Source code of Windows XP (NT5)
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/*++
Copyright (C) Microsoft Corporation, 1995 - 1999
Module Name:
text
Abstract:
This module provides the runtime code to support the CTextString class.
Author:
Doug Barlow (dbarlow) 11/7/1995
Environment:
Win32, C++ w/ Exceptions
Notes:
None
--*/
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <SCardLib.h>
/*++
CTextString::operator=:
These methods set the CTextString object to the given value, properly
adjusting the object to the type of text.
Arguments:
tz supplies the new value as a CTextString object.
sz supples the new value as an LPCSTR object (ANSI).
wsz supplies the new value as an LPCWSTR object (Unicode).
Return Value:
A reference to the CTextString object.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
CTextString &
CTextString::operator=(
const CTextString &tz)
{
//
// See what the other CTextString object has that's good, and copy it over
// here.
//
switch (m_fFlags = tz.m_fFlags)
{
case fNoneGood:
// Nothing's Good!?! ?Error?
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
case fAnsiGood:
// The ANSI buffer is good.
m_bfAnsi = tz.m_bfAnsi;
break;
case fUnicodeGood:
// The Unicode buffer is good.
m_bfUnicode = tz.m_bfUnicode;
break;
case fBothGood:
// Everything is good.
m_bfAnsi = tz.m_bfAnsi;
m_bfUnicode = tz.m_bfUnicode;
break;
default:
// Internal error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
}
return *this;
}
LPCSTR
CTextString::operator=(
LPCSTR sz)
{
DWORD length;
//
// Reset the ANSI buffer.
//
if (NULL != sz)
{
length = Length(sz) + 1;
m_bfAnsi.Set((LPBYTE)sz, length * sizeof(CHAR));
}
else
m_bfAnsi.Reset();
m_fFlags = fAnsiGood;
return sz;
}
LPCWSTR
CTextString::operator=(
LPCWSTR wsz)
{
DWORD length;
//
// Reset the Unicode Buffer.
//
if (NULL != wsz)
{
length = Length(wsz) + 1;
m_bfUnicode.Set((LPBYTE)wsz, length * sizeof(WCHAR));
}
else
m_bfUnicode.Reset();
m_fFlags = fUnicodeGood;
return wsz;
}
/*++
CTextString::operator+=:
These methods append the given data to the existing CTextString object
value, properly adjusting the object to the type of text.
Arguments:
tz supplies the new value as a CTextString object.
sz supples the new value as an LPCSTR object (ANSI).
wsz supplies the new value as an LPCWSTR object (Unicode).
Return Value:
A reference to the CTextString object.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
CTextString &
CTextString::operator+=(
const CTextString &tz)
{
//
// Append the other's good value to our value.
//
switch (tz.m_fFlags)
{
case fNoneGood:
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
case fAnsiGood:
*this += (LPCSTR)tz.m_bfAnsi.Access();
break;
case fUnicodeGood:
*this += (LPCWSTR)tz.m_bfUnicode.Access();
break;
case fBothGood:
#ifdef UNICODE
*this += (LPCWSTR)tz.m_bfUnicode.Access();
#else
*this += (LPCSTR)tz.m_bfAnsi.Access();
#endif
break;
default:
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
}
return *this;
}
LPCSTR
CTextString::operator+=(
LPCSTR sz)
{
DWORD length;
//
// Extend ourself as an ANSI string.
//
if (NULL != sz)
{
length = Length(sz);
if (0 < length)
{
length += 1;
length *= sizeof(CHAR);
Ansi();
if (0 < m_bfAnsi.Length())
m_bfAnsi.Resize(m_bfAnsi.Length() - sizeof(CHAR), TRUE);
m_bfAnsi.Append((LPBYTE)sz, length);
m_fFlags = fAnsiGood;
}
}
return (LPCSTR)m_bfAnsi.Access();
}
LPCWSTR
CTextString::operator+=(
LPCWSTR wsz)
{
DWORD length;
//
// Extend ourself as a Unicode string.
//
if (NULL != wsz)
{
length = Length(wsz);
if (0 < length)
{
length += 1;
length *= sizeof(WCHAR);
Unicode();
if (0 < m_bfUnicode.Length())
m_bfUnicode.Resize(m_bfUnicode.Length() - sizeof(WCHAR), TRUE);
m_bfUnicode.Append((LPBYTE)wsz, length);
m_fFlags = fUnicodeGood;
}
}
return (LPCWSTR)m_bfUnicode.Access();
}
/*++
Unicode:
This method returns the CTextString object as a Unicode string.
Arguments:
None
Return Value:
The value of the object expressed in Unicode.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
LPCWSTR
CTextString::Unicode(
void)
{
int length;
//
// See what data we've got, and if any conversion is necessary.
