualResetSignalState stateNew( 0 );
|
|
return CManualResetSignalState( AtomicExchange( (long*)&m_fSet, stateNew.m_fSet ) );
|
|
}
|
|
|
|
|
|
// Manual-Reset Signal
|
|
|
|
class CManualResetSignal
|
|
: private CSyncObject,
|
|
private CEnhancedStateContainer< CManualResetSignalState, CSyncStateInitNull, CManualResetSignalInfo, CSyncBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CManualResetSignal( const CSyncBasicInfo& sbi );
|
|
~CManualResetSignal();
|
|
|
|
// manipulators
|
|
|
|
void Wait();
|
|
const BOOL FTryWait();
|
|
const BOOL FWait( const int cmsecTimeout );
|
|
|
|
void Set();
|
|
void Reset();
|
|
void Pulse();
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CManualResetSignal& operator=( CManualResetSignal& ); // disallowed
|
|
|
|
// manipulators
|
|
|
|
const BOOL _FWait( const int cmsecTimeout );
|
|
};
|
|
|
|
// waits for the signal to be set, forever if necessary
|
|
|
|
inline void CManualResetSignal::Wait()
|
|
{
|
|
// we will wait forever, so we should not timeout
|
|
|
|
int fWait = FWait( cmsecInfinite );
|
|
OSSYNCAssert( fWait );
|
|
}
|
|
|
|
// tests the state of the signal without waiting or spinning, returning fFalse
|
|
// if the signal was not set
|
|
|
|
inline const BOOL CManualResetSignal::FTryWait()
|
|
{
|
|
const BOOL fSuccess = State().FNoWaitAndSet();
|
|
|
|
// we did not successfully wait for the signal
|
|
|
|
if ( !fSuccess )
|
|
{
|
|
// this is a contention
|
|
|
|
State().SetContend();
|
|
}
|
|
|
|
// we did successfully wait for the signal
|
|
|
|
else
|
|
{
|
|
// note that we acquired the signal
|
|
|
|
State().SetAcquire();
|
|
}
|
|
|
|
return fSuccess;
|
|
}
|
|
|
|
// wait for the signal to be set, but only for the specified interval,
|
|
// returning fFalse if the wait timed out before the signal was set
|
|
|
|
inline const BOOL CManualResetSignal::FWait( const int cmsecTimeout )
|
|
{
|
|
// first try to quickly pass through the signal. if that doesn't work,
|
|
// retry wait using the full state machine
|
|
|
|
return FTryWait() || _FWait( cmsecTimeout );
|
|
}
|
|
|
|
// sets the signal, releasing any waiters
|
|
|
|
inline void CManualResetSignal::Set()
|
|
{
|
|
// change the signal state to set
|
|
|
|
const CManualResetSignalState stateOld = State().Set();
|
|
|
|
// there were waiters on the signal
|
|
|
|
if ( stateOld.FWait() )
|
|
{
|
|
// release all the waiters
|
|
|
|
ksempoolGlobal.Ksem( stateOld.Irksem(), this ).Release( stateOld.CWait() );
|
|
}
|
|
}
|
|
|
|
// resets the signal
|
|
|
|
inline void CManualResetSignal::Reset()
|
|
{
|
|
// if and only if the signal is in the set state, change it to the reset state
|
|
|
|
State().FChange( CManualResetSignalState( 1 ), CManualResetSignalState( 0 ) );
|
|
}
|
|
|
|
// resets the signal, releasing any waiters
|
|
|
|
inline void CManualResetSignal::Pulse()
|
|
{
|
|
// change the signal state to reset
|
|
|
|
const CManualResetSignalState stateOld = State().Reset();
|
|
|
|
// there were waiters on the signal
|
|
|
|
if ( stateOld.FWait() )
|
|
{
|
|
// release all the waiters
|
|
|
|
ksempoolGlobal.Ksem( stateOld.Irksem(), this ).Release( stateOld.CWait() );
|
|
}
|
|
}
|
|
|
|
|
|
// Lock Object Base Class
|
|
//
|
|
// All Lock Objects are derived from this class
|
|
|
|
class CLockObject
|
|
: public CSyncObject
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CLockObject() {}
|
|
~CLockObject() {}
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CLockObject& operator=( CLockObject& ); // disallowed
|
|
};
|
|
|
|
|
|
// Lock Object Basic Information
|
|
|
|
class CLockBasicInfo
|
|
: public CSyncBasicInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CLockBasicInfo( const CSyncBasicInfo& sbi, const int rank, const int subrank );
|
|
~CLockBasicInfo();
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
const int Rank() const { return m_rank; }
|
|
const int SubRank() const { return m_subrank; }
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CLockBasicInfo& operator=( CLockBasicInfo& ); // disallowed
|
|
|
|
// data members
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
// Rank and Subrank
|
|
|
|
int m_rank;
|
|
int m_subrank;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
};
|
|
|
|
|
|
// Lock Object Performance: Hold
|
|
|
|
class CLockPerfHold
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CLockPerfHold();
|
|
~CLockPerfHold();
|
|
|
|
// member functions
|
|
|
|
// manipulators
|
|
|
|
void StartHold();
|
|
void StopHold();
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
QWORD CHoldTotal() const { return m_cHold; }
|
|
double CsecHoldElapsed() const { return (double)(signed __int64)m_qwHRTHoldElapsed /
|
|
(double)(signed __int64)QwOSTimeHRTFreq(); }
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CLockPerfHold& operator=( CLockPerfHold& ); // disallowed
|
|
|
|
// data members
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// hold count
|
|
|
|
volatile QWORD m_cHold;
|
|
|
|
// elapsed hold time
|
|
|
|
volatile QWORD m_qwHRTHoldElapsed;
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
};
|
|
|
|
// starts the hold timer for the lock object
|
|
|
|
inline void CLockPerfHold::StartHold()
|
|
{
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// increment the hold count
|
|
|
|
AtomicAdd( (QWORD*)&m_cHold, 1 );
|
|
|
|
// subtract the start hold time from the elapsed hold time. this starts
|
|
// an elapsed time computation for this context. StopHold() will later
|
|
// add the end hold time to the elapsed time, causing the following net
|
|
// effect:
|
|
//
|
|
// m_qwHRTHoldElapsed += <end time> - <start time>
|
|
//
|
|
// we simply choose to go ahead and do the subtraction now to save storage
|
|
|
|
AtomicAdd( (QWORD*)&m_qwHRTHoldElapsed, QWORD( -__int64( QwOSTimeHRTCount() ) ) );
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
}
|
|
|
|
// stops the hold timer for the lock object
|
|
|
|
inline void CLockPerfHold::StopHold()
|
|
{
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// add the end hold time to the elapsed hold time. this completes the
|
|
// computation started in StartHold()
|
|
|
|
AtomicAdd( (QWORD*)&m_qwHRTHoldElapsed, QwOSTimeHRTCount() );
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
}
|
|
|
|
|
|
// Lock Owner Record
|
|
|
|
class CLockDeadlockDetectionInfo;
|
|
|
|
class COwner
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
COwner();
|
|
~COwner();
|
|
|
|
void* operator new( size_t cb ) { return ESMemoryNew( cb ); }
|
|
void operator delete( void* pv ) { ESMemoryDelete( pv ); }
|
|
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
COwner& operator=( COwner& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// owning context
|
|
|
|
CLS* m_pclsOwner;
|
|
|
|
// next context owning this lock
|
|
|
|
COwner* m_pownerContextNext;
|
|
|
|
// owned lock object
|
|
|
|
CLockDeadlockDetectionInfo* m_plddiOwned;
|
|
|
|
// next lock owned by this context
|
|
|
|
COwner* m_pownerLockNext;
|
|
|
|
// owning group for this context and lock
|
|
|
|
DWORD m_group;
|
|
};
|
|
|
|
|
|
// Lock Object Deadlock Detection Information
|
|
|
|
class CLockDeadlockDetectionInfo
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// subrank used to disable deadlock detection at the subrank level
|
|
|
|
enum
|
|
{
|
|
subrankNoDeadlock = INT_MAX
|
|
};
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CLockDeadlockDetectionInfo( const CLockBasicInfo& lbi );
|
|
~CLockDeadlockDetectionInfo();
|
|
|
|
// member functions
|
|
|
|
// manipulators
|
|
|
|
void AddAsWaiter( const DWORD group = -1 );
|
|
void RemoveAsWaiter( const DWORD group = -1 );
|
|
|
|
void AddAsOwner( const DWORD group = -1 );
|
|
void RemoveAsOwner( const DWORD group = -1 );
|
|
|
|
static void OSSYNCAPI NextOwnershipIsNotADeadlock();
|
|
static void OSSYNCAPI DisableOwnershipTracking();
|
|
static void OSSYNCAPI EnableOwnershipTracking();
|
|
|
|
// accessors
|
|
|
|
const BOOL FOwner( const DWORD group = -1 );
|
|
const BOOL FNotOwner( const DWORD group = -1 );
|
|
const BOOL FOwned();
|
|
const BOOL FNotOwned();
|
|
|
|
const BOOL FCanBeWaiter();
|
|
const BOOL FWaiter( const DWORD group = -1 );
|
|
const BOOL FNotWaiter( const DWORD group = -1 );
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
const CLockBasicInfo& Info() { return *m_plbiParent; }
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CLockDeadlockDetectionInfo& operator=( CLockDeadlockDetectionInfo& ); // disallowed
|
|
|
|
// data members
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
// parent lock object information
|
|
|
|
const CLockBasicInfo* m_plbiParent;
|
|
|
|
// semaphore protecting owner list
|
|
|
|
CSemaphore m_semOwnerList;
|
|
|
|
// owner list head
|
|
|
|
COwner m_ownerHead;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
};
|
|
|
|
// adds the current context as a waiter for the lock object as a member of the
|
|
// specified group
|
|
|
|
inline void CLockDeadlockDetectionInfo::AddAsWaiter( const DWORD group )
|
|
{
|
|
// this context had better not be a waiter for the lock
|
|
|
|
OSSYNCAssert( FNotWaiter( group ) );
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
// we had better not already be waiting for something else!
