Source code of Windows XP (NT5)
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258 lines
6.7 KiB

// Copyright (C) 1996-1997 Microsoft Corporation. All rights reserved.
// wrappers for various routines that have slightly different implementations
// for windowed and windowless controls.
#include "header.h"
#include "internet.h"
#ifndef _DEBUG
#undef THIS_FILE
static const char THIS_FILE[] = __FILE__;
#endif
//=--------------------------------------------------------------------------=
// COleControl::OcxGetFocus [wrapper]
//=--------------------------------------------------------------------------=
// indicates whether or not we have the focus.
//
// Parameters:
// none
//
// Output:
// TRUE if we have focus, else false
BOOL COleControl::OcxGetFocus(void)
{
DBWIN("COleControl::OcxGetFocus");
// if we're windowless, the site provides this functionality
if (m_pInPlaceSiteWndless) {
return (m_pInPlaceSiteWndless->GetFocus() == S_OK);
}
else {
// we've got a window. just let the APIs do our work
if (m_fInPlaceActive)
return (GetFocus() == m_hwnd);
else
return FALSE;
}
}
//=--------------------------------------------------------------------------=
// COleControl::OcxGetWindowRect [wrapper]
//=--------------------------------------------------------------------------=
// returns the current rectangle for this control, and correctly handles
// windowless vs windowed.
//
// Parameters:
// LPRECT - [out] duh.
//
// Output:
// BOOL - false means unexpected.
BOOL COleControl::OcxGetWindowRect(LPRECT prc)
{
// if we're windowless, then we have this information already.
if (Windowless()) {
CopyRect(prc, &m_rcLocation);
return TRUE;
}
else
return GetWindowRect(m_hwnd, prc);
}
//=--------------------------------------------------------------------------=
// COleControl::OcxDefWindowProc [wrapper]
//=--------------------------------------------------------------------------=
// default window processing
LRESULT COleControl::OcxDefWindowProc(UINT msg, WPARAM wParam, LPARAM lParam)
{
// if we're windowless, this is a site provided pointer
if (m_pInPlaceSiteWndless) {
LRESULT result;
m_pInPlaceSiteWndless->OnDefWindowMessage(msg, wParam, lParam, &result);
return result;
}
else
// we've got a window -- just pass it along
return DefWindowProc(m_hwnd, msg, wParam, lParam);
}
//=--------------------------------------------------------------------------=
// COleControl::OcxGetDC [wrapper]
//=--------------------------------------------------------------------------=
// wraps the functionality of GetDC, and correctly handles windowless controls
//
// Parameters:
// none
//
// Output:
// HDC - null means we couldn't get one
//
// Notes:
// - we don't bother with a bunch of the IOleInPlaceSiteWindowless::GetDc
// parameters, since the windows GetDC doesn't expose these either. users
// wanting that sort of fine tuned control can call said routine
// explicitly
//
HDC COleControl::OcxGetDC(void)
{
// if we're windowless, the site provides this functionality.
if (m_pInPlaceSiteWndless) {
HDC hdc;
m_pInPlaceSiteWndless->GetDC(NULL, 0, &hdc);
return hdc;
}
else
return GetDC(m_hwnd);
}
//=--------------------------------------------------------------------------=
// COleControl::OcxReleaseDC [wrapper]
//=--------------------------------------------------------------------------=
// releases a DC returned by OcxGetDC
//
// Parameters:
// HDC - [in] release me
void COleControl::OcxReleaseDC(HDC hdc)
{
// if we're windowless, the site does this for us
if (m_pInPlaceSiteWndless)
m_pInPlaceSiteWndless->ReleaseDC(hdc);
else
ReleaseDC(m_hwnd, hdc);
}
//=--------------------------------------------------------------------------=
// COleControl::OcxSetCapture [wrapper]
//=--------------------------------------------------------------------------=
// provides a means for the control to get or release capture.
//
// Parameters:
// BOOL - [in] true means take, false release
//
// Output:
// BOOL - true means it's yours, false nuh-uh
//
// Notes:
//
BOOL COleControl::OcxSetCapture(BOOL fGrab)
{
HRESULT hr;
// the host does this for us if we're windowless
if (m_pInPlaceSiteWndless) {
hr = m_pInPlaceSiteWndless->SetCapture(fGrab);
return (hr == S_OK);
} else {
// people shouldn't call this when they're not in-place active, but
// just in case...
if (m_fInPlaceActive) {
SetCapture(m_hwnd);
return TRUE;
} else
return FALSE;
}
// dead code
}
//=--------------------------------------------------------------------------=
// COleControl::OcxGetCapture [wrapper]
//=--------------------------------------------------------------------------=
// tells you whether or not you have the capture.
//
// Parameters:
// none
//
// Output:
// BOOL - true it's yours, false it's not
BOOL COleControl::OcxGetCapture ( void )
{
// host does this for windowless dudes
if (m_pInPlaceSiteWndless)
return m_pInPlaceSiteWndless->GetCapture() == S_OK;
else {
// people shouldn't call this when they're not in-place active, but
// just in case.
if (m_fInPlaceActive)
return GetCapture() == m_hwnd;
else
return FALSE;
}
}
//=--------------------------------------------------------------------------=
// COleControl::OcxInvalidateRect [wrapper]
//=--------------------------------------------------------------------------=
// invalidates the control's rectangle
//
// Parameters:
// LPCRECT - [in] rectangle to invalidate
// BOOL - [in] do we erase background first?
BOOL COleControl::OcxInvalidateRect(LPCRECT prcInvalidate, BOOL fErase)
{
// if we're windowless, then we need to get the site to do all this for
// us
if (m_pInPlaceSiteWndless)
return m_pInPlaceSiteWndless->InvalidateRect(prcInvalidate, fErase) == S_OK;
else {
// otherwise do something different depending on whether or not we're
// in place active or not
if (m_fInPlaceActive)
return InvalidateRect(m_hwnd, prcInvalidate, TRUE);
else
ViewChanged();
}
return TRUE;
}
//=--------------------------------------------------------------------------=
// COleControl::OcxScrollRect [wrapper]
//=--------------------------------------------------------------------------=
// does some window scrolling for the control
//
// Parameters:
// LPCRECT - [in] region to scroll
// LPCRECT - [in] region to clip
// int - [in] dx to scroll
// int - [in] dy to scroll
BOOL COleControl::OcxScrollRect(LPCRECT prcBounds, LPCRECT prcClip, int dx, int dy)
{
// if we're windowless, the site provides this functionality, otherwise
// APIs do the job
if (m_pInPlaceSiteWndless)
return m_pInPlaceSiteWndless->ScrollRect(dx, dy, prcBounds, prcClip) == S_OK;
else {
if (m_fInPlaceActive)
ScrollWindowEx(m_hwnd, dx, dy, prcBounds, prcClip, NULL, NULL, SW_INVALIDATE);
else
return FALSE;
}
return TRUE;
}