//
switch (m_fFlags)
{
case fNoneGood:
// No valid values. Report an error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
case fAnsiGood:
// The ANSI value is good. Convert it to Unicode.
if (0 < m_bfAnsi.Length())
{
length =
MultiByteToWideChar(
GetACP(),
MB_PRECOMPOSED,
(LPCSTR)m_bfAnsi.Access(),
m_bfAnsi.Length() - sizeof(CHAR),
NULL,
0);
if (0 == length)
throw GetLastError();
m_bfUnicode.Resize((length + 1) * sizeof(WCHAR));
length =
MultiByteToWideChar(
GetACP(),
MB_PRECOMPOSED,
(LPCSTR)m_bfAnsi.Access(),
m_bfAnsi.Length() - sizeof(CHAR),
(LPWSTR)m_bfUnicode.Access(),
length);
if (0 == length)
throw GetLastError();
*(LPWSTR)m_bfUnicode.Access(length * sizeof(WCHAR)) = 0;
}
else
m_bfUnicode.Reset();
m_fFlags = fBothGood;
break;
case fUnicodeGood:
case fBothGood:
// The Unicode value is good. Just return that.
break;
default:
// Internal error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
}
//
// If we don't have any value, return a null string.
//
if (0 == m_bfUnicode.Length())
return L"\000"; // Double NULLs to support Multistrings
else
return (LPCWSTR)m_bfUnicode.Access();
}
/*++
CTextString::Ansi:
This method returns the value of the object expressed in an ANSI string.
Arguments:
None
Return Value:
The value of the object expressed as an ANSI string.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
LPCSTR
CTextString::Ansi(
void)
{
int length;
//
// See what data we've got, and if any conversion is necessary.
//
switch (m_fFlags)
{
case fNoneGood:
// Nothing is good!?! Return an error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
case fUnicodeGood:
// The Unicode buffer is good. Convert it to ANSI.
if (0 < m_bfUnicode.Length())
{
length =
WideCharToMultiByte(
GetACP(),
0,
(LPCWSTR)m_bfUnicode.Access(),
(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
NULL,
0,
NULL,
NULL);
if (0 == length)
throw GetLastError();
m_bfAnsi.Resize((length + 1) * sizeof(CHAR));
length =
WideCharToMultiByte(
GetACP(),
0,
(LPCWSTR)m_bfUnicode.Access(),
(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
(LPSTR)m_bfAnsi.Access(),
length,
NULL,
NULL);
if (0 == length)
throw GetLastError();
*(LPSTR)m_bfAnsi.Access(length * sizeof(CHAR)) = 0;
}
else
m_bfAnsi.Reset();
m_fFlags = fBothGood;
break;
case fAnsiGood:
case fBothGood:
// The ANSI buffer is good. We'll return that.
break;
default:
// An internal error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
}
//
// If there's nothing in the ANSI buffer, return a null string.
//
if (0 == m_bfAnsi.Length())
return "\000"; // Double NULLs to support Multistrings
else
return (LPCSTR)m_bfAnsi.Access();
}
/*++
Compare:
These methods compare the value of this object to another value, and return
a comparative value.
Arguments:
tz supplies the value to be compared as a CTextString object.
sz supplies the value to be compared as an ANSI string.
wsz supplies the value to be compared as a Unicode string.
Return Value:
< 0 - The supplied value is less than this object.
= 0 - The supplied value is equal to this object.
> 0 - The supplies value is greater than this object.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
int
CTextString::Compare(
const CTextString &tz)
{
int nResult;
//
// See what we've got to compare.
//
switch (tz.m_fFlags)
{
case fNoneGood:
// Nothing!?! Complain.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
case fBothGood:
case fAnsiGood:
// Use the ANSI version for fastest comparison.
Ansi();
nResult = CompareStringA(
LOCALE_USER_DEFAULT,
0,
(LPCSTR)m_bfAnsi.Access(),
(m_bfAnsi.Length() / sizeof(CHAR)) - 1,
(LPCSTR)tz.m_bfAnsi.Access(),
(tz.m_bfAnsi.Length() / sizeof(CHAR)) - 1);
break;
case fUnicodeGood:
// The Unicode version is good.
Unicode();
nResult = CompareStringW(
LOCALE_USER_DEFAULT,
0,
(LPCWSTR)m_bfUnicode.Access(),
(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
(LPCWSTR)tz.m_bfUnicode.Access(),
(tz.m_bfUnicode.Length() / sizeof(WCHAR)) - 1);
break;
default:
// Internal Error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
}
return nResult;
}
int
CTextString::Compare(
LPCSTR sz)
{
int nResult;
//
// Make sure our ANSI version is good.
//
Ansi();
//
// Do an ANSI comparison.