|
|
|
|
CLS* const pcls = Pcls();
|
|
OSSYNCAssert( !pcls->plddiLockWait );
|
|
OSSYNCAssert( !pcls->groupLockWait );
|
|
|
|
// add this context as a waiter for the lock
|
|
|
|
pcls->plddiLockWait = this;
|
|
pcls->groupLockWait = group;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
|
|
// this context had better be a waiter for the lock
|
|
|
|
OSSYNCAssert( FWaiter( group ) );
|
|
}
|
|
|
|
// removes the current context as a waiter for the lock object
|
|
|
|
inline void CLockDeadlockDetectionInfo::RemoveAsWaiter( const DWORD group )
|
|
{
|
|
// this context had better be a waiter for the lock
|
|
|
|
OSSYNCAssert( FWaiter( group ) );
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
// remove this context as a waiter for the lock
|
|
|
|
CLS* const pcls = Pcls();
|
|
pcls->plddiLockWait = NULL;
|
|
pcls->groupLockWait = 0;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
|
|
// this context had better not be a waiter for the lock anymore
|
|
|
|
OSSYNCAssert( FNotWaiter( group ) );
|
|
}
|
|
|
|
// adds the current context as an owner of the lock object as a member of the
|
|
// specified group
|
|
|
|
inline void CLockDeadlockDetectionInfo::AddAsOwner( const DWORD group )
|
|
{
|
|
// this context had better not be an owner of the lock
|
|
|
|
OSSYNCAssert( FNotOwner( group ) );
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
// add this context as an owner of the lock
|
|
|
|
CLS* const pcls = Pcls();
|
|
|
|
if ( !pcls->cDisableOwnershipTracking )
|
|
{
|
|
COwner* powner = &m_ownerHead;
|
|
|
|
if ( AtomicCompareExchangePointer( (void **)&powner->m_pclsOwner, NULL, pcls ) != NULL )
|
|
{
|
|
powner = new COwner;
|
|
OSSYNCEnforceSz( powner, "Failed to allocate Deadlock Detection Owner Record" );
|
|
|
|
m_semOwnerList.Acquire();
|
|
|
|
powner->m_pclsOwner = pcls;
|
|
powner->m_pownerContextNext = m_ownerHead.m_pownerContextNext;
|
|
m_ownerHead.m_pownerContextNext = powner;
|
|
|
|
m_semOwnerList.Release();
|
|
}
|
|
|
|
powner->m_plddiOwned = this;
|
|
powner->m_pownerLockNext = pcls->pownerLockHead;
|
|
pcls->pownerLockHead = powner;
|
|
powner->m_group = group;
|
|
}
|
|
|
|
// reset override
|
|
|
|
pcls->fOverrideDeadlock = fFalse;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
|
|
// this context had better be an owner of the lock
|
|
|
|
OSSYNCAssert( FOwner( group ) );
|
|
}
|
|
|
|
// removes the current context as an owner of the lock object
|
|
|
|
inline void CLockDeadlockDetectionInfo::RemoveAsOwner( const DWORD group )
|
|
{
|
|
// this context had better be an owner of the lock
|
|
|
|
OSSYNCAssert( FOwner( group ) );
|
|
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
// remove this context as an owner of the lock
|
|
|
|
CLS* const pcls = Pcls();
|
|
|
|
if ( !pcls->cDisableOwnershipTracking )
|
|
{
|
|
COwner** ppownerLock = &pcls->pownerLockHead;
|
|
while ( (*ppownerLock)->m_plddiOwned != this )
|
|
{
|
|
ppownerLock = &(*ppownerLock)->m_pownerLockNext;
|
|
}
|
|
|
|
COwner* pownerLock = *ppownerLock;
|
|
*ppownerLock = pownerLock->m_pownerLockNext;
|
|
|
|
pownerLock->m_plddiOwned = NULL;
|
|
pownerLock->m_pownerLockNext = NULL;
|
|
pownerLock->m_group = 0;
|
|
|
|
if ( AtomicCompareExchangePointer( (void**) &m_ownerHead.m_pclsOwner, pcls, NULL ) != pcls )
|
|
{
|
|
m_semOwnerList.Acquire();
|
|
|
|
COwner** ppownerContext = &m_ownerHead.m_pownerContextNext;
|
|
while ( (*ppownerContext)->m_pclsOwner != pcls )
|
|
{
|
|
ppownerContext = &(*ppownerContext)->m_pownerContextNext;
|
|
}
|
|
|
|
COwner* pownerContext = *ppownerContext;
|
|
*ppownerContext = pownerContext->m_pownerContextNext;
|
|
|
|
m_semOwnerList.Release();
|
|
|
|
delete pownerContext;
|
|
}
|
|
}
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
|
|
// this context had better not be an owner of the lock anymore
|
|
|
|
OSSYNCAssert( FNotOwner( group ) );
|
|
}
|
|
|
|
// overrides deadlock detection using ranks for the next ownership
|
|
|
|
inline void OSSYNCAPI CLockDeadlockDetectionInfo::NextOwnershipIsNotADeadlock()
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
Pcls()->fOverrideDeadlock = fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// disables ownership tracking for this context
|
|
|
|
inline void OSSYNCAPI CLockDeadlockDetectionInfo::DisableOwnershipTracking()
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
Pcls()->cDisableOwnershipTracking++;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// enables ownership tracking for this context
|
|
|
|
inline void OSSYNCAPI CLockDeadlockDetectionInfo::EnableOwnershipTracking()
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
Pcls()->cDisableOwnershipTracking--;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// returns fTrue if the current context is an owner of the lock object
|
|
//
|
|
// NOTE: if deadlock detection is disabled, this function will always return
|
|
// fTrue
|
|
|
|
inline const BOOL CLockDeadlockDetectionInfo::FOwner( const DWORD group )
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
COwner* pownerLock = Pcls()->pownerLockHead;
|
|
while ( pownerLock && pownerLock->m_plddiOwned != this )
|
|
{
|
|
pownerLock = pownerLock->m_pownerLockNext;
|
|
}
|
|
|
|
return Pcls()->cDisableOwnershipTracking != 0 ||
|
|
pownerLock && pownerLock->m_group == group;
|
|
|
|
#else // !SYNC_DEADLOCK_DETECTION
|
|
|
|
return fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// returns fTrue if the current context is not an owner of the lock object
|
|
//
|
|
// NOTE: if deadlock detection is disabled, this function will always return
|
|
// fTrue
|
|
|
|
inline const BOOL CLockDeadlockDetectionInfo::FNotOwner( const DWORD group )
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
return Pcls()->cDisableOwnershipTracking != 0 || !FOwner( group );
|
|
|
|
#else // !SYNC_DEADLOCK_DETECTION
|
|
|
|
return fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// returns fTrue if any context is an owner of the lock object
|
|
//
|
|
// NOTE: if deadlock detection is disabled, this function will always return
|
|
// fTrue
|
|
|
|
inline const BOOL CLockDeadlockDetectionInfo::FOwned()
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
return m_ownerHead.m_pclsOwner || m_ownerHead.m_pownerContextNext;
|
|
|
|
#else // !SYNC_DEADLOCK_DETECTION
|
|
|
|
return fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// returns fTrue if no context is an owner of the lock object
|
|
//
|
|
// NOTE: if deadlock detection is disabled, this function will always return
|
|
// fTrue
|
|
|
|
inline const BOOL CLockDeadlockDetectionInfo::FNotOwned()
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
return !FOwned();
|
|
|
|
#else // !SYNC_DEADLOCK_DETECTION
|
|
|
|
return fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// returns fTrue if the current context can wait for the lock object without
|
|
// violating any deadlock constraints
|
|
//
|
|
// NOTE: if deadlock detection is disabled, this function will always return
|
|
// fTrue
|
|
|
|
inline const BOOL CLockDeadlockDetectionInfo::FCanBeWaiter()
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
// find the minimum rank, subrank of all locks owned by the current context
|
|
|
|
CLS* const pcls = Pcls();
|
|
COwner* powner = pcls->pownerLockHead;
|
|
int Rank = INT_MAX;
|
|
int SubRank = INT_MAX;
|
|
|
|
while ( powner )
|
|
{
|
|
if ( powner->m_plddiOwned->Info().Rank() < Rank ||
|
|
( powner->m_plddiOwned->Info().Rank() == Rank &&
|
|
powner->m_plddiOwned->Info().SubRank() < SubRank ) )
|
|
{
|
|
Rank = powner->m_plddiOwned->Info().Rank();
|
|
SubRank = powner->m_plddiOwned->Info().SubRank();
|
|
}
|
|
|
|
powner = powner->m_pownerLockNext;
|
|
}
|
|
|
|
// test this rank, subrank against our rank, subrank
|
|
|
|
return Rank > Info().Rank() ||
|
|
( Rank == Info().Rank() && SubRank > Info().SubRank() ) ||
|
|
( Rank == Info().Rank() && SubRank == Info().SubRank() &&
|
|
SubRank == subrankNoDeadlock ) ||
|
|
pcls->fOverrideDeadlock;
|
|
|
|
#else // !SYNC_DEADLOCK_DETECTION
|
|
|
|
return fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// returns fTrue if the current context is a waiter of the lock object
|
|
//
|
|
// NOTE: if deadlock detection is disabled, this function will always return
|
|
// fTrue
|
|
|
|
inline const BOOL CLockDeadlockDetectionInfo::FWaiter( const DWORD group )
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
CLS* const pcls = Pcls();
|
|
return pcls->plddiLockWait == this && pcls->groupLockWait == group;
|
|
|
|
#else // !SYNC_DEADLOCK_DETECTION
|
|
|
|
return fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
// returns fTrue if the current context is not a waiter of the lock object
|
|
//
|
|
// NOTE: if deadlock detection is disabled, this function will always return
|
|
// fTrue
|
|
|
|
inline const BOOL CLockDeadlockDetectionInfo::FNotWaiter( const DWORD group )
|
|
{
|
|
#ifdef SYNC_DEADLOCK_DETECTION
|
|
|
|
return !FWaiter( group );
|
|
|
|
#else // !SYNC_DEADLOCK_DETECTION
|
|
|
|
return fTrue;
|
|
|
|
#endif // SYNC_DEADLOCK_DETECTION
|
|
}
|
|
|
|
|
|
// Critical Section (non-nestable) Information
|
|
|
|
class CCriticalSectionInfo
|
|
: public CLockBasicInfo,
|
|
public CLockPerfHold,
|
|
public CLockDeadlockDetectionInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CCriticalSectionInfo( const CLockBasicInfo& lbi )
|
|
: CLockBasicInfo( lbi ),
|
|
CLockDeadlockDetectionInfo( (CLockBasicInfo&) *this )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Critical Section (non-nestable) State
|
|
|
|
class CCriticalSectionState
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CCriticalSectionState( const CSyncBasicInfo& sbi );
|
|
~CCriticalSectionState();
|
|
|
|
// accessors
|
|
|
|
CSemaphore& Semaphore() { return m_sem; }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CCriticalSectionState& operator=( CCriticalSectionState& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// semaphore
|
|
|
|
CSemaphore m_sem;
|
|
};
|
|
|
|
|
|
// Critical Section (non-nestable)
|
|
|
|
class CCriticalSection
|
|
: private CLockObject,
|
|
private CEnhancedStateContainer< CCriticalSectionState, CSyncBasicInfo, CCriticalSectionInfo, CLockBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CCriticalSection( const CLockBasicInfo& lbi );
|
|
~CCriticalSection();
|
|
|
|
// manipulators
|
|
|
|
void Enter();
|
|
const BOOL FTryEnter();
|
|
const BOOL FEnter( const int cmsecTimeout );
|
|
void Leave();
|
|
|
|
// accessors
|
|
|
|
const int CWait() { return State().Semaphore().CWait(); }
|
|
|
|
const BOOL FOwner() { return State().FOwner(); }
|
|
const BOOL FNotOwner() { return State().FNotOwner(); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CCriticalSection& operator=( CCriticalSection& ); // disallowed
|
|
};
|
|
|
|
// enter the critical section, waiting forever if someone else is currently the
|
|
// owner. the critical section can not be re-entered until it has been left
|
|
|
|
inline void CCriticalSection::Enter()
|
|
{
|
|
// check for deadlock
|
|
|
|
OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)" );
|
|
|
|
// acquire the semaphore
|
|
|
|
State().AddAsWaiter();
|
|
|
|
State().Semaphore().Acquire();
|
|
|
|
State().RemoveAsWaiter();
|
|
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// we are now the owner of the critical section
|
|
|
|
State().AddAsOwner();
|
|
State().StartHold();
|
|
}
|
|
|
|
// try to enter the critical section without waiting or spinning, returning
|
|
// fFalse if someone else currently is the owner. the critical section can not
|
|
// be re-entered until it has been left
|
|
|
|
inline const BOOL CCriticalSection::FTryEnter()
|
|
{
|
|
// try to acquire the semaphore without waiting or spinning
|
|
//
|
|
// NOTE: there is no potential for deadlock here, so don't bother to check
|
|
|
|
BOOL fAcquire = State().Semaphore().FTryAcquire();
|
|
|
|
// we are now the owner of the critical section
|
|
|
|
if ( fAcquire )
|
|
{
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// add ourself as the owner
|
|
|
|
State().AddAsOwner();
|
|
State().StartHold();
|
|
}
|
|
|
|
return fAcquire;
|
|
}
|
|
|
|
// try to enter the critical section waiting only for the specified interval,
|
|
// returning fFalse if the wait timed out before the critical section could be
|
|
// acquired. the critical section can not be re-entered until it has been left
|
|
|
|
inline const BOOL CCriticalSection::FEnter( const int cmsecTimeout )
|
|
{
|
|
// check for deadlock if we are waiting forever
|
|
|
|
OSSYNCAssertSzRTL( cmsecTimeout != cmsecInfinite || State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)" );
|
|
|
|
// try to acquire the semaphore, timing out as requested
|
|
//
|
|
// NOTE: there is still a potential for deadlock, but that will be detected
|
|
// at the OS level
|
|
|
|
State().AddAsWaiter();
|
|
|
|
BOOL fAcquire = State().Semaphore().FAcquire( cmsecTimeout );
|
|
|
|
State().RemoveAsWaiter();
|
|
|
|
// we are now the owner of the critical section
|
|
|
|
if ( fAcquire )
|
|
{
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// add ourself as the owner
|
|
|
|
State().AddAsOwner();
|
|
State().StartHold();
|
|
}
|
|
|
|
return fAcquire;
|
|
}
|
|
|
|
// leaves the critical section, releasing it for ownership by someone else
|
|
|
|
inline void CCriticalSection::Leave()
|
|
{
|
|
// remove ourself as the owner
|
|
|
|
State().RemoveAsOwner();
|
|
|
|
// we are no longer holding the lock
|
|
|
|
State().StopHold();
|
|
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// release the semaphore
|
|
|
|
State().Semaphore().Release();
|
|
}
|
|
|
|
|
|
// Nestable Critical Section Information
|
|
|
|
class CNestableCriticalSectionInfo
|
|
: public CLockBasicInfo,
|
|
public CLockPerfHold,
|
|
public CLockDeadlockDetectionInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CNestableCriticalSectionInfo( const CLockBasicInfo& lbi )
|
|
: CLockBasicInfo( lbi ),
|
|
CLockDeadlockDetectionInfo( (CLockBasicInfo&) *this )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Nestable Critical Section State
|
|
|
|
class CNestableCriticalSectionState
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CNestableCriticalSectionState( const CSyncBasicInfo& sbi );
|
|
~CNestableCriticalSectionState();
|
|
|
|
// manipulators
|
|
|
|
void SetOwner( CLS* const pcls );
|
|
|
|
void Enter();
|
|
void Leave();
|
|
|
|
// accessors
|
|
|
|
CSemaphore& Semaphore() { return m_sem; }
|
|
CLS* PclsOwner() { return m_pclsOwner; }
|
|
int CEntry() { return m_cEntry; }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CNestableCriticalSectionState& operator=( CNestableCriticalSectionState& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// semaphore
|
|
|
|
CSemaphore m_sem;
|
|
|
|
// owning context (protected by the semaphore)
|
|
|
|
CLS* volatile m_pclsOwner;
|
|
|
|
// entry count (only valid when the owner id is valid)
|
|
|
|
volatile int m_cEntry;
|
|
};
|
|
|
|
// set the owner
|
|
|
|
inline void CNestableCriticalSectionState::SetOwner( CLS* const pcls )
|
|
{
|
|
// we had either be clearing the owner or setting a new owner. we should
|
|
// never be overwriting another owner
|
|
|
|
OSSYNCAssert( !pcls || !m_pclsOwner );
|
|
|
|
// set the new owner
|
|
|
|
m_pclsOwner = pcls;
|
|
}
|
|
|
|
// increment the entry count
|
|
|
|
inline void CNestableCriticalSectionState::Enter()
|
|
{
|
|
// we had better have an owner already!
|
|
|
|
OSSYNCAssert( m_pclsOwner );
|
|
|
|
// we should not overflow the entry count
|
|
|
|
OSSYNCAssert( int( m_cEntry + 1 ) >= 1 );
|
|
|
|
// increment the entry count
|
|
|
|
m_cEntry++;
|
|
}
|
|
|
|
// decrement the entry count
|
|
|
|
inline void CNestableCriticalSectionState::Leave()
|
|
{
|
|
// we had better have an owner already!
|
|
|
|
OSSYNCAssert( m_pclsOwner );
|
|
|
|
// decrement the entry count
|
|
|
|
m_cEntry--;
|
|
}
|
|
|
|
|
|
// Nestable Critical Section
|
|
|
|
class CNestableCriticalSection
|
|
: private CLockObject,
|
|
private CEnhancedStateContainer< CNestableCriticalSectionState, CSyncBasicInfo, CNestableCriticalSectionInfo, CLockBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CNestableCriticalSection( const CLockBasicInfo& lbi );
|
|
~CNestableCriticalSection();
|
|
|
|
// manipulators
|
|
|
|
void Enter();
|
|
const BOOL FTryEnter();
|
|
const BOOL FEnter( const int cmsecTimeout );
|
|
void Leave();
|
|
|
|
// accessors
|
|
|
|
const int CWait() { return State().Semaphore().CWait(); }
|
|
|
|
const BOOL FOwner() { return State().FOwner(); }
|
|
const BOOL FNotOwner() { return State().FNotOwner(); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CNestableCriticalSection& operator=( CNestableCriticalSection& ); // disallowed
|
|
};
|
|
|
|
// enter the critical section, waiting forever if someone else is currently the
|
|
// owner. the critical section can be reentered without waiting or deadlocking
|
|
|
|
inline void CNestableCriticalSection::Enter()
|
|
{
|
|
// get our context
|
|
|
|
CLS* const pcls = Pcls();
|
|
|
|
// we own the critical section
|
|
|
|
if ( State().PclsOwner() == pcls )
|
|
{
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// we should have at least one entry count
|
|
|
|
OSSYNCAssert( State().CEntry() >= 1 );
|
|
|
|
// increment our entry count
|
|
|
|
State().Enter();
|
|
}
|
|
|
|
// we do not own the critical section
|
|
|
|
else
|
|
{
|
|
OSSYNCAssert( State().PclsOwner() != pcls );
|
|
|
|
// check for deadlock
|
|
|
|
OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)" );
|
|
|
|
// acquire the semaphore
|
|
|
|
State().AddAsWaiter();
|
|
|
|
State().Semaphore().Acquire();
|
|
|
|
State().RemoveAsWaiter();
|
|
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// we are now the owner of the critical section
|
|
|
|
State().AddAsOwner();
|
|
State().StartHold();
|
|
|
|
// save our context as the owner
|
|
|
|
State().SetOwner( pcls );
|
|
|
|
// set initial entry count
|
|
|
|
State().Enter();
|
|
}
|
|
}
|
|
|
|
// try to enter the critical section without waiting or spinning, returning
|
|
// fFalse if someone else currently is the owner. the critical section can be
|
|
// reentered without waiting or deadlocking
|
|
|
|
inline const BOOL CNestableCriticalSection::FTryEnter()
|
|
{
|
|
// get our context
|
|
|
|
CLS* const pcls = Pcls();
|
|
|
|
// we own the critical section
|
|
|
|
if ( State().PclsOwner() == pcls )
|
|
{
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// we should have at least one entry count
|
|
|
|
OSSYNCAssert( State().CEntry() >= 1 );
|
|
|
|
// increment our entry count
|
|
|
|
State().Enter();
|
|
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
|
|
// we do not own the critical section
|
|
|
|
else
|
|
{
|
|
OSSYNCAssert( State().PclsOwner() != pcls );
|
|
|
|
// try to acquire the semaphore without waiting or spinning
|
|
//
|
|
// NOTE: there is no potential for deadlock here, so don't bother to check
|
|
|
|
const BOOL fAcquired = State().Semaphore().FTryAcquire();
|
|
|
|
// we now own the critical section
|
|
|
|
if ( fAcquired )
|
|
{
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// add ourself as the owner
|
|
|
|
State().AddAsOwner();
|
|
State().StartHold();
|
|
|
|
// save our context as the owner
|
|
|
|
State().SetOwner( pcls );
|
|
|
|
// set initial entry count
|
|
|
|
State().Enter();
|
|
}
|
|
|
|
// return result
|
|
|
|
return fAcquired;
|
|
}
|
|
}
|
|
|
|
// try to enter the critical section waiting only for the specified interval,
|
|
// returning fFalse if the wait timed out before the critical section could be
|
|
// acquired. the critical section can be reentered without waiting or
|
|
// deadlocking
|
|
|
|
inline const BOOL CNestableCriticalSection::FEnter( const int cmsecTimeout )
|
|
{
|
|
// get our context
|
|
|
|
CLS* const pcls = Pcls();
|
|
|
|
// we own the critical section
|
|
|
|
if ( State().PclsOwner() == pcls )
|
|
{
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// we should have at least one entry count
|
|
|
|
OSSYNCAssert( State().CEntry() >= 1 );
|
|
|
|
// increment our entry count
|
|
|
|
State().Enter();
|
|
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
|
|
// we do not own the critical section
|
|
|
|
else
|
|
{
|
|
OSSYNCAssert( State().PclsOwner() != pcls );
|
|
|
|
// check for deadlock if we are waiting forever
|
|
|
|
OSSYNCAssertSzRTL( cmsecTimeout != cmsecInfinite || State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)" );
|
|
|
|
// try to acquire the semaphore, timing out as requested
|
|
//
|
|
// NOTE: there is still a potential for deadlock, but that will be detected
|
|
// at the OS level
|
|
|
|
State().AddAsWaiter();
|
|
|
|
const BOOL fAcquired = State().Semaphore().FAcquire( cmsecTimeout );
|
|
|
|
State().RemoveAsWaiter();
|
|
|
|
// we now own the critical section
|
|
|
|
if ( fAcquired )
|
|
{
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// add ourself as the owner
|
|
|
|
State().AddAsOwner();
|
|
State().StartHold();
|
|
|
|
// save our context as the owner
|
|
|
|
State().SetOwner( pcls );
|
|
|
|
// set initial entry count
|
|
|
|
State().Enter();
|
|
}
|
|
|
|
// return result
|
|
|
|
return fAcquired;
|
|
}
|
|
}
|
|
|
|
// leave the critical section. if leave has been called for every enter that
|
|
// has completed successfully, the critical section is released for ownership
|
|
// by someone else
|
|
|
|
inline void CNestableCriticalSection::Leave()
|
|
{
|
|
// we had better be the current owner
|
|
|
|
OSSYNCAssert( State().PclsOwner() == Pcls() );
|
|
|
|
// there had better be no available counts on the semaphore
|
|
|
|
OSSYNCAssert( !State().Semaphore().CAvail() );
|
|
|
|
// there had better be at least one entry count
|
|
|
|
OSSYNCAssert( State().CEntry() >= 1 );
|
|
|
|
// release one entry count
|
|
|
|
State().Leave();
|
|
|
|
// we released the last entry count
|
|
|
|
if ( !State().CEntry() )
|
|
{
|
|
// reset the owner id
|
|
|
|
State().SetOwner( 0 );
|
|
|
|
// remove ourself as the owner
|
|
|
|
State().RemoveAsOwner();
|
|
|
|
// we are no longer holding the lock
|
|
|
|
State().StopHold();
|
|
|
|
// release the semaphore
|
|
|
|
State().Semaphore().Release();
|
|
}
|
|
}
|
|
|
|
|
|
// Gate Information
|
|
|
|
class CGateInfo
|
|
: public CSyncBasicInfo,
|
|
public CSyncPerfWait
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CGateInfo( const CSyncBasicInfo& sbi )
|
|
: CSyncBasicInfo( sbi )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Gate State
|
|
|
|
class CGateState
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CGateState( const CSyncStateInitNull& null ) : m_cWait( 0 ), m_irksem( CKernelSemaphorePool::irksemNil ) {}
|
|
CGateState( const int cWait, const int irksem );
|
|
~CGateState() {}
|
|
|
|
// manipulators
|
|
|
|
void SetWaitCount( const int cWait );
|
|
void SetIrksem( const CKernelSemaphorePool::IRKSEM irksem );
|
|
|
|
// accessors
|
|
|
|
const int CWait() const { return m_cWait; }
|
|
const CKernelSemaphorePool::IRKSEM Irksem() const { return CKernelSemaphorePool::IRKSEM( m_irksem ); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CGateState& operator=( CGateState& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// waiter count
|
|
|
|
volatile short m_cWait; // 0 <= m_cWait <= ( 1 << 15 ) - 1
|
|
|
|
// reference kernel semaphore
|
|
|
|
volatile unsigned short m_irksem; // 0 <= m_irksem <= ( 1 << 16 ) - 2
|
|
};
|
|
|
|
// sets the wait count for the gate
|
|
|
|
inline void CGateState::SetWaitCount( const int cWait )
|
|
{
|
|
// it must be a valid wait count
|
|
|
|
OSSYNCAssert( cWait >= 0 );
|
|
OSSYNCAssert( cWait <= 0x7FFF );
|
|
|
|
// set the wait count
|
|
|
|
m_cWait = (unsigned short) cWait;
|
|
}
|
|
|
|
// sets the referenced kernel semaphore for the gate
|
|
|
|
inline void CGateState::SetIrksem( const CKernelSemaphorePool::IRKSEM irksem )
|
|
{
|
|
// it must be a valid irksem
|
|
|
|
OSSYNCAssert( irksem >= 0 );
|
|
OSSYNCAssert( irksem <= 0xFFFF );
|
|
|
|
// set the irksem
|
|
|
|
m_irksem = (unsigned short) irksem;
|
|
}
|
|
|
|
|
|
// Gate
|
|
|
|
class CGate
|
|
: private CSyncObject,
|
|
private CEnhancedStateContainer< CGateState, CSyncStateInitNull, CGateInfo, CSyncBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CGate( const CSyncBasicInfo& sbi );
|
|
~CGate();
|
|
|
|
// manipulators
|
|
|
|
void Wait( CCriticalSection& crit );
|
|
void Release( CCriticalSection& crit, const int cToRelease = 1 );
|
|
void ReleaseAndHold( CCriticalSection& crit, const int cToRelease = 1 );
|
|
|
|
// accessors
|
|
|
|
const int CWait() const { return State().CWait(); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CGate& operator=( CGate& ); // disallowed
|
|
};
|
|
|
|
|
|
// Null Lock Object State Initializer
|
|
|
|
class CLockStateInitNull
|
|
{
|
|
};
|
|
|
|
extern const CLockStateInitNull lockstateNull;
|
|
|
|
|
|
// Binary Lock Performance Information
|
|
|
|
class CBinaryLockPerfInfo
|
|
: public CSyncPerfWait,
|
|
public CSyncPerfAcquire,
|
|
public CLockPerfHold
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CBinaryLockPerfInfo()
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Binary Lock Group Information
|
|
|
|
class CBinaryLockGroupInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CBinaryLockGroupInfo() {}
|
|
~CBinaryLockGroupInfo() {}
|
|
|
|
// manipulators
|
|
|
|
void StartWait( const int iGroup ) { m_rginfo[iGroup].StartWait(); }
|
|
void StopWait( const int iGroup ) { m_rginfo[iGroup].StopWait(); }
|
|
|
|
void SetAcquire( const int iGroup ) { m_rginfo[iGroup].SetAcquire(); }
|
|
void SetContend( const int iGroup ) { m_rginfo[iGroup].SetContend(); }
|
|
|
|
void StartHold( const int iGroup ) { m_rginfo[iGroup].StartHold(); }
|
|
void StopHold( const int iGroup ) { m_rginfo[iGroup].StopHold(); }
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
QWORD CWaitTotal( const int iGroup ) const { return m_rginfo[iGroup].CWaitTotal(); }
|
|
double CsecWaitElapsed( const int iGroup ) const { return m_rginfo[iGroup].CsecWaitElapsed(); }
|
|
|
|
QWORD CAcquireTotal( const int iGroup ) const { return m_rginfo[iGroup].CAcquireTotal(); }
|
|
QWORD CContendTotal( const int iGroup ) const { return m_rginfo[iGroup].CContendTotal(); }
|
|
|
|
QWORD CHoldTotal( const int iGroup ) const { return m_rginfo[iGroup].CHoldTotal(); }
|
|
double CsecHoldElapsed( const int iGroup ) const { return m_rginfo[iGroup].CsecHoldElapsed(); }
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CBinaryLockGroupInfo& operator=( CBinaryLockGroupInfo& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// performance info for each group
|
|
|
|
CBinaryLockPerfInfo m_rginfo[2];
|
|
};
|
|
|
|
|
|
// Binary Lock Information
|
|
|
|
class CBinaryLockInfo
|
|
: public CLockBasicInfo,
|
|
public CBinaryLockGroupInfo,
|
|
public CLockDeadlockDetectionInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CBinaryLockInfo( const CLockBasicInfo& lbi )
|
|
: CLockBasicInfo( lbi ),
|
|
CLockDeadlockDetectionInfo( (CLockBasicInfo&) *this )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Binary Lock State
|
|
|
|
class CBinaryLockState
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// control word
|
|
|
|
typedef DWORD ControlWord;
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CBinaryLockState( const CSyncBasicInfo& sbi );
|
|
~CBinaryLockState();
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
// data members
|
|
|
|
// control word
|
|
|
|
union
|
|
{
|
|
volatile ControlWord m_cw;
|
|
|
|
struct
|
|
{
|
|
volatile DWORD m_cOOW1:15;
|
|
volatile DWORD m_fQ1:1;
|
|
volatile DWORD m_cOOW2:15;
|
|
volatile DWORD m_fQ2:1;
|
|
};
|
|
};
|
|
|
|
// quiesced owner count
|
|
|
|
volatile DWORD m_cOwner;
|
|
|
|
// sempahore used by Group 1 to wait for lock ownership
|
|
|
|
CSemaphore m_sem1;
|
|
|
|
// sempahore used by Group 2 to wait for lock ownership
|
|
|
|
CSemaphore m_sem2;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CBinaryLockState& operator=( CBinaryLockState& ); // disallowed
|
|
};
|
|
|
|
|
|
// Binary Lock
|
|
|
|
class CBinaryLock
|
|
: private CLockObject,
|
|
private CEnhancedStateContainer< CBinaryLockState, CSyncBasicInfo, CBinaryLockInfo, CLockBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// control word
|
|
|
|
typedef CBinaryLockState::ControlWord ControlWord;
|
|
|
|
// transition reasons for state machine
|
|
|
|
enum TransitionReason
|
|
{
|
|
trIllegal = 0,
|
|
trEnter1 = 1,
|
|
trLeave1 = 2,
|
|
trEnter2 = 4,
|
|
trLeave2 = 8,
|
|
};
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CBinaryLock( const CLockBasicInfo& lbi );
|
|
~CBinaryLock();
|
|
|
|
// manipulators
|
|
|
|
void Enter1();
|
|
const BOOL FTryEnter1();
|
|
void Leave1();
|
|
|
|
void Enter2();
|
|
const BOOL FTryEnter2();
|
|
void Leave2();
|
|
|
|
// accessors
|
|
|
|
const BOOL FGroup1Quiesced() { return State().m_cw & 0x00008000; }
|
|
const BOOL FGroup2Quiesced() { return State().m_cw & 0x80000000; }
|
|
|
|
const BOOL FMemberOfGroup1() { return State().FOwner( 0 ); }
|
|
const BOOL FNotMemberOfGroup1() { return State().FNotOwner( 0 ); }
|
|
const BOOL FMemberOfGroup2() { return State().FOwner( 1 ); }
|
|
const BOOL FNotMemberOfGroup2() { return State().FNotOwner( 1 ); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CBinaryLock& operator=( CBinaryLock& ); // disallowed
|
|
|
|
// verification
|
|
|
|
int _StateFromControlWord( const ControlWord cw );
|
|
BOOL _FValidStateTransition( const ControlWord cwBI,
|
|
const ControlWord cwAI,
|
|
const TransitionReason tr );
|
|
|
|
// manipulators
|
|
|
|
void _Enter1( const ControlWord cwBIOld );
|
|
void _Enter2( const ControlWord cwBIOld );
|
|
|
|
void _UpdateQuiescedOwnerCountAsGroup1( const DWORD cOwnerDelta );
|
|
void _UpdateQuiescedOwnerCountAsGroup2( const DWORD cOwnerDelta );
|
|
};
|
|
|
|
// enters the binary lock as a member of Group 1, waiting forever if necessary
|
|
//
|
|
// NOTE: trying to enter the lock as a member of Group 1 when you already own
|
|
// the lock as a member of Group 2 will cause a deadlock.