//
nResult = CompareStringA(
LOCALE_USER_DEFAULT,
0,
(LPCSTR)m_bfAnsi.Access(),
(m_bfAnsi.Length() / sizeof(CHAR)) - 1,
sz,
Length(sz));
return nResult;
}
int
CTextString::Compare(
LPCWSTR wsz)
{
int nResult;
//
// Make sure our Unicode version is good.
//
Unicode();
//
// Do the comparison using Unicode.
//
nResult = CompareStringW(
LOCALE_USER_DEFAULT,
0,
(LPCWSTR)m_bfUnicode.Access(),
(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
wsz,
Length(wsz));
return nResult;
}
/*++
Length:
These routines return the length of strings, in Characters, not including
any trailing null characters.
Arguments:
sz supplies the value whos length is to be returned as an ANSI string.
wsz supplies the value whos length is to be returned as a Unicode string.
Return Value:
The length of the string, in characters, excluding the trailing null.
Author:
Doug Barlow (dbarlow) 2/17/1997
--*/
DWORD
CTextString::Length(
void)
{
DWORD dwLength = 0;
switch (m_fFlags)
{
case fNoneGood:
// Nothing is good!?! Return an error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
case fAnsiGood:
// The ANSI buffer is good. We'll return its length.
if (0 < m_bfAnsi.Length())
dwLength = (m_bfAnsi.Length() / sizeof(CHAR)) - 1;
break;
case fUnicodeGood:
// The Unicode buffer is good. Return it's length.
if (0 < m_bfUnicode.Length())
dwLength = (m_bfUnicode.Length() / sizeof(WCHAR)) - 1;
break;
case fBothGood:
#ifdef UNICODE
// The Unicode buffer is good. Return it's length.
if (0 < m_bfUnicode.Length())
dwLength = (m_bfUnicode.Length() / sizeof(WCHAR)) - 1;
#else
// The ANSI buffer is good. We'll return its length.
if (0 < m_bfAnsi.Length())
dwLength = (m_bfAnsi.Length() / sizeof(CHAR)) - 1;
#endif
break;
default:
// An internal error.
throw (DWORD)ERROR_INTERNAL_ERROR;
break;
}
return dwLength;
}
DWORD
CTextString::Length(
LPCWSTR wsz)
{
return lstrlenW(wsz);
}
DWORD
CTextString::Length(
LPCSTR sz)
{
return lstrlenA(sz);
}
//
//==============================================================================
//
// CTextMultistring
//
/*++
Length:
These routines return the length of strings, in Characters, not including
any trailing null characters.
Arguments:
sz supplies the value whos length is to be returned as an ANSI string.
wsz supplies the value whos length is to be returned as a Unicode string.
Return Value:
The length of the string, in characters, excluding the trailing null.
Author:
Doug Barlow (dbarlow) 2/17/1997
--*/
DWORD
CTextMultistring::Length(
LPCWSTR wsz)
{
return MStrLen(wsz) - 1;
}
DWORD
CTextMultistring::Length(
LPCSTR sz)
{
return MStrLen(sz) - 1;
}
/*++
Length:
This routine returns the length of the stored MultiString in characters,
including the trailing NULL characters.
Arguments:
None
Return Value:
The length, in characters, including trailing nulls.
Author:
Doug Barlow (dbarlow) 2/25/1998
--*/
DWORD
CTextMultistring::Length(
void)
{
return CTextString::Length() + 1;
}
/*++
operator=:
These methods assign values to the MultiString object.
Arguments:
tz supplies the new value as a CTextMultistring
sz supplies the new value as an ANSI string
wsz supplies the new value as a UNICODE string
Return Value:
The assigned string value, in its original form.
Author:
Doug Barlow (dbarlow) 2/25/1998
--*/
CTextMultistring &
CTextMultistring::operator=(
const CTextMultistring &tz)
{
CTextString::operator=((const CTextString &)tz);
return *this;
}
LPCSTR
CTextMultistring::operator=(
LPCSTR sz)
{
return CTextString::operator=(sz);
}
LPCWSTR
CTextMultistring::operator=(
LPCWSTR wsz)
{
return CTextString::operator=(wsz);
}
/*++
operator+=:
These methods append values to the MultiString object.
Arguments:
tz supplies the value to be appended as a CTextMultistring
sz supplies the value to be appended as an ANSI string
wsz supplies the value to be appended as a UNICODE string
Return Value:
The concatenated string, in the form of the appended string.
Author:
Doug Barlow (dbarlow) 2/25/1998
--*/
CTextMultistring &
CTextMultistring::operator+=(
const CTextMultistring &tz)
{
CTextString::operator+=((const CTextString &)tz);
return *this;
}
LPCSTR
CTextMultistring::operator+=(
LPCSTR sz)
{
return CTextString::operator+=(sz);
}
LPCWSTR
CTextMultistring::operator+=(
LPCWSTR wsz)
{
return CTextString::operator+=(wsz);
}