|
|
|
|
inline void CBinaryLock::Enter1()
|
|
{
|
|
// we had better not already own this lock as either group
|
|
|
|
OSSYNCAssert( State().FNotOwner( 0 ) );
|
|
OSSYNCAssert( State().FNotOwner( 1 ) );
|
|
|
|
// check for deadlock
|
|
|
|
OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)" );
|
|
|
|
// try forever until we successfully change the lock state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
const ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// compute the after image of the control word by performing the global
|
|
// transform for the Enter1 state transition
|
|
|
|
const ControlWord cwAI = ControlWord( ( ( cwBIExpected & ( ( LONG_PTR( long( cwBIExpected ) ) >> 31 ) |
|
|
0x0000FFFF ) ) | 0x80000000 ) + 0x00000001 );
|
|
|
|
// validate the transaction
|
|
|
|
OSSYNCAssert( _FValidStateTransition( cwBIExpected, cwAI, trEnter1 ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed or Group 1 was quiesced from ownership
|
|
|
|
if ( ( cwBI ^ cwBIExpected ) | ( cwBI & 0x00008000 ) )
|
|
{
|
|
// the transaction failed because another context changed the control word
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction succeeded but Group 1 was quiesced from ownership
|
|
|
|
else
|
|
{
|
|
// this is a contention for Group 1
|
|
|
|
State().SetContend( 0 );
|
|
|
|
// wait to own the lock as a member of Group 1
|
|
|
|
_Enter1( cwBI );
|
|
|
|
// we now own the lock, so we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded and Group 1 was not quiesced from ownership
|
|
|
|
else
|
|
{
|
|
// we now own the lock, so we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we are now an owner of the lock for Group 1
|
|
|
|
State().SetAcquire( 0 );
|
|
State().AddAsOwner( 0 );
|
|
State().StartHold( 0 );
|
|
}
|
|
|
|
// tries to enter the binary lock as a member of Group 1 without waiting or
|
|
// spinning, returning fFalse if Group 1 is quiesced from ownership
|
|
//
|
|
// NOTE: trying to enter the lock as a member of Group 1 when you already own
|
|
// the lock as a member of Group 2 will cause a deadlock.
|
|
|
|
inline const BOOL CBinaryLock::FTryEnter1()
|
|
{
|
|
// we had better not already own this lock as either group
|
|
|
|
OSSYNCAssert( State().FNotOwner( 0 ) );
|
|
OSSYNCAssert( State().FNotOwner( 1 ) );
|
|
|
|
// try forever until we successfully change the lock state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// Group 1 ownership is not quiesced
|
|
|
|
cwBIExpected = cwBIExpected & 0xFFFF7FFF;
|
|
|
|
// compute the after image of the control word by performing the global
|
|
// transform for the Enter1 state transition
|
|
|
|
const ControlWord cwAI = ControlWord( ( ( cwBIExpected & ( ( LONG_PTR( long( cwBIExpected ) ) >> 31 ) |
|
|
0x0000FFFF ) ) | 0x80000000 ) + 0x00000001 );
|
|
|
|
// validate the transaction
|
|
|
|
OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
|
|
_FValidStateTransition( cwBIExpected, cwAI, trEnter1 ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because Group 1 ownership is quiesced
|
|
|
|
if ( cwBI & 0x00008000 )
|
|
{
|
|
// return failure
|
|
|
|
return fFalse;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we are now an owner of the lock for Group 1
|
|
|
|
State().SetAcquire( 0 );
|
|
State().AddAsOwner( 0 );
|
|
State().StartHold( 0 );
|
|
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// leaves the binary lock as a member of Group 1
|
|
//
|
|
// NOTE: you must leave the lock as a member of the same Group for which you entered
|
|
// the lock or deadlocks may occur
|
|
|
|
inline void CBinaryLock::Leave1()
|
|
{
|
|
// we are no longer an owner of the lock
|
|
|
|
State().RemoveAsOwner( 0 );
|
|
|
|
// we are no longer holding the lock
|
|
|
|
State().StopHold( 0 );
|
|
|
|
// try forever until we successfully change the lock state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// Group 1 ownership is not quiesced
|
|
|
|
cwBIExpected = cwBIExpected & 0xFFFF7FFF;
|
|
|
|
// compute the after image of the control word by performing the transform that
|
|
// will take us either from state 2 to state 0 or state 2 to state 2
|
|
|
|
ControlWord cwAI = cwBIExpected + 0xFFFFFFFF;
|
|
cwAI = cwAI - ( ( ( cwAI + 0xFFFFFFFF ) << 16 ) & 0x80000000 );
|
|
|
|
// validate the transaction
|
|
|
|
OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
|
|
_FValidStateTransition( cwBIExpected, cwAI, trLeave1 ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because Group 1 ownership is quiesced
|
|
|
|
if ( cwBI & 0x00008000 )
|
|
{
|
|
// leave the lock as a quiesced owner
|
|
|
|
_UpdateQuiescedOwnerCountAsGroup1( 0xFFFFFFFF );
|
|
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// enters the binary lock as a member of Group 2, waiting forever if necessary
|
|
//
|
|
// NOTE: trying to enter the lock as a member of Group 2 when you already own
|
|
// the lock as a member of Group 1 will cause a deadlock.
|
|
|
|
inline void CBinaryLock::Enter2()
|
|
{
|
|
// we had better not already own this lock as either group
|
|
|
|
OSSYNCAssert( State().FNotOwner( 0 ) );
|
|
OSSYNCAssert( State().FNotOwner( 1 ) );
|
|
|
|
// check for deadlock
|
|
|
|
OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)" );
|
|
|
|
// try forever until we successfully change the lock state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
const ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// compute the after image of the control word by performing the global
|
|
// transform for the Enter2 state transition
|
|
|
|
const ControlWord cwAI = ControlWord( ( ( cwBIExpected & ( ( LONG_PTR( long( cwBIExpected << 16 ) ) >> 31 ) |
|
|
0xFFFF0000 ) ) | 0x00008000 ) + 0x00010000 );
|
|
|
|
// validate the transaction
|
|
|
|
OSSYNCAssert( _FValidStateTransition( cwBIExpected, cwAI, trEnter2 ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed or Group 2 was quiesced from ownership
|
|
|
|
if ( ( cwBI ^ cwBIExpected ) | ( cwBI & 0x80000000 ) )
|
|
{
|
|
// the transaction failed because another context changed the control word
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction succeeded but Group 2 was quiesced from ownership
|
|
|
|
else
|
|
{
|
|
// this is a contention for Group 2
|
|
|
|
State().SetContend( 1 );
|
|
|
|
// wait to own the lock as a member of Group 2
|
|
|
|
_Enter2( cwBI );
|
|
|
|
// we now own the lock, so we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded and Group 2 was not quiesced from ownership
|
|
|
|
else
|
|
{
|
|
// we now own the lock, so we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we are now an owner of the lock for Group 2
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
|
}
|
|
|
|
// tries to enter the binary lock as a member of Group 2 without waiting or
|
|
// spinning, returning fFalse if Group 2 is quiesced from ownership
|
|
//
|
|
// NOTE: trying to enter the lock as a member of Group 2 when you already own
|
|
// the lock as a member of Group 1 will cause a deadlock.
|
|
|
|
inline const BOOL CBinaryLock::FTryEnter2()
|
|
{
|
|
// we had better not already own this lock as either group
|
|
|
|
OSSYNCAssert( State().FNotOwner( 0 ) );
|
|
OSSYNCAssert( State().FNotOwner( 1 ) );
|
|
|
|
// try forever until we successfully change the lock state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// Group 2 ownership is not quiesced
|
|
|
|
cwBIExpected = cwBIExpected & 0x7FFFFFFF;
|
|
|
|
// compute the after image of the control word by performing the global
|
|
// transform for the Enter2 state transition
|
|
|
|
const ControlWord cwAI = ControlWord( ( ( cwBIExpected & ( ( LONG_PTR( long( cwBIExpected << 16 ) ) >> 31 ) |
|
|
0xFFFF0000 ) ) | 0x00008000 ) + 0x00010000 );
|
|
|
|
// validate the transaction
|
|
|
|
OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
|
|
_FValidStateTransition( cwBIExpected, cwAI, trEnter2 ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because Group 2 ownership is quiesced
|
|
|
|
if ( cwBI & 0x80000000 )
|
|
{
|
|
// return failure
|
|
|
|
return fFalse;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we are now an owner of the lock for Group 2
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
|
|
|
// return success
|
|
|
|
return fTrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// leaves the binary lock as a member of Group 2
|
|
//
|
|
// NOTE: you must leave the lock as a member of the same Group for which you entered
|
|
// the lock or deadlocks may occur
|
|
|
|
inline void CBinaryLock::Leave2()
|
|
{
|
|
// we are no longer an owner of the lock
|
|
|
|
State().RemoveAsOwner( 1 );
|
|
|
|
// we are no longer holding the lock
|
|
|
|
State().StopHold( 1 );
|
|
|
|
// try forever until we successfully change the lock state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// Group 2 ownership is not quiesced
|
|
|
|
cwBIExpected = cwBIExpected & 0x7FFFFFFF;
|
|
|
|
// compute the after image of the control word by performing the transform that
|
|
// will take us either from state 1 to state 0 or state 1 to state 1
|
|
|
|
ControlWord cwAI = cwBIExpected + 0xFFFF0000;
|
|
cwAI = cwAI - ( ( ( cwAI + 0xFFFF0000 ) >> 16 ) & 0x00008000 );
|
|
|
|
// validate the transaction
|
|
|
|
OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
|
|
_FValidStateTransition( cwBIExpected, cwAI, trLeave2 ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because Group 2 ownership is quiesced
|
|
|
|
if ( cwBI & 0x80000000 )
|
|
{
|
|
// leave the lock as a quiesced owner
|
|
|
|
_UpdateQuiescedOwnerCountAsGroup2( 0xFFFFFFFF );
|
|
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Reader / Writer Lock Performance Information
|
|
|
|
class CReaderWriterLockPerfInfo
|
|
: public CSyncPerfWait,
|
|
public CSyncPerfAcquire,
|
|
public CLockPerfHold
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CReaderWriterLockPerfInfo()
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Reader / Writer Lock Group Information
|
|
|
|
class CReaderWriterLockGroupInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CReaderWriterLockGroupInfo() {}
|
|
~CReaderWriterLockGroupInfo() {}
|
|
|
|
// manipulators
|
|
|
|
void StartWait( const int iGroup ) { m_rginfo[iGroup].StartWait(); }
|
|
void StopWait( const int iGroup ) { m_rginfo[iGroup].StopWait(); }
|
|
|
|
void SetAcquire( const int iGroup ) { m_rginfo[iGroup].SetAcquire(); }
|
|
void SetContend( const int iGroup ) { m_rginfo[iGroup].SetContend(); }
|
|
|
|
void StartHold( const int iGroup ) { m_rginfo[iGroup].StartHold(); }
|
|
void StopHold( const int iGroup ) { m_rginfo[iGroup].StopHold(); }
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
QWORD CWaitTotal( const int iGroup ) const { return m_rginfo[iGroup].CWaitTotal(); }
|
|
double CsecWaitElapsed( const int iGroup ) const { return m_rginfo[iGroup].CsecWaitElapsed(); }
|
|
|
|
QWORD CAcquireTotal( const int iGroup ) const { return m_rginfo[iGroup].CAcquireTotal(); }
|
|
QWORD CContendTotal( const int iGroup ) const { return m_rginfo[iGroup].CContendTotal(); }
|
|
|
|
QWORD CHoldTotal( const int iGroup ) const { return m_rginfo[iGroup].CHoldTotal(); }
|
|
double CsecHoldElapsed( const int iGroup ) const { return m_rginfo[iGroup].CsecHoldElapsed(); }
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CReaderWriterLockGroupInfo& operator=( CReaderWriterLockGroupInfo& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// performance info for each group
|
|
|
|
CReaderWriterLockPerfInfo m_rginfo[2];
|
|
};
|
|
|
|
|
|
// Reader / Writer Lock Information
|
|
|
|
class CReaderWriterLockInfo
|
|
: public CLockBasicInfo,
|
|
public CReaderWriterLockGroupInfo,
|
|
public CLockDeadlockDetectionInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CReaderWriterLockInfo( const CLockBasicInfo& lbi )
|
|
: CLockBasicInfo( lbi ),
|
|
CLockDeadlockDetectionInfo( (CLockBasicInfo&) *this )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// Reader / Writer Lock State
|
|
|
|
class CReaderWriterLockState
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// control word
|
|
|
|
typedef DWORD ControlWord;
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CReaderWriterLockState( const CSyncBasicInfo& sbi );
|
|
~CReaderWriterLockState();
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
// data members
|
|
|
|
// control word
|
|
|
|
union
|
|
{
|
|
volatile ControlWord m_cw;
|
|
|
|
struct
|
|
{
|
|
volatile DWORD m_cOAOWW:15;
|
|
volatile DWORD m_fQW:1;
|
|
volatile DWORD m_cOOWR:15;
|
|
volatile DWORD m_fQR:1;
|
|
};
|
|
};
|
|
|
|
// quiesced owner count
|
|
|
|
volatile DWORD m_cOwner;
|
|
|
|
// sempahore used by writers to wait for lock ownership
|
|
|
|
CSemaphore m_semWriter;
|
|
|
|
// sempahore used by readers to wait for lock ownership
|
|
|
|
CSemaphore m_semReader;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CReaderWriterLockState& operator=( CReaderWriterLockState& ); // disallowed
|
|
};
|
|
|
|
|
|
// Reader / Writer Lock
|
|
|
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class CReaderWriterLock
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: private CLockObject,
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private CEnhancedStateContainer< CReaderWriterLockState, CSyncBasicInfo, CReaderWriterLockInfo, CLockBasicInfo >
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{
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public:
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// types
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// control word
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typedef CReaderWriterLockState::ControlWord ControlWord;
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// transition reasons for state machine
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enum TransitionReason
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{
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trIllegal = 0,
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trEnterAsWriter = 1,
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trLeaveAsWriter = 2,
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trEnterAsReader = 4,
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trLeaveAsReader = 8,
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};
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// member functions
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// ctors / dtors
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CReaderWriterLock( const CLockBasicInfo& lbi );
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~CReaderWriterLock();
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// manipulators
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void EnterAsWriter();
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const BOOL FTryEnterAsWriter();
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void LeaveAsWriter();
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void EnterAsReader();
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const BOOL FTryEnterAsReader();
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void LeaveAsReader();
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// accessors
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const BOOL FWritersQuiesced() { return State().m_cw & 0x00008000; }
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const BOOL FReadersQuiesced() { return State().m_cw & 0x80000000; }
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const BOOL FWriter() { return State().FOwner( 0 ); }
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const BOOL FNotWriter() { return State().FNotOwner( 0 ); }
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const BOOL FReader() { return State().FOwner( 1 ); }
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const BOOL FNotReader() { return State().FNotOwner( 1 ); }
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// debugging support
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void Dump( CDumpContext& dc ) const;
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private:
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// member functions
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// operators
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CReaderWriterLock& operator=( CReaderWriterLock& ); // disallowed
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// verification
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int _StateFromControlWord( const ControlWord cw );
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BOOL _FValidStateTransition( const ControlWord cwBI,
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const ControlWord cwAI,
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const TransitionReason tr );
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// manipulators
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void _EnterAsWriter( const ControlWord cwBIOld );
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void _EnterAsReader( const ControlWord cwBIOld );
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void _UpdateQuiescedOwnerCountAsWriter( const DWORD cOwnerDelta );
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void _UpdateQuiescedOwnerCountAsReader( const DWORD cOwnerDelta );
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};
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// enters the reader / writer lock as a writer, waiting forever if necessary
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//
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// NOTE: trying to enter the lock as a writer when you already own the lock
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// as a reader will cause a deadlock.
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inline void CReaderWriterLock::EnterAsWriter()
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{
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// we had better not already own this lock as either a reader or a writer
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OSSYNCAssert( State().FNotOwner( 0 ) );
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OSSYNCAssert( State().FNotOwner( 1 ) );
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// check for deadlock
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OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)");
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// try forever until we successfully change the lock state
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OSSYNC_FOREVER
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{
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// read the current state of the control word as our expected before image
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const ControlWord cwBIExpected = State().m_cw;
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// compute the after image of the control word by performing the global
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// transform for the EnterAsWriter state transition
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const ControlWord cwAI = ControlWord( ( ( cwBIExpected & ( ( LONG_PTR( long( cwBIExpected ) ) >> 31 ) |
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0x0000FFFF ) ) | 0x80000000 ) + 0x00000001 );
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// validate the transaction
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OSSYNCAssert( _FValidStateTransition( cwBIExpected, cwAI, trEnterAsWriter ) );
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// attempt to perform the transacted state transition on the control word
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const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
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// the transaction failed or writers are quiesced from ownership or a
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// writer already owns the lock
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if ( ( cwBI ^ cwBIExpected ) | ( cwBI & 0x0000FFFF ) )
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{
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// the transaction failed because another context changed the control word
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if ( cwBI != cwBIExpected )
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{
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// try again
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continue;
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}
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// the transaction succeeded but writers are quiesced from ownership
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// or a writer already owns the lock
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else
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{
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// this is a contention for writers
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State().SetContend( 0 );
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// wait to own the lock as a writer
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_EnterAsWriter( cwBI );
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// we now own the lock, so we're done
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break;
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}
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}
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// the transaction succeeded and writers were not quiesced from ownership
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// and a writer did not already own the lock
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else
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{
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// we now own the lock, so we're done
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break;
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}
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}
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// we are now an owner of the lock for writers
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State().SetAcquire( 0 );
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State().AddAsOwner( 0 );
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State().StartHold( 0 );
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}
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// tries to enter the reader / writer lock as a writer without waiting or
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// spinning, returning fFalse if writers are quiesced from ownership or
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// another writer already owns the lock
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//
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// NOTE: trying to enter the lock as a writer when you already own the lock
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// as a reader will cause a deadlock.
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inline const BOOL CReaderWriterLock::FTryEnterAsWriter()
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{
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// we had better not already own this lock as either a reader or a writer
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OSSYNCAssert( State().FNotOwner( 0 ) );
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OSSYNCAssert( State().FNotOwner( 1 ) );
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// try forever until we successfully change the lock state
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OSSYNC_FOREVER
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{
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// read the current state of the control word as our expected before image
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ControlWord cwBIExpected = State().m_cw;
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// change the expected before image so that the transaction will only work if
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// writers were not quiesced from ownership and another writer doesn't already
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// own the lock
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cwBIExpected = cwBIExpected & 0xFFFF0000;
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// compute the after image of the control word by performing the global
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// transform for the EnterAsWriter state transition
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const ControlWord cwAI = ControlWord( ( ( cwBIExpected & ( ( LONG_PTR( long( cwBIExpected ) ) >> 31 ) |
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0x0000FFFF ) ) | 0x80000000 ) + 0x00000001 );
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// validate the transaction
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OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
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_FValidStateTransition( cwBIExpected, cwAI, trEnterAsWriter ) );
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// attempt to perform the transacted state transition on the control word
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const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
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// the transaction failed
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if ( cwBI != cwBIExpected )
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{
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// the transaction failed because writers were quiesced from ownership
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// or another writer already owns the lock
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if ( cwBI & 0x0000FFFF )
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{
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// return failure
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return fFalse;
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}
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// the transaction failed because another context changed the control word
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else
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{
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// try again
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continue;
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}
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}
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// the transaction succeeded
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else
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{
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// we are now an owner of the lock for writers
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State().SetAcquire( 0 );
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State().AddAsOwner( 0 );
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State().StartHold( 0 );
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// return success
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return fTrue;
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}
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}
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}
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// leaves the reader / writer lock as a writer
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//
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// NOTE: you must leave the lock as a member of the same group for which you entered
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// the lock or deadlocks may occur
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inline void CReaderWriterLock::LeaveAsWriter()
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{
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// we are no longer an owner of the lock
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State().RemoveAsOwner( 0 );
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// we are no longer holding the lock
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State().StopHold( 0 );
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// try forever until we successfully change the lock state
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OSSYNC_FOREVER
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{
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// read the current state of the control word as our expected before image
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ControlWord cwBIExpected = State().m_cw;
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// change the expected before image so that the transaction will only work if
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// writers were not quiesced from ownership
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cwBIExpected = cwBIExpected & 0xFFFF7FFF;
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// compute the after image of the control word by performing the transform that
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// will take us either from state 2 to state 0 or state 2 to state 2
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ControlWord cwAI = cwBIExpected + 0xFFFFFFFF;
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cwAI = cwAI - ( ( ( cwAI + 0xFFFFFFFF ) << 16 ) & 0x80000000 );
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// validate the transaction
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OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
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_FValidStateTransition( cwBIExpected, cwAI, trLeaveAsWriter ) );
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// attempt to perform the transacted state transition on the control word
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const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
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// the transaction failed
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if ( cwBI != cwBIExpected )
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{
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// the transaction failed because writers were quiesced from ownership
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if ( cwBI & 0x00008000 )
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{
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// leave the lock as a quiesced owner
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_UpdateQuiescedOwnerCountAsWriter( 0xFFFFFFFF );
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// we're done
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break;
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}
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// the transaction failed because another context changed the control word
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else
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{
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// try again
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continue;
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}
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}
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// the transaction succeeded
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else
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{
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// there were other writers waiting for ownership of the lock
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if ( cwAI & 0x00007FFF )
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{
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// release the next writer into ownership of the lock
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State().m_semWriter.Release();
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}
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// we're done
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break;
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}
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}
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}
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// enters the reader / writer lock as a reader, waiting forever if necessary
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//
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// NOTE: trying to enter the lock as a reader when you already own the lock
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// as a writer will cause a deadlock.
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inline void CReaderWriterLock::EnterAsReader()
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{
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// we had better not already own this lock as either a reader or a writer
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OSSYNCAssert( State().FNotOwner( 0 ) );
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OSSYNCAssert( State().FNotOwner( 1 ) );
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// check for deadlock
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OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)" );
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// try forever until we successfully change the lock state
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OSSYNC_FOREVER
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{
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// read the current state of the control word as our expected before image
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const ControlWord cwBIExpected = State().m_cw;
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// compute the after image of the control word by performing the global
|
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// transform for the EnterAsReader state transition
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const ControlWord cwAI = ( cwBIExpected & 0xFFFF7FFF ) +
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( ( cwBIExpected & 0x80008000 ) == 0x80000000 ?
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0x00017FFF :
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0x00018000 );
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// validate the transaction
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OSSYNCAssert( _FValidStateTransition( cwBIExpected, cwAI, trEnterAsReader ) );
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// attempt to perform the transacted state transition on the control word
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const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
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// the transaction failed or readers were quiesced from ownership
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if ( ( cwBI ^ cwBIExpected ) | ( cwBI & 0x80000000 ) )
|
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{
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// the transaction failed because another context changed the control word
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|
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if ( cwBI != cwBIExpected )
|
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{
|
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// try again
|
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continue;
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}
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|
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// the transaction succeeded but readers were quiesced from ownership
|
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|
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else
|
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{
|
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// this is a contention for readers
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|
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State().SetContend( 1 );
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// wait to own the lock as a reader
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_EnterAsReader( cwBI );
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// we now own the lock, so we're done
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break;
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}
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}
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|
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// the transaction succeeded and readers were not quiesced from ownership
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|
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else
|
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{
|
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// we now own the lock, so we're done
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|
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break;
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}
|
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}
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|
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// we are now an owner of the lock for readers
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|
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State().SetAcquire( 1 );
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State().AddAsOwner( 1 );
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State().StartHold( 1 );
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}
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|
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// tries to enter the reader / writer lock as a reader without waiting or
|
|
// spinning, returning fFalse if readers are quiesced from ownership
|
|
//
|
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// NOTE: trying to enter the lock as a reader when you already own the lock
|
|
// as a writer will cause a deadlock.
|
|
|
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inline const BOOL CReaderWriterLock::FTryEnterAsReader()
|
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{
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// we had better not already own this lock as either a reader or a writer
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|
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OSSYNCAssert( State().FNotOwner( 0 ) );
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OSSYNCAssert( State().FNotOwner( 1 ) );
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|
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// try forever until we successfully change the lock state
|
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|
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OSSYNC_FOREVER
|
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{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
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// readers were not quiesced from ownership
|
|
|
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cwBIExpected = cwBIExpected & 0x7FFFFFFF;
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|
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// compute the after image of the control word by performing the global
|
|
// transform for the EnterAsReader state transition
|
|
|
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const ControlWord cwAI = ( cwBIExpected & 0xFFFF7FFF ) +
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( ( cwBIExpected & 0x80008000 ) == 0x80000000 ?
|
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0x00017FFF :
|
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0x00018000 );
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|
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// validate the transaction
|
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OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
|
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_FValidStateTransition( cwBIExpected, cwAI, trEnterAsReader ) );
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|
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// attempt to perform the transacted state transition on the control word
|
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|
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const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
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|
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// the transaction failed
|
|
|
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if ( cwBI != cwBIExpected )
|
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{
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// the transaction failed because readers were quiesced from ownership
|
|
|
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if ( cwBI & 0x80000000 )
|
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{
|
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// return failure
|
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|
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return fFalse;
|
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}
|
|
|
|
// the transaction failed because another context changed the control word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
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continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we are now an owner of the lock for readers
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
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|
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// return success
|
|
|
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return fTrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// leaves the reader / writer lock as a reader
|
|
//
|
|
// NOTE: you must leave the lock as a member of the same group for which you entered
|
|
// the lock or deadlocks may occur
|
|
|
|
inline void CReaderWriterLock::LeaveAsReader()
|
|
{
|
|
// we are no longer an owner of the lock
|
|
|
|
State().RemoveAsOwner( 1 );
|
|
|
|
// we are no longer holding the lock
|
|
|
|
State().StopHold( 1 );
|
|
|
|
// try forever until we successfully change the lock state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// readers were not quiesced from ownership
|
|
|
|
cwBIExpected = cwBIExpected & 0x7FFFFFFF;
|
|
|
|
// compute the after image of the control word by performing the transform that
|
|
// will take us either from state 1 to state 0 or state 1 to state 1
|
|
|
|
const ControlWord cwAI = ControlWord( cwBIExpected + 0xFFFF0000 +
|
|
( ( LONG_PTR( long( cwBIExpected + 0xFFFE0000 ) ) >> 31 ) & 0xFFFF8000 ) );
|
|
|
|
// validate the transaction
|
|
|
|
OSSYNCAssert( _StateFromControlWord( cwBIExpected ) < 0 ||
|
|
_FValidStateTransition( cwBIExpected, cwAI, trLeaveAsReader ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because readers were quiesced from ownership
|
|
|
|
if ( cwBI & 0x80000000 )
|
|
{
|
|
// leave the lock as a quiesced owner
|
|
|
|
_UpdateQuiescedOwnerCountAsReader( 0xFFFFFFFF );
|
|
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Metered Section
|
|
|
|
class CMeteredSection
|
|
: private CSyncObject
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// control word
|
|
|
|
typedef DWORD ControlWord;
|
|
|
|
// callback used to notify the user when a partition of the current
|
|
// group has been completed
|
|
|
|
typedef void (*PFNPARTITIONCOMPLETE)( const DWORD_PTR dwCompletionKey );
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CMeteredSection();
|
|
~CMeteredSection();
|
|
|
|
// manipulators
|
|
|
|
int Enter();
|
|
void Leave( const int group );
|
|
|
|
void Partition( const PFNPARTITIONCOMPLETE pfnPartitionComplete = NULL,
|
|
const DWORD_PTR dwCompletionKey = NULL );
|
|
|
|
// accessors
|
|
|
|
int ActiveGroup() { return int( m_groupCurrent ); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// data members
|
|
|
|
// partition complete callback
|
|
|
|
PFNPARTITIONCOMPLETE m_pfnPartitionComplete;
|
|
DWORD_PTR m_dwPartitionCompleteKey;
|
|
|
|
// control word
|
|
|
|
union
|
|
{
|
|
volatile ControlWord m_cw;
|
|
|
|
struct
|
|
{
|
|
volatile DWORD m_cCurrent:15;
|
|
volatile DWORD m_groupCurrent:1;
|
|
volatile DWORD m_cQuiesced:15;
|
|
volatile DWORD m_groupQuiesced:1;
|
|
};
|
|
};
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CMeteredSection& operator=( CMeteredSection& ); // disallowed
|
|
|
|
// manipulators
|
|
|
|
void _PartitionAsync( const PFNPARTITIONCOMPLETE pfnPartitionComplete,
|
|
const DWORD_PTR dwCompletionKey );
|
|
static void _PartitionSyncComplete( CAutoResetSignal* const pasig );
|
|
};
|
|
|
|
|
|
// ctor
|
|
|
|
inline CMeteredSection::CMeteredSection()
|
|
: m_cw( 0x80000000 ),
|
|
m_pfnPartitionComplete( NULL ),
|
|
m_dwPartitionCompleteKey( NULL )
|
|
{
|
|
}
|
|
|
|
// dtor
|
|
|
|
inline CMeteredSection::~CMeteredSection()
|
|
{
|
|
}
|
|
|
|
// enter the metered section, returning the group id for which the current
|
|
// context has acquired the metered section
|
|
|
|
inline int CMeteredSection::Enter()
|
|
{
|
|
// increment the count for the current group
|
|
|
|
const DWORD cwDelta = 0x00000001;
|
|
const DWORD cwBI = AtomicExchangeAdd( (long*) &m_cw, (long) cwDelta );
|
|
|
|
// there had better not be any overflow!
|
|
|
|
OSSYNCAssert( ( cwBI & 0x80008000 ) == ( ( cwBI + cwDelta ) & 0x80008000 ) );
|
|
|
|
// return the group we referenced
|
|
|
|
return int( ( cwBI >> 15 ) & 1 );
|
|
}
|
|
|
|
// leave the metered section using the specified group id. this group id must
|
|
// be the group id returned by the corresponding call to Enter()
|
|
|
|
inline void CMeteredSection::Leave( const int group )
|
|
{
|
|
// try forever until we successfully leave
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
const ControlWord cwBIExpected = m_cw;
|
|
|
|
// compute the after image of the control word
|
|
|
|
const ControlWord cwAI = cwBIExpected - ( ( ( ( cwBIExpected & 0x80008000 ) ^ 0x80008000 ) >> 15 ) ^ ( ( group << 16 ) | group ) );
|
|
|
|
// there had better not be any underflow!
|
|
|
|
OSSYNCAssert( ( cwBIExpected & 0x80008000 ) == ( cwAI & 0x80008000 ) );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// our update resulted in a partition completion
|
|
|
|
if ( ( cwBI & 0x7FFF0000 ) + ( cwAI & 0x7FFF0000 ) == 0x00010000 )
|
|
{
|
|
// execute the completion function
|
|
|
|
m_pfnPartitionComplete( m_dwPartitionCompleteKey );
|
|
}
|
|
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// partitions all execution contexts entering the metered section into two groups.
|
|
// all contexts entering the section after this call are in a different group than
|
|
// all the contexts that entered the section before this call. when all contexts
|
|
// in the old group have left the metered section, the partition will be completed
|
|
//
|
|
// there are two ways to complete a partition: asynchronously and synchronously.
|
|
// asynchronous operation is selected if a completion function and key are provided.
|
|
// the last thread to leave the metered section for the previous group will
|
|
// execute asynchronous completions
|
|
//
|
|
// NOTE: it is illegal to have multiple concurrent partition requests. any attempt
|
|
// to do so will result in undefined behavior
|
|
|
|
inline void CMeteredSection::Partition( const PFNPARTITIONCOMPLETE pfnPartitionComplete,
|
|
const DWORD_PTR dwCompletionKey )
|
|
{
|
|
// this is an async partition request
|
|
|
|
if ( pfnPartitionComplete )
|
|
{
|
|
// execute the parititon request
|
|
|
|
_PartitionAsync( pfnPartitionComplete, dwCompletionKey );
|
|
}
|
|
|
|
// this is a sync partition request
|
|
|
|
else
|
|
{
|
|
// create a signal to wait for completion
|
|
|
|
CAutoResetSignal asig( CSyncBasicInfo( "CMeteredSection::Partition()::asig" ) );
|
|
|
|
// issue an async partition request
|
|
|
|
_PartitionAsync( PFNPARTITIONCOMPLETE( _PartitionSyncComplete ),
|
|
DWORD_PTR( &asig ) );
|
|
|
|
// wait for the partition to complete
|
|
|
|
asig.Wait();
|
|
}
|
|
}
|
|
|
|
// performs an async partition request
|
|
|
|
inline void CMeteredSection::_PartitionAsync( const PFNPARTITIONCOMPLETE pfnPartitionComplete,
|
|
const DWORD_PTR dwCompletionKey )
|
|
{
|
|
// we should not be calling this if there is already a partition pending
|
|
|
|
OSSYNCAssertSz( !( m_cw & 0x7FFF0000 ), "Illegal concurrent use of Partitioning" );
|
|
|
|
// save the callback and key for the future completion
|
|
|
|
m_pfnPartitionComplete = pfnPartitionComplete;
|
|
m_dwPartitionCompleteKey = dwCompletionKey;
|
|
|
|
// try forever until we successfully partition
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
const ControlWord cwBIExpected = m_cw;
|
|
|
|
// compute the after image of the control word
|
|
|
|
const ControlWord cwAI = ( cwBIExpected >> 16 ) | ( cwBIExpected << 16 );
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// our update resulted in a partition completion
|
|
|
|
if ( !( cwAI & 0x7FFF0000 ) )
|
|
{
|
|
// execute the completion function
|
|
|
|
m_pfnPartitionComplete( m_dwPartitionCompleteKey );
|
|
}
|
|
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// partition completion function used for sync partition requests
|
|
|
|
inline void CMeteredSection::_PartitionSyncComplete( CAutoResetSignal* const pasig )
|
|
{
|
|
// set the signal
|
|
|
|
pasig->Set();
|
|
}
|
|
|
|
|
|
// S / X / W Latch Performance Information
|
|
|
|
class CSXWLatchPerfInfo
|
|
: public CSyncPerfWait,
|
|
public CSyncPerfAcquire,
|
|
public CLockPerfHold
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSXWLatchPerfInfo()
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// S / X / W Latch Group Information
|
|
|
|
class CSXWLatchGroupInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSXWLatchGroupInfo() {}
|
|
~CSXWLatchGroupInfo() {}
|
|
|
|
// manipulators
|
|
|
|
void StartWait( const int iGroup ) { m_rginfo[iGroup].StartWait(); }
|
|
void StopWait( const int iGroup ) { m_rginfo[iGroup].StopWait(); }
|
|
|
|
void SetAcquire( const int iGroup ) { m_rginfo[iGroup].SetAcquire(); }
|
|
void SetContend( const int iGroup ) { m_rginfo[iGroup].SetContend(); }
|
|
|
|
void StartHold( const int iGroup ) { m_rginfo[iGroup].StartHold(); }
|
|
void StopHold( const int iGroup ) { m_rginfo[iGroup].StopHold(); }
|
|
|
|
// accessors
|
|
|
|
#ifdef SYNC_ANALYZE_PERFORMANCE
|
|
|
|
QWORD CWaitTotal( const int iGroup ) const { return m_rginfo[iGroup].CWaitTotal(); }
|
|
double CsecWaitElapsed( const int iGroup ) const { return m_rginfo[iGroup].CsecWaitElapsed(); }
|
|
|
|
QWORD CAcquireTotal( const int iGroup ) const { return m_rginfo[iGroup].CAcquireTotal(); }
|
|
QWORD CContendTotal( const int iGroup ) const { return m_rginfo[iGroup].CContendTotal(); }
|
|
|
|
QWORD CHoldTotal( const int iGroup ) const { return m_rginfo[iGroup].CHoldTotal(); }
|
|
double CsecHoldElapsed( const int iGroup ) const { return m_rginfo[iGroup].CsecHoldElapsed(); }
|
|
|
|
#endif // SYNC_ANALYZE_PERFORMANCE
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSXWLatchGroupInfo& operator=( CSXWLatchGroupInfo& ); // disallowed
|
|
|
|
// data members
|
|
|
|
// performance info for each group
|
|
|
|
CSXWLatchPerfInfo m_rginfo[3];
|
|
};
|
|
|
|
|
|
// S / X / W Latch Information
|
|
|
|
class CSXWLatchInfo
|
|
: public CLockBasicInfo,
|
|
public CSXWLatchGroupInfo,
|
|
public CLockDeadlockDetectionInfo
|
|
{
|
|
public:
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSXWLatchInfo( const CLockBasicInfo& lbi )
|
|
: CLockBasicInfo( lbi ),
|
|
CLockDeadlockDetectionInfo( (CLockBasicInfo&) *this )
|
|
{
|
|
}
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
};
|
|
|
|
|
|
// S / X / W Latch State
|
|
|
|
class CSXWLatchState
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// control word
|
|
|
|
typedef DWORD ControlWord;
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSXWLatchState( const CSyncBasicInfo& sbi );
|
|
~CSXWLatchState();
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
// data members
|
|
|
|
// control word
|
|
|
|
union
|
|
{
|
|
volatile ControlWord m_cw;
|
|
|
|
struct
|
|
{
|
|
volatile DWORD m_cOOWS:15;
|
|
volatile DWORD m_fQS:1;
|
|
volatile DWORD m_cOAWX:16;
|
|
};
|
|
};
|
|
|
|
// quiesced share latch count
|
|
|
|
volatile DWORD m_cQS;
|
|
|
|
// sempahore used to wait for the shared latch
|
|
|
|
CSemaphore m_semS;
|
|
|
|
// sempahore used to wait for the exclusive latch
|
|
|
|
CSemaphore m_semX;
|
|
|
|
// sempahore used to wait for the write latch
|
|
|
|
CSemaphore m_semW;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSXWLatchState& operator=( CSXWLatchState& ); // disallowed
|
|
};
|
|
|
|
|
|
// S / X / W Latch
|
|
|
|
class CSXWLatch
|
|
: private CLockObject,
|
|
private CEnhancedStateContainer< CSXWLatchState, CSyncBasicInfo, CSXWLatchInfo, CLockBasicInfo >
|
|
{
|
|
public:
|
|
|
|
// types
|
|
|
|
// control word
|
|
|
|
typedef CSXWLatchState::ControlWord ControlWord;
|
|
|
|
// API Error Codes
|
|
|
|
enum ERR
|
|
{
|
|
errSuccess,
|
|
errWaitForSharedLatch,
|
|
errWaitForExclusiveLatch,
|
|
errWaitForWriteLatch,
|
|
errLatchConflict
|
|
};
|
|
|
|
// member functions
|
|
|
|
// ctors / dtors
|
|
|
|
CSXWLatch( const CLockBasicInfo& lbi );
|
|
~CSXWLatch();
|
|
|
|
// manipulators
|
|
|
|
ERR ErrAcquireSharedLatch();
|
|
ERR ErrTryAcquireSharedLatch();
|
|
ERR ErrAcquireExclusiveLatch();
|
|
ERR ErrTryAcquireExclusiveLatch();
|
|
ERR ErrTryAcquireWriteLatch();
|
|
|
|
ERR ErrUpgradeSharedLatchToExclusiveLatch();
|
|
ERR ErrUpgradeSharedLatchToWriteLatch();
|
|
ERR ErrUpgradeExclusiveLatchToWriteLatch();
|
|
|
|
void DowngradeWriteLatchToExclusiveLatch();
|
|
void DowngradeWriteLatchToSharedLatch();
|
|
void DowngradeExclusiveLatchToSharedLatch();
|
|
|
|
void ReleaseWriteLatch();
|
|
void ReleaseExclusiveLatch();
|
|
void ReleaseSharedLatch();
|
|
|
|
void WaitForSharedLatch();
|
|
void WaitForExclusiveLatch();
|
|
void WaitForWriteLatch();
|
|
|
|
void ClaimOwnership( const DWORD group );
|
|
void ReleaseOwnership( const DWORD group );
|
|
|
|
// accessors
|
|
|
|
BOOL FOwnSharedLatch() { return State().FOwner( 0 ); }
|
|
BOOL FNotOwnSharedLatch() { return State().FNotOwner( 0 ); }
|
|
BOOL FOwnExclusiveLatch() { return State().FOwner( 1 ); }
|
|
BOOL FNotOwnExclusiveLatch() { return State().FNotOwner( 1 ); }
|
|
BOOL FOwnWriteLatch() { return State().FOwner( 2 ); }
|
|
BOOL FNotOwnWriteLatch() { return State().FNotOwner( 2 ); }
|
|
|
|
// debugging support
|
|
|
|
void Dump( CDumpContext& dc ) const;
|
|
|
|
private:
|
|
|
|
// member functions
|
|
|
|
// operators
|
|
|
|
CSXWLatch& operator=( CSXWLatch& ); // disallowed
|
|
|
|
// manipulators
|
|
|
|
void _UpdateQuiescedSharedLatchCount( const DWORD cQSDelta );
|
|
};
|
|
|
|
// declares the current context as an owner or waiter of a shared latch. if
|
|
// the shared latch is acquired immediately, errSuccess will be returned. if
|
|
// the shared latch is not acquired immediately, errWaitForSharedLatch will be
|
|
// returned and WaitForSharedLatch() must be called to gain ownership of the
|
|
// shared latch
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrAcquireSharedLatch()
|
|
{
|
|
// we had better not already have a shared, exclusive, or write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// add ourself as an owner or waiter for the shared latch
|
|
|
|
const ControlWord cwDelta = 0x00000001;
|
|
const ControlWord cwBI = AtomicExchangeAdd( (long*)&State().m_cw, cwDelta );
|
|
|
|
// shared latches are quiesced
|
|
|
|
if ( cwBI & 0x00008000 )
|
|
{
|
|
// this is a contention for a shared latch
|
|
|
|
State().SetContend( 0 );
|
|
|
|
// we are now a waiter for the shared latch
|
|
|
|
State().AddAsWaiter( 0 );
|
|
State().StartWait( 0 );
|
|
|
|
// we will need to block
|
|
|
|
return errWaitForSharedLatch;
|
|
}
|
|
|
|
// shared latches are not quiesced
|
|
|
|
else
|
|
{
|
|
// we are now an owner of a shared latch
|
|
|
|
State().SetAcquire( 0 );
|
|
State().AddAsOwner( 0 );
|
|
State().StartHold( 0 );
|
|
|
|
// we now own the shared latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
|
|
// tries to declare the current context as an owner of a shared latch. if
|
|
// the shared latch is acquired immediately, errSuccess will be returned. if
|
|
// the shared latch is not acquired immediately, errLatchConflict will be
|
|
// returned
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrTryAcquireSharedLatch()
|
|
{
|
|
// we had better not already have a shared, exclusive, or write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// try forever until we successfully change the latch state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// shared latches are not quiesced
|
|
|
|
cwBIExpected = cwBIExpected & 0xFFFF7FFF;
|
|
|
|
// compute the after image of the control word by performing the transform
|
|
// that will acquire a shared latch iff shared latches are not quiesced
|
|
|
|
const ControlWord cwAI = cwBIExpected + 0x00000001;
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because shared latches were quiesced
|
|
|
|
if ( cwBI & 0x00008000 )
|
|
{
|
|
// this is a contention for the shared latch
|
|
|
|
State().SetContend( 0 );
|
|
|
|
// this is a latch conflict
|
|
|
|
return errLatchConflict;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control
|
|
// word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we are now an owner of a shared latch
|
|
|
|
State().SetAcquire( 0 );
|
|
State().AddAsOwner( 0 );
|
|
State().StartHold( 0 );
|
|
|
|
// we now own the shared latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
}
|
|
|
|
// declares the current context as an owner or waiter of the exclusive latch.
|
|
// if the exclusive latch is acquired immediately, errSuccess will be returned.
|
|
// if the exclusive latch is not acquired immediately, errWaitForExclusiveLatch
|
|
// will be returned and WaitForExclusiveLatch() must be called to gain ownership
|
|
// of the exclusive latch
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrAcquireExclusiveLatch()
|
|
{
|
|
// we had better not already have a shared, exclusive, or write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// add ourself as an owner or waiter for the exclusive latch
|
|
|
|
const ControlWord cwDelta = 0x00010000;
|
|
const ControlWord cwBI = AtomicExchangeAdd( (long*)&State().m_cw, cwDelta );
|
|
|
|
// we are not the owner of the exclusive latch
|
|
|
|
if ( cwBI & 0xFFFF0000 )
|
|
{
|
|
// this is a contention for the exclusive latch
|
|
|
|
State().SetContend( 1 );
|
|
|
|
// we are now a waiter for the exclusive latch
|
|
|
|
State().AddAsWaiter( 1 );
|
|
State().StartWait( 1 );
|
|
|
|
// we will need to block
|
|
|
|
return errWaitForExclusiveLatch;
|
|
}
|
|
|
|
// we are the owner of the exclusive latch
|
|
|
|
else
|
|
{
|
|
// we are now an owner of the exclusive latch
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
|
|
|
// we now own the exclusive latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
|
|
// tries to declare the current context as an owner of the exclusive latch. if
|
|
// the exclusive latch is acquired immediately, errSuccess will be returned. if
|
|
// the exclusive latch is not acquired immediately, errLatchConflict will be
|
|
// returned
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrTryAcquireExclusiveLatch()
|
|
{
|
|
// we had better not already have a shared, exclusive, or write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// try forever until we successfully change the latch state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// the exclusive latch is not already owned
|
|
|
|
cwBIExpected = cwBIExpected & 0x0000FFFF;
|
|
|
|
// compute the after image of the control word by performing the transform
|
|
// that will acquire the exclusive latch iff it is not already owned
|
|
|
|
const ControlWord cwAI = cwBIExpected + 0x00010000;
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because the exclusive latch was already
|
|
// owned
|
|
|
|
if ( cwBI & 0xFFFF0000 )
|
|
{
|
|
// this is a contention for the exclusive latch
|
|
|
|
State().SetContend( 1 );
|
|
|
|
// this is a latch conflict
|
|
|
|
return errLatchConflict;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control
|
|
// word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we are now an owner of the exclusive latch
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
|
|
|
// we now own the exclusive latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
}
|
|
|
|
// tries to declare the current context as an owner of the write latch. if
|
|
// the write latch is acquired immediately, errSuccess will be returned. if
|
|
// the write latch is not acquired immediately, errLatchConflict will be
|
|
// returned. note that a latch conflict will effectively occur if any other
|
|
// context currently owns or is waiting to own any type of latch
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrTryAcquireWriteLatch()
|
|
{
|
|
// we had better not already have a shared, exclusive, or write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// try forever until we successfully change the latch state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// set the expected before image so that the transaction will only work if
|
|
// no other context currently owns or is waiting to own any type of latch
|
|
|
|
const ControlWord cwBIExpected = 0x00000000;
|
|
|
|
// set the after image of the control word to a single write latch
|
|
|
|
const ControlWord cwAI = 0x00018000;
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// this is a contention for the write latch
|
|
|
|
State().SetContend( 2 );
|
|
|
|
// this is a latch conflict
|
|
|
|
return errLatchConflict;
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we are now an owner of the write latch
|
|
|
|
State().SetAcquire( 2 );
|
|
State().AddAsOwner( 2 );
|
|
State().StartHold( 2 );
|
|
|
|
// we now own the write latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
}
|
|
|
|
// attempts to upgrade a shared latch to the exclusive latch. if the exclusive
|
|
// latch is not available, errLatchConflict will be returned. if the exclusive
|
|
// latch is available, it will be acquired and errSuccess will be returned
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrUpgradeSharedLatchToExclusiveLatch()
|
|
{
|
|
// we had better already have only a shared latch
|
|
|
|
OSSYNCAssert( FOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// try forever until we successfully change the latch state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// the exclusive latch is not already owned
|
|
|
|
cwBIExpected = cwBIExpected & 0x0000FFFF;
|
|
|
|
// compute the after image of the control word by performing the transform
|
|
// that will set an exclusive latch iff there is no current owner of the
|
|
// exclusive latch and release our shared latch
|
|
|
|
const ControlWord cwAI = cwBIExpected + 0x0000FFFF;
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because the exclusive latch was already owned
|
|
|
|
if ( cwBI & 0xFFFF0000 )
|
|
{
|
|
// this is a contention for the exclusive latch
|
|
|
|
State().SetContend( 1 );
|
|
|
|
// this is a latch conflict
|
|
|
|
return errLatchConflict;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control
|
|
// word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we are no longer an owner of a shared latch
|
|
|
|
State().RemoveAsOwner( 0 );
|
|
State().StopHold( 0 );
|
|
|
|
// we are now an owner of the exclusive latch
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
|
|
|
// we now own the exclusive latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
}
|
|
|
|
// attempts to upgrade a shared latch to the write latch. if the write latch
|
|
// is not available, errLatchConflict will be returned. if the write latch is
|
|
// available, it will be acquired. if the write latch is acquired immediately,
|
|
// errSuccess will be returned. if the write latch is not acquired immediately,
|
|
// errWaitForWriteLatch will be returned and WaitForWriteLatch() must be called
|
|
// to gain ownership of the write latch
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrUpgradeSharedLatchToWriteLatch()
|
|
{
|
|
// we had better already have only a shared latch
|
|
|
|
OSSYNCAssert( FOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// try forever until we successfully change the latch state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// the exclusive latch is not already owned
|
|
|
|
cwBIExpected = cwBIExpected & 0x0000FFFF;
|
|
|
|
// compute the after image of the control word by performing the transform
|
|
// that will set a write latch iff there is no current owner of the
|
|
// exclusive latch, quiescing any remaining shared latches
|
|
|
|
const ControlWord cwAI = 0x00018000;
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because the write latch was already owned
|
|
|
|
if ( cwBI & 0xFFFF0000 )
|
|
{
|
|
// this is a contention for the write latch
|
|
|
|
State().SetContend( 2 );
|
|
|
|
// this is a latch conflict
|
|
|
|
return errLatchConflict;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control
|
|
// word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// shared latches were just quiesced
|
|
|
|
if ( cwBI != 0x00000001 )
|
|
{
|
|
// we are no longer an owner of a shared latch
|
|
|
|
State().RemoveAsOwner( 0 );
|
|
State().StopHold( 0 );
|
|
|
|
// update the quiesced shared latch count with the shared latch count
|
|
// that we displaced from the control word, possibly releasing waiters.
|
|
// we update the count as if we we had a shared latch as a write latch
|
|
// (namely ours) can be released. don't forget to deduct our shared
|
|
// latch from this count
|
|
|
|
_UpdateQuiescedSharedLatchCount( cwBI - 1 );
|
|
|
|
// we are now a waiter for the write latch
|
|
|
|
State().AddAsWaiter( 2 );
|
|
State().StartWait( 2 );
|
|
|
|
// we will need to block
|
|
|
|
return errWaitForWriteLatch;
|
|
}
|
|
|
|
// shared latches were not just quiesced
|
|
|
|
else
|
|
{
|
|
// we are no longer an owner of a shared latch
|
|
|
|
State().RemoveAsOwner( 0 );
|
|
State().StopHold( 0 );
|
|
|
|
// we are now an owner of the write latch
|
|
|
|
State().SetAcquire( 2 );
|
|
State().AddAsOwner( 2 );
|
|
State().StartHold( 2 );
|
|
|
|
// we now own the write latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// upgrades the exclusive latch to the write latch. if the write latch is
|
|
// acquired immediately, errSuccess will be returned. if the write latch is
|
|
// not acquired immediately, errWaitForWriteLatch is returned and
|
|
// WaitForWriteLatch() must be called to gain ownership of the write latch
|
|
|
|
inline CSXWLatch::ERR CSXWLatch::ErrUpgradeExclusiveLatchToWriteLatch()
|
|
{
|
|
// we had better already have only an exclusive latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// we are no longer an owner of the exclusive latch
|
|
|
|
State().RemoveAsOwner( 1 );
|
|
State().StopHold( 1 );
|
|
|
|
// try forever until we successfully change the latch state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
const ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// compute the after image of the control word by performing the transform that
|
|
// will quiesce shared latches by setting the fQS flag and removing the current
|
|
// shared latch count from the control word
|
|
|
|
const ControlWord cwAI = ( cwBIExpected & 0xFFFF0000 ) | 0x00008000;
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// shared latches were just quiesced
|
|
|
|
if ( cwBI & 0x00007FFF )
|
|
{
|
|
// this is a contention for the write latch
|
|
|
|
State().SetContend( 2 );
|
|
|
|
// update the quiesced shared latch count with the shared latch
|
|
// count that we displaced from the control word, possibly
|
|
// releasing waiters. we update the count as if we we had a
|
|
// shared latch as a write latch (namely ours) can be released
|
|
|
|
_UpdateQuiescedSharedLatchCount( cwBI & 0x00007FFF );
|
|
|
|
// we are now a waiter for the write latch
|
|
|
|
State().AddAsWaiter( 2 );
|
|
State().StartWait( 2 );
|
|
|
|
// we will need to block
|
|
|
|
return errWaitForWriteLatch;
|
|
}
|
|
|
|
// shared latches were not just quiesced
|
|
|
|
else
|
|
{
|
|
// we are now an owner of the write latch
|
|
|
|
State().SetAcquire( 2 );
|
|
State().AddAsOwner( 2 );
|
|
State().StartHold( 2 );
|
|
|
|
// we now own the write latch
|
|
|
|
return errSuccess;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// releases the write latch in exchange for the exclusive latch
|
|
|
|
inline void CSXWLatch::DowngradeWriteLatchToExclusiveLatch()
|
|
{
|
|
// we had better already have only a write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FOwnWriteLatch() );
|
|
|
|
// stop quiescing shared latches by resetting the fQS flag
|
|
|
|
const ControlWord cwDelta = 0xFFFF8000;
|
|
const ControlWord cwBI = AtomicExchangeAdd( (long*)&State().m_cw, cwDelta );
|
|
|
|
// transfer ownership from the write latch to the exclusive latch
|
|
|
|
State().RemoveAsOwner( 2 );
|
|
State().StopHold( 2 );
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
|
|
|
// release any quiesced shared latches
|
|
|
|
if ( cwBI & 0x00007FFF )
|
|
{
|
|
State().m_semS.Release( cwBI & 0x00007FFF );
|
|
}
|
|
}
|
|
|
|
// releases the write latch in exchange for a shared latch
|
|
|
|
inline void CSXWLatch::DowngradeWriteLatchToSharedLatch()
|
|
{
|
|
// we had better already have only a write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FOwnWriteLatch() );
|
|
|
|
// stop quiescing shared latches by resetting the fQS flag, release our
|
|
// exclusive latch, and acquire a shared latch
|
|
|
|
const ControlWord cwDelta = 0xFFFE8001;
|
|
const ControlWord cwBI = AtomicExchangeAdd( (long*)&State().m_cw, cwDelta );
|
|
|
|
// transfer ownership from the write latch to a shared latch
|
|
|
|
State().RemoveAsOwner( 2 );
|
|
State().StopHold( 2 );
|
|
|
|
State().SetAcquire( 0 );
|
|
State().AddAsOwner( 0 );
|
|
State().StartHold( 0 );
|
|
|
|
// release any quiesced shared latches
|
|
|
|
if ( cwBI & 0x00007FFF )
|
|
{
|
|
State().m_semS.Release( cwBI & 0x00007FFF );
|
|
}
|
|
|
|
// release a waiter for the exclusive latch, if any
|
|
|
|
if ( cwBI >= 0x00020000 )
|
|
{
|
|
State().m_semX.Release();
|
|
}
|
|
}
|
|
|
|
// releases the exclusive latch in exchange for a shared latch
|
|
|
|
inline void CSXWLatch::DowngradeExclusiveLatchToSharedLatch()
|
|
{
|
|
// we had better already have only an exclusive latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// release our exclusive latch and acquire a shared latch
|
|
|
|
const ControlWord cwDelta = 0xFFFF0001;
|
|
const ControlWord cwBI = AtomicExchangeAdd( (long*)&State().m_cw, cwDelta );
|
|
|
|
// transfer ownership from the exclusive latch to a shared latch
|
|
|
|
State().RemoveAsOwner( 1 );
|
|
State().StopHold( 1 );
|
|
|
|
State().SetAcquire( 0 );
|
|
State().AddAsOwner( 0 );
|
|
State().StartHold( 0 );
|
|
|
|
// release a waiter for the exclusive latch, if any
|
|
|
|
if ( cwBI >= 0x00020000 )
|
|
{
|
|
State().m_semX.Release();
|
|
}
|
|
}
|
|
|
|
// releases the write latch
|
|
|
|
inline void CSXWLatch::ReleaseWriteLatch()
|
|
{
|
|
// we had better already have only a write latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FOwnWriteLatch() );
|
|
|
|
// stop quiescing shared latches by resetting the fQS flag and release our
|
|
// exclusive latch
|
|
|
|
const ControlWord cwDelta = 0xFFFE8000;
|
|
const ControlWord cwBI = AtomicExchangeAdd( (long*)&State().m_cw, cwDelta );
|
|
|
|
// release ownership of the write latch
|
|
|
|
State().RemoveAsOwner( 2 );
|
|
State().StopHold( 2 );
|
|
|
|
// release any quiesced shared latches
|
|
|
|
if ( cwBI & 0x00007FFF )
|
|
{
|
|
State().m_semS.Release( cwBI & 0x00007FFF );
|
|
}
|
|
|
|
// release a waiter for the exclusive latch, if any
|
|
|
|
if ( cwBI >= 0x00020000 )
|
|
{
|
|
State().m_semX.Release();
|
|
}
|
|
}
|
|
|
|
// releases the exclusive latch
|
|
|
|
inline void CSXWLatch::ReleaseExclusiveLatch()
|
|
{
|
|
// we had better already have only an exclusive latch
|
|
|
|
OSSYNCAssert( FNotOwnSharedLatch() );
|
|
OSSYNCAssert( FOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// release our exclusive latch
|
|
|
|
const ControlWord cwDelta = 0xFFFF0000;
|
|
const ControlWord cwBI = AtomicExchangeAdd( (long*)&State().m_cw, cwDelta );
|
|
|
|
// release ownership of the exclusive latch
|
|
|
|
State().RemoveAsOwner( 1 );
|
|
State().StopHold( 1 );
|
|
|
|
// release a waiter for the exclusive latch, if any
|
|
|
|
if ( cwBI >= 0x00020000 )
|
|
{
|
|
State().m_semX.Release();
|
|
}
|
|
}
|
|
|
|
// releases a shared latch
|
|
|
|
inline void CSXWLatch::ReleaseSharedLatch()
|
|
{
|
|
// we had better already have only a shared latch
|
|
|
|
OSSYNCAssert( FOwnSharedLatch() );
|
|
OSSYNCAssert( FNotOwnExclusiveLatch() );
|
|
OSSYNCAssert( FNotOwnWriteLatch() );
|
|
|
|
// we are no longer an owner of a shared latch
|
|
|
|
State().RemoveAsOwner( 0 );
|
|
State().StopHold( 0 );
|
|
|
|
// try forever until we successfully change the latch state
|
|
|
|
OSSYNC_FOREVER
|
|
{
|
|
// read the current state of the control word as our expected before image
|
|
|
|
ControlWord cwBIExpected = State().m_cw;
|
|
|
|
// change the expected before image so that the transaction will only work if
|
|
// shared latches are not quiesced
|
|
|
|
cwBIExpected = cwBIExpected & 0xFFFF7FFF;
|
|
|
|
// compute the after image of the control word by performing the transform that
|
|
// will release our shared latch
|
|
|
|
const ControlWord cwAI = cwBIExpected + 0xFFFFFFFF;
|
|
|
|
// attempt to perform the transacted state transition on the control word
|
|
|
|
const ControlWord cwBI = AtomicCompareExchange( (long*)&State().m_cw, cwBIExpected, cwAI );
|
|
|
|
// the transaction failed
|
|
|
|
if ( cwBI != cwBIExpected )
|
|
{
|
|
// the transaction failed because shared latches were quiesced
|
|
|
|
if ( cwBI & 0x00008000 )
|
|
{
|
|
// leave the latch as a quiesced shared latch
|
|
|
|
_UpdateQuiescedSharedLatchCount( 0xFFFFFFFF );
|
|
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
|
|
// the transaction failed because another context changed the control word
|
|
|
|
else
|
|
{
|
|
// try again
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// the transaction succeeded
|
|
|
|
else
|
|
{
|
|
// we're done
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// waits for ownership of a shared latch in response to receiving an
|
|
// errWaitForSharedLatch from the API. this function must not be called at any
|
|
// other time
|
|
|
|
inline void CSXWLatch::WaitForSharedLatch()
|
|
{
|
|
// check for deadlock
|
|
|
|
OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)");
|
|
|
|
// we had better already be declared a waiter
|
|
|
|
OSSYNCAssert( State().FWaiter( 0 ) );
|
|
|
|
// wait for ownership of a shared latch on the shared latch semaphore
|
|
|
|
State().m_semS.Acquire();
|
|
|
|
State().StopWait( 0 );
|
|
State().RemoveAsWaiter( 0 );
|
|
|
|
State().SetAcquire( 0 );
|
|
State().AddAsOwner( 0 );
|
|
State().StartHold( 0 );
|
|
}
|
|
|
|
// waits for ownership of the exclusive latch in response to receiving an
|
|
// errWaitForExclusiveLatch from the API. this function must not be called at any
|
|
// other time
|
|
|
|
inline void CSXWLatch::WaitForExclusiveLatch()
|
|
{
|
|
// check for deadlock
|
|
|
|
OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)");
|
|
|
|
// we had better already be declared a waiter
|
|
|
|
OSSYNCAssert( State().FWaiter( 1 ) );
|
|
|
|
// wait for ownership of the exclusive latch on the exclusive latch semaphore
|
|
|
|
State().m_semX.Acquire();
|
|
|
|
State().StopWait( 1 );
|
|
State().RemoveAsWaiter( 1 );
|
|
|
|
State().SetAcquire( 1 );
|
|
State().AddAsOwner( 1 );
|
|
State().StartHold( 1 );
|
|
}
|
|
|
|
// waits for ownership of the write latch in response to receiving an
|
|
// errWaitForWriteLatch from the API. this function must not be called at any
|
|
// other time
|
|
|
|
inline void CSXWLatch::WaitForWriteLatch()
|
|
{
|
|
// check for deadlock
|
|
|
|
OSSYNCAssertSzRTL( State().FCanBeWaiter(), "Potential Deadlock Detected (Rank Violation)");
|
|
|
|
// we had better already be declared a waiter
|
|
|
|
OSSYNCAssert( State().FWaiter( 2 ) );
|
|
|
|
// wait for ownership of the write latch on the write latch semaphore
|
|
|
|
State().m_semW.Acquire();
|
|
|
|
State().StopWait( 2 );
|
|
State().RemoveAsWaiter( 2 );
|
|
|
|
State().SetAcquire( 2 );
|
|
State().AddAsOwner( 2 );
|
|
State().StartHold( 2 );
|
|
}
|
|
|
|
// claims ownership of the latch for the specified group for deadlock detection
|
|
|
|
inline void CSXWLatch::ClaimOwnership( const DWORD group )
|
|
{
|
|
State().AddAsOwner( group );
|
|
}
|
|
|
|
// releases ownership of the latch for the specified group for deadlock detection
|
|
|
|
inline void CSXWLatch::ReleaseOwnership( const DWORD group )
|
|
{
|
|
State().RemoveAsOwner( group );
|
|
}
|
|
|
|
// updates the quiesced shared latch count, possibly releasing a waiter for
|
|
// the write latch
|
|
|
|
inline void CSXWLatch::_UpdateQuiescedSharedLatchCount( const DWORD cQSDelta )
|
|
{
|
|
// update the quiesced shared latch count using the provided delta
|
|
|
|
const DWORD cQSBI = AtomicExchangeAdd( (long*)&State().m_cQS, cQSDelta );
|
|
const DWORD cQSAI = cQSBI + cQSDelta;
|
|
|
|
// our update resulted in a zero quiesced shared latch count
|
|
|
|
if ( !cQSAI )
|
|
{
|
|
// release the waiter for the write latch
|
|
|
|
State().m_semW.Release();
|
|
}
|
|
}
|
|
|
|
|
|
// init sync subsystem
|
|
|
|
const BOOL OSSYNCAPI FOSSyncPreinit();
|
|
|
|
// terminate sync subsystem
|
|
|
|
void OSSYNCAPI OSSyncPostterm();
|
|
|
|
// attach the current context to the sync subsystem
|
|
|
|
BOOL OSSYNCAPI FOSSyncAttach();
|
|
|
|
// detach the current context from the sync subsystem
|
|
|
|
void OSSYNCAPI OSSyncDetach();
|
|
|
|
|
|
// special init/term API's for Enhanced State only
|
|
|
|
const BOOL OSSYNCAPI FOSSyncInitForES();
|
|
void OSSYNCAPI OSSyncTermForES();
|
|
|
|
}; // namespace OSSYNC
|
|
|
|
|
|
using namespace OSSYNC;
|
|
|
|
|
|
#endif // _SYNC_HXX_INCLUDED
|
|